Merge pull request #86 from HGE-IT-Course-2016/GeneralMap-Debug

GeneralMap Debug
master
Felix Stupp 8 years ago committed by GitHub
commit e8596445ed

@ -1,6 +1,7 @@
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.lang.Math; import java.lang.Math;
import java.util.Arrays; import java.util.Arrays;
import java.awt.Color;
import greenfoot.MouseInfo.*; import greenfoot.MouseInfo.*;
import javax.swing.JOptionPane; import javax.swing.JOptionPane;
@ -17,7 +18,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
Felder, im Moment nur Anzahl der Provinzen Felder, im Moment nur Anzahl der Provinzen
Später evtl. weitere Werte wie Schwierigkeit denkbar Später evtl. weitere Werte wie Schwierigkeit denkbar
*/ */
Button modus = new Button("Kampf",25,this); Button modus = new Button("Kampf\nbeginnen",25,this);
private final int X_OFFSET = 200; // Verschiebt die Provinzen nach rechts private final int X_OFFSET = 200; // Verschiebt die Provinzen nach rechts
private final int Y_OFFSET = 25; // Verschiebt die Provinzen nach unten private final int Y_OFFSET = 25; // Verschiebt die Provinzen nach unten
@ -30,9 +31,9 @@ public abstract class GeneralMap extends World implements ButtonEvent
private final double SCALE_VALUE = 1; private final double SCALE_VALUE = 1;
protected enum GameStates { protected enum GameStates {
SETZEN,
KAMPF, KAMPF,
VERSCHIEBEN, VERSCHIEBEN
SETZEN
} }
protected Province[] provinces; protected Province[] provinces;
@ -44,18 +45,6 @@ public abstract class GeneralMap extends World implements ButtonEvent
protected int provinceCount; protected int provinceCount;
protected int armyMinimum; protected int armyMinimum;
// Kampfsystem
Province offenderProvince;
Province defenderProvince;
String maxDiceOffender = "";
String maxDiceDefender = "";
// Einheiten verschieben
Province savedProvince = null;
// Einheiten setzen
int freeArmies = -1;
/** /**
Erstellt eine GeneralMap mit allen Eigenschaften und initialisiert die Arrays für Provinzen und Spieler. Erstellt eine GeneralMap mit allen Eigenschaften und initialisiert die Arrays für Provinzen und Spieler.
@ -67,6 +56,9 @@ public abstract class GeneralMap extends World implements ButtonEvent
{ {
super(1600,900,1); super(1600,900,1);
players = new Player[playerList.length]; players = new Player[playerList.length];
modus.setSize(100,100);
modus.setBackColor(Color.white);
modus.setForeColor(Color.black);
addObject( modus, 1500, 808); addObject( modus, 1500, 808);
for (int i = 0; i < playerList.length; i++) { for (int i = 0; i < playerList.length; i++) {
players[i] = new Player(i,playerList[i],colorList[i]); players[i] = new Player(i,playerList[i],colorList[i]);
@ -121,90 +113,6 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 3 ist als drittes dran und bekommt eine Karte; Hauptstadt: 9 Spieler 3 ist als drittes dran und bekommt eine Karte; Hauptstadt: 9
*/ */
dataL = new int[] {0,1,2,2,1,2,1,1,0,1,0,1,2,2,0,1,2,4,2,1,1,2,0,2,0,2,2,3,2,3,2,3,0,1,1,2,1,4,1,3,0,1,2,4,0,2,2,4,1,2,1,1,2,1,0,3,0,3,0,4,2,1,1,1,1,1,0,2,1,2,2,1,1,2,1,4,1,3,0,4,2,1,0,2}; dataL = new int[] {0,1,2,2,1,2,1,1,0,1,0,1,2,2,0,1,2,4,2,1,1,2,0,2,0,2,2,3,2,3,2,3,0,1,1,2,1,4,1,3,0,1,2,4,0,2,2,4,1,2,1,1,2,1,0,3,0,3,0,4,2,1,1,1,1,1,0,2,1,2,2,1,1,2,1,4,1,3,0,4,2,1,0,2};
provinces[1].setOwner(0);
