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@ -1,7 +1,7 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Colours here.
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* Write a description of class Colors here.
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*
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* @author (your name)
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* @version (a version number or a date)
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@ -15,9 +15,9 @@ public class Colours extends World implements ButtonEvent
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Button lila = new Button ("Lila", 16, this);
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Button gelb = new Button ("Gelb", 16, this);
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Button weiter = new Button ("Weiter", 16, this);
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int [] colour = new int [6];
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int [] color = new int [6];
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String [] pn = new String [6];
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int x;
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int x = 0;
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boolean possw = true;
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boolean posbl = true;
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boolean posgr = true;
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@ -32,18 +32,20 @@ public class Colours extends World implements ButtonEvent
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int li = 6;
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/**
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* Constructor for objects of class Colours.
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* Constructor for objects of class Colors.
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*
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*/
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public Colours()
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public Colours(int x, int y, int z)
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{
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super(1600, 900, 1);
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super(x, y, z);
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addObject(schwarz, 10, 10);
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addObject ( blau, 25, 10);
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addObject ( grün, 40, 10);
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addObject ( rot, 55, 10);
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addObject(gelb, 70, 10);
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addObject(lila, 85, 10);
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addObject ( blau, 35, 10);
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addObject ( grün, 55, 10);
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addObject ( rot, 75, 10);
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addObject(gelb, 100, 10);
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addObject(lila, 125, 10);
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addObject (weiter, 200,10);
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}
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// Überprüft, ob ein Farbbutton geklickt wurde
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@ -58,50 +60,57 @@ public class Colours extends World implements ButtonEvent
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{
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if ( b == schwarz && possw == true)
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{
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colour [x] = sw;
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color [x] = sw;
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pn[x]="Schwarz";
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x+=1;
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possw = false;
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}
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if (b == blau && posbl == true)
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{
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colour[x] = bl;
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color[x] = bl;
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pn[x] = "Blau";
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x+=1;
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posbl = false;
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}
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if (b == grün && posgr == true )
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{
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colour[x] = gr;
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color[x] = gr;
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pn[x]="Grün";
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x+=1;
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posgr = false;
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}
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if ( b == rot && posrt == true)
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{
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colour[x] = rt;
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color[x] = rt;
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pn[x]="Rot";
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x+=1;
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posrt = false;
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}
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if ( b == gelb && posgb == true)
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{
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colour [x] = gb;
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color [x] = gb;
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pn[x]="Gelb";
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x+=1;
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posgb = false;
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}
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if ( b == lila && posli == true)
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{
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colour [x] = li;
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color [x] = li;
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pn[x]="Lila";
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x+=1;
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posli = false;
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}
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if ( b == weiter && x >1)
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if ( b == weiter && x >=2 )
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{
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Map m = new Map(colour, x, pn);
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//setWorld(m);
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String[] newpn = new String[x];
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int[] newcolor = new int[x];
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for (int i = 0; i< x; i++)
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{
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newpn[i] = pn[i];
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newcolor[i] = color[i];
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}
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World m = new Map(newcolor, x,newpn);
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Greenfoot.setWorld(m);
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}
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}
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