Commit Graph

66 Commits (9538e9f97035ce7a382d2b395db3368bd0326113)

Author SHA1 Message Date
David Anderson 4fdb88efe1 types/key: add MachinePrivate and MachinePublic.
Plumb throughout the codebase as a replacement for the mixed use of
tailcfg.MachineKey and wgkey.Private/Public.

Signed-off-by: David Anderson <danderson@tailscale.com>
3 years ago
Avery Pennarun 14135dd935 ipn/ipnlocal: make state_test catch the bug fixed by #2445
Updates #2434

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
3 years ago
Brad Fitzpatrick 6eecf3c9d1 ipn/ipnlocal: stay out of map poll when down
Fixes #2434

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
3 years ago
Brad Fitzpatrick 46896a9311 ipn/ipnlocal: start to test whether all state transitions save prefs to disk
Updates #2321

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
3 years ago
Brad Fitzpatrick e29cec759a ipn/{ipnlocal,localapi}, control/controlclient: add SetDNS localapi
Updates #1235

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
4 years ago
Avery Pennarun eaa6507cc9 ipnlocal: in Start() fast path, don't forget to send Prefs.
The resulting empty Prefs had AllowSingleHosts=false and
Routeall=false, so that on iOS if you did these steps:
- Login and leave running
- Terminate the frontend
- Restart the frontend (fast path restart, missing prefs)
- Set WantRunning=false
- Set WantRunning=true
...then you would have Tailscale running, but with no routes. You would
also accidentally disable the ExitNodeID/IP prefs (symptom: the current
exit node setting didn't appear in the UI), but since nothing
else worked either, you probably didn't notice.

The fix was easy enough. It turns out we already knew about the
problem, so this also fixes one of the BUG entries in state_test.

Fixes: #1918 (BUG-1) and some as-yet-unreported bugs with exit nodes.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun 8a7d35594d ipnlocal: don't assume NeedsLogin immediately after StartLogout().
Previously, there was no server round trip required to log out, so when
you asked ipnlocal to Logout(), it could clear the netmap immediately
and switch to NeedsLogin state.

In v1.8, we added a true Logout operation. ipn.Logout() would trigger
an async cc.StartLogout() and *also* immediately switch to NeedsLogin.
Unfortunately, some frontends would see NeedsLogin and immediately
trigger a new StartInteractiveLogin() operation, before the
controlclient auth state machine actually acted on the Logout command,
thus accidentally invalidating the entire logout operation, retaining
the netmap, and violating the user's expectations.

Instead, add a new LogoutFinished signal from controlclient
(paralleling LoginFinished) and, upon starting a logout, don't update
the ipn state machine until it's received.

Updates: #1918 (BUG-2)
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun 6fd4e8d244 ipnlocal: fix switching users while logged in + Stopped.
This code path is very tricky since it was originally designed for the
"re-authenticate to refresh my keys" use case, which didn't want to
lose the original session even if the refresh cycle failed. This is why
it acts differently from the Logout(); Login(); case.

Maybe that's too fancy, considering that it probably never quite worked
at all, for switching between users without logging out first. But it
works now.

This was more invasive than I hoped, but the necessary fixes actually
removed several other suspicious BUG: lines from state_test.go, so I'm
pretty confident this is a significant net improvement.

Fixes tailscale/corp#1756.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Josh Bleecher Snyder 96ef8d34ef ipn/ipnlocal: switch from testify to quicktest
Per discussion, we want to have only one test assertion library,
and we want to start by exploring quicktest.

This was a mostly mechanical translation.
I think we could make this nicer by defining a few helper
closures at the beginning of the test. Later.

Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
4 years ago
Brad Fitzpatrick 544d8d0ab8 ipn/ipnlocal: remove NewLocalBackendWithClientGen
This removes the NewLocalBackendWithClientGen constructor added in
b4d04a065f and instead adds
LocalBackend.SetControlClientGetterForTesting, mirroring
LocalBackend.SetHTTPTestClient. NewLocalBackendWithClientGen was
weird in being exported but taking an unexported type. This was noted
during code review:

https://github.com/tailscale/tailscale/pull/1818#discussion_r623155669

which ended in:

"I'll leave it for y'all to clean up if you find some way to do it elegantly."

This is more idiomatic.

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
4 years ago
Avery Pennarun 0181a4d0ac ipnlocal: don't pause the controlclient until we get at least one netmap.
Without this, macOS would fail to display its menu state correctly if you
started it while !WantRunning. It relies on the netmap in order to show
the logged-in username.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun 4ef207833b ipn: !WantRunning + !LoggedOut should not be idle on startup.
There was logic that would make a "down" tailscale backend (ie.
!WantRunning) refuse to do any network activity. Unfortunately, this
makes the macOS and iOS UI unable to render correctly if they start
while !WantRunning.

Now that we have Prefs.LoggedOut, use that instead. So `tailscale down`
will still allow the controlclient to connect its authroutine, but
pause the maproutine. `tailscale logout` will entirely stop all
activity.

This new behaviour is not obviously correct; it's a bit annoying that
`tailsale down` doesn't terminate all activity like you might expect.
Maybe we should redesign the UI code to render differently when
disconnected, and then revert this change.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun 4f3315f3da ipnlocal: setting WantRunning with EditPrefs was special.
EditPrefs should be just a wrapper around the action of changing prefs,
but someone had added a side effect of calling Login() sometimes. The
side effect happened *after* running the state machine, which would
sometimes result in us going into NeedsLogin immediately before calling
cc.Login().

This manifested as the macOS app not being able to Connect if you
launched it with LoggedOut=false and WantRunning=false. Trying to
Connect() would sent us to the NeedsLogin state instead.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun 2a4d1cf9e2 Add prefs.LoggedOut to fix several state machine bugs.
Fixes: tailscale/corp#1660

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun b0382ca167 ipn/ipnlocal: some state_test cleanups.
This doesn't change the actual functionality. Just some additional
comments and fine tuning.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago
Avery Pennarun b7e31ab1a4 ipn: mock controlclient.Client; big ipn.Backend state machine test.
A very long unit test that verifies the way the controlclient and
ipn.Backend interact.

This is a giant sequential test of the state machine. The test passes,
but only because it's asserting all the wrong behaviour. I marked all
the behaviour I think is wrong with BUG comments, and several
additional test opportunities with TODO.

Note: the new test supercedes TestStartsInNeedsLoginState, which was
checking for incorrect behaviour (although the new test still checks
for the same incorrect behaviour) and assumed .Start() would converge
before returning, which it happens to do, but only for this very
specific case, for the current implementation. You're supposed to wait
for the notifications.

Updates: tailscale/corp#1660

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
4 years ago