provinces[1].setEntityCount(1);
provinces[2].setOwner(2);
provinces[2].setEntityCount(2);
provinces[3].setOwner(1);
provinces[3].setEntityCount(2);
provinces[4].setOwner(1); //Fabrik
provinces[4].setEntityCount(1);
provinces[5].setOwner(0);//Fabrik
provinces[5].setEntityCount(1);
provinces[6].setOwner(0);//Fabrik
provinces[6].setEntityCount(1);
provinces[7].setOwner(2);
provinces[7].setEntityCount(2);
provinces[8].setOwner(0);
provinces[8].setEntityCount(1);
provinces[9].setOwner(2);
provinces[9].setEntityCount(4);
provinces[10].setOwner(2);
provinces[10].setEntityCount(1);
provinces[11].setOwner(1);//Fabrik
provinces[11].setEntityCount(2);
provinces[12].setOwner(0);
provinces[12].setEntityCount(2);
provinces[13].setOwner(0);//Fabrik
provinces[13].setEntityCount(2);
provinces[14].setOwner(2);//Fabrik
provinces[14].setEntityCount(3);
provinces[15].setOwner(2);//Fabrik
provinces[15].setEntityCount(3);
provinces[16].setOwner(2);//Fabrik
provinces[16].setEntityCount(3);
provinces[17].setOwner(0);
provinces[17].setEntityCount(1);
provinces[18].setOwner(1);
provinces[18].setEntityCount(2);
provinces[19].setOwner(1);//Fabrik
provinces[19].setEntityCount(4);
provinces[20].setOwner(1);
provinces[20].setEntityCount(3);
provinces[21].setOwner(0);
provinces[21].setEntityCount(1);
provinces[22].setOwner(2);//Fabrik
provinces[22].setEntityCount(4);
provinces[23].setOwner(0);
provinces[23].setEntityCount(2);
provinces[24].setOwner(2);
provinces[24].setEntityCount(4);
provinces[25].setOwner(1);
provinces[25].setEntityCount(2);
provinces[26].setOwner(1);//Fabrik
provinces[26].setEntityCount(1);
provinces[27].setOwner(2);
provinces[27].setEntityCount(1);
provinces[28].setOwner(0);//Fabrik
provinces[28].setEntityCount(3);
provinces[29].setOwner(0);//Fabrik
provinces[29].setEntityCount(3);
provinces[30].setOwner(0);
provinces[30].setEntityCount(4);
provinces[31].setOwner(2);
provinces[31].setEntityCount(1);
provinces[32].setOwner(1);
provinces[32].setEntityCount(1);
provinces[33].setOwner(1);
provinces[33].setEntityCount(1);
provinces[34].setOwner(0);
provinces[34].setEntityCount(2);
provinces[35].setOwner(1);
provinces[35].setEntityCount(2);
provinces[36].setOwner(2);
provinces[36].setEntityCount(1);
provinces[37].setOwner(1);
provinces[37].setEntityCount(2);
provinces[38].setOwner(1);//Fabrik
provinces[38].setEntityCount(4);
provinces[39].setOwner(1);
provinces[39].setEntityCount(3);
provinces[40].setOwner(0);
provinces[40].setEntityCount(4);
provinces[41].setOwner(2);//Fabrik
provinces[41].setEntityCount(1);
provinces[42].setOwner(0);
provinces[42].setEntityCount(2);
} else if(players.length==4) { } else if(players.length==4) {
/* /*
Spieler 1 darf beginnen; Hauptstadt:22 Spieler 1 darf beginnen; Hauptstadt:22
@ -213,90 +121,6 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 4 ist als viertes dran und bekommt eine Karte; Hauptstadt:39 Spieler 4 ist als viertes dran und bekommt eine Karte; Hauptstadt:39
*/ */
dataL = new int[] {0,1,2,3,2,3,2,2,2,2,2,3,1,2,0,2,1,2,2,2,1,3,2,2,1,3,0,3,0,3,0,3,2,2,3,2,1,4,1,4,0,1,0,2,0,5,0,3,1,2,3,3,3,1,3,2,1,2,1,2,3,1,1,1,3,5,2,2,2,2,2,2,3,1,3,1,3,4,3,1,0,2,3,4}; dataL = new int[] {0,1,2,3,2,3,2,2,2,2,2,3,1,2,0,2,1,2,2,2,1,3,2,2,1,3,0,3,0,3,0,3,2,2,3,2,1,4,1,4,0,1,0,2,0,5,0,3,1,2,3,3,3,1,3,2,1,2,1,2,3,1,1,1,3,5,2,2,2,2,2,2,3,1,3,1,3,4,3,1,0,2,3,4};
