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.. Copyright 2016 OpenMarket Ltd
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..
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.. Licensed under the Apache License, Version 2.0 (the "License");
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.. you may not use this file except in compliance with the License.
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.. You may obtain a copy of the License at
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..
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.. http://www.apache.org/licenses/LICENSE-2.0
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..
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.. Unless required by applicable law or agreed to in writing, software
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.. distributed under the License is distributed on an "AS IS" BASIS,
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.. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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.. See the License for the specific language governing permissions and
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.. limitations under the License.
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Client-Server API
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=================
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The client-server API provides a simple lightweight API to let clients send
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messages, control rooms and synchronise conversation history. It is designed to
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support both lightweight clients which store no state and lazy-load data from
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the server as required - as well as heavyweight clients which maintain a full
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local persistent copy of server state.
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.. contents:: Table of Contents
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.. sectnum::
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Changelog
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---------
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.. topic:: Version: %CLIENT_RELEASE_LABEL%
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{{client_server_changelog}}
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This version of the specification is generated from
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`matrix-doc <https://github.com/matrix-org/matrix-doc>`_ as of Git commit
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`{{git_version}} <https://github.com/matrix-org/matrix-doc/tree/{{git_rev}}>`_.
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For the full historical changelog, see
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https://github.com/matrix-org/matrix-doc/blob/master/changelogs/client_server.rst
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If this is an unstable snapshot, any changes since the last release may be
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viewed using ``git log``.
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Other versions of this specification
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The following other versions are also available, in reverse chronological order:
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- `HEAD <https://matrix.org/speculator/spec/head/client_server.html>`_: Includes all changes since the latest versioned release.
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- `r0.1.0 <https://matrix.org/docs/spec/client_server/r0.1.0.html>`_
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- `r0.0.1 <https://matrix.org/docs/spec/r0.0.1/client_server.html>`_
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- `r0.0.0 <https://matrix.org/docs/spec/r0.0.0/client_server.html>`_
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- `Legacy <https://matrix.org/docs/spec/legacy/#client-server-api>`_: The last draft before the spec was formally released in version r0.0.0.
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API Standards
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-------------
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.. TODO
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Need to specify any HMAC or access_token lifetime/ratcheting tricks
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We need to specify capability negotiation for extensible transports
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The mandatory baseline for client-server communication in Matrix is exchanging
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JSON objects over HTTP APIs. HTTPS is recommended for communication, although
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HTTP may be supported as a fallback to support basic
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HTTP clients. More efficient optional transports
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will in future be supported as optional extensions - e.g. a
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packed binary encoding over stream-cipher encrypted TCP socket for
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low-bandwidth/low-roundtrip mobile usage. For the default HTTP transport, all
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API calls use a Content-Type of ``application/json``. In addition, all strings
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MUST be encoded as UTF-8. Clients are authenticated using opaque
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``access_token`` strings (see `Client Authentication`_ for details), passed as a
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query string parameter on all requests.
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Any errors which occur at the Matrix API level MUST return a "standard error
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response". This is a JSON object which looks like:
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.. code:: json
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{
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"errcode": "<error code>",
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"error": "<error message>"
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}
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The ``error`` string will be a human-readable error message, usually a sentence
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explaining what went wrong. The ``errcode`` string will be a unique string
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which can be used to handle an error message e.g. ``M_FORBIDDEN``. These error
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codes should have their namespace first in ALL CAPS, followed by a single _ to
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ease separating the namespace from the error code. For example, if there was a
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custom namespace ``com.mydomain.here``, and a
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``FORBIDDEN`` code, the error code should look like
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``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on the
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error, but the keys ``error`` and ``errcode`` MUST always be present.
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Some standard error codes are below:
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:``M_FORBIDDEN``:
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Forbidden access, e.g. joining a room without permission, failed login.
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:``M_UNKNOWN_TOKEN``:
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The access token specified was not recognised.
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:``M_BAD_JSON``:
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Request contained valid JSON, but it was malformed in some way, e.g. missing
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required keys, invalid values for keys.
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:``M_NOT_JSON``:
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Request did not contain valid JSON.
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:``M_NOT_FOUND``:
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No resource was found for this request.
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:``M_LIMIT_EXCEEDED``:
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Too many requests have been sent in a short period of time. Wait a while then
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try again.
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Some requests have unique error codes:
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:``M_USER_IN_USE``:
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Encountered when trying to register a user ID which has been taken.
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:``M_INVALID_USERNAME``:
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Encountered when trying to register a user ID which is not valid.
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:``M_ROOM_IN_USE``:
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Encountered when trying to create a room which has been taken.
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:``M_BAD_PAGINATION``:
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Encountered when specifying bad pagination query parameters.
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:``M_THREEPID_IN_USE``:
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Sent when a threepid given to an API cannot be used because the same threepid is already in use.
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:``M_THREEPID_NOT_FOUND``:
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Sent when a threepid given to an API cannot be used because no record matching the threepid was found.
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:``M_SERVER_NOT_TRUSTED``:
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The client's request used a third party server, eg. ID server, that this server does not trust.
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.. _sect:txn_ids:
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The client-server API typically uses ``HTTP PUT`` to submit requests with a
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client-generated transaction identifier. This means that these requests are
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idempotent. The scope of a transaction identifier is a particular access token.
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It **only** serves to identify new
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requests from retransmits. After the request has finished, the ``{txnId}``
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value should be changed (how is not specified; a monotonically increasing
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integer is recommended).
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Some API endpoints may allow or require the use of ``POST`` requests without a
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transaction ID. Where this is optional, the use of a ``PUT`` request is strongly
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recommended.
