ipn: mock controlclient.Client; big ipn.Backend state machine test.

A very long unit test that verifies the way the controlclient and
ipn.Backend interact.

This is a giant sequential test of the state machine. The test passes,
but only because it's asserting all the wrong behaviour. I marked all
the behaviour I think is wrong with BUG comments, and several
additional test opportunities with TODO.

Note: the new test supercedes TestStartsInNeedsLoginState, which was
checking for incorrect behaviour (although the new test still checks
for the same incorrect behaviour) and assumed .Start() would converge
before returning, which it happens to do, but only for this very
specific case, for the current implementation. You're supposed to wait
for the notifications.

Updates: tailscale/corp#1660

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
apenwarr/statetest
Avery Pennarun 3 years ago
parent b4d04a065f
commit b7e31ab1a4

@ -24,6 +24,7 @@ require (
github.com/pborman/getopt v0.0.0-20190409184431-ee0cd42419d3
github.com/peterbourgon/ff/v2 v2.0.0
github.com/pkg/errors v0.9.1 // indirect
github.com/stretchr/testify v1.4.0
github.com/tailscale/depaware v0.0.0-20201214215404-77d1e9757027
github.com/tailscale/wireguard-go v0.0.0-20210429195722-6cd106ab1339
github.com/tcnksm/go-httpstat v0.2.0

@ -5,6 +5,8 @@
package ipn
import (
"fmt"
"strings"
"time"
"tailscale.com/ipn/ipnstate"
@ -92,6 +94,49 @@ type Notify struct {
// type is mirrored in xcode/Shared/IPN.swift
}
func (n Notify) String() string {
var sb strings.Builder
sb.WriteString("Notify{")
if n.ErrMessage != nil {
fmt.Fprintf(&sb, "err=%q ", *n.ErrMessage)
}
if n.LoginFinished != nil {
sb.WriteString("LoginFinished ")
}
if n.State != nil {
fmt.Fprintf(&sb, "state=%v ", *n.State)
}
if n.Prefs != nil {
fmt.Fprintf(&sb, "%v ", n.Prefs.Pretty())
}
if n.NetMap != nil {
sb.WriteString("NetMap{...} ")
}
if n.Engine != nil {
fmt.Fprintf(&sb, "wg=%v ", *n.Engine)
}
if n.BrowseToURL != nil {
sb.WriteString("URL=<...> ")
}
if n.BackendLogID != nil {
sb.WriteString("BackendLogID ")
}
if n.PingResult != nil {
fmt.Fprintf(&sb, "ping=%v ", *n.PingResult)
}
if n.FilesWaiting != nil {
sb.WriteString("FilesWaiting ")
}
if len(n.IncomingFiles) != 0 {
sb.WriteString("IncomingFiles ")
}
if n.LocalTCPPort != nil {
fmt.Fprintf(&sb, "tcpport=%v ", n.LocalTCPPort)
}
s := sb.String()
return s[0:len(s)-1] + "}"
}
// PartialFile represents an in-progress file transfer.
type PartialFile struct {
Name string // e.g. "foo.jpg"

@ -5,11 +5,9 @@
package ipnlocal
import (
"bytes"
"fmt"
"net/http"
"reflect"
"sync"
"testing"
"time"
@ -434,45 +432,6 @@ func (panicOnUseTransport) RoundTrip(*http.Request) (*http.Response, error) {
panic("unexpected HTTP request")
}
var nl = []byte("\n")
func TestStartsInNeedsLoginState(t *testing.T) {
var (
mu sync.Mutex
logBuf bytes.Buffer
)
logf := func(format string, a ...interface{}) {
mu.Lock()
defer mu.Unlock()
fmt.Fprintf(&logBuf, format, a...)
if !bytes.HasSuffix(logBuf.Bytes(), nl) {
logBuf.Write(nl)
}
}
store := new(ipn.MemoryStore)
eng, err := wgengine.NewFakeUserspaceEngine(logf, 0)
if err != nil {
t.Fatalf("NewFakeUserspaceEngine: %v", err)
}
lb, err := NewLocalBackend(logf, "logid", store, eng)
if err != nil {
t.Fatalf("NewLocalBackend: %v", err)
}
lb.SetHTTPTestClient(&http.Client{
Transport: panicOnUseTransport{}, // validate we don't send HTTP requests
})
if err := lb.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}); err != nil {
t.Fatalf("Start: %v", err)
}
if st := lb.State(); st != ipn.NeedsLogin {
t.Errorf("State = %v; want NeedsLogin", st)
}
}
// Issue 1573: don't generate a machine key if we don't want to be running.
