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Client-Server API
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=================
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Overview
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--------
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The client-server API provides a simple lightweight API to let clients send
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messages, control rooms and synchronise conversation history. It is designed to
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support both lightweight clients which store no state and lazy-load data from
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the server as required - as well as heavyweight clients which maintain a full
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local persistent copy of server state.
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This mostly describes v1 of the Client-Server API as featured in the original September
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2014 launch of Matrix, apart from user-interactive authentication where it is
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encouraged to move to v2, therefore this is the version documented here.
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Version 2 is currently in development (as of Jan-March 2015) as an incremental
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but backwards-incompatible refinement of Version 1 and will be released
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shortly.
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Documentation for the old `V1 authentication
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<../attic/v1_registration_login.rst>`_ is still available separately.
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Client Authentication
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---------------------
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Most API endpoints require the user to identify themselves by presenting
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previously obtained credentials in the form of an ``access_token`` query
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parameter.
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In API version 2, when credentials are missing or invalid, the HTTP call will
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return with a status of 401 and the error code, ``M_MISSING_TOKEN`` or
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``M_UNKNOWN_TOKEN`` respectively.
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User-Interactive Authentication API
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-----------------------------------
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This section refers to API Version 2.
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Some API endpoints such as ``login`` or ``register`` require authentication that
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interacts with the user. The home server may provide many different ways of
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authenticating, such as user/password auth, login via a social network (OAuth2),
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login by confirming a token sent to their email address, etc. This specification
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does not define how home servers should authorise their users but instead
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defines the standard interface which implementations should follow so that ANY
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client can login to ANY home server.
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The process takes the form of one or more stages, where at each stage the client
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submits a set of data for a given stage type and awaits a response from the
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server, which will either be a final success or a request to perform an
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additional stage. This exchange continues until the final success.
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Authentication works by client and server exchanging dictionaries. This
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specification covers how this is done over JSON HTTP POST.
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For each endpoint, a server offers one of more 'flows' that the client can use
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to authenticate itself. Each flow comprises one or more 'stages'. Flows may have
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more than one stage to implement n-factor auth. When all stages are complete,
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authentication is complete and the API call succeeds. To establish what flows a
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server supports for an endpoint, a client sends the request with no
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authentication. A request to an endpoint that uses User-Interactive
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Authentication never succeeds without auth. Home Servers may allow requests that
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don't require auth by offering a stage with only the ``m.login.dummy`` auth
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type. The home server returns a response with HTTP status 401 and a JSON object
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as follows::
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{
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"flows": [
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{
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"stages": [ "example.type.foo", "example.type.bar" ]
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},
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{
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"stages": [ "example.type.foo", "example.type.baz" ]
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}
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],
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"params": {
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"example.type.baz": {
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"example_key": "foobar"
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}
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},
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"session": "xxxxxx"
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}
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In addition to the ``flows``, this object contains some extra
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information:
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params
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This section contains any information that the client will need to know in
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order to use a given type of authentication. For each login stage type
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presented, that type may be present as a key in this dictionary. For example,
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the public part of an OAuth client ID could be given here.
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session
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This is a session identifier that the client must pass back to the home
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server, if one is provided, in subsequent attempts to authenticate in the same
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API call.
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The client then chooses a flow and attempts to complete one of the stages. It
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does this by resubmitting the same request with the the addition of an 'auth'
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key in the object that it submits. This dictionary contains a ``type`` key whose
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value is the name of the stage type that the client is attempting to complete.
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It must also contains a ``session`` key with the value of the session key given
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by the home server, if one was given. It also contains other keys dependent on
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the stage type being attempted. For example, if the client is attempting to
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complete login type ``example.type.foo``, it might submit something like this::
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{
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"a_request_parameter": "something",
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"another_request_parameter": "something else",
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"auth": {
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"type": "example.type.foo",
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"session", "xxxxxx",
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"example_credential": "verypoorsharedsecret"
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}
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}
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If the home server deems the authentication attempt to be successful but still
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requires more stages to be completed, it returns HTTP status 401 along with the
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same object as when no authentication was attempted, with the addition of the
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``completed`` key which is an array of stage type the client has completed
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successfully::
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{
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"completed": [ "example.type.foo" ],
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"flows": [
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{
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"stages": [ "example.type.foo", "example.type.bar" ]
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},
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{
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"stages": [ "example.type.foo", "example.type.baz" ]
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}
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],
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"params": {
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"example.type.baz": {
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"example_key": "foobar"
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}
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},
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"session": "xxxxxx"
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}
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If the home server decides the attempt was unsuccessful, it returns an error
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message in the standard format::
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{
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"errcode": "M_EXAMPLE_ERROR",
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"error": "Something was wrong"
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}
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Individual stages may require more than one request to complete, in which case
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the response will be as if the request was unauthenticated with the addition of
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any other keys as defined by the login type.
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If the client has completed all stages of a flow, the home server performs the
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API call and returns the result as normal.
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Some authentication types may be completed by means other than through the
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Matrix client, for example, an email confirmation may be completed when the user
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clicks on the link in the email. In this case, the client retries the request
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with an auth dict containing only the session key. The response to this will be
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the same as if the client were attempting to complete an auth state normally,
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i.e. the request will either complete or request auth, with the presence or
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absence of that login stage type in the 'completed' array indicating whether
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that stage is complete.
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Example
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~~~~~~~
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At a high level, the requests made for an API call completing an auth flow with
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three stages will resemble the following diagram::
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_______________________
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| Stage 1 |
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| type: "<stage type1>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns "session" key which is used throughout.
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| ___________________ |
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| |_Request_2_________| |
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|_______________________|
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_________V_____________
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| Stage 2 |
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| type: "<stage type2>" |
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| ___________________ |
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| |_Request_1_________| |
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| ___________________ |
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| |_Request_2_________| |
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| ___________________ |
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| |_Request_3_________| |
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|_______________________|
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_________V_____________
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| Stage 3 |
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| type: "<stage type3>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns API response
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|_______________________|
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This specification defines the following login types:
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- ``m.login.password``
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- ``m.login.recaptcha``
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- ``m.login.oauth2``
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- ``m.login.email.identity``
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- ``m.login.token``
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- ``m.login.dummy``
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Password-based
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~~~~~~~~~~~~~~
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:Type:
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``m.login.password``
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:Description:
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The client submits a username and secret password, both sent in plain-text.