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{{versions_cs_http_api}}
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Client Authentication
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---------------------
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Most API endpoints require the user to identify themselves by presenting
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previously obtained credentials in the form of an ``access_token`` query
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parameter.
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When credentials are required but missing or invalid, the HTTP call will
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return with a status of 401 and the error code, ``M_MISSING_TOKEN`` or
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``M_UNKNOWN_TOKEN`` respectively.
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User-Interactive Authentication API
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Some API endpoints require authentication that
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interacts with the user. The homeserver may provide many different ways of
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authenticating, such as user/password auth, login via a social network (OAuth2),
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login by confirming a token sent to their email address, etc. This specification
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does not define how homeservers should authorise their users but instead
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defines the standard interface which implementations should follow so that ANY
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client can login to ANY homeserver.
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The process takes the form of one or more stages, where at each stage the client
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submits a set of data for a given stage type and awaits a response from the
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server, which will either be a final success or a request to perform an
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additional stage. This exchange continues until the final success.
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Authentication works by client and server exchanging dictionaries. This
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specification covers how this is done over JSON HTTP POST.
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For each endpoint, a server offers one of more 'flows' that the client can use
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to authenticate itself. Each flow comprises one or more 'stages'. Flows may have
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more than one stage to implement n-factor auth. When all stages are complete,
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authentication is complete and the API call succeeds. To establish what flows a
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server supports for an endpoint, a client sends the request with no
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authentication. A request to an endpoint that uses User-Interactive
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Authentication never succeeds without auth. Homeservers may allow requests that
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don't require auth by offering a stage with only the ``m.login.dummy`` auth
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type. The homeserver returns a response with HTTP status 401 and a JSON object
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as follows:
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.. code:: json
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{
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"flows": [
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{
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"stages": [ "example.type.foo", "example.type.bar" ]
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},
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{
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"stages": [ "example.type.foo", "example.type.baz" ]
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}
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],
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"params": {
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"example.type.baz": {
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"example_key": "foobar"
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}
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},
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"session": "xxxxxx"
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}
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In addition to the ``flows``, this object contains some extra
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information:
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params
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This section contains any information that the client will need to know in
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order to use a given type of authentication. For each login type
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presented, that type may be present as a key in this dictionary. For example,
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the public part of an OAuth client ID could be given here.
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session
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This is a session identifier that the client must pass back to the home
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server, if one is provided, in subsequent attempts to authenticate in the same
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API call.
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The client then chooses a flow and attempts to complete one of the stages. It
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does this by resubmitting the same request with the addition of an ``auth``
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key in the object that it submits. This dictionary contains a ``type`` key whose
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value is the name of the login type that the client is attempting to complete.
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It must also contain a ``session`` key with the value of the session key given
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by the homeserver, if one was given. It also contains other keys dependent on
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the login type being attempted. For example, if the client is attempting to
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complete login type ``example.type.foo``, it might submit something like this:
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.. code:: json
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{
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"a_request_parameter": "something",
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"another_request_parameter": "something else",
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"auth": {
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"type": "example.type.foo",
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"session": "xxxxxx",
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"example_credential": "verypoorsharedsecret"
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}
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}
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If the homeserver deems the authentication attempt to be successful but still
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requires more stages to be completed, it returns HTTP status 401 along with the
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same object as when no authentication was attempted, with the addition of the
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``completed`` key which is an array of login types the client has completed
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successfully:
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.. code:: json
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{
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"completed": [ "example.type.foo" ],
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"flows": [
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{
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"stages": [ "example.type.foo", "example.type.bar" ]
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},
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{
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"stages": [ "example.type.foo", "example.type.baz" ]
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}
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],
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"params": {
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"example.type.baz": {
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"example_key": "foobar"
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}
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},
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"session": "xxxxxx"
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}
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If the homeserver decides the attempt was unsuccessful, it returns an error
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message in the standard format:
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.. code:: json
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{
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"errcode": "M_EXAMPLE_ERROR",
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"error": "Something was wrong"
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}
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Individual stages may require more than one request to complete, in which case
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the response will be as if the request was unauthenticated with the addition of
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any other keys as defined by the login type.
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If the client has completed all stages of a flow, the homeserver performs the
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API call and returns the result as normal.
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Some authentication types may be completed by means other than through the
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Matrix client, for example, an email confirmation may be completed when the user
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clicks on the link in the email. In this case, the client retries the request
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with an auth dict containing only the session key. The response to this will be
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the same as if the client were attempting to complete an auth state normally,
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i.e. the request will either complete or request auth, with the presence or
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absence of that login type in the 'completed' array indicating whether
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that stage is complete.
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Example
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+++++++
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At a high level, the requests made for an API call completing an auth flow with
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three stages will resemble the following diagram::
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_______________________
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| Stage 1 |
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| type: "<login type1>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns "session" key which is used throughout.
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| ___________________ |
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| |_Request_2_________| |
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|_______________________|
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_________V_____________
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| Stage 2 |
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| type: "<login type2>" |
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| ___________________ |
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| |_Request_1_________| |
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| ___________________ |
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| |_Request_2_________| |
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| ___________________ |
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| |_Request_3_________| |
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|_______________________|
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_________V_____________
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| Stage 3 |
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| type: "<login type3>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns API response
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|_______________________|
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Login types
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+++++++++++
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This specification defines the following login types:
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- ``m.login.password``
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- ``m.login.recaptcha``
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- ``m.login.oauth2``
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- ``m.login.email.identity``
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- ``m.login.token``
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- ``m.login.dummy``
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Password-based
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<<<<<<<<<<<<<<
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:Type:
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``m.login.password``
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:Description:
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The client submits a username and secret password, both sent in plain-text.