provinces[1].setOwner(0);
provinces[1].setEntityCount(1);
provinces[2].setOwner(2);
provinces[2].setEntityCount(3);
provinces[3].setOwner(2);
provinces[3].setEntityCount(3);
provinces[4].setOwner(2);//Fabrik
provinces[4].setEntityCount(2);
provinces[5].setOwner(2);//Fabrik
provinces[5].setEntityCount(2);
provinces[6].setOwner(2);//Fabrik
provinces[6].setEntityCount(3);
provinces[7].setOwner(1);
provinces[7].setEntityCount(2);
provinces[8].setOwner(0);
provinces[8].setEntityCount(2);
provinces[9].setOwner(1);
provinces[9].setEntityCount(2);
provinces[10].setOwner(2);//Fabrik
provinces[10].setEntityCount(2);
provinces[11].setOwner(1);//Fabrik
provinces[11].setEntityCount(3);
provinces[12].setOwner(2);
provinces[12].setEntityCount(2);
provinces[13].setOwner(1);//Fabrik
provinces[13].setEntityCount(3);
provinces[14].setOwner(0);//Fabrik
provinces[14].setEntityCount(3);
provinces[15].setOwner(0);//Fabrik
provinces[15].setEntityCount(3);
provinces[16].setOwner(0);//Fabrik
provinces[16].setEntityCount(3);
provinces[17].setOwner(2);
provinces[17].setEntityCount(2);
provinces[18].setOwner(3);
provinces[18].setEntityCount(2);
provinces[19].setOwner(1);//Fabrik
provinces[19].setEntityCount(4);
provinces[20].setOwner(1);
provinces[20].setEntityCount(4);
provinces[21].setOwner(0);
provinces[21].setEntityCount(1);
provinces[22].setOwner(0);//Fabrik
provinces[22].setEntityCount(2);
provinces[23].setOwner(0);
provinces[23].setEntityCount(5);
provinces[24].setOwner(0);
provinces[24].setEntityCount(3);
provinces[25].setOwner(1);
provinces[25].setEntityCount(2);
provinces[26].setOwner(3);//Fabrik
provinces[26].setEntityCount(3);
provinces[27].setOwner(3);
provinces[27].setEntityCount(1);
provinces[28].setOwner(3);//Fabrik
provinces[28].setEntityCount(2);
provinces[29].setOwner(1);//Fabrik
provinces[29].setEntityCount(2);
provinces[30].setOwner(1);
provinces[30].setEntityCount(2);
provinces[31].setOwner(3);
provinces[31].setEntityCount(1);
provinces[32].setOwner(1);
provinces[32].setEntityCount(1);
provinces[33].setOwner(3);
provinces[33].setEntityCount(5);
provinces[34].setOwner(2);
provinces[34].setEntityCount(2);
provinces[35].setOwner(2);
provinces[35].setEntityCount(2);
provinces[36].setOwner(2);
provinces[36].setEntityCount(2);
provinces[37].setOwner(3);
provinces[37].setEntityCount(1);
provinces[38].setOwner(3);//Fabrik
provinces[38].setEntityCount(1);
provinces[39].setOwner(3);
provinces[39].setEntityCount(4);
provinces[40].setOwner(3);
provinces[40].setEntityCount(1);
provinces[41].setOwner(0);//Fabrik
provinces[41].setEntityCount(2);
provinces[42].setOwner(3);
provinces[42].setEntityCount(4);
} else if(players.length==5) { } else if(players.length==5) {
/* /*
Spieler 1 darf beginnen; Hauptstadt:13 Spieler 1 darf beginnen; Hauptstadt:13
@ -306,108 +130,12 @@ public abstract class GeneralMap extends World implements ButtonEvent
Spieler 5 ist als fünftes dran und bekommt zwei Karte; Hauptstadt:41 Spieler 5 ist als fünftes dran und bekommt zwei Karte; Hauptstadt:41
*/ */
dataL = new int[] {2,1,0,2,3,2,1,2,1,2,1,2,1,4,3,1,1,2,3,1,3,3,2,1,0,4,0,2,2,3,0,2,1,3,3,2,3,5,3,3,1,2,2,5,2,3,0,2,2,3,2,2,1,3,4,2,4,3,4,3,0,3,0,3,3,1,4,1,4,1,4,2,2,2,3,2,4,2,0,2,4,4,4,2}; dataL = new int[] {2,1,0,2,3,2,1,2,1,2,1,2,1,4,3,1,1,2,3,1,3,3,2,1,0,4,0,2,2,3,0,2,1,3,3,2,3,5,3,3,1,2,2,5,2,3,0,2,2,3,2,2,1,3,4,2,4,3,4,3,0,3,0,3,3,1,4,1,4,1,4,2,2,2,3,2,4,2,0,2,4,4,4,2};