func TestLazyMachineKeyGeneration(t *testing.T) {
defer func(old bool) { panicOnMachineKeyGeneration = old }(panicOnMachineKeyGeneration)

@ -0,0 +1,788 @@
// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipnlocal
import (
"context"
"sync"
"testing"
"time"
"github.com/stretchr/testify/assert"
"tailscale.com/control/controlclient"
"tailscale.com/ipn"
"tailscale.com/tailcfg"
"tailscale.com/types/empty"
"tailscale.com/types/logger"
"tailscale.com/types/netmap"
"tailscale.com/wgengine"
)
// notifyThrottler receives notifications from an ipn.Backend, blocking
// (with eventual timeout and t.Fatal) if there are too many and complaining
// (also with t.Fatal) if they are too few.
type notifyThrottler struct {
t *testing.T
// ch gets replaced frequently. Lock the mutex before getting or
// setting it, but not while waiting on it.
mu sync.Mutex
ch chan ipn.Notify
}
// expect tells the throttler to expect count upcoming notifications.
func (nt *notifyThrottler) expect(count int) {
nt.mu.Lock()
nt.ch = make(chan ipn.Notify, count)
nt.mu.Unlock()
}
// put adds one notification into the throttler's queue.
func (nt *notifyThrottler) put(n ipn.Notify) {
nt.mu.Lock()
ch := nt.ch
nt.mu.Unlock()
select {
case ch <- n:
return
default:
nt.t.Fatalf("put: channel full: %v", n)
}
}
// drain pulls the notifications out of the queue, asserting that there are
// exactly count notifications that have been put so far.
func (nt *notifyThrottler) drain(count int) []ipn.Notify {
nt.mu.Lock()
ch := nt.ch
nt.mu.Unlock()
nn := []ipn.Notify{}
for i := 0; i < count; i++ {
select {
case n := <-ch:
nn = append(nn, n)
case <-time.After(6 * time.Second):
nt.t.Fatalf("drain: channel empty after %d/%d", i, count)
}
}
// no more notifications expected
close(ch)
return nn
}
// mockControl is a mock implementation of controlclient.Client.
// Much of the backend state machine depends on callbacks and state
// in the controlclient.Client, so by controlling it, we can check that
// the state machine works as expected.
type mockControl struct {
opts controlclient.Options
logf logger.Logf
statusFunc func(controlclient.Status)
mu sync.Mutex
calls []string
authBlocked bool
}
func newMockControl() *mockControl {
return &mockControl{
calls: []string{},
authBlocked: true,
}
}
func (cc *mockControl) SetStatusFunc(fn func(controlclient.Status)) {
cc.statusFunc = fn
}
// send publishes a controlclient.Status notification upstream.
// (In our tests here, upstream is the ipnlocal.Local instance.)
func (cc *mockControl) send(err error, url string, loginFinished bool, nm *netmap.NetworkMap) {
if cc.statusFunc != nil {
s := controlclient.Status{
URL: url,
NetMap: nm,
}
if err != nil {
s.Err = err.Error()
}
if loginFinished {
s.LoginFinished = &empty.Message{}
}
cc.statusFunc(s)
}
}
// called records that a particular function name was called.
func (cc *mockControl) called(s string) {
cc.mu.Lock()
defer cc.mu.Unlock()
cc.calls = append(cc.calls, s)
}
// getCalls returns the list of functions that have been called since the
// last time getCalls was run.
func (cc *mockControl) getCalls() []string {
cc.mu.Lock()
defer cc.mu.Unlock()
r := cc.calls
cc.calls = []string{}
return r
}
// setAuthBlocked changes the return value of AuthCantContinue.
// Auth is blocked if you haven't called Login, the control server hasn't
// provided an auth URL, or it has provided an auth URL and you haven't
// visited it yet.
func (cc *mockControl) setAuthBlocked(blocked bool) {
cc.mu.Lock()
defer cc.mu.Unlock()
cc.authBlocked = blocked
}
// Shutdown disconnects the client.
