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@ -89,9 +89,9 @@ This specification defines the following login types:
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Password-based
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~~~~~~~~~~~~~~
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:Type:
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:Type:
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``m.login.password``
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:Description:
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:Description:
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Login is supported via a username and password.
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To respond to this type, reply with::
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@ -107,10 +107,10 @@ login process, or a standard error response.
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Captcha-based
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~~~~~~~~~~~~~
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:Type:
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:Type:
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``m.login.recaptcha``
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:Description:
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Login is supported by responding to a captcha (in the case of the Synapse
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:Description:
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Login is supported by responding to a captcha (in the case of the Synapse
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implementation, Google's Recaptcha library is used).
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To respond to this type, reply with::
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@ -131,7 +131,7 @@ login process, or a standard error response.
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OAuth2-based
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~~~~~~~~~~~~
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:Type:
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:Type:
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``m.login.oauth2``
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:Description:
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Login is supported via OAuth2 URLs. This login consists of multiple requests.
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@ -154,7 +154,7 @@ the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts
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the user to choose which service to authorize with. On selection of a service,
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this MUST link through to an ``Authorization Request URI``. If there is only 1
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service which the home server accepts when logging in, this indirection can be
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skipped and the "uri" key can be the ``Authorization Request URI``.
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skipped and the "uri" key can be the ``Authorization Request URI``.
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The client then visits the ``Authorization Request URI``, which then shows the
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OAuth2 Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the
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@ -165,8 +165,8 @@ When the home server gets this access token, it verifies that the cilent has
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authorised with the 3rd party, and can now complete the login. The OAuth2
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``redirect URI`` (with auth code) MUST respond with either new credentials, the
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next stage of the login process, or a standard error response.
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For example, if a home server accepts OAuth2 from Google, it would return the
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For example, if a home server accepts OAuth2 from Google, it would return the
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Authorization Request URI for Google::
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{
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@ -184,10 +184,10 @@ visits the REDIRECT_URI with the auth code= query parameter which returns::
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Email-based (code)
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~~~~~~~~~~~~~~~~~~
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:Type:
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:Type:
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``m.login.email.code``
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:Description:
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Login is supported by typing in a code which is sent in an email. This login
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Login is supported by typing in a code which is sent in an email. This login
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consists of multiple requests.
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To respond to this type, reply with::
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@ -220,10 +220,10 @@ stage of the login process, or a standard error response.
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Email-based (url)
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~~~~~~~~~~~~~~~~~
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:Type:
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:Type:
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``m.login.email.url``
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:Description:
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Login is supported by clicking on a URL in an email. This login consists of
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Login is supported by clicking on a URL in an email. This login consists of
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multiple requests.
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To respond to this type, reply with::
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@ -251,7 +251,7 @@ client should perform another request::
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}
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The home server MUST respond to this with either new credentials, the next
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stage of the login process, or a standard error response.
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stage of the login process, or a standard error response.
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A common client implementation will be to periodically poll until the link is
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clicked. If the link has not been visited yet, a standard error response with
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@ -296,7 +296,7 @@ of a previous login stage::
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"next": "<next login type>"
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}
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If a home server implements N-factor authentication, it MUST respond with all
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If a home server implements N-factor authentication, it MUST respond with all
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``stages`` when initially queried for their login requirements::
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{
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@ -311,7 +311,7 @@ This can be represented conceptually as::
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| type: "<login type1>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns "session" key which is used throughout.
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| ___________________ |
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| ___________________ |
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| |_Request_2_________| | <-- Returns a "next" value of "login type2"
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|_______________________|
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@ -355,9 +355,9 @@ To create a room, a client has to use the |createRoom|_ API. There are various
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options which can be set when creating a room:
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``visibility``
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Type:
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Type:
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String
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Optional:
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Optional:
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Yes
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Value:
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Either ``public`` or ``private``.
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@ -367,9 +367,9 @@ options which can be set when creating a room:
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list. Rooms default to ``private`` visibility if this key is not included.
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``room_alias_name``
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Type:
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Type:
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String
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Optional:
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Optional:
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Yes
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Value:
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The room alias localpart.
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@ -379,9 +379,9 @@ options which can be set when creating a room:
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the room, e.g. ``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
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``name``
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Type:
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Type:
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String
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Optional:
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Optional:
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Yes
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Value:
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The ``name`` value for the ``m.room.name`` state event.
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@ -391,9 +391,9 @@ options which can be set when creating a room:
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``m.room.name``.
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``topic``
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Type:
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Type:
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String
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Optional:
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Optional:
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Yes
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Value:
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The ``topic`` value for the ``m.room.topic`` state event.