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To respond to this type, reply with an auth dict as follows::
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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.. WARNING::
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Clients SHOULD enforce that the password provided is suitably complex. The
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password SHOULD include a lower-case letter, an upper-case letter, a number
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and a symbol and be at a minimum 8 characters in length. Servers MAY reject
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weak passwords with an error code ``M_WEAK_PASSWORD``.
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Google ReCaptcha
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~~~~~~~~~~~~~~~~
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:Type:
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``m.login.recaptcha``
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:Description:
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The user completes a Google ReCaptcha 2.0 challenge
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To respond to this type, reply with an auth dict as follows::
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{
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"type": "m.login.recaptcha",
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"response": "<captcha response>"
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}
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Token-based
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~~~~~~~~~~~
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:Type:
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``m.login.token``
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:Description:
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The client submits a username and token.
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To respond to this type, reply with an auth dict as follows::
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{
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"type": "m.login.token",
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"user": "<user_id or user localpart>",
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"token": "<token>",
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"txn_id": "<client generated nonce>"
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}
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The ``nonce`` should be a random string generated by the client for the
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request. The same ``nonce`` should be used if retrying the request.
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There are many ways a client may receive a ``token``, including via an email or
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from an existing logged in device.
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The ``txn_id`` may be used by the server to disallow other devices from using
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the token, thus providing "single use" tokens while still allowing the device
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to retry the request. This would be done by tying the token to the ``txn_id``
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server side, as well as potentially invalidating the token completely once the
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device has successfully logged in (e.g. when we receive a request from the
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newly provisioned access_token).
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The ``token`` must be a macaroon.
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OAuth2-based
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~~~~~~~~~~~~
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:Type:
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``m.login.oauth2``
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:Description:
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Authentication is supported via OAuth2 URLs. This login consists of multiple
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requests.
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:Parameters:
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``uri``: Authorization Request URI OR service selection URI. Both contain an
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encoded ``redirect URI``.
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The home server acts as a 'confidential' client for the purposes of OAuth2. If
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the uri is a ``service selection URI``, it MUST point to a webpage which prompts
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the user to choose which service to authorize with. On selection of a service,
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this MUST link through to an ``Authorization Request URI``. If there is only one
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service which the home server accepts when logging in, this indirection can be
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skipped and the "uri" key can be the ``Authorization Request URI``.
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The client then visits the ``Authorization Request URI``, which then shows the
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OAuth2 Allow/Deny prompt. Hitting 'Allow' redirects to the ``redirect URI`` with
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the auth code. Home servers can choose any path for the ``redirect URI``. Once
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the OAuth flow has completed, the client retries the request with the session
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only, as above.
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Email-based (identity server)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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:Type:
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``m.login.email.identity``
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:Description:
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Authentication is supported by authorising an email address with an identity
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server.
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Prior to submitting this, the client should authenticate with an identity
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server. After authenticating, the session information should be submitted to
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the home server.
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To respond to this type, reply with an auth dict as follows::
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{
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"type": "m.login.email.identity",
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"threepidCreds": [
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{
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"sid": "<identity server session id>",
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"client_secret": "<identity server client secret>",
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"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
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}
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]
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}
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Dummy Auth
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~~~~~~~~~~
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:Type:
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``m.login.dummy``
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:Description:
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Dummy authentication always succeeds and requires no extra parameters. Its
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purpose is to allow servers to not require any form of User-Interactive
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Authentication to perform a request.
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To respond to this type, reply with an auth dict with just the type and session,
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if provided::
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{
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"type": "m.login.dummy",
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}
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Fallback
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~~~~~~~~
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Clients cannot be expected to be able to know how to process every single login
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type. If a client does not know how to handle a given login type, it can direct
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the user to a web browser with the URL of a fallback page which will allow the
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user to complete that login step out-of-band in their web browser. The URL it
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should open is the Home Server base URL plus prefix, plus::
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/auth/<stage type>/fallback/web?session=<session ID>
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Where ``stage type`` is the type name of the stage it is attempting and
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``session id`` is the ID of the session given by the home server.
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This MUST return an HTML page which can perform this authentication stage. This
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page must attempt to call the JavaScript function ``window.onAuthDone`` when
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the authentication has been completed.
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Pagination
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----------
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Querying large datasets in Matrix always uses the same pagination API pattern to
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to give clients a consistent way of selecting subsets of a potentially changing
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dataset. Requests pass in ``from``, ``to`` and ``limit`` parameters which describe
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where to read from the stream. ``from`` and ``to`` are opaque textual 'stream
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tokens' which describe positions in the dataset. The response returns new
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``start`` and ``end`` stream token values which can then be passed to subsequent
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requests to continue pagination.
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Pagination Request Query Parameters
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Query parameters:
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from:
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$streamtoken - The opaque token to start streaming from.
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to:
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$streamtoken - The opaque token to end streaming at. Typically,
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clients will not know the item of data to end at, so this will usually be
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omitted.
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limit:
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integer - An integer representing the maximum number of items to
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return.
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'START' and 'END' are placeholder values used in these examples to describe the
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start and end of the dataset respectively.