//
// Note that in a normal controlclient, Shutdown would be the last thing you
// do before discarding the object. In this mock, we don't actually discard
// the object, but if you see a call to Shutdown, you should always see a
// call to New right after it, if the object continues to be used.
// (Note that "New" is the ccGen function here; it means ipn.Backend wanted
// to create an entirely new controlclient.)
func (cc *mockControl) Shutdown() {
cc.logf("Shutdown")
cc.called("Shutdown")
}
// Login starts a login process.
// Note that in this mock, we don't automatically generate notifications
// about the progress of the login operation. You have to call setAuthBlocked()
// and send() as required by the test.
func (cc *mockControl) Login(t *tailcfg.Oauth2Token, flags controlclient.LoginFlags) {
cc.logf("Login token=%v flags=%v", t, flags)
cc.called("Login")
}
func (cc *mockControl) StartLogout() {
cc.logf("StartLogout")
cc.called("StartLogout")
}
func (cc *mockControl) Logout(ctx context.Context) error {
cc.logf("Logout")
cc.called("Logout")
return nil
}
func (cc *mockControl) SetPaused(paused bool) {
cc.logf("SetPaused=%v", paused)
if paused {
cc.called("pause")
} else {
cc.called("unpause")
}
}
func (cc *mockControl) AuthCantContinue() bool {
cc.mu.Lock()
defer cc.mu.Unlock()
return cc.authBlocked
}
func (cc *mockControl) SetHostinfo(hi *tailcfg.Hostinfo) {
cc.logf("SetHostinfo: %v", *hi)
cc.called("SetHostinfo")
}
func (cc *mockControl) SetNetInfo(ni *tailcfg.NetInfo) {
cc.called("SetNetinfo")
cc.logf("SetNetInfo: %v", *ni)
cc.called("SetNetInfo")
}
func (cc *mockControl) UpdateEndpoints(localPort uint16, endpoints []tailcfg.Endpoint) {
// validate endpoint information here?
cc.logf("UpdateEndpoints: lp=%v ep=%v", localPort, endpoints)
cc.called("UpdateEndpoints")
}
// A very precise test of the sequence of function calls generated by
// ipnlocal.Local into its controlclient instance, and the events it
// produces upstream into the UI.
//
// [apenwarr] Normally I'm not a fan of "mock" style tests, but the precise
// sequence of this state machine is so important for writing our multiple
// frontends, that it's worth validating it all in one place.
//
// Any changes that affect this test will most likely require carefully
// re-testing all our GUIs (and the CLI) to make sure we didn't break
// anything.
//
// Note also that this test doesn't have any timers, goroutines, or duplicate
// detection. It expects messages to be produced in exactly the right order,
// with no duplicates, without doing network activity (other than through
// controlclient, which we fake, so there's no network activity there either).
//
// TODO: A few messages that depend on magicsock (which actually might have
// network delays) are just ignored for now, which makes the test
// predictable, but maybe a bit less thorough. This is more of an overall
// state machine test than a test of the wgengine+magicsock integration.
func TestStateMachine(t *testing.T) {
assert := assert.New(t)
logf := t.Logf
store := new(ipn.MemoryStore)
e, err := wgengine.NewFakeUserspaceEngine(logf, 0)
if err != nil {
t.Fatalf("NewFakeUserspaceEngine: %v", err)
}
cc := newMockControl()
ccGen := func(opts controlclient.Options) (controlclient.Client, error) {
cc.mu.Lock()
cc.opts = opts
cc.logf = opts.Logf
cc.authBlocked = true
cc.mu.Unlock()
cc.called("New")
return cc, nil
}
b, err := NewLocalBackendWithClientGen(logf, "logid", store, e, ccGen)
if err != nil {
t.Fatalf("NewLocalBackend: %v", err)
}
notifies := &notifyThrottler{t: t}
notifies.expect(0)
b.SetNotifyCallback(func(n ipn.Notify) {
if n.State != nil ||
n.Prefs != nil ||
n.BrowseToURL != nil ||
n.LoginFinished != nil {
logf("\n%v\n\n", n)
notifies.put(n)
} else {
logf("\n(ignored) %v\n\n", n)
}
})
// Check that it hasn't called us right away.