provinces[1].setOwner(2);
provinces[1].setEntityCount(1);
provinces[2].setOwner(0);
provinces[2].setEntityCount(2);
provinces[3].setOwner(3);
provinces[3].setEntityCount(2);
provinces[4].setOwner(1);//Fabrik
provinces[4].setEntityCount(2);
provinces[5].setOwner(1);//Fabrik
provinces[5].setEntityCount(2);
provinces[6].setOwner(1);//Fabrik
provinces[6].setEntityCount(2);
provinces[7].setOwner(1);
provinces[7].setEntityCount(4);
provinces[8].setOwner(3);
provinces[8].setEntityCount(1);
provinces[9].setOwner(1);
provinces[9].setEntityCount(2);
provinces[10].setOwner(3);
provinces[10].setEntityCount(1);
provinces[11].setOwner(3);//Fabrik
provinces[11].setEntityCount(3);
provinces[12].setOwner(2);
provinces[12].setEntityCount(1);
provinces[13].setOwner(0);
provinces[13].setEntityCount(4);
provinces[14].setOwner(0);//Fabrik
provinces[14].setEntityCount(2);
provinces[15].setOwner(2);//Fabrik
provinces[15].setEntityCount(3);
provinces[16].setOwner(0);//Fabrik
provinces[16].setEntityCount(2);
provinces[17].setOwner(1);
provinces[17].setEntityCount(3);
provinces[18].setOwner(3);
provinces[18].setEntityCount(2);
provinces[19].setOwner(3);//Fabrik
provinces[19].setEntityCount(5);
provinces[20].setOwner(3);
provinces[20].setEntityCount(3);
provinces[21].setOwner(1);
provinces[21].setEntityCount(2);
provinces[22].setOwner(2);//Fabrik
provinces[22].setEntityCount(5);
provinces[23].setOwner(2);
provinces[23].setEntityCount(3);
provinces[24].setOwner(0);
provinces[24].setEntityCount(2);
provinces[25].setOwner(2);
provinces[25].setEntityCount(3);
provinces[26].setOwner(2);//Fabrik
provinces[26].setEntityCount(2);
provinces[27].setOwner(1);
provinces[27].setEntityCount(3);
provinces[28].setOwner(4);//Fabrik
provinces[28].setEntityCount(2);
provinces[29].setOwner(4);//Fabrik
provinces[29].setEntityCount(3);
provinces[30].setOwner(4);
provinces[30].setEntityCount(3);
provinces[31].setOwner(0);
provinces[31].setEntityCount(3);
provinces[32].setOwner(0);
provinces[32].setEntityCount(3);
provinces[33].setOwner(3);
provinces[33].setEntityCount(1);
provinces[34].setOwner(4);
provinces[34].setEntityCount(1);
provinces[35].setOwner(4);
provinces[35].setEntityCount(1);
provinces[36].setOwner(4);
provinces[36].setEntityCount(2);
provinces[37].setOwner(2);
provinces[37].setEntityCount(2);
provinces[38].setOwner(3);//Fabrik
provinces[38].setEntityCount(2);
provinces[39].setOwner(4);
provinces[39].setEntityCount(2);
provinces[40].setOwner(0);
provinces[40].setEntityCount(2);
provinces[41].setOwner(4);//Fabrik
provinces[41].setEntityCount(4);
provinces[42].setOwner(4);
provinces[42].setEntityCount(2);
} }
int errors = 0;
for(int i = 1; i < provinces.length; i++) { for(int i = 1; i < provinces.length; i++) {
Province p = provinces[i]; Province p = provinces[i];
p.setOwner(dataL[(i-1)*2]);
p.setEntityCount(dataL[(i*2)-1]);
p.redrawProvince(); p.redrawProvince();
int oI = (i-1)*2; // ownerID inside dataL
int eI = oI+1; // entitiesCountID inside dataL
// Dieser Code überprüft die Datenliste mit den Daten, die die alte Methode (mit den vielen Zeilen) bereits hinterlegt haben sollte. Nur für Debugging!