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Unless specified, the default pagination parameters are from=START, to=END,
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without a limit set. This allows you to hit an API like
|
|
|
|
/events without any query parameters to get everything.
|
|
|
|
|
|
|
|
For example, the event stream has events E1 -> E15. The client wants the last 5
|
|
|
|
events and doesn't know any previous events::
|
|
|
|
|
|
|
|
S E
|
|
|
|
|-E1-E2-E3-E4-E5-E6-E7-E8-E9-E10-E11-E12-E13-E14-E15-|
|
|
|
|
| | |
|
|
|
|
| _____| |
|
|
|
|
|__________________ | ___________________|
|
|
|
|
| | |
|
|
|
|
GET /events?to=START&limit=5&from=END
|
|
|
|
Returns:
|
|
|
|
E15,E14,E13,E12,E11
|
|
|
|
|
|
|
|
|
|
|
|
Another example: a public room list has rooms R1 -> R17. The client is showing 5
|
|
|
|
rooms at a time on screen, and is on page 2. They want to
|
|
|
|
now show page 3 (rooms R11 -> 15)::
|
|
|
|
|
|
|
|
S E
|
|
|
|
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | stream token
|
|
|
|
|-R1-R2-R3-R4-R5-R6-R7-R8-R9-R10-R11-R12-R13-R14-R15-R16-R17| room
|
|
|
|
|____________| |________________|
|
|
|
|
| |
|
|
|
|
Currently |
|
|
|
|
viewing |
|
|
|
|
|
|
|
|
|
GET /rooms/list?from=9&to=END&limit=5
|
|
|
|
Returns: R11,R12,R13,R14,R15
|
|
|
|
|
|
|
|
Note that tokens are treated in an *exclusive*, not inclusive, manner. The end
|
|
|
|
token from the initial request was '9' which corresponded to R10. When the 2nd
|
|
|
|
request was made, R10 did not appear again, even though from=9 was specified. If
|
|
|
|
you know the token, you already have the data.
|
|
|
|
|
|
|
|
Pagination Response
|
|
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Responses to pagination requests MUST follow the format::
|
|
|
|
|
|
|
|
{
|
|
|
|
"chunk": [ ... , Responses , ... ],
|
|
|
|
"start" : $streamtoken,
|
|
|
|
"end" : $streamtoken
|
|
|
|
}
|
|
|
|
|
|
|
|
Where $streamtoken is an opaque token which can be used in another query to
|
|
|
|
get the next set of results. The "start" and "end" keys can only be omitted if
|
|
|
|
the complete dataset is provided in "chunk".
|
|
|
|
|
|
|
|
Events
|
|
|
|
------
|
|
|
|
|
|
|
|
.. _sect:events:
|
|
|
|
|
|
|
|
Overview
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
The model of conversation history exposed by the client-server API can be
|
|
|
|
considered as a list of events. The server 'linearises' the
|
|
|
|
eventually-consistent event graph of events into an 'event stream' at any given
|
|
|
|
point in time::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]
|
|
|
|
|
|
|
|
Clients can add to the stream by POSTing message or state events, and can read
|
|
|
|
from the stream via the |initialSync|_, |/rooms/<room_id>/initialSync|_, `Event
|
|
|
|
Stream`_ and |/rooms/<room_id>/messages|_ APIs.
|
|
|
|
|
|
|
|
For reading events, the intended flow of operation is to call
|
|
|
|
$PREFIX/initialSync, which returns all of the state and the last N events in the
|
|
|
|
event stream for each room, including ``start`` and ``end`` values describing the
|
|
|
|
pagination of each room's event stream. For instance,
|
|
|
|
$PREFIX/initialSync?limit=5 might return the events for a room in the
|
|
|
|
rooms[0].messages.chunk[] array, with tokens describing the start and end of the
|
|
|
|
range in rooms[0].messages.start as '1-2-3' and rooms[0].messages.end as
|
|
|
|
'a-b-c'.
|
|
|
|
|
|
|
|
You can visualise the range of events being returned as::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
start: '1-2-3' end: 'a-b-c'
|
|
|
|
|
|
|
|
Now, to receive future events in real-time on the eventstream, you simply GET
|
|
|
|
$PREFIX/events with a ``from`` parameter of 'a-b-c': in other words passing in the
|
|
|
|
``end`` token returned by initial sync. The request blocks until new events are
|
|
|
|
available or until your specified timeout elapses, and then returns a
|
|
|
|
new paginatable chunk of events alongside new start and end parameters::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
| end: 'x-y-z'
|
|
|
|
start: 'a-b-c'
|
|
|
|
|
|
|
|
To resume polling the events stream, you pass in the new ``end`` token as the
|
|
|
|
``from`` parameter of $PREFIX/events and poll again.
|
|
|
|
|
|
|
|
Similarly, to paginate events backwards in order to lazy-load in previous
|
|
|
|
history from the room, you simply GET $PREFIX/rooms/<room_id>/messages
|
|
|
|
specifying the ``from`` token to paginate backwards from and a limit of the number
|
|
|
|
of messages to retrieve. For instance, calling this API with a ``from`` parameter
|
|
|
|
of '1-2-3' and a limit of 5 would return::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
start: 'u-v-w' end: '1-2-3'
|
|
|
|
|
|
|
|
To continue paginating backwards, one calls the /messages API again, supplying
|
|
|
|
the new ``start`` value as the ``from`` parameter.
|
|
|
|
|
|
|
|
|
|
|
|
Receiving live updates on a client
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Clients receive new events by long-polling the home server via the
|
|
|
|
$PREFIX/events API, specifying a timeout in milliseconds in the timeout
|
|
|
|
parameter. This will hold open the HTTP connection for a short period of time
|
|
|
|
waiting for new events, returning early if an event occurs. This is called the
|
|
|
|
`Event Stream`_. All events which are visible to the client will appear in the
|
|
|
|
event stream. When the request returns, an ``end`` token is included in the
|
|
|
|
response. This token can be used in the next request to continue where the
|
|
|
|
last request left off.
|
|
|
|
|
|
|
|
All events must be de-duplicated based on their event ID.
|
|
|
|
|
|
|
|
.. TODO
|
|
|
|
is deduplication actually a hard requirement in CS v2?
|
|
|
|
|
|
|
|
.. TODO-spec
|
|
|
|
Do we ever return multiple events in a single request?
|
|
|
|
Don't we get lots of request setup RTT latency if we only do one event per request?
|
|
|
|
Do we ever support streaming requests? Why not websockets?
|
|
|
|
|
|
|
|
When the client first logs in, they will need to initially synchronise with
|
|
|
|
their home server. This is achieved via the |initialSync|_ API. This API also
|
|
|
|
returns an ``end`` token which can be used with the event stream. See the 'Room Sync' section below.
|
|
|
|
|
|
|
|
Events in a room
|
|
|
|
~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Room events are split into two categories:
|
|
|
|
|
|
|
|
:State Events:
|
|
|
|
These are events which update the metadata state of the room (e.g. room topic,
|
|
|
|
room membership etc). State is keyed by a tuple of event ``type`` and a
|
|
|
|
``state_key``. State in the room with the same key-tuple will be overwritten.
