@ -368,13 +368,11 @@ func TestStateMachine(t *testing.T) {
{
c . Assert ( cc . getCalls ( ) , qt . DeepEquals , [ ] string { "Login" } )
notifies . drain ( 0 )
// BUG: this should immediately set WantRunning to true.
// Users don't log in if they don't want to also connect.
// (Generally, we're inconsistent about who is supposed to
// update Prefs at what time. But the overall philosophy is:
// update it when the user's intent changes. This is clearly
// at the time the user *requests* Login, not at the time
// the login finishes.)
// Note: WantRunning isn't true yet. It'll switch to true
// after a successful login finishes.
// (This behaviour is needed so that b.Login() won't
// start connecting to an old account right away, if one
// exists when you launch another login.)
}
// Attempted non-interactive login with no key; indicate that
@ -384,18 +382,16 @@ func TestStateMachine(t *testing.T) {
url1 := "http://localhost:1/1"
cc . send ( nil , url1 , false , nil )
{
c . Assert ( cc . getCalls ( ) , qt . HasLen, 0 )
c . Assert ( cc . getCalls ( ) , qt . DeepEquals, [ ] string { } )
// ...but backend eats that notification, because the user
// didn't explicitly request interactive login yet, and
// we're already in NeedsLogin state.
nn := notifies . drain ( 1 )
// Trying to log in automatically sets WantRunning.
// BUG: that should have happened right after Login().
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsFalse )
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . Is Tru e)
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . Is Fals e)
}
// Now we'll try an interactive login.
@ -451,11 +447,12 @@ func TestStateMachine(t *testing.T) {
// same time.
// The backend should propagate this upward for the UI.
t . Logf ( "\n\nLoginFinished" )
notifies . expect ( 2 )
notifies . expect ( 3 )
cc . setAuthBlocked ( false )
cc . persist . LoginName = "user1"
cc . send ( nil , "" , true , & netmap . NetworkMap { } )
{
nn := notifies . drain ( 2 )
nn := notifies . drain ( 3 )
// BUG: still too soon for UpdateEndpoints.
//
// Arguably it makes sense to unpause now, since the machine
@ -468,15 +465,12 @@ func TestStateMachine(t *testing.T) {
// it's visible in the logs)
c . Assert ( [ ] string { "unpause" , "UpdateEndpoints" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn [ 0 ] . LoginFinished , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( ipn . NeedsMachineAuth , qt . Equals , * nn [ 1 ] . State )
c . Assert ( nn [ 1 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 2 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . Prefs . Persist . LoginName , qt . Equals , "user1" )
c . Assert ( ipn . NeedsMachineAuth , qt . Equals , * nn [ 2 ] . State )
}
// TODO: check that the logged-in username propagates from control
// through to the UI notifications. I think it's used as a hint
// for future logins, to pre-fill the username box? Not really sure
// how it works.
// Pretend that the administrator has authorized our machine.
t . Logf ( "\n\nMachineAuthorized" )
notifies . expect ( 1 )
@ -581,77 +575,72 @@ func TestStateMachine(t *testing.T) {
// Let's make the logout succeed.
t . Logf ( "\n\nLogout (async) - succeed" )
notifies . expect ( 1 )
notifies . expect ( 0 )
cc . setAuthBlocked ( true )
cc . send ( nil , "" , false , nil )
{
n n := notifies . drain ( 1 )
n otifies. drain ( 0 )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsTrue )
// BUG: WantRunning should be false after manual logout.
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . IsTrue )
c . Assert ( b . Prefs ( ) . LoggedOut , qt . IsTrue )
c . Assert ( b . Prefs ( ) . WantRunning , qt . IsFalse )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
// A second logout should do nothing, since the prefs haven't changed.
t . Logf ( "\n\nLogout2 (async)" )
notifies . expect ( 1 )
notifies . expect ( 0 )
b . Logout ( )
{
n n := notifies . drain ( 1 )
n otifies. drain ( 0 )
// BUG: the backend has already called StartLogout, and we're
// still logged out. So it shouldn't call it again.
c . Assert ( [ ] string { "StartLogout" } , qt . DeepEquals , cc . getCalls ( ) )
// BUG: Prefs should not change here. Already logged out.