if(p.getOwner() != dataL[oI]) {
errors++;
showDialog("dataL-Index " + oI + ", got " + dataL[oI] + ", expected " + p.getOwner());
} else if(p.getEntityCount() != dataL[eI]) {
errors++;
showDialog("dataL-Index " + eI + ", got " + dataL[eI] + ", expected " + p.getEntityCount());
}
}
if(errors == 0) {
showDialog("No errors found!");
} }
} }
@ -524,34 +252,46 @@ public abstract class GeneralMap extends World implements ButtonEvent
if(currentPlayer >= players.length) { if(currentPlayer >= players.length) {
currentPlayer = 0; currentPlayer = 0;
} }
} else if ( modus == b ) {
if(status==GameStates.SETZEN && freeArmies == 0 ) {
status=GameStates.KAMPF;
offenderProvince = null;
defenderProvince = null;
maxDiceOffender = "";
maxDiceDefender = "";
modus.setBackColor(Color.white);
modus.setForeColor(Color.black);
modus.setText("Kampf\nbeenden");
System.out.println("KAMPF");
} else if (status==GameStates.KAMPF) {
status=GameStates.VERSCHIEBEN;
savedProvince = null;
modus.setText("Nächster\nSpieler");
System.out.println("VERSCHIEBEN");
} else if (status==GameStates.VERSCHIEBEN) {
freeArmies = -1;
if(currentPlayer >= players.length-1)
{
currentPlayer=0;
}
else
{
currentPlayer+=1;
}
status=GameStates.SETZEN;
modus.setText("Kampf\nbeginnen");
System.out.println("SETZEN");
}
} }
if ( modus == b && status==GameStates.SETZEN)
{
status=GameStates.KAMPF;
modus.setText("Kampf beenden");
}
if ( modus == b && status== GameStates.KAMPF)
{
status=GameStates.VERSCHIEBEN;
modus.setText("Nächster Spieler");
}
if ( modus == b && status==GameStates.VERSCHIEBEN)
{
if( currentPlayer== players.length-1)
{
currentPlayer=0;
}
else
{
currentPlayer+=1;
}
status=GameStates.SETZEN;
modus.setText("Kampf beginnen");
}
} }
// Kampfsystem // Kampfsystem
Province offenderProvince;
Province defenderProvince;
String maxDiceOffender = "";
String maxDiceDefender = "";
private void actFight() { private void actFight() {
if(offenderProvince == null) { if(offenderProvince == null) {
OffenderProvince(); OffenderProvince();
@ -674,6 +414,8 @@ public abstract class GeneralMap extends World implements ButtonEvent
// Einheiten verschieben // Einheiten verschieben
Province savedProvince = null;
private void actMove() { private void actMove() {
Province clickedProvince; Province clickedProvince;
for ( int i = 1; i <= (provinces.length - 1); i++) { for ( int i = 1; i <= (provinces.length - 1); i++) {
@ -737,11 +479,18 @@ public abstract class GeneralMap extends World implements ButtonEvent
// Einheiten setzen // Einheiten setzen
int freeArmies = -1;
private void actPlace() private void actPlace()
{ {
if ( freeArmies == -1 ) if ( freeArmies == -1 ) {
{
freeArmies = calculateArmies(); freeArmies = calculateArmies();
} else if ( freeArmies == 0 ) {
modus.setBackColor(Color.white);
modus.setForeColor(Color.black);
} else {
modus.setBackColor(Color.black);
modus.setForeColor(Color.black);
} }
for ( int i = 1; i <= (provinces.length - 1); i++) { for ( int i = 1; i <= (provinces.length - 1); i++) {
if (provinces[i].hasClicked() == true && provinces[i].getOwner() == currentPlayer) if (provinces[i].hasClicked() == true && provinces[i].getOwner() == currentPlayer)

@ -62,16 +62,16 @@ public class Map_World extends GeneralMap
provinces[6] = new Province( 6 , 1 , 232 , 273 , 2 , "Oststaaten" , new int[] {4 , 5 , 7 , 8}); provinces[6] = new Province( 6 , 1 , 232 , 273 , 2 , "Oststaaten" , new int[] {4 , 5 , 7 , 8});