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To respond to this type, reply with an auth dict as follows:
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.. code:: json
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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Alternatively reply using a 3pid bound to the user's account on the homeserver
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using the |/account/3pid|_ API rather then giving the ``user`` explicitly as
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follows:
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.. code:: json
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{
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"type": "m.login.password",
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"medium": "<The medium of the third party identifier. Must be 'email'>",
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"address": "<The third party address of the user>",
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"password": "<password>"
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}
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|
|
|
|
|
In the case that the homeserver does not know about the supplied 3pid, the
|
|
|
|
homeserver must respond with 403 Forbidden.
|
|
|
|
|
|
|
|
.. WARNING::
|
|
|
|
Clients SHOULD enforce that the password provided is suitably complex. The
|
|
|
|
password SHOULD include a lower-case letter, an upper-case letter, a number
|
|
|
|
and a symbol and be at a minimum 8 characters in length. Servers MAY reject
|
|
|
|
weak passwords with an error code ``M_WEAK_PASSWORD``.
|
|
|
|
|
|
|
|
Google ReCaptcha
|
|
|
|
<<<<<<<<<<<<<<<<
|
|
|
|
:Type:
|
|
|
|
``m.login.recaptcha``
|
|
|
|
:Description:
|
|
|
|
The user completes a Google ReCaptcha 2.0 challenge
|
|
|
|
|
|
|
|
To respond to this type, reply with an auth dict as follows:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.recaptcha",
|
|
|
|
"response": "<captcha response>"
|
|
|
|
}
|
|
|
|
|
|
|
|
Token-based
|
|
|
|
<<<<<<<<<<<
|
|
|
|
:Type:
|
|
|
|
``m.login.token``
|
|
|
|
:Description:
|
|
|
|
The client submits a username and token.
|
|
|
|
|
|
|
|
To respond to this type, reply with an auth dict as follows:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.token",
|
|
|
|
"user": "<user_id or user localpart>",
|
|
|
|
"token": "<token>",
|
|
|
|
"txn_id": "<client generated nonce>"
|
|
|
|
}
|
|
|
|
|
|
|
|
The ``nonce`` should be a random string generated by the client for the
|
|
|
|
request. The same ``nonce`` should be used if retrying the request.
|
|
|
|
|
|
|
|
There are many ways a client may receive a ``token``, including via an email or
|
|
|
|
from an existing logged in device.
|
|
|
|
|
|
|
|
The ``txn_id`` may be used by the server to disallow other devices from using
|
|
|
|
the token, thus providing "single use" tokens while still allowing the device
|
|
|
|
to retry the request. This would be done by tying the token to the ``txn_id``
|
|
|
|
server side, as well as potentially invalidating the token completely once the
|
|
|
|
device has successfully logged in (e.g. when we receive a request from the
|
|
|
|
newly provisioned access_token).
|
|
|
|
|
|
|
|
The ``token`` must be a macaroon.
|
|
|
|
|
|
|
|
OAuth2-based
|
|
|
|
<<<<<<<<<<<<
|
|
|
|
:Type:
|
|
|
|
``m.login.oauth2``
|
|
|
|
:Description:
|
|
|
|
Authentication is supported via OAuth2 URLs. This login consists of multiple
|
|
|
|
requests.
|
|
|
|
:Parameters:
|
|
|
|
``uri``: Authorization Request URI OR service selection URI. Both contain an
|
|
|
|
encoded ``redirect URI``.
|
|
|
|
|
|
|
|
The homeserver acts as a 'confidential' client for the purposes of OAuth2. If
|
|
|
|
the uri is a ``service selection URI``, it MUST point to a webpage which prompts
|
|
|
|
the user to choose which service to authorize with. On selection of a service,
|
|
|
|
this MUST link through to an ``Authorization Request URI``. If there is only one
|
|
|
|
service which the homeserver accepts when logging in, this indirection can be
|
|
|
|
skipped and the "uri" key can be the ``Authorization Request URI``.
|
|
|
|
|
|
|
|
The client then visits the ``Authorization Request URI``, which then shows the
|
|
|
|
OAuth2 Allow/Deny prompt. Hitting 'Allow' redirects to the ``redirect URI`` with
|
|
|
|
the auth code. Homeservers can choose any path for the ``redirect URI``. Once
|
|
|
|
the OAuth flow has completed, the client retries the request with the session
|
|
|
|
only, as above.
|
|
|
|
|
|
|
|
Email-based (identity server)
|
|
|
|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|
|
|
|
:Type:
|
|
|
|
``m.login.email.identity``
|
|
|
|
:Description:
|
|
|
|
Authentication is supported by authorising an email address with an identity
|
|
|
|
server.
|
|
|
|
|
|
|
|
Prior to submitting this, the client should authenticate with an identity
|
|
|
|
server. After authenticating, the session information should be submitted to
|
|
|
|
the homeserver.
|
|
|
|
|
|
|
|
To respond to this type, reply with an auth dict as follows:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.email.identity",
|
|
|
|
"threepidCreds": [
|
|
|
|
{
|
|
|
|
"sid": "<identity server session id>",
|
|
|
|
"client_secret": "<identity server client secret>",
|
|
|
|
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
Dummy Auth
|
|
|
|
<<<<<<<<<<
|
|
|
|
:Type:
|
|
|
|
``m.login.dummy``
|
|
|
|
:Description:
|
|
|
|
Dummy authentication always succeeds and requires no extra parameters. Its
|
|
|
|
purpose is to allow servers to not require any form of User-Interactive
|
|
|
|
Authentication to perform a request.
