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Erste Version vom Ingame-GUI
master
SariusRu 9 years ago
parent b91192e39b
commit 4daabe1411

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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class CurrentPlayerArrow here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class CurrentPlayerArrow extends Actor
{
/**
* Act - do whatever the CurrentPlayerArrow wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
public void CurrentPlayerArrow(int currentPlayer, int playerNumber)
{
switch (currentPlayer) {
case 1 :
setLocation(120,100);
break;
case 2 :
setLocation(120,100 + (825 / playerNumber));
break;
case 3 :
setLocation(120,100 + (825 / playerNumber)*2);
break;
case 4 :
setLocation(120,100 + (825 / playerNumber)*3);
break;
}
}
}

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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class GUI_Ingame here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class GUI_Ingame extends World
{
/**
* Constructor for objects of class GUI_Ingame.
*
*/
public GUI_Ingame()
{
// Createcells with a cell size of 1x1 pixels.
super(1920, 1080, 1);
addObject(Menue_Button,100,100);
}
}

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