|
|
|
|
|
|
|
|
:Message events:
|
|
|
|
These are events which describe transient "once-off" activity in a room:
|
|
|
|
typically communication such as sending an instant message or setting up a
|
|
|
|
VoIP call. These used to be called 'non-state' events.
|
|
|
|
|
|
|
|
This specification outlines several events, all with the event type prefix
|
|
|
|
``m.``. However, applications may wish to add their own type of event, and this
|
|
|
|
can be achieved using the REST API detailed in the following sections. If new
|
|
|
|
events are added, the event ``type`` key SHOULD follow the Java package naming
|
|
|
|
convention, e.g. ``com.example.myapp.event``. This ensures event types are
|
|
|
|
suitably namespaced for each application and reduces the risk of clashes.
|
|
|
|
|
|
|
|
State events
|
|
|
|
~~~~~~~~~~~~
|
|
|
|
|
|
|
|
State events can be sent by ``PUT`` ing to
|
|
|
|
|/rooms/<room_id>/state/<event_type>/<state_key>|_. These events will be
|
|
|
|
overwritten if ``<room id>``, ``<event type>`` and ``<state key>`` all match.
|
|
|
|
If the state event has no ``state_key``, it can be omitted from the path. These
|
|
|
|
requests **cannot use transaction IDs** like other ``PUT`` paths because they
|
|
|
|
cannot be differentiated from the ``state_key``. Furthermore, ``POST`` is
|
|
|
|
unsupported on state paths. Valid requests look like::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.example.event
|
|
|
|
{ "key" : "without a state key" }
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
|
|
|
|
{ "key" : "with 'foo' as the state key" }
|
|
|
|
|
|
|
|
In contrast, these requests are invalid::
|
|
|
|
|
|
|
|
POST /rooms/!roomid:domain/state/m.example.event/
|
|
|
|
{ "key" : "cannot use POST here" }
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
|
|
|
|
{ "key" : "txnIds are not supported" }
|
|
|
|
|
|
|
|
Care should be taken to avoid setting the wrong ``state key``::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/11
|
|
|
|
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
|
|
|
|
|
|
|
|
The ``state_key`` is often used to store state about individual users, by using
|
|
|
|
the user ID as the ``state_key`` value. For example::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com
|
|
|
|
{ "animal" : "cat", "reason": "fluffy" }
|
|
|
|
|
|
|
|
In some cases, there may be no need for a ``state_key``, so it can be omitted::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.room.bgd.color
|
|
|
|
{ "color": "red", "hex": "#ff0000" }
|
|
|
|
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
|
|
|
|
Message events
|
|
|
|
~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Message events can be sent by sending a request to
|
|
|
|
|/rooms/<room_id>/send/<event_type>|_. These requests *can* use transaction
|
|
|
|
IDs and ``PUT``/``POST`` methods. Message events allow access to historical
|
|
|
|
events and pagination, making it best suited for sending messages. For
|
|
|
|
example::
|
|
|
|
|
|
|
|
POST /rooms/!roomid:domain/send/m.custom.example.message
|
|
|
|
{ "text": "Hello world!" }
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/send/m.custom.example.message/11
|
|
|
|
{ "text": "Goodbye world!" }
|
|
|
|
|
|
|
|
See `Room Events`_ for the ``m.`` event specification.
|
|
|
|
|
|
|
|
Syncing rooms
|
|
|
|
~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
.. NOTE::
|
|
|
|
This section is a work in progress.
|
|
|
|
|
|
|
|
When a client logs in, they may have a list of rooms which they have already
|
|
|
|
joined. These rooms may also have a list of events associated with them. The
|
|
|
|
purpose of 'syncing' is to present the current room and event information in a
|
|
|
|
convenient, compact manner. The events returned are not limited to room events;
|
|
|
|
presence events will also be returned. A single syncing API is provided:
|
|
|
|
|
|
|
|
- |initialSync|_ : A global sync which will present room and event information
|
|
|
|
for all rooms the user has joined.
|
|
|
|
|
|
|
|
.. TODO-spec room-scoped initial sync
|
|
|
|
- |/rooms/<room_id>/initialSync|_ : A sync scoped to a single room. Presents
|
|
|
|
room and event information for this room only.
|
|
|
|
- Room-scoped initial sync is Very Tricky because typically people would
|
|
|
|
want to sync the room then listen for any new content from that point
|
|
|
|
onwards. The event stream cannot do this for a single room currently.
|
|
|
|
As a result, commenting room-scoped initial sync at this time.
|
|
|
|
|
|
|
|
The |initialSync|_ API contains the following keys:
|
|
|
|
|
|
|
|
``presence``
|
|
|
|
Description:
|
|
|
|
Contains a list of presence information for users the client is interested
|
|
|
|
in.
|
|
|
|
Format:
|
|
|
|
A JSON array of ``m.presence`` events.
|
|
|
|
|
|
|
|
``end``
|
|
|
|
Description:
|
|
|
|
Contains an event stream token which can be used with the `Event Stream`_.
|
|
|
|
Format:
|
|
|
|
A string containing the event stream token.
|
|
|
|
|
|
|
|
``rooms``
|
|
|
|
Description:
|
|
|
|
Contains a list of room information for all rooms the client has joined,
|
|
|
|
and limited room information on rooms the client has been invited to.
|
|
|
|
Format:
|
|
|
|
A JSON array containing Room Information JSON objects.
|
|
|
|
|
|
|
|
Room Information:
|
|
|
|
Description:
|
|
|
|
Contains all state events for the room, along with a limited amount of
|
|
|
|
the most recent events, configured via the ``limit`` query
|
|
|
|
parameter. Also contains additional keys with room metadata, such as the
|
|
|
|
``room_id`` and the client's ``membership`` to the room.
|
|
|
|
Format:
|
|
|
|
A JSON object with the following keys:
|
|
|
|
``room_id``
|
|
|
|
A string containing the ID of the room being described.
|
|
|
|
``membership``
|
|
|
|
A string representing the client's membership status in this room.