|
|
|
|
|
|
|
|
To respond to this type, reply with an auth dict with just the type and session,
|
|
|
|
if provided:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.dummy"
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Fallback
|
|
|
|
<<<<<<<<
|
|
|
|
Clients cannot be expected to be able to know how to process every single login
|
|
|
|
type. If a client does not know how to handle a given login type, it can direct
|
|
|
|
the user to a web browser with the URL of a fallback page which will allow the
|
|
|
|
user to complete that login step out-of-band in their web browser. The URL it
|
|
|
|
should open is::
|
|
|
|
|
|
|
|
/_matrix/client/%CLIENT_MAJOR_VERSION%/auth/<stage type>/fallback/web?session=<session ID>
|
|
|
|
|
|
|
|
Where ``stage type`` is the type name of the stage it is attempting and
|
|
|
|
``session id`` is the ID of the session given by the homeserver.
|
|
|
|
|
|
|
|
This MUST return an HTML page which can perform this authentication stage. This
|
|
|
|
page must attempt to call the JavaScript function ``window.onAuthDone`` when
|
|
|
|
the authentication has been completed.
|
|
|
|
|
|
|
|
Login
|
|
|
|
~~~~~
|
|
|
|
|
|
|
|
A client can obtain access tokens using the ``/login`` API.
|
|
|
|
|
|
|
|
For a simple username/password login, a client should submit an auth dict as
|
|
|
|
follows:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"user": "<user_id or user localpart>",
|
|
|
|
"password": "<password>"
|
|
|
|
}
|
|
|
|
|
|
|
|
Alternatively, a client can use a 3pid bound to the user's account on the
|
|
|
|
homeserver using the |/account/3pid|_ API rather then giving the ``user``
|
|
|
|
explicitly, as follows:
|
|
|
|
|
|
|
|
.. code:: json
|
|
|
|
|
|
|
|
{
|
|
|
|
"type": "m.login.password",
|
|
|
|
"medium": "<The medium of the third party identifier. Must be 'email'>",
|
|
|
|
"address": "<The third party address of the user>",
|
|
|
|
"password": "<password>"
|
|
|
|
}
|
|
|
|
|
|
|
|
In the case that the homeserver does not know about the supplied 3pid, the
|
|
|
|
homeserver must respond with 403 Forbidden.
|
|
|
|
|
|
|
|
{{login_cs_http_api}}
|
|
|
|
|
|
|
|
{{logout_cs_http_api}}
|
|
|
|
|
|
|
|
Login Fallback
|
|
|
|
<<<<<<<<<<<<<<
|
|
|
|
|
|
|
|
If a client does not recognize any or all login flows it can use the fallback
|
|
|
|
login API::
|
|
|
|
|
|
|
|
GET /_matrix/static/client/login/
|
|
|
|
|
|
|
|
This returns an HTML and JavaScript page which can perform the entire login
|
|
|
|
process. The page will attempt to call the JavaScript function
|
|
|
|
``window.onLogin`` when login has been successfully completed.
|
|
|
|
|
|
|
|
Account registration and management
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
{{registration_cs_http_api}}
|
|
|
|
|
|
|
|
Notes on password management
|
|
|
|
++++++++++++++++++++++++++++
|
|
|
|
|
|
|
|
.. WARNING::
|
|
|
|
Clients SHOULD enforce that the password provided is suitably complex. The
|
|
|
|
password SHOULD include a lower-case letter, an upper-case letter, a number
|
|
|
|
and a symbol and be at a minimum 8 characters in length. Servers MAY reject
|
|
|
|
weak passwords with an error code ``M_WEAK_PASSWORD``.
|
|
|
|
|
|
|
|
|
|
|
|
Adding Account Administrative Contact Information
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
A homeserver may keep some contact information for administrative use.
|
|
|
|
This is independent of any information kept by any Identity Servers.
|
|
|
|
|
|
|
|
{{administrative_contact_cs_http_api}}
|
|
|
|
|
|
|
|
Pagination
|
|
|
|
----------
|
|
|
|
|
|
|
|
.. NOTE::
|
|
|
|
The paths referred to in this section are not actual endpoints. They only
|
|
|
|
serve as examples to explain how pagination functions.
|
|
|
|
|
|
|
|
Pagination is the process of dividing a dataset into multiple discrete pages.
|
|
|
|
Matrix makes use of pagination to allow clients to view extremely large datasets.
|
|
|
|
These datasets are not limited to events in a room (for example clients may want
|
|
|
|
to paginate a list of rooms in addition to events within those rooms). Regardless
|
|
|
|
of *what* is being paginated, there is a common underlying API which is used to
|
|
|
|
to give clients a consistent way of selecting subsets of a potentially changing
|
|
|
|
dataset. Requests pass in ``from``, ``to``, ``dir`` and ``limit`` parameters
|
|
|
|
which describe where to read from the stream. ``from`` and ``to`` are opaque
|
|
|
|
textual 'stream tokens' which describe the current position in the dataset.
|
|
|
|
The ``dir`` parameter is an enum representing the direction of events to return:
|
|
|
|
either ``f`` orwards or ``b`` ackwards. The response returns new ``start`` and
|
|
|
|
``end`` stream token values which can then be passed to subsequent requests to
|
|
|
|
continue pagination. Not all endpoints will make use of all the parameters
|
|
|
|
outlined here: see the specific endpoint in question for more information.
|
|
|
|
|
|
|
|
Pagination Request Query Parameters
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Query parameters:
|
|
|
|
from:
|
|
|
|
$streamtoken - The opaque token to start streaming from.
|
|
|
|
to:
|
|
|
|
$streamtoken - The opaque token to end streaming at. Typically,
|
|
|
|
clients will not know the item of data to end at, so this will usually be
|
|
|
|
omitted.