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsTrue )
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . IsFalse )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( b . Prefs ( ) . LoggedOut , qt . IsTrue )
c . Assert ( b . Prefs ( ) . WantRunning , qt . IsFalse )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
// Let's acknowledge the second logout too.
t . Logf ( "\n\nLogout2 (async) - succeed" )
notifies . expect ( 1 )
notifies . expect ( 0 )
cc . setAuthBlocked ( true )
cc . send ( nil , "" , false , nil )
{
n n := notifies . drain ( 1 )
n otifies. drain ( 0 )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsTrue )
// BUG: second logout shouldn't cause WantRunning->true !!
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . IsTrue )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( b . Prefs ( ) . LoggedOut , qt . IsTrue )
c . Assert ( b . Prefs ( ) . WantRunning , qt . IsFalse )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
// Try the synchronous logout feature.
t . Logf ( "\n\nLogout3 (sync)" )
notifies . expect ( 1 )
notifies . expect ( 0 )
b . LogoutSync ( context . Background ( ) )
// NOTE: This returns as soon as cc.Logout() returns, which is okay
// I guess, since that's supposed to be synchronous.
{
n n := notifies . drain ( 1 )
n otifies. drain ( 0 )
c . Assert ( [ ] string { "Logout" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn[ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn[ 0 ] . Prefs . LoggedOut , qt . IsTrue )
c . Assert ( nn[ 0 ] . Prefs . WantRunning , qt . IsFalse )
c . Assert ( cc. getCalls ( ) , qt . HasLen , 0 )
c . Assert ( b. Prefs ( ) . LoggedOut , qt . IsTrue )
c . Assert ( b. Prefs ( ) . WantRunning , qt . IsFalse )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
// Generate the third logout event.
t . Logf ( "\n\nLogout3 (sync) - succeed" )
notifies . expect ( 1 )
notifies . expect ( 0 )
cc . setAuthBlocked ( true )
cc . send ( nil , "" , false , nil )
{
n n := notifies . drain ( 1 )
n otifies. drain ( 0 )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsTrue )
// BUG: third logout shouldn't cause WantRunning->true !!
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . IsTrue )
c . Assert ( cc . getCalls ( ) , qt . HasLen , 0 )
c . Assert ( b . Prefs ( ) . LoggedOut , qt . IsTrue )
c . Assert ( b . Prefs ( ) . WantRunning , qt . IsFalse )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
@ -669,10 +658,6 @@ func TestStateMachine(t *testing.T) {
// happens if the user exits and restarts while logged out.
// Note that it's explicitly okay to call b.Start() over and over
// again, every time the frontend reconnects.
//
// BUG: WantRunning is true here (because of the bug above).
// We'll have to adjust the following test's expectations if we
// fix that.
// TODO: test user switching between statekeys.
@ -691,7 +676,7 @@ func TestStateMachine(t *testing.T) {
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsTrue )
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . Is Tru e)
c . Assert ( nn [ 0 ] . Prefs . WantRunning , qt . Is Fals e)
c . Assert ( ipn . NeedsLogin , qt . Equals , * nn [ 1 ] . State )
c . Assert ( ipn . NeedsLogin , qt . Equals , b . State ( ) )
}
@ -703,16 +688,20 @@ func TestStateMachine(t *testing.T) {
t . Logf ( "\n\nLoginFinished3" )
notifies . expect ( 3 )
cc . setAuthBlocked ( false )
cc . persist . LoginName = "user2"
cc . send ( nil , "" , true , & netmap . NetworkMap {
MachineStatus : tailcfg . MachineAuthorized ,
} )
{
nn := notifies . drain ( 3 )
c . Assert ( [ ] string { "unpause" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn [ 0 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . LoginFinished , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . LoginFinished , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 2 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 0 ] . Prefs . LoggedOut , qt . IsFalse )
// Prefs after finishing the login, so LoginName updated.