|
|
|
|
``messages``
|
|
|
|
An event stream JSON object containing a ``chunk`` of recent
|
|
|
|
events (both state events and non-state events), along with an ``end`` token.
|
|
|
|
``state``
|
|
|
|
A JSON array containing all the current state events for this room.
|
|
|
|
|
|
|
|
Getting events for a room
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
There are several APIs provided to ``GET`` events for a room:
|
|
|
|
|
|
|
|
{{rooms_http_api}}
|
|
|
|
|
|
|
|
Redactions
|
|
|
|
~~~~~~~~~~
|
|
|
|
Since events are extensible it is possible for malicious users and/or servers
|
|
|
|
to add keys that are, for example offensive or illegal. Since some events
|
|
|
|
cannot be simply deleted, e.g. membership events, we instead 'redact' events.
|
|
|
|
This involves removing all keys from an event that are not required by the
|
|
|
|
protocol. This stripped down event is thereafter returned anytime a client or
|
|
|
|
remote server requests it. Redacting an event cannot be undone, allowing server
|
|
|
|
owners to delete the offending content from the databases. Events that have been
|
|
|
|
redacted include a ``redacted_because`` key whose value is the event that caused
|
|
|
|
it to be redacted, which may include a reason.
|
|
|
|
|
|
|
|
.. TODO
|
|
|
|
Currently, only room admins can redact events by sending a ``m.room.redaction``
|
|
|
|
event, but server admins also need to be able to redact events by a similar
|
|
|
|
mechanism.
|
|
|
|
|
|
|
|
Upon receipt of a redaction event, the server should strip off any keys not in
|
|
|
|
the following list:
|
|
|
|
|
|
|
|
- ``event_id``
|
|
|
|
- ``type``
|
|
|
|
- ``room_id``
|
|
|
|
- ``user_id``
|
|
|
|
- ``state_key``
|
|
|
|
- ``prev_state``
|
|
|
|
- ``content``
|
|
|
|
|
|
|
|
The content object should also be stripped of all keys, unless it is one of
|
|
|
|
one of the following event types:
|
|
|
|
|
|
|
|
- ``m.room.member`` allows key ``membership``
|
|
|
|
- ``m.room.create`` allows key ``creator``
|
|
|
|
- ``m.room.join_rules`` allows key ``join_rule``
|
|
|
|
- ``m.room.power_levels`` allows keys ``ban``, ``events``, ``events_default``,
|
|
|
|
``kick``, ``redact``, ``state_default``, ``users``, ``users_default``.
|
|
|
|
- ``m.room.aliases`` allows key ``aliases``
|
|
|
|
|
|
|
|
.. TODO
|
|
|
|
Need to update m.room.power_levels to reflect new power levels formatting
|
|
|
|
|
|
|
|
The redaction event should be added under the key ``redacted_because``. When a
|
|
|
|
client receives a redaction event it should change the redacted event
|
|
|
|
in the same way a server does.
|
|
|
|
|
|
|
|
Rooms
|
|
|
|
-----
|
|
|
|
|
|
|
|
Creation
|
|
|
|
~~~~~~~~
|
|
|
|
To create a room, a client has to use the |createRoom|_ API. There are various
|
|
|
|
options which can be set when creating a room:
|
|
|
|
|
|
|
|
``visibility``
|
|
|
|
Type:
|
|
|
|
String
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
Either ``public`` or ``private``.
|
|
|
|
Description:
|
|
|
|
A ``public`` visibility indicates that the room will be shown in the public
|
|
|
|
room list. A ``private`` visibility will hide the room from the public room
|
|
|
|
list. Rooms default to ``private`` visibility if this key is not included.
|
|
|
|
|
|
|
|
``room_alias_name``
|
|
|
|
Type:
|
|
|
|
String
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
The room alias localpart.
|
|
|
|
Description:
|
|
|
|
If this is included, a room alias will be created and mapped to the newly
|
|
|
|
created room. The alias will belong on the same home server which created
|
|
|
|
the room, e.g. ``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
|
|
|
|
|
|
|
|
``name``
|
|
|
|
Type:
|
|
|
|
String
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
The ``name`` value for the ``m.room.name`` state event.
|
|
|
|
Description:
|
|
|
|
If this is included, an ``m.room.name`` event will be sent into the room to
|
|
|
|
indicate the name of the room. See `Room Events`_ for more information on
|
|
|
|
``m.room.name``.
|
|
|
|
|
|
|
|
``topic``
|
|
|
|
Type:
|
|
|
|
String
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
The ``topic`` value for the ``m.room.topic`` state event.
|
|
|
|
Description:
|
|
|
|
If this is included, an ``m.room.topic`` event will be sent into the room
|
|
|
|
to indicate the topic for the room. See `Room Events`_ for more information
|
|
|
|
on ``m.room.topic``.
|
|
|
|
|
|
|
|
``invite``
|
|
|
|
Type:
|
|
|
|
List
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
A list of user ids to invite.
|
|
|
|
Description:
|
|
|
|
This will tell the server to invite everyone in the list to the newly
|
|
|
|
created room.
|
|
|
|
|
|
|
|
``creation_content``
|
|
|
|
Type:
|
|
|
|
Object
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
Extra keys to be added to the content of the ``m.room.create``. The server
|
|
|
|
will clober the following keys: ``creator``. Future versions of this
|
|
|
|
spec may allow the server to clobber other keys if required.
|
|
|
|
Description:
|
|
|
|
Allows clients to add keys to the content of ``m.room.create``.
|
|
|
|
|
|
|
|
``preset``
|
|
|
|
Type:
|
|
|
|
String
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
``private_chat``, ``trusted_private_chat`` or ``public_chat``
|
|
|
|
Description:
|
|
|
|
Convenience parameter for setting various default state events based on a
|
|
|
|
preset.
|
|
|
|
|
|
|
|
Three presets are defined:
|
|
|
|
|
|
|
|
- ``private_chat``: Sets the ``join_rules`` to ``invite`` and
|
|
|
|
``history_visibility`` to ``shared``
|
|
|
|
- ``trusted_private_chat``: Set the ``join_rules`` to ``invite``,
|
|
|
|
``history_visibility`` to ``shared`` and gives all invitees the same
|
|
|
|
power level as the creator.