|
|
|
|
limit:
|
|
|
|
integer - An integer representing the maximum number of items to
|
|
|
|
return.
|
|
|
|
dir:
|
|
|
|
f|b - The direction to return events in. Typically this is ``b`` to paginate
|
|
|
|
backwards in time.
|
|
|
|
|
|
|
|
'START' and 'END' are placeholder values used in these examples to describe the
|
|
|
|
start and end of the dataset respectively.
|
|
|
|
|
|
|
|
Unless specified, the default pagination parameters are ``from=START``,
|
|
|
|
``to=END``, without a limit set.
|
|
|
|
|
|
|
|
For example, if an endpoint had events E1 -> E15. The client wants the last 5
|
|
|
|
events and doesn't know any previous events::
|
|
|
|
|
|
|
|
S E
|
|
|
|
|-E1-E2-E3-E4-E5-E6-E7-E8-E9-E10-E11-E12-E13-E14-E15-|
|
|
|
|
| | |
|
|
|
|
| _____| <--backwards-- |
|
|
|
|
|__________________ | | ________|
|
|
|
|
| | | |
|
|
|
|
GET /somepath?to=START&limit=5&dir=b&from=END
|
|
|
|
Returns:
|
|
|
|
E15,E14,E13,E12,E11
|
|
|
|
|
|
|
|
|
|
|
|
Another example: a public room list has rooms R1 -> R17. The client is showing 5
|
|
|
|
rooms at a time on screen, and is on page 2. They want to
|
|
|
|
now show page 3 (rooms R11 -> 15)::
|
|
|
|
|
|
|
|
S E
|
|
|
|
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | stream token
|
|
|
|
|-R1-R2-R3-R4-R5-R6-R7-R8-R9-R10-R11-R12-R13-R14-R15-R16-R17| room
|
|
|
|
|____________| |________________|
|
|
|
|
| |
|
|
|
|
Currently |
|
|
|
|
viewing |
|
|
|
|
|
|
|
|
|
GET /roomslist?from=9&to=END&limit=5
|
|
|
|
Returns: R11,R12,R13,R14,R15
|
|
|
|
|
|
|
|
Note that tokens are treated in an *exclusive*, not inclusive, manner. The end
|
|
|
|
token from the initial request was '9' which corresponded to R10. When the 2nd
|
|
|
|
request was made, R10 did not appear again, even though from=9 was specified. If
|
|
|
|
you know the token, you already have the data.
|
|
|
|
|
|
|
|
Pagination Response
|
|
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Responses to pagination requests MUST follow the format::
|
|
|
|
|
|
|
|
{
|
|
|
|
"chunk": [ ... , Responses , ... ],
|
|
|
|
"start" : $streamtoken,
|
|
|
|
"end" : $streamtoken
|
|
|
|
}
|
|
|
|
|
|
|
|
Where $streamtoken is an opaque token which can be used in another query to
|
|
|
|
get the next set of results. The "start" and "end" keys can only be omitted if
|
|
|
|
the complete dataset is provided in "chunk".
|
|
|
|
|
|
|
|
Filtering
|
|
|
|
---------
|
|
|
|
|
|
|
|
Filters can be created on the server and can be passed as as a parameter to APIs
|
|
|
|
which return events. These filters alter the data returned from those APIs.
|
|
|
|
Not all APIs accept filters.
|
|
|
|
|
|
|
|
{{filter_cs_http_api}}
|
|
|
|
|
|
|
|
Events
|
|
|
|
------
|
|
|
|
|
|
|
|
.. _sect:events:
|
|
|
|
|
|
|
|
The model of conversation history exposed by the client-server API can be
|
|
|
|
considered as a list of events. The server 'linearises' the
|
|
|
|
eventually-consistent event graph of events into an 'event stream' at any given
|
|
|
|
point in time::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Types of room events
|
|
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Room events are split into two categories:
|
|
|
|
|
|
|
|
:State Events:
|
|
|
|
These are events which update the metadata state of the room (e.g. room topic,
|
|
|
|
room membership etc). State is keyed by a tuple of event ``type`` and a
|
|
|
|
``state_key``. State in the room with the same key-tuple will be overwritten.
|
|
|
|
|
|
|
|
:Message events:
|
|
|
|
These are events which describe transient "once-off" activity in a room:
|
|
|
|
typically communication such as sending an instant message or setting up a
|
|
|
|
VoIP call.
|
|
|
|
|
|
|
|
This specification outlines several events, all with the event type prefix
|
|
|
|
``m.``. (See `Room Events`_ for the m. event specification.) However,
|
|
|
|
applications may wish to add their own type of event, and this can be achieved
|
|
|
|
using the REST API detailed in the following sections. If new events are added,
|
|
|
|
the event ``type`` key SHOULD follow the Java package naming convention,
|
|
|
|
e.g. ``com.example.myapp.event``. This ensures event types are suitably
|
|
|
|
namespaced for each application and reduces the risk of clashes.
|
|
|
|
|
|
|
|
|
|
|
|
Syncing
|
|
|
|
~~~~~~~
|
|
|
|
|
|
|
|
To read events, the intended flow of operation is for clients to first call the
|
|
|
|
|/sync|_ API without a ``since`` parameter. This returns the most recent
|
|
|
|
message events for each room, as well as the state of the room at the start of
|
|
|
|
the returned timeline. The response also includes a ``next_batch`` field, which
|
|
|
|
should be used as the value of the ``since`` parameter in the next call to
|
|
|
|
``/sync``. Finally, the response includes, for each room, a ``prev_batch``
|
|
|
|
field, which can be passed as a ``start`` parameter to the
|
|
|
|
|/rooms/<room_id>/messages|_ API to retrieve earlier messages.