provinces[7] = new Province( 7 , 1 , 300 , 180 , 2 , "Quebec" , new int[] {4 , 6 , 9}); provinces[7] = new Province( 7 , 1 , 300 , 180 , 2 , "Quebec" , new int[] {4 , 6 , 9});
provinces[8] = new Province( 8 , 1 , 181 , 347 , 1 , "Mittelamerika" , new int[] {5 , 6 , 17}); provinces[8] = new Province( 8 , 1 , 181 , 347 , 1 , "Mittelamerika" , new int[] {5 , 6 , 17});
provinces[9] = new Province( 9 , 1 , 365 , 55 , 1 , "Groenland" , new int[] {2 , 4 , 7 , 10}); provinces[9] = new Province( 9 , 1 , 365 , 55 , 1 , "Grönland" , new int[] {2 , 4 , 7 , 10});
// cID 2 - Europa // cID 2 - Europa
provinces[10] = new Province(10 , 2 , 454 , 142 , 1 , "Island" , new int[] {9 , 11 , 12}); provinces[10] = new Province(10 , 2 , 454 , 142 , 1 , "Island" , new int[] {9 , 11 , 12});
provinces[11] = new Province(11 , 2 , 424 , 221 , 2 , "Grossbritannien" , new int[] {10 , 12 , 14 , 15}); provinces[11] = new Province(11 , 2 , 424 , 221 , 2 , "Großbritannien" , new int[] {10 , 12 , 14 , 15});
provinces[12] = new Province(12 , 2 , 520 , 153 , 1 , "Skandinavien" , new int[] {10 , 11 , 13 , 14}); provinces[12] = new Province(12 , 2 , 520 , 153 , 1 , "Skandinavien" , new int[] {10 , 11 , 13 , 14});
provinces[13] = new Province(13 , 2 , 636 , 180 , 2 , "Russland" , new int[] {12 , 14 , 16 , 27 , 31 , 32}); provinces[13] = new Province(13 , 2 , 636 , 180 , 2 , "Russland" , new int[] {12 , 14 , 16 , 27 , 31 , 32});
provinces[14] = new Province(14 , 2 , 528 , 232 , 2 , "Nordeuropa" , new int[] {11 , 12 , 13 , 15 , 16}); provinces[14] = new Province(14 , 2 , 528 , 232 , 2 , "Nordeuropa" , new int[] {11 , 12 , 13 , 15 , 16});
provinces[15] = new Province(15 , 2 , 449 , 335 , 2 , "Westeuropa" , new int[] {11 , 14 , 16 , 25}); provinces[15] = new Province(15 , 2 , 449 , 335 , 2 , "Westeuropa" , new int[] {11 , 14 , 16 , 25});
provinces[16] = new Province(16 , 2 , 537 , 296 , 2 , "Suedeuropa" , new int[] {13 , 14 , 15 , 25 , 26 , 27}); provinces[16] = new Province(16 , 2 , 537 , 296 , 2 , "Südeuropa" , new int[] {13 , 14 , 15 , 25 , 26 , 27});
// cID 3 - Suedamerika // cID 3 - Suedamerika
provinces[17] = new Province(17 , 3 , 245 , 396 , 1 , "Venezuela" , new int[] {8 , 18 , 19}); provinces[17] = new Province(17 , 3 , 245 , 396 , 1 , "Venezuela" , new int[] {8 , 18 , 19});
@ -85,7 +85,7 @@ public class Map_World extends GeneralMap
provinces[23] = new Province(23 , 4 , 572 , 537 , 2 , "Zentralafrika" , new int[] {22 , 25 , 24}); provinces[23] = new Province(23 , 4 , 572 , 537 , 2 , "Zentralafrika" , new int[] {22 , 25 , 24});
provinces[24] = new Province(24 , 4 , 632 , 500 , 2 , "Ostafrika" , new int[] {21 , 22 , 25 , 23 , 26}); provinces[24] = new Province(24 , 4 , 632 , 500 , 2 , "Ostafrika" , new int[] {21 , 22 , 25 , 23 , 26});
provinces[25] = new Province(25 , 4 , 491 , 444 , 1 , "Nordafrika" , new int[] {15 , 16 , 26 , 23 , 24}); provinces[25] = new Province(25 , 4 , 491 , 444 , 1 , "Nordafrika" , new int[] {15 , 16 , 26 , 23 , 24});
provinces[26] = new Province(26 , 4 , 574 , 414 , 1 , "Aegypten" , new int[] {27 , 25 , 24 , 16}); provinces[26] = new Province(26 , 4 , 574 , 414 , 1 , "Ägypten" , new int[] {27 , 25 , 24 , 16});
// cID 5 - Asien // cID 5 - Asien
provinces[27] = new Province(27 , 5 , 664 , 345 , 2 , "Mittlerer Osten" , new int[] {24 , 26 , 16 , 23 , 31 , 28}); provinces[27] = new Province(27 , 5 , 664 , 345 , 2 , "Mittlerer Osten" , new int[] {24 , 26 , 16 , 23 , 31 , 28});

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