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@ -416,7 +416,7 @@ options which can be set when creating a room:
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Example::
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{
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"visibility": "public",
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"visibility": "public",
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"room_alias_name": "thepub",
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"name": "The Grand Duke Pub",
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"topic": "All about happy hour"
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@ -462,7 +462,7 @@ send update requests to other servers.
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Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
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event. This alias list is partial because it cannot guarantee that the alias
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list is in any way accurate or up-to-date, as room aliases can point to
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list is in any way accurate or up-to-date, as room aliases can point to
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different room IDs over time. Crucially, the aliases in this event are
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**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
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be checked before they are used or shared with another user. If a room
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@ -470,7 +470,7 @@ appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
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to make sure that the room's ID matches the ``room_id`` returned from the
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request.
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Room aliases can be checked in the same way they are resolved; by sending a
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Room aliases can be checked in the same way they are resolved; by sending a
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``GET /directory/room/<room alias>``::
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{
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@ -489,7 +489,7 @@ Permissions
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Permissions for rooms are done via the concept of power levels - to do any
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action in a room a user must have a suitable power level. Power levels are
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stored as state events in a given room.
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stored as state events in a given room.
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Power levels for users are defined in ``m.room.power_levels``, where both a
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default and specific users' power levels can be set::
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@ -503,7 +503,7 @@ default and specific users' power levels can be set::
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By default all users have a power level of 0, other than the room creator whose
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power level defaults to 100. Users can grant other users increased power levels
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up to their own power level. For example, user A with a power level of 50 could
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increase the power level of user B to a maximum of level 50. Power levels for
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increase the power level of user B to a maximum of level 50. Power levels for
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users are tracked per-room even if the user is not present in the room.
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State events may contain a ``required_power_level`` key, which indicates the
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@ -514,11 +514,11 @@ to update state events in that room.
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To perform certain actions there are additional power level requirements
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defined in the following state events:
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- ``m.room.send_event_level`` defines the minimum ``level`` for sending
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- ``m.room.send_event_level`` defines the minimum ``level`` for sending
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non-state events. Defaults to 50.
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- ``m.room.add_state_level`` defines the minimum ``level`` for adding new
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- ``m.room.add_state_level`` defines the minimum ``level`` for adding new
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state, rather than updating existing state. Defaults to 50.
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- ``m.room.ops_level`` defines the minimum ``ban_level`` and ``kick_level`` to
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- ``m.room.ops_level`` defines the minimum ``ban_level`` and ``kick_level`` to
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ban and kick other users respectively. This defaults to a kick and ban levels
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of 50 each.
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@ -563,7 +563,7 @@ received an invite.
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Inviting users
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~~~~~~~~~~~~~~
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.. TODO-doc Invite-join dance
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.. TODO-doc Invite-join dance
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- Outline invite join dance. What is it? Why is it required? How does it work?
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- What does the home server have to do?
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@ -590,8 +590,8 @@ entire invitation process::
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"user_id": "<user id to invite>"
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}
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Alternatively, the membership state for this user in this room can be modified
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directly by sending the following request to
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Alternatively, the membership state for this user in this room can be modified
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directly by sending the following request to
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``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
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{
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@ -620,8 +620,8 @@ the room. To leave a room, a request should be made to
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{}
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Alternatively, the membership state for this user in this room can be modified
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directly by sending the following request to
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Alternatively, the membership state for this user in this room can be modified
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directly by sending the following request to
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``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
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{
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@ -633,7 +633,7 @@ See the `Room events`_ section for more information on ``m.room.member``.
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Once a user has left a room, that room will no longer appear on the
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|initialSync|_ API.
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If all members in a room leave, that room becomes eligible for deletion.
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If all members in a room leave, that room becomes eligible for deletion.
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Banning users in a room
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~~~~~~~~~~~~~~~~~~~~~~~
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@ -648,7 +648,7 @@ to |/rooms/<room_id>/ban|_ with::
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"user_id": "<user id to ban"
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"reason": "string: <reason for the ban>"
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}
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Banning a user adjusts the banned member's membership state to ``ban`` and
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adjusts the power level of this event to a level higher than the banned person.
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Like with other membership changes, a user can directly adjust the target
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@ -842,7 +842,7 @@ There are several APIs provided to ``GET`` events for a room:
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``{ "start": "<token>", "end": "<token>" }``
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Example:
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TODO-doc
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|/rooms/<room_id>/initialSync|_
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Description:
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Get all relevant events for a room. This includes state events, paginated
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