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03e01db42f
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class CurrentPlayerArrow here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class CurrentPlayerArrow extends Actor
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{
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/**
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* Act - do whatever the CurrentPlayerArrow wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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public void CurrentPlayerArrow(int currentPlayer, int playerNumber)
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{
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switch (currentPlayer) {
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case 1 :
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setLocation(120,100);
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break;
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case 2 :
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setLocation(120,100 + (825 / playerNumber));
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break;
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case 3 :
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setLocation(120,100 + (825 / playerNumber)*2);
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break;
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case 4 :
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setLocation(120,100 + (825 / playerNumber)*3);
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break;
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}
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}
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}
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@ -0,0 +1,28 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class GUI_Ingame here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class GUI_Ingame extends World
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{
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/**
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* Constructor for objects of class GUI_Ingame.
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*
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*/
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public GUI_Ingame()
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{
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// Createcells with a cell size of 1x1 pixels.
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super(1920, 1080, 1);
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addObject(Menue_Button,100,100);
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}
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}
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