|
|
|
|
- ``public_chat``: Sets the ``join_rules`` to ``public`` and
|
|
|
|
``history_visibility`` to ``shared``
|
|
|
|
|
|
|
|
``initial_state``
|
|
|
|
Type:
|
|
|
|
List
|
|
|
|
Optional:
|
|
|
|
Yes
|
|
|
|
Value:
|
|
|
|
A list of state events to set in the new room.
|
|
|
|
Description:
|
|
|
|
Allows the user to override the default state events set in the new room.
|
|
|
|
|
|
|
|
The expected format of the state events are an object with ``type``,
|
|
|
|
``state_key`` and ``content`` keys set.
|
|
|
|
|
|
|
|
Takes precedence over events set by ``presets``, but gets overriden by
|
|
|
|
``name`` and ``topic`` keys.
|
|
|
|
|
|
|
|
Example::
|
|
|
|
|
|
|
|
{
|
|
|
|
"preset": "public_chat",
|
|
|
|
"room_alias_name": "thepub",
|
|
|
|
"name": "The Grand Duke Pub",
|
|
|
|
"topic": "All about happy hour",
|
|
|
|
"creation_content": {
|
|
|
|
"m.federate": false
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
The home server will create a ``m.room.create`` event when the room is created,
|
|
|
|
which serves as the root of the PDU graph for this room. This event also has a
|
|
|
|
``creator`` key which contains the user ID of the room creator. It will also
|
|
|
|
generate several other events in order to manage permissions in this room. This
|
|
|
|
includes:
|
|
|
|
|
|
|
|
- ``m.room.power_levels`` : Sets the power levels of users and required power
|
|
|
|
levels.
|
|
|
|
- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
|
|
|
|
|
|
|
|
See `Room Events`_ for more information on these events.
|
|
|
|
|
|
|
|
Room aliases
|
|
|
|
~~~~~~~~~~~~
|
|
|
|
.. NOTE::
|
|
|
|
This section is a work in progress.
|
|
|
|
|
|
|
|
Room aliases can be created by sending a ``PUT /directory/room/<room alias>``::
|
|
|
|
|
|
|
|
{
|
|
|
|
"room_id": <room id>
|
|
|
|
}
|
|
|
|
|
|
|
|
They can be deleted by sending a ``DELETE /directory/room/<room alias>`` with
|
|
|
|
no content. Only some privileged users may be able to delete room aliases, e.g.
|
|
|
|
server admins, the creator of the room alias, etc. This specification does not
|
|
|
|
outline the privilege level required for deleting room aliases.
|
|
|
|
|
|
|
|
As room aliases are scoped to a particular home server domain name, it is
|
|
|
|
likely that a home server will reject attempts to maintain aliases on other
|
|
|
|
domain names. This specification does not provide a way for home servers to
|
|
|
|
send update requests to other servers.
|
|
|
|
|
|
|
|
Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
|
|
|
|
event. This alias list is partial because it cannot guarantee that the alias
|
|
|
|
list is in any way accurate or up-to-date, as room aliases can point to
|
|
|
|
different room IDs over time. Crucially, the aliases in this event are
|
|
|
|
**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
|
|
|
|
be checked before they are used or shared with another user. If a room
|
|
|
|
appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
|
|
|
|
to make sure that the room's ID matches the ``room_id`` returned from the
|
|
|
|
request.
|
|
|
|
|
|
|
|
Room aliases can be checked in the same way they are resolved; by sending a
|
|
|
|
``GET /directory/room/<room alias>``::
|
|
|
|
|
|
|
|
{
|
|
|
|
"room_id": <room id>,
|
|
|
|
"servers": [ <domain>, <domain2>, <domain3> ]
|
|
|
|
}
|
|
|
|
|
|
|
|
Home servers can respond to resolve requests for aliases on other domains than
|
|
|
|
their own by using the federation API to ask other domain name home servers.
|
|
|
|
|
|
|
|
|
|
|
|
Permissions
|
|
|
|
~~~~~~~~~~~
|
|
|
|
.. NOTE::
|
|
|
|
This section is a work in progress.
|
|
|
|
|
|
|
|
Permissions for rooms are done via the concept of power levels - to do any
|
|
|
|
action in a room a user must have a suitable power level. Power levels are
|
|
|
|
stored as state events in a given room. The power levels required for operations
|
|
|
|
and the power levels for users are defined in ``m.room.power_levels``, where
|
|
|
|
both a default and specific users' power levels can be set.
|
|
|
|
By default all users have a power level of 0, other than the room creator whose
|
|
|
|
power level defaults to 100. Users can grant other users increased power levels
|
|
|
|
up to their own power level. For example, user A with a power level of 50 could
|
|
|
|
increase the power level of user B to a maximum of level 50. Power levels for
|
|
|
|
users are tracked per-room even if the user is not present in the room.
|
|
|
|
The keys contained in ``m.room.power_levels`` determine the levels required for
|
|
|
|
certain operations such as kicking, banning and sending state events. See
|
|
|
|
`m.room.power_levels`_ for more information.
|
|
|
|
|
|
|
|
Joining rooms
|
|
|
|
-------------
|
|
|
|
Users need to be a member of a room in order to send and receive events in that
|
|
|
|
room. There are several states in which a user may be, in relation to a room:
|
|
|
|
|
|
|
|
- Unrelated (the user cannot send or receive events in the room)
|
|
|
|
- Invited (the user has been invited to participate in the room, but is not
|
|
|
|
yet participating)
|
|
|
|
- Joined (the user can send and receive events in the room)
|
|
|
|
- Banned (the user is not allowed to join the room)
|
|
|
|
|
|
|
|
Some rooms require that users be invited to it before they can join; others
|
|
|
|
allow anyone to join. Whether a given room is an "invite-only" room is
|
|
|
|
determined by the room config key ``m.room.join_rules``. It can have one of the
|
|
|
|
following values:
|
|
|
|
|
|
|
|
``public``
|
|
|
|
This room is free for anyone to join without an invite.
|
|
|
|
|
|
|
|
``invite``
|
|
|
|
This room can only be joined if you were invited.