|
|
|
|
|
|
|
|
You can visualise the range of events being returned as::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
prev_batch: '1-2-3' next_batch: 'a-b-c'
|
|
|
|
|
|
|
|
|
|
|
|
Clients then receive new events by "long-polling" the homeserver via the
|
|
|
|
``/sync`` API, passing the value of the ``next_batch`` field from the response
|
|
|
|
to the previous call as the ``since`` parameter. This involves specifying a
|
|
|
|
timeout in the request which will hold open the HTTP connection for a short
|
|
|
|
period of time waiting for new events, returning early if an event occurs. Only
|
|
|
|
the ``/sync`` API (and the deprecated ``/events`` API) support long-polling in
|
|
|
|
this way.
|
|
|
|
|
|
|
|
The response for such an incremental sync can be visualised as::
|
|
|
|
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
| next_batch: 'x-y-z'
|
|
|
|
prev_batch: 'a-b-c'
|
|
|
|
|
|
|
|
|
|
|
|
Normally, all new events which are visible to the client will appear in the
|
|
|
|
response to the ``/sync`` API. However, if a large number of events arrive
|
|
|
|
between calls to ``/sync``, a "limited" timeline is returned, containing only
|
|
|
|
the most recent message events. A state "delta" is also returned, summarising
|
|
|
|
any state changes in the omitted part of the timeline. The client may therefore
|
|
|
|
end up with "gaps" in its knowledge of the message timeline. The client can
|
|
|
|
fill these gaps using the |/rooms/<room_id>/messages|_ API. This situation
|
|
|
|
looks like this::
|
|
|
|
|
|
|
|
| gap |
|
|
|
|
| <-> |
|
|
|
|
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
|
|
|
|
^ ^
|
|
|
|
| |
|
|
|
|
prev_batch: 'd-e-f' next_batch: 'u-v-w'
|
|
|
|
|
|
|
|
|
|
|
|
.. Warning::
|
|
|
|
Events are ordered in this API according to the arrival time of the event on
|
|
|
|
the homeserver. This can conflict with other APIs which order events based on
|
|
|
|
their partial ordering in the event graph. This can result in duplicate events
|
|
|
|
being received (once per distinct API called). Clients SHOULD de-duplicate
|
|
|
|
events based on the event ID when this happens.
|
|
|
|
|
|
|
|
.. NOTE::
|
|
|
|
|
|
|
|
The ``/sync`` API returns a ``state`` list which is separate from the
|
|
|
|
``timeline``. This ``state`` list allows clients to keep their model of the
|
|
|
|
room state in sync with that on the server. In the case of an initial
|
|
|
|
(``since``-less) sync, the ``state`` list represents the complete state of
|
|
|
|
the room at the **start** of the returned timeline (so in the case of a
|
|
|
|
recently-created room whose state fits entirely in the ``timeline``, the
|
|
|
|
``state`` list will be empty).
|
|
|
|
|
|
|
|
In the case of an incremental sync, the ``state`` list gives a delta
|
|
|
|
between the state of the room at the ``since`` parameter and that at the
|
|
|
|
start of the returned ``timeline``. (It will therefore be empty
|
|
|
|
unless the timeline was ``limited``.)
|
|
|
|
|
|
|
|
In both cases, it should be noted that the events returned in the ``state``
|
|
|
|
list did **not** necessarily take place just before the returned
|
|
|
|
``timeline``, so clients should not display them to the user in the timeline.
|
|
|
|
|
|
|
|
.. admonition:: Rationale
|
|
|
|
|
|
|
|
An early design of this specification made the ``state`` list represent the
|
|
|
|
room state at the end of the returned timeline, instead of the start. This
|
|
|
|
was unsatisfactory because it led to duplication of events between the
|
|
|
|
``state`` list and the ``timeline``, but more importantly, it made it
|
|
|
|
difficult for clients to show the timeline correctly.
|
|
|
|
|
|
|
|
In particular, consider a returned timeline [M0, S1, M2], where M0 and M2 are
|
|
|
|
both messages sent by the same user, and S1 is a state event where that user
|
|
|
|
changes their displayname. If the ``state`` list represents the room state at
|
|
|
|
the end of the timeline, the client must take a copy of the state dictionary,
|
|
|
|
and *rewind* S1, in order to correctly calculate the display name for M0.
|
|
|
|
|
|
|
|
.. TODO-spec
|
|
|
|
Do we ever support streaming requests? Why not websockets?