// The state machine should be idle until we call Start().
assert.Equal(cc.getCalls(), []string{})
// Start the state machine.
// Since !WantRunning by default, it'll create a controlclient,
// but not ask it to do anything yet.
notifies.expect(2)
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
// BUG: strictly, it should pause, not unpause, here, since !WantRunning.
assert.Equal([]string{"New", "unpause"}, cc.getCalls())
nn := notifies.drain(2)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.NotNil(nn[1].State)
prefs := *nn[0].Prefs
assert.Equal(false, prefs.WantRunning)
// BUG: there should be a NoState first, to tell the GUI to show "Loading..."
assert.Equal(ipn.NeedsLogin, *nn[1].State)
assert.Equal(ipn.NeedsLogin, b.State())
}
// Restart the state machine.
// It's designed to handle frontends coming and going sporadically.
// Make the sure the restart not only works, but generates the same
// events as the first time, so UIs always know what to expect.
t.Logf("\n\nStart2")
notifies.expect(2)
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
// BUG: strictly, it should pause, not unpause, here, since !WantRunning.
assert.Equal([]string{"Shutdown", "New", "unpause"}, cc.getCalls())
nn := notifies.drain(2)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.NotNil(nn[1].State)
prefs := *nn[0].Prefs
assert.Equal(false, prefs.WantRunning)
// BUG: there should be a NoState first, to tell the GUI to show "Loading..."
assert.Equal(ipn.NeedsLogin, *nn[1].State)
assert.Equal(ipn.NeedsLogin, b.State())
}
// Start non-interactive login with no token.
// This will ask controlclient to start its own Login() process,
// then wait for us to respond.
t.Logf("\n\nLogin (noninteractive)")
notifies.expect(0)
b.Login(nil)
{
assert.Equal(cc.getCalls(), []string{"Login"})
notifies.drain(0)
// BUG: this should immediately set WantRunning to true.
// Users don't log in if they don't want to also connect.
// (Generally, we're inconsistent about who is supposed to
// update Prefs at what time. But the overall philosophy is:
// update it when the user's intent changes. This is clearly
// at the time the user *requests* Login, not at the time
// the login finishes.)
}
// Attempted non-interactive login with no key; indicate that
// the user needs to visit a login URL.
t.Logf("\n\nLogin (url response)")
notifies.expect(1)
url1 := "http://localhost:1/1"
cc.send(nil, url1, false, nil)
{
assert.Equal([]string{}, cc.getCalls())
// ...but backend eats that notification, because the user
// didn't explicitly request interactive login yet, and
// we're already in NeedsLogin state.
nn := notifies.drain(1)
// Trying to log in automatically sets WantRunning.
// BUG: this should have happened right after Login().
assert.NotNil(nn[0].Prefs)
assert.Equal(true, nn[0].Prefs.WantRunning)
}
// Now we'll try an interactive login.
// Since we provided an interactive URL earlier, this shouldn't
// ask control to do anything. Instead backend will emit an event
// indicating that the UI should browse to the given URL.
t.Logf("\n\nLogin (interactive)")
notifies.expect(1)
b.StartLoginInteractive()
{
nn := notifies.drain(1)
// BUG: UpdateEndpoints shouldn't be called yet.
// We're still not logged in so there's nothing we can do
// with it. (And empirically, it's providing an empty list
// of endpoints.)
assert.Equal([]string{"UpdateEndpoints"}, cc.getCalls())
assert.NotNil(nn[0].BrowseToURL)
assert.Equal(url1, *nn[0].BrowseToURL)
}
// Sometimes users press the Login button again, in the middle of
// a login sequence. For example, they might have closed their
// browser window without logging in, or they waited too long and
// the login URL expired. If they start another interactive login,
// we must always get a *new* login URL first.
t.Logf("\n\nLogin2 (interactive)")
notifies.expect(0)
b.StartLoginInteractive()
{
notifies.drain(0)
// backend asks control for another login sequence
assert.Equal([]string{"Login"}, cc.getCalls())
}
// Provide a new interactive login URL.
t.Logf("\n\nLogin2 (url response)")
notifies.expect(1)
url2 := "http://localhost:1/2"
cc.send(nil, url2, false, nil)
{
// BUG: UpdateEndpoints again, this is getting silly.
assert.Equal([]string{"UpdateEndpoints"}, cc.getCalls())
// This time, backend should emit it to the UI right away,
// because the UI is anxiously awaiting a new URL to visit.
nn := notifies.drain(1)
assert.NotNil(nn[0].BrowseToURL)
assert.Equal(url2, *nn[0].BrowseToURL)
}
// Pretend that the interactive login actually happened.
