Add profile propagation notes

After much IRL discussion
pull/977/head
Kegsay 10 years ago
parent ef0091f3f2
commit a1964b466b

@ -409,27 +409,144 @@ Inputs:
Output:
- The key/values specified.
Propagation
~~~~~~~~~~~
Propagation ``[Draft]``
~~~~~~~~~~~~~~~~~~~~~~~
The goals of propagation are:
- Profile updates should propagate to all rooms the user is in.
- Profile updates should propagate to all rooms the user is in so
rooms can display change events. Due to this, profile propagation
HAS to be in the event graph for the room, in order to place it in
the right position.
- We should support different kinds of profiles for different rooms.
- Propagation should avoid flicker between joining a room and getting
profile information.
In v1, this was achieved by sending ``displayname`` and ``avatar_url``
keys inside the ``content`` of an ``m.room.member`` event. This event
type was chosen in order to prevent flicker on the client, as all the
information came down in one lump.
This had a number of problems associated with it:
- It conflated profile info and membership info, simply to avoid client
flicker.
- Name/avatar changes created more ``m.room.member`` events which meant
they needed to be included in the auth chains for federation. This
created long auth chains which is suboptimal since home servers need
to store the auth chains forever.
These problems can be resolved by creating an ``m.room.member.profile``
event which contains profile information. This reduces the number of
``m.room.member`` events over federation, since profile changes are of
a different event type. This also prevents conflation of profile changes
and membership changes.
However, this introduces its own set of problems, namely flicker. The
client would receive the ``m.room.member`` event first, followed by
the ``m.room.member.profile`` event, which could cause a flicker. In
addition, federation may not send both event types in a single transaction,
resulting in missing information on the receiving home server.
For federation, these problems can be resolved by sending the
``m.room.member`` event as they are in v1 (with ``displayname`` and
``avatar_url`` in the ``content``). The receiving home server will then
extract these keys and create a server-generated ``m.room.member.profile``
event. To avoid confusion with duplicate information, the ``avatar_url``
and ``displayname`` keys should be removed by the receiving home server.
When a client requests these events (either from the event stream
or from an initial sync), the server will send the generated
``m.room.member.profile`` event under the ``unsigned.profile`` key of the
``m.room.member`` event. Subsequent profile updates are just sent as
``m.room.member.profile`` events.
For clients, profile information is now *entirely* represented in
``m.room.member.profile`` events. To avoid flicker, this event is
combined with the ``m.room.member`` event under an ``unsigned.profile``
key.
In v1, users have a single profile. This information is duplicated for
every room the user is in. This duplication means that things like
display names *could* change on a room-by-room basis. However, this is
extremely inefficient when updating the display name, as you have to
send ``num_joined_rooms`` events to inform everyone of the update.
::
Case #1: @user:domain "User" joins a room
There's no easy solution to this. The room needs a record of the name
changes; it's not good enough to send it just to the users (the set of
all users in all rooms the user changing their display name is in), as
new users who join later still need to know about these changes. The
ordering information needs to be preserved as well.
HS --> HS:
{
content: {
displayname: "User",
membership: "join"
},
type: "m.room.member",
[...]
}
Receiving HS transformation:
{
content: {
<remove displayname key>
membership: "join"
},
type: "m.room.member",
[...]
}
Receiving HS creates new server-generated event:
{
content: {
displayname: "User"
},
type: "m.room.member.profile",
[...]
}
Client sees: (e.g. from event stream / initial sync)
{
content: {
membership: "join"
},
type: "m.room.member",
unsigned: {
profile: {
content: {
displayname: "User"
},
type: "m.room.member.profile",
[...]
}
}
[...]
}
::
Case #2: @user:domain "User" updates their display name to "User2"
(they are already in the room)
HS --> HS:
{
content: {
displayname: "User2"
},
prev_content: {
displayname: "User"
},
type: "m.room.member.profile",
[...]
}
Client sees:
{
content: {
displayname: "User2"
},
prev_content: {
displayname: "User"
},
type: "m.room.member.profile",
[...]
}
An improvement would be to allow the client to not automatically share
updates of their profile information to all rooms.
The removal of the ``displayname`` and ``avatar_url`` keys from ``m.room.member``
can only be done if the client trusts their HS, as it will break the sending HS's
signature. Requesting the "raw" federation event will have to return these keys.
Account Management API ``[ONGOING]``
------------------------------------

Loading…
Cancel
Save