c . Assert ( nn [ 1 ] . Prefs . Persist . LoginName , qt . Equals , "user2" )
c . Assert ( nn [ 1 ] . Prefs . LoggedOut , qt . IsFalse )
c . Assert ( nn [ 1 ] . Prefs . WantRunning , qt . IsTrue )
c . Assert ( ipn . Starting , qt . Equals , * nn [ 2 ] . State )
}
@ -773,6 +762,63 @@ func TestStateMachine(t *testing.T) {
c . Assert ( ipn . Starting , qt . Equals , * nn [ 0 ] . State )
}
// Disconnect.
t . Logf ( "\n\nStop" )
notifies . expect ( 2 )
b . EditPrefs ( & ipn . MaskedPrefs {
WantRunningSet : true ,
Prefs : ipn . Prefs { WantRunning : false } ,
} )
{
nn := notifies . drain ( 2 )
c . Assert ( [ ] string { "unpause" } , qt . DeepEquals , cc . getCalls ( ) )
// BUG: I would expect Prefs to change first, and state after.
c . Assert ( nn [ 0 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( ipn . Stopped , qt . Equals , * nn [ 0 ] . State )
}
// We want to try logging in as a different user, while Stopped.
// First, start the login process (without logging out first).
t . Logf ( "\n\nLoginDifferent" )
notifies . expect ( 2 )
b . StartLoginInteractive ( )
url3 := "http://localhost:1/3"
cc . send ( nil , url3 , false , nil )
{
nn := notifies . drain ( 2 )
// It might seem like WantRunning should switch to true here,
// but that would be risky since we already have a valid
// user account. It might try to reconnect to the old account
// before the new one is ready. So no change yet.
c . Assert ( [ ] string { "Login" , "unpause" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn [ 0 ] . BrowseToURL , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( * nn [ 0 ] . BrowseToURL , qt . Equals , url3 )
c . Assert ( ipn . NeedsLogin , qt . Equals , * nn [ 1 ] . State )
}
// Now, let's say the interactive login completed, using a different
// user account than before.
t . Logf ( "\n\nLoginDifferent URL visited" )
notifies . expect ( 3 )
cc . persist . LoginName = "user3"
cc . send ( nil , "" , true , & netmap . NetworkMap {
MachineStatus : tailcfg . MachineAuthorized ,
} )
{
nn := notifies . drain ( 3 )
c . Assert ( [ ] string { "unpause" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn [ 0 ] . LoginFinished , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . Prefs , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 2 ] . State , qt . Not ( qt . IsNil ) )
// Prefs after finishing the login, so LoginName updated.
c . Assert ( nn [ 1 ] . Prefs . Persist . LoginName , qt . Equals , "user3" )
c . Assert ( nn [ 1 ] . Prefs . LoggedOut , qt . IsFalse )
c . Assert ( nn [ 1 ] . Prefs . WantRunning , qt . IsTrue )
c . Assert ( ipn . Starting , qt . Equals , * nn [ 2 ] . State )
}
// The last test case is the most common one: restarting when both
// logged in and WantRunning.
t . Logf ( "\n\nStart5" )
@ -793,17 +839,18 @@ func TestStateMachine(t *testing.T) {
// Control server accepts our valid key from before.
t . Logf ( "\n\nLoginFinished5" )
notifies . expect ( 2 )
notifies . expect ( 1 )
cc . setAuthBlocked ( false )
cc . send ( nil , "" , true , & netmap . NetworkMap {
MachineStatus : tailcfg . MachineAuthorized ,
} )
{
nn := notifies . drain ( 2 )
nn := notifies . drain ( 1 )
c . Assert ( [ ] string { "unpause" } , qt . DeepEquals , cc . getCalls ( ) )
c . Assert ( nn [ 0 ] . LoginFinished , qt . Not ( qt . IsNil ) )
c . Assert ( nn [ 1 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( ipn . Starting , qt . Equals , * nn [ 1 ] . State )
// NOTE: No LoginFinished message since no interactive
// login was needed.
c . Assert ( nn [ 0 ] . State , qt . Not ( qt . IsNil ) )
c . Assert ( ipn . Starting , qt . Equals , * nn [ 0 ] . State )
// NOTE: No prefs change this time. WantRunning stays true.
// We were in Starting in the first place, so that doesn't
// change either.