// Controlclient always sends the netmap and LoginFinished at the
// same time.
// The backend should propagate this upward for the UI.
t.Logf("\n\nLoginFinished")
notifies.expect(2)
cc.setAuthBlocked(false)
cc.send(nil, "", true, &netmap.NetworkMap{})
{
nn := notifies.drain(2)
// BUG: still too soon for UpdateEndpoints.
//
// Arguably it makes sense to unpause now, since the machine
// authorization status is part of the netmap.
//
// BUG: backend unblocks wgengine at this point, even though
// our machine key is not authorized. It probably should
// wait until it gets into Starting.
// TODO: (Currently this test doesn't detect that bug, but
// it's visible in the logs)
assert.Equal([]string{"unpause", "UpdateEndpoints"}, cc.getCalls())
assert.NotNil(nn[0].LoginFinished)
assert.NotNil(nn[1].State)
assert.Equal(ipn.NeedsMachineAuth, *nn[1].State)
}
// TODO: check that the logged-in username propagates from control
// through to the UI notifications. I think it's used as a hint
// for future logins, to pre-fill the username box? Not really sure
// how it works.
// Pretend that the administrator has authorized our machine.
t.Logf("\n\nMachineAuthorized")
notifies.expect(1)
// BUG: the real controlclient sends LoginFinished with every
// notification while it's in StateAuthenticated, but not StateSynced.
// We should send it exactly once, or every time we're authenticated,
// but the current code is brittle.
// (ie. I suspect it would be better to change false->true in send()
// below, and do the same in the real controlclient.)
cc.send(nil, "", false, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(1)
assert.Equal([]string{"unpause", "UpdateEndpoints"}, cc.getCalls())
assert.NotNil(nn[0].State)
assert.Equal(ipn.Starting, *nn[0].State)
}
// TODO: add a fake DERP server to our fake netmap, so we can
// transition to the Running state here.
// TODO: test what happens when the admin forcibly deletes our key.
// (ie. unsolicited logout)
// TODO: test what happens when our key expires, client side.
// (and when it gets close to expiring)
// The user changes their preference to !WantRunning.
t.Logf("\n\nWantRunning -> false")
notifies.expect(2)
b.EditPrefs(&ipn.MaskedPrefs{
WantRunningSet: true,
Prefs: ipn.Prefs{WantRunning: false},
})
{
nn := notifies.drain(2)
assert.Equal([]string{"pause"}, cc.getCalls())
// BUG: I would expect Prefs to change first, and state after.
assert.NotNil(nn[0].State)
assert.NotNil(nn[1].Prefs)
assert.Equal(ipn.Stopped, *nn[0].State)
}
// The user changes their preference to WantRunning after all.
t.Logf("\n\nWantRunning -> true")
notifies.expect(2)
b.EditPrefs(&ipn.MaskedPrefs{
WantRunningSet: true,
Prefs: ipn.Prefs{WantRunning: true},
})
{
nn := notifies.drain(2)
// BUG: UpdateEndpoints isn't needed here.
// BUG: Login isn't needed here. We never logged out.
assert.Equal([]string{"unpause", "UpdateEndpoints", "Login"}, cc.getCalls())
// BUG: I would expect Prefs to change first, and state after.
assert.NotNil(nn[0].State)
assert.NotNil(nn[1].Prefs)
assert.Equal(ipn.Starting, *nn[0].State)
}
// Test the fast-path frontend reconnection.
// This one is very finicky, so we have to force State==Running.
