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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Map here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Map extends World implements ButtonEvent
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{
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private Button map1 = new Button ("map1",16,this);
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private Button map2 = new Button ("map2",16,this);
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private Button fertigst = new Button (" Fertigstellen",16,this);
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int[] colour;
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String[] pn;
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int pnu;
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//private int x;
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//private int y;
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private int m=0;
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private Map_World MW ;
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// int [] newcolour = new int [pnu];
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// String [] newpn = new String [pnu];
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public Map( int[] bunt, int zahl , String [] name)
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{
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super (1600,900,1);
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setBackground(Start_Load.backgroundImage);
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colour = new int[zahl];
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pn = new String[zahl];
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for (int i=0; i<zahl; i++)
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{
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colour[i] = bunt[i];
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pn[i] = name[i];
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}
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pnu=zahl;
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addObject(map1, 50, 30);
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addObject(map2, 170, 30);
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addObject(fertigst,110,90 );
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map1.setSize(100, 50);
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map2.setSize(100, 50);
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fertigst.setSize(100, 50);
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// for ( int i=0; i<=pnu; i++)
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// {
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// newpn[i] = pn[i];
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// newcolour[i] = colour[i];
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// }
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}
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// Die Map Buttons geben der Variable m einen Wert
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public void buttonClicked(Button b)
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{
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if (b== map1)
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{
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//x= ;
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//y= ;
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m =1;
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}
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if (b== map2)
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{
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m =2;
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}
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if (b == fertigst)
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{
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if (m==1)
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{
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GeneralMap m = new Map_World (pn, colour);
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Greenfoot.setWorld(m);
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}
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}
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}
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}
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