|
|
|
|
|
|
|
|
{{sync_cs_http_api}}
|
|
|
|
|
|
|
|
{{old_sync_cs_http_api}}
|
|
|
|
|
|
|
|
|
|
|
|
Getting events for a room
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
There are several APIs provided to ``GET`` events for a room:
|
|
|
|
|
|
|
|
{{rooms_cs_http_api}}
|
|
|
|
|
|
|
|
{{message_pagination_cs_http_api}}
|
|
|
|
|
|
|
|
{{room_initial_sync_cs_http_api}}
|
|
|
|
|
|
|
|
|
|
|
|
Sending events to a room
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
{{room_state_cs_http_api}}
|
|
|
|
|
|
|
|
|
|
|
|
**Examples**
|
|
|
|
|
|
|
|
Valid requests look like::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.example.event
|
|
|
|
{ "key" : "without a state key" }
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
|
|
|
|
{ "key" : "with 'foo' as the state key" }
|
|
|
|
|
|
|
|
In contrast, these requests are invalid::
|
|
|
|
|
|
|
|
POST /rooms/!roomid:domain/state/m.example.event/
|
|
|
|
{ "key" : "cannot use POST here" }
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
|
|
|
|
{ "key" : "txnIds are not supported" }
|
|
|
|
|
|
|
|
Care should be taken to avoid setting the wrong ``state key``::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.another.example.event/11
|
|
|
|
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
|
|
|
|
|
|
|
|
The ``state_key`` is often used to store state about individual users, by using
|
|
|
|
the user ID as the ``state_key`` value. For example::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com
|
|
|
|
{ "animal" : "cat", "reason": "fluffy" }
|
|
|
|
|
|
|
|
In some cases, there may be no need for a ``state_key``, so it can be omitted::
|
|
|
|
|
|
|
|
PUT /rooms/!roomid:domain/state/m.room.bgd.color
|
|
|
|
{ "color": "red", "hex": "#ff0000" }
|
|
|
|
|
|
|
|
{{room_send_cs_http_api}}
|
|
|
|
|
|
|
|
|
|
|
|
Redactions
|
|
|
|
~~~~~~~~~~
|
|
|
|
Since events are extensible it is possible for malicious users and/or servers
|
|
|
|
to add keys that are, for example offensive or illegal. Since some events
|
|
|
|
cannot be simply deleted, e.g. membership events, we instead 'redact' events.
|
|
|
|
This involves removing all keys from an event that are not required by the
|
|
|
|
protocol. This stripped down event is thereafter returned anytime a client or
|
|
|
|
remote server requests it. Redacting an event cannot be undone, allowing server
|
|
|
|
owners to delete the offending content from the databases. Events that have been
|
|
|
|
redacted include a ``redacted_because`` key whose value is the event that caused
|
|
|
|
it to be redacted, which may include a reason.
|
|
|
|
|
|
|
|
|
|
|
|
Upon receipt of a redaction event, the server should strip off any keys not in
|
|
|
|
the following list:
|
|
|
|
|
|
|
|
- ``event_id``
|
|
|
|
- ``type``
|
|
|
|
- ``room_id``
|
|
|
|
- ``user_id``
|
|
|
|
- ``state_key``
|
|
|
|
- ``prev_content``
|
|
|
|
- ``content``
|
|
|
|
|
|
|
|
The content object should also be stripped of all keys, unless it is one of
|
|
|
|
one of the following event types:
|
|
|
|
|
|
|
|
- ``m.room.member`` allows key ``membership``
|
|
|
|
- ``m.room.create`` allows key ``creator``
|
|
|
|
- ``m.room.join_rules`` allows key ``join_rule``
|
|
|
|
- ``m.room.power_levels`` allows keys ``ban``, ``events``, ``events_default``,
|
|
|
|
``kick``, ``redact``, ``state_default``, ``users``, ``users_default``.
|
|
|
|
- ``m.room.aliases`` allows key ``aliases``
|
|
|
|
|
|
|
|
The redaction event should be added under the key ``redacted_because``. When a
|
|
|
|
client receives a redaction event it should change the redacted event
|
|
|
|
in the same way a server does.
|
|
|
|
|
|
|
|
Events
|
|
|
|
++++++
|
|
|
|
|
|
|
|
{{m_room_redaction_event}}
|
|
|
|
|
|
|
|
Client behaviour
|
|
|
|
++++++++++++++++
|
|
|
|
|
|
|
|
{{redaction_cs_http_api}}
|
|
|
|
|
|
|
|
Rooms
|
|
|
|
-----
|
|
|
|
|
|
|
|
Creation
|
|
|
|
~~~~~~~~
|
|
|
|
The homeserver will create an ``m.room.create`` event when a room is created,
|
|
|
|
which serves as the root of the event graph for this room. This event also has a
|
|
|
|
``creator`` key which contains the user ID of the room creator. It will also
|
|
|
|
generate several other events in order to manage permissions in this room. This
|
|
|
|
includes:
|
|
|
|
|
|
|
|
- ``m.room.power_levels`` : Sets the power levels of users and required power
|
|
|
|
levels for various actions within the room such as sending events.
|
|
|
|
- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
|
|
|
|
|
|
|
|
See `Room Events`_ for more information on these events. To create a room, a
|
|
|
|
client has to use the following API.
|
|
|
|
|
|
|
|
{{create_room_cs_http_api}}
|
|
|
|
|
|
|
|
Room aliases
|
|
|
|
~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Servers may host aliases for rooms with human-friendly names. Aliases take the
|
|
|
|
form ``#friendlyname:server.name``.
|
|
|
|
|
|
|
|
As room aliases are scoped to a particular homeserver domain name, it is
|
|
|
|
likely that a homeserver will reject attempts to maintain aliases on other
|
|
|
|
domain names. This specification does not provide a way for homeservers to
|
|
|
|
send update requests to other servers. However, homeservers MUST handle
|
|
|
|
``GET`` requests to resolve aliases on other servers; they should do this using
|
|
|
|
the federation API if necessary.
|
|
|
|
|
|
|
|
Rooms store a *partial* list of room aliases via the ``m.room.aliases`` state
|
|
|
|
event. This alias list is partial because it cannot guarantee that the alias
|
|
|
|
list is in any way accurate or up-to-date, as room aliases can point to
|
|
|
|
different room IDs over time. Crucially, the aliases in this event are
|
|
|
|
**purely informational** and SHOULD NOT be treated as accurate. They SHOULD
|
|
|
|
be checked before they are used or shared with another user. If a room
|
|
|
|
appears to have a room alias of ``#alias:example.com``, this SHOULD be checked
|
|
|
|
to make sure that the room's ID matches the ``room_id`` returned from the
|
|
|
|
request.