// TODO: actually get to State==Running, rather than cheating.
t.Logf("\n\nFastpath Start()")
notifies.expect(1)
b.state = ipn.Running
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
nn := notifies.drain(1)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].State)
assert.NotNil(nn[0].LoginFinished)
assert.NotNil(nn[0].NetMap)
// BUG: Prefs should be sent too, or the UI could end up in
// a bad state. (iOS, the only current user of this feature,
// probably wouldn't notice because it happens to not display
// any prefs. Maybe exit nodes will look weird?)
}
// undo the state hack above.
b.state = ipn.Starting
// User wants to logout.
t.Logf("\n\nLogout (async)")
notifies.expect(1)
b.Logout()
{
nn := notifies.drain(1)
assert.Equal([]string{"StartLogout"}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
// NOTE: WantRunning is false here, which is right. But
// it changes to true in subsequent logout attempts, which is
// wrong in those attempts.
assert.Equal(false, nn[0].Prefs.WantRunning)
}
// Let's make the logout succeed.
notifies.expect(1)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
// BUG: now is not the time to unpause.
assert.Equal([]string{"unpause"}, cc.getCalls())
assert.NotNil(nn[0].State)
assert.Equal(ipn.NeedsLogin, *nn[0].State)
}
// A second logout should do nothing, since the prefs haven't changed.
t.Logf("\n\nLogout2 (async)")
notifies.expect(0)
b.Logout()
{
notifies.drain(0)
// BUG: the backend has already called StartLogout, and we're
// still logged out. So it shouldn't call it again.
assert.Equal([]string{"StartLogout"}, cc.getCalls())
}
// Let's acknowledge the second logout too.
notifies.expect(1)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
// BUG: second logout shouldn't cause WantRunning->true !!
assert.Equal(true, nn[0].Prefs.WantRunning)
}
// Try the synchronous logout feature.
t.Logf("\n\nLogout3 (sync)")
notifies.expect(1)
b.LogoutSync(context.Background())
// NOTE: This returns as soon as cc.Logout() returns, which is okay
// I guess, since that's supposed to be synchronous.
{
nn := notifies.drain(1)
assert.Equal([]string{"Logout"}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.Equal(false, nn[0].Prefs.WantRunning)
}
// Generate the third logout event.
notifies.expect(1)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
// BUG: third logout shouldn't cause WantRunning->true !!
assert.Equal(true, nn[0].Prefs.WantRunning)
}
// Shut down the backend.
t.Logf("\n\nShutdown")
notifies.expect(0)
b.Shutdown()
{
notifies.drain(0)
// BUG: I expect a transition to ipn.NoState here.
assert.Equal(cc.getCalls(), []string{"Shutdown"})
}
// Oh, you thought we were done? Ha! Now we have to test what
// happens if the user exits and restarts while logged out.
// Note that it's explicitly okay to call b.Start() over and over
// again, every time the frontend reconnects.
//
// BUG: WantRunning should be true here (because of the bug above).
// We'll have to adjust the following test's expectations if we
// fix that.
// TODO: test user switching between statekeys.
// The frontend restarts!
t.Logf("\n\nStart3")
notifies.expect(2)
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
// BUG: We already called Shutdown(), no need to do it again.
// BUG: Way too soon for UpdateEndpoints.
// BUG: We've forgotten that we logged out earlier.
// Shouldn't cc.Login() until the user engages, or else we
// defeat the "no traffic until `tailscale up`" logic.
// BUG: strictly, it should pause, not unpause, here.
assert.Equal([]string{"Shutdown", "New", "UpdateEndpoints", "Login", "unpause"}, cc.getCalls())
nn := notifies.drain(2)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.NotNil(nn[1].State)
prefs := *nn[0].Prefs
assert.Equal(true, prefs.WantRunning)
// BUG: there should be a NoState first, to tell the GUI to show "Loading..."
assert.Equal(ipn.NeedsLogin, *nn[1].State)
assert.Equal(ipn.NeedsLogin, b.State())
}
// Let's break the rules a little. Our control server accepts
// your invalid login attempt, with no need for an interactive login.