|
|
|
|
|
|
|
|
{{membership_http_api}}
|
|
|
|
|
|
|
|
Leaving rooms
|
|
|
|
~~~~~~~~~~~~~
|
|
|
|
.. TODO-spec - HS deleting rooms they are no longer a part of. Not implemented.
|
|
|
|
- This is actually Very Tricky. If all clients a HS is serving leave a room,
|
|
|
|
the HS will no longer get any new events for that room, because the servers
|
|
|
|
who get the events are determined on the *membership list*. There should
|
|
|
|
probably be a way for a HS to lurk on a room even if there are 0 of their
|
|
|
|
members in the room.
|
|
|
|
- Grace period before deletion?
|
|
|
|
- Under what conditions should a room NOT be purged?
|
|
|
|
|
|
|
|
|
|
|
|
A user can leave a room to stop receiving events for that room. A user must
|
|
|
|
have joined the room before they are eligible to leave the room. If the room is
|
|
|
|
an "invite-only" room, they will need to be re-invited before they can re-join
|
|
|
|
the room. To leave a room, a request should be made to
|
|
|
|
|/rooms/<room_id>/leave|_ with::
|
|
|
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
Alternatively, the membership state for this user in this room can be modified
|
|
|
|
directly by sending the following request to
|
|
|
|
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
|
|
|
|
|
|
|
|
{
|
|
|
|
"membership": "leave"
|
|
|
|
}
|
|
|
|
|
|
|
|
See the `Room events`_ section for more information on ``m.room.member``. Once a
|
|
|
|
user has left a room, that room will no longer appear on the |initialSync|_ API.
|
|
|
|
If all members in a room leave, that room becomes eligible for deletion.
|
|
|
|
|
|
|
|
Banning users in a room
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
A user may decide to ban another user in a room. 'Banning' forces the target
|
|
|
|
user to leave the room and prevents them from re-joining the room. A banned
|
|
|
|
user will not be treated as a joined user, and so will not be able to send or
|
|
|
|
receive events in the room. In order to ban someone, the user performing the
|
|
|
|
ban MUST have the required power level. To ban a user, a request should be made
|
|
|
|
to |/rooms/<room_id>/ban|_ with::
|
|
|
|
|
|
|
|
{
|
|
|
|
"user_id": "<user id to ban"
|
|
|
|
"reason": "string: <reason for the ban>"
|
|
|
|
}
|
|
|
|
|
|
|
|
Banning a user adjusts the banned member's membership state to ``ban`` and
|
|
|
|
adjusts the power level of this event to a level higher than the banned person.
|
|
|
|
Like with other membership changes, a user can directly adjust the target
|
|
|
|
member's state, by making a request to
|
|
|
|
``/rooms/<room id>/state/m.room.member/<user id>``::
|
|
|
|
|
|
|
|
{
|
|
|
|
"membership": "ban"
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Registration
|
|
|
|
------------
|
|
|
|
This section refers to API Version 2. These API calls currently use the prefix
|
|
|
|
``/_matrix/client/v2_alpha``.
|
|
|
|
|
|
|
|
Registering for a user account is done using the request::
|
|
|
|
|
|
|
|
POST $V2PREFIX/register
|
|
|
|
|
|
|
|
This API endpoint uses the User-Interactive Authentication API.
|
|
|
|
This API endpoint does not require an access token.
|
|
|
|
|
|
|
|
The body of the POST request is a JSON object containing:
|
|
|
|
|
|
|
|
username
|
|
|
|
Optional. This is the local part of the desired Matrix ID. If omitted, the
|
|
|
|
Home Server must generate a Matrix ID local part.
|
|
|
|
password
|
|
|
|
Required. The desired password for the account.
|
|
|
|
bind_email
|
|
|
|
Optional. If ``true``, the server binds the email used for authentication to
|
|
|
|
the Matrix ID with the ID Server.
|
|
|
|
|
|
|
|
On success, this returns a JSON object with keys:
|
|
|
|
|
|
|
|
user_id
|
|
|
|
The fully-qualified Matrix ID that has been registered.
|
|
|
|
access_token
|
|
|
|
An access token for the new account.
|
|
|
|
home_server
|
|
|
|
The hostname of the Home Server on which the account has been registered.
|
|
|
|
|
|
|
|
This endpoint may also return the following error codes:
|
|
|
|
|
|
|
|
M_USER_IN_USE
|
|
|
|
If the Matrix ID is already in use
|
|
|
|
M_EXCLUSIVE
|
|
|
|
If the requested Matrix ID is in the exclusive namespace of an application
|
|
|
|
service.
|
|
|
|
|
|
|
|
Home Servers MUST perform the relevant checks and return these codes before
|
|
|
|
performing User-Interactive Authentication, although they may also return
|
|
|
|
them after authentication is completed if, for example, the requested user ID
|
|
|
|
was registered whilst the client was performing authentication.
|
|
|
|
|
|
|
|
Old V1 API docs: |register|_
|
|
|
|
|
|
|
|
{{login_http_api}}
|
|
|
|
|
|
|
|
Changing Password
|
|
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
This section refers to API Version 2. These API calls currently use the prefix
|
|
|
|
``/_matrix/client/v2_alpha``.
|
|
|
|
|
|
|
|
Request::
|
|
|
|
|
|
|
|
POST $V2PREFIX/account/password
|
|
|
|
|
|
|
|
This API endpoint uses the User-Interactive Authentication API. An access token
|
|
|
|
should be submitted to this endpoint if the client has an active session. The
|
|
|
|
Home Server may change the flows available depending on whether a valid access
|
|
|
|
token is provided.
|
|
|
|
|
|
|
|
The body of the POST request is a JSON object containing:
|
|
|
|
|
|
|
|
new_password
|
|
|
|
The new password for the account.
|
|
|
|
|
|
|
|
On success, an empty JSON object is returned.
|
|
|
|
|
|
|
|
The error code M_NOT_FOUND is returned if the user authenticated with a third
|
|
|
|
party identifier but the Home Server could not find a matching account in its
|
|
|
|
database.
