GeneralMap Debug

- Player Redraw eingefügt
- Umstellen des GameModes auf SETZEN nach dem Wechseln des Spielers hinzugefügt
master
Zocker1999NET 10 years ago
parent 0d19cd2bda
commit a1305f9981

@ -66,6 +66,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
addObject( modus, 1500, 808); addObject( modus, 1500, 808);
for (int i = 0; i < playerList.length; i++) { for (int i = 0; i < playerList.length; i++) {
players[i] = new Player(i,playerList[i],colorList[i]); players[i] = new Player(i,playerList[i],colorList[i]);
players[i].redrawPlayer();
} }
createPlayerObjects(playerList.length); createPlayerObjects(playerList.length);
@ -524,8 +525,6 @@ public abstract class GeneralMap extends World implements ButtonEvent
{ {
status=GameStates.KAMPF; status=GameStates.KAMPF;
modus.setText("Kampf beenden"); modus.setText("Kampf beenden");
} }
if ( modus == b && status== GameStates.KAMPF) if ( modus == b && status== GameStates.KAMPF)
{ {
@ -537,14 +536,13 @@ public abstract class GeneralMap extends World implements ButtonEvent
if( currentPlayer== players.length-1) if( currentPlayer== players.length-1)
{ {
currentPlayer=0; currentPlayer=0;
} }
else else
{ {
currentPlayer+=1; currentPlayer+=1;
} }
status=GameStates.SETZEN;
modus.setText("Kampf beginnen");
} }
} }

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