// (This simulates an admin reviving a key that you previously
// disabled.)
t.Logf("\n\nLoginFinished3")
notifies.expect(2)
cc.setAuthBlocked(false)
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(2)
assert.Equal([]string{"unpause"}, cc.getCalls())
assert.NotNil(nn[0].LoginFinished)
assert.NotNil(nn[1].State)
assert.Equal(ipn.Starting, *nn[1].State)
}
// Now we've logged in successfully. Let's disconnect.
t.Logf("\n\nWantRunning -> false")
notifies.expect(2)
b.EditPrefs(&ipn.MaskedPrefs{
WantRunningSet: true,
Prefs: ipn.Prefs{WantRunning: false},
})
{
nn := notifies.drain(2)
assert.Equal([]string{"pause"}, cc.getCalls())
// BUG: I would expect Prefs to change first, and state after.
assert.NotNil(nn[0].State)
assert.NotNil(nn[1].Prefs)
assert.Equal(ipn.Stopped, *nn[0].State)
}
// One more restart, this time with a valid key, but WantRunning=false.
t.Logf("\n\nStart4")
notifies.expect(2)
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
// NOTE: cc.Shutdown() is correct here, since we didn't call
// b.Shutdown() explicitly ourselves.
assert.Equal([]string{"Shutdown", "New", "UpdateEndpoints", "unpause"}, cc.getCalls())
nn := notifies.drain(2)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.NotNil(nn[1].State)
prefs := *nn[0].Prefs
assert.Equal(false, prefs.WantRunning)
// BUG: there should be a NoState first, to tell the GUI to show "Loading..."
// BUG: NeedsLogin is incorrect. We are already logged in.
// This is the cause of bug tailscale/corp#1660.
// (Whenever we enter the NeedsLogin state, the UI will
// sent the user a notification that they should log in.)
assert.Equal(ipn.NeedsLogin, *nn[1].State)
assert.Equal(ipn.NeedsLogin, b.State())
}
// This time, let's have the control server spontaneously
// authenticate us, even though you didn't ask. That wouldn't
// normally happen, but the state machine should be able to handle
// it. (Normally we should call b.Login() first, but we already
// tested that up above.)
t.Logf("\n\nLoginFinished4")
notifies.expect(3)
cc.setAuthBlocked(false)
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(3)
assert.Equal([]string{"unpause"}, cc.getCalls())
assert.NotNil(nn[0].LoginFinished)
assert.NotNil(nn[1].Prefs)
assert.NotNil(nn[2].State)
// BUG: WantRunning spontaneously shifted to true.
// This should happen if a user calls b.Login(), but not if
// a login spontaneously finishes.
// This could lead to a bug where the control server could
// remotely cause a node to re-connect when it's supposed to
// be in the Stopped state.
assert.Equal(true, nn[1].Prefs.WantRunning)
assert.Equal(ipn.Starting, *nn[2].State)
}
// The last test case is the most common one: restarting when both
// logged in and WantRunning.
t.Logf("\n\nStart5")
notifies.expect(2)
assert.Nil(b.Start(ipn.Options{
StateKey: ipn.GlobalDaemonStateKey,
}))
{
// NOTE: cc.Shutdown() is correct here, since we didn't call
// b.Shutdown() ourselves.
assert.Equal([]string{"Shutdown", "New", "UpdateEndpoints", "Login", "unpause"}, cc.getCalls())
nn := notifies.drain(2)
assert.Equal([]string{}, cc.getCalls())
assert.NotNil(nn[0].Prefs)
assert.NotNil(nn[1].State)
prefs := *nn[0].Prefs
assert.Equal(true, prefs.WantRunning)
// BUG: NeedsLogin is very wrong, it could trigger a login
// notification. (It goes away quickly once the control
// server gets back to us, but this race condition is
// enough to probably cause spurious notifications. I think
// I've seen this on Windows.)
//
// Probably we should go to Starting right away here, since
// WantRunning==true and we believe (so far) that our key
// is valid.
assert.Equal(ipn.NeedsLogin, *nn[1].State)
assert.Equal(ipn.NeedsLogin, b.State())
}
// Control server accepts our valid key from before.
t.Logf("\n\nLoginFinished5")
notifies.expect(2)
cc.setAuthBlocked(false)
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(2)
assert.Equal([]string{"unpause"}, cc.getCalls())
assert.NotNil(nn[0].LoginFinished)
// NOTE: No prefs change this time. WantRunning stays true.
assert.NotNil(nn[1].State)
assert.Equal(ipn.Starting, *nn[1].State)
}
}
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