|
|
|
|
|
|
|
|
Adding a Third Party Identifier
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This section refers to API Version 2. These API calls currently use the prefix
|
|
|
|
``/_matrix/client/v2_alpha``.
|
|
|
|
|
|
|
|
Request::
|
|
|
|
|
|
|
|
POST $V2PREFIX/account/3pid
|
|
|
|
|
|
|
|
Used to add a third party identifier to the user's account.
|
|
|
|
|
|
|
|
The body of the POST request is a JSON object containing:
|
|
|
|
|
|
|
|
threePidCreds
|
|
|
|
An object containing third party identifier credentials.
|
|
|
|
bind
|
|
|
|
Optional. A boolean indicating whether the Home Server should also bind this
|
|
|
|
third party identifier to the account's matrix ID with the Identity Server. If
|
|
|
|
supplied and true, the Home Server must bind the 3pid accordingly.
|
|
|
|
|
|
|
|
The third party identifier credentials object comprises:
|
|
|
|
|
|
|
|
id_server
|
|
|
|
The colon-separated hostname and port of the Identity Server used to
|
|
|
|
authenticate the third party identifier. If the port is the default, it and the
|
|
|
|
colon should be omitted.
|
|
|
|
sid
|
|
|
|
The session ID given by the Identity Server
|
|
|
|
client_secret
|
|
|
|
The client secret used in the session with the Identity Server.
|
|
|
|
|
|
|
|
On success, the empty JSON object is returned.
|
|
|
|
|
|
|
|
May also return error codes:
|
|
|
|
|
|
|
|
M_THREEPID_AUTH_FAILED
|
|
|
|
If the credentials provided could not be verified with the ID Server.
|
|
|
|
|
|
|
|
Fetching Currently Associated Third Party Identifiers
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This section refers to API Version 2. These API calls currently use the prefix
|
|
|
|
``/_matrix/client/v2_alpha``.
|
|
|
|
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Request::
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GET $V2PREFIX/account/3pid
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This returns a list of third party identifiers that the Home Server has
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associated with the user's account. This is *not* the same as the list of third
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party identifiers bound to the user's Matrix ID in Identity Servers. Identifiers
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in this list may be used by the Home Server as, for example, identifiers that it
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will accept to reset the user's account password.
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Returns a JSON object with the key ``threepids`` whose contents is an array of
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objects with the following keys:
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medium
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The medium of the 3pid (eg, ``email``)
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address
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The textual address of the 3pid, eg. the email address
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Profiles
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--------
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{{profile_http_api}}
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Events on Change of Profile Information
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Because the profile display name and avatar information are likely to be used in
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many places of a client's display, changes to these fields cause an automatic
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propagation event to occur, informing likely-interested parties of the new
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values. This change is conveyed using two separate mechanisms:
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- a ``m.room.member`` event is sent to every room the user is a member of,
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to update the ``displayname`` and ``avatar_url``.
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- a ``m.presence`` presence status update is sent, again containing the new
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values of the ``displayname`` and ``avatar_url`` keys, in addition to the
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required ``presence`` key containing the current presence state of the user.
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Both of these should be done automatically by the home server when a user
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successfully changes their display name or avatar URL fields.
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Additionally, when home servers emit room membership events for their own
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users, they should include the display name and avatar URL fields in these
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events so that clients already have these details to hand, and do not have to
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perform extra round trips to query it.
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Security
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--------
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Rate limiting
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~~~~~~~~~~~~~
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Home servers SHOULD implement rate limiting to reduce the risk of being
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overloaded. If a request is refused due to rate limiting, it should return a
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standard error response of the form::
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{
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"errcode": "M_LIMIT_EXCEEDED",
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"error": "string",
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"retry_after_ms": integer (optional)
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}
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The ``retry_after_ms`` key SHOULD be included to tell the client how long they
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have to wait in milliseconds before they can try again.
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.. TODO-spec
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- Surely we should recommend an algorithm for the rate limiting, rather than letting every
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homeserver come up with their own idea, causing totally unpredictable performance over
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federated rooms?
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.. Links through the external API docs are below
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.. =============================================
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.. |createRoom| replace:: ``/createRoom``
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.. _createRoom: /docs/api/client-server/#!/-rooms/create_room
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.. |initialSync| replace:: ``/initialSync``
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.. _initialSync: /docs/api/client-server/#!/-events/initial_sync
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.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
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.. _/rooms/<room_id>/initialSync: /docs/api/client-server/#!/-rooms/get_room_sync_data
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.. |login| replace:: ``/login``
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.. _login: /docs/api/client-server/#!/-login
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.. |register| replace:: ``/register``
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.. _register: /docs/api/client-server/#!/-registration
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.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
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.. _/rooms/<room_id>/messages: /docs/api/client-server/#!/-rooms/get_messages
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.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
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.. _/rooms/<room_id>/members: /docs/api/client-server/#!/-rooms/get_members
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.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
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.. _/rooms/<room_id>/state: /docs/api/client-server/#!/-rooms/get_state_events
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.. |/rooms/<room_id>/send/<event_type>| replace:: ``/rooms/<room_id>/send/<event_type>``
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.. _/rooms/<room_id>/send/<event_type>: /docs/api/client-server/#!/-rooms/send_non_state_event
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.. |/rooms/<room_id>/state/<event_type>/<state_key>| replace:: ``/rooms/<room_id>/state/<event_type>/<state_key>``
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.. _/rooms/<room_id>/state/<event_type>/<state_key>: /docs/api/client-server/#!/-rooms/send_state_event
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.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
|
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|
.. _/rooms/<room_id>/invite: /docs/api/client-server/#!/-rooms/invite
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.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
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|
.. _/rooms/<room_id>/join: /docs/api/client-server/#!/-rooms/join_room
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.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
|
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|
|
.. _/rooms/<room_id>/leave: /docs/api/client-server/#!/-rooms/leave
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|
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
|
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|
|
.. _/rooms/<room_id>/ban: /docs/api/client-server/#!/-rooms/ban
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|
.. |/join/<room_alias_or_id>| replace:: ``/join/<room_alias_or_id>``
|
|
|
|
.. _/join/<room_alias_or_id>: /docs/api/client-server/#!/-rooms/join
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.. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream
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