Start fleshing out voip module

pull/977/head
Kegan Dougal 9 years ago
parent f74cb4d54c
commit 6c3e70d272

@ -427,6 +427,8 @@ the complete dataset is provided in "chunk".
Events
------
.. _sect:events:
Overview
~~~~~~~~

@ -1,17 +1,18 @@
Voice over IP
-------------
Matrix can also be used to set up VoIP calls. This is part of the core
specification, although is at a relatively early stage. Voice (and video) over
Matrix is built on the WebRTC 1.0 standard. Call events are sent to a room, like
any other event. This means that clients must only send call events to rooms
with exactly two participants as currently the WebRTC standard is based around
two-party communication.
=============
{{voip_events}}
This module outlines how two users in a room can set up a Voice over IP (VoIP)
call to each other. Voice and video calls are built upon the WebRTC 1.0 standard.
Call signalling is achieved by sending `message events`_ to the room. As a result,
this means that clients MUST only send call events to rooms with exactly two
participants as currently the WebRTC standard is based around two-party
communication.
.. _message events: `sect:events`_
Message Exchange
~~~~~~~~~~~~~~~~
A call is set up with messages exchanged as follows:
----------------
A call is set up with message events exchanged as follows:
::
@ -38,28 +39,57 @@ Or a rejected call:
Calls are negotiated according to the WebRTC specification.
Events
------
{{voip_events}}
Client behaviour
----------------
Glare
~~~~~
This specification aims to address the problem of two users calling each other
at roughly the same time and their invites crossing on the wire. It is a far
better experience for the users if their calls are connected if it is clear
that their intention is to set up a call with one another. In Matrix, calls are
to rooms rather than users (even if those rooms may only contain one other user)
so we consider calls which are to the same room. The rules for dealing with such
a situation are as follows:
- If an invite to a room is received whilst the client is preparing to send an
invite to the same room, the client should cancel its outgoing call and
instead automatically accept the incoming call on behalf of the user.
- If an invite to a room is received after the client has sent an invite to
the same room and is waiting for a response, the client should perform a
lexicographical comparison of the call IDs of the two calls and use the
lesser of the two calls, aborting the greater. If the incoming call is the
lesser, the client should accept this call on behalf of the user.
"Glare" is a problem which occurs when two users call each other at roughly the
same time. This results in the call failing to set up as there already is an
incoming/outgoing call. A glare resolution algorithm can be used to determine
which call to hangup and which call to answer. If both clients implement the
same algorithm then they will both select the same call and the call will be
successfully connected.
As calls are "placed" to rooms rather than users, the glare resolution algorithm
outlined below is only considered for calls which are to the same room. The
algorithm is as follows:
- If an invite to a room is received whilst the client is **preparing to send**
an invite to the same room:
* the client should cancel its outgoing call and instead
automatically accept the incoming call on behalf of the user.
- If an invite to a room is received **after the client has sent** an invite to
the same room and is waiting for a response:
* the client should perform a lexicographical comparison of the call IDs of
the two calls and use the **lesser** of the two calls, aborting the
greater. If the incoming call is the lesser, the client should accept
this call on behalf of the user.
The call setup should appear seamless to the user as if they had simply placed
a call and the other party had accepted. Thusly, any media stream that had been
a call and the other party had accepted. This means any media stream that had been
setup for use on a call should be transferred and used for the call that
replaces it.
Server behaviour
----------------
TURN Servers
~~~~~~~~~~~~
Security considerations
-----------------------

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