|
|
|
|
|
|
|
|
{{directory_cs_http_api}}
|
|
|
|
|
|
|
|
|
|
|
|
Permissions
|
|
|
|
~~~~~~~~~~~
|
|
|
|
.. NOTE::
|
|
|
|
This section is a work in progress.
|
|
|
|
|
|
|
|
Permissions for rooms are done via the concept of power levels - to do any
|
|
|
|
action in a room a user must have a suitable power level. Power levels are
|
|
|
|
stored as state events in a given room. The power levels required for operations
|
|
|
|
and the power levels for users are defined in ``m.room.power_levels``, where
|
|
|
|
both a default and specific users' power levels can be set.
|
|
|
|
By default all users have a power level of 0, other than the room creator whose
|
|
|
|
power level defaults to 100. Users can grant other users increased power levels
|
|
|
|
up to their own power level. For example, user A with a power level of 50 could
|
|
|
|
increase the power level of user B to a maximum of level 50. Power levels for
|
|
|
|
users are tracked per-room even if the user is not present in the room.
|
|
|
|
The keys contained in ``m.room.power_levels`` determine the levels required for
|
|
|
|
certain operations such as kicking, banning and sending state events. See
|
|
|
|
`m.room.power_levels`_ for more information.
|
|
|
|
|
|
|
|
Clients may wish to assign names to particular power levels. A suggested mapping is as follows:
|
|
|
|
- 0 User
|
|
|
|
- 50 Moderator
|
|
|
|
- 100 Admin
|
|
|
|
|
|
|
|
|
|
|
|
Room membership
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Users need to be a member of a room in order to send and receive events in that
|
|
|
|
room. There are several states in which a user may be, in relation to a room:
|
|
|
|
|
|
|
|
- Unrelated (the user cannot send or receive events in the room)
|
|
|
|
- Invited (the user has been invited to participate in the room, but is not
|
|
|
|
yet participating)
|
|
|
|
- Joined (the user can send and receive events in the room)
|
|
|
|
- Banned (the user is not allowed to join the room)
|
|
|
|
|
|
|
|
There is an exception to the requirement that a user join a room before sending
|
|
|
|
events to it: users may send an ``m.room.member`` event to a room with
|
|
|
|
``content.membership`` set to ``leave`` to reject an invitation if they have
|
|
|
|
currently been invited to a room but have not joined it.
|
|
|
|
|
|
|
|
Some rooms require that users be invited to it before they can join; others
|
|
|
|
allow anyone to join. Whether a given room is an "invite-only" room is
|
|
|
|
determined by the room config key ``m.room.join_rules``. It can have one of the
|
|
|
|
following values:
|
|
|
|
|
|
|
|
``public``
|
|
|
|
This room is free for anyone to join without an invite.
|
|
|
|
|
|
|
|
``invite``
|
|
|
|
This room can only be joined if you were invited.
|
|
|
|
|
|
|
|
The allowable state transitions of membership are::
|
|
|
|
|
|
|
|
/ban
|
|
|
|
+------------------------------------------------------+
|
|
|
|
| |
|
|
|
|
| +----------------+ +----------------+ |
|
|
|
|
| | /leave | | | |
|
|
|
|
| | v v | |
|
|
|
|
/invite +--------+ +-------+ | |
|
|
|
|
------------>| invite |<----------| leave |----+ | |
|
|
|
|
+--------+ /invite +-------+ | | |
|
|
|
|
| | ^ | | |
|
|
|
|
| | | | | |
|
|
|
|
/join | +---------------+ | | | |
|
|
|
|
| | /join if | | | |
|
|
|
|
| | join_rules | | /ban | /unban |
|
|
|
|
| | public /leave | | | |
|
|
|
|
v v or | | | |
|
|
|
|
+------+ /kick | | | |
|
|
|
|
------------>| join |-------------------+ | | |
|
|
|
|
/join +------+ v | |
|
|
|
|
if | +-----+ | |
|
|
|
|
join_rules +-------------------------->| ban |-----+ |
|
|
|
|
public /ban +-----+ |
|
|
|
|
^ ^ |
|
|
|
|
| | |
|
|
|
|
----------------------------------------------+ +----------------------+
|
|
|
|
/ban
|
|
|
|
|
|
|
|
|
|
|
|
Joining rooms
|
|
|
|
+++++++++++++
|
|
|
|
|
|
|
|
{{inviting_cs_http_api}}
|
|
|
|
|
|
|
|
{{joining_cs_http_api}}
|
|
|
|
|
|
|
|
Leaving rooms
|
|
|
|
+++++++++++++
|
|
|
|
A user can leave a room to stop receiving events for that room. A user must
|
|
|
|
have been invited to or have joined the room before they are eligible to leave
|
|
|
|
the room. Leaving a room to which the user has been invited rejects the invite.
|
|
|
|
Once a user leaves a room, it will no longer appear in the response to the
|
|
|
|
|/sync|_ API unless it is explicitly requested via a filter with the
|
|
|
|
``include_leave`` field set to ``true``.
|
|
|
|
|
|
|
|
Whether or not they actually joined the room, if the room is an "invite-only"
|
|
|
|
room the user will need to be re-invited before they can re-join the room.
|
|
|
|
|
|
|
|
A user can also forget a room which they have left. Rooms which have been
|
|
|
|
forgotten will never appear the response to the |/sync|_ API, until the user
|
|
|
|
re-joins or is re-invited.
|
|
|
|
|
|
|
|
A user may wish to force another user to leave a room. This can be done by
|
|
|
|
'kicking' the other user. To do so, the user performing the kick MUST have the
|
|
|
|
required power level. Once a user has been kicked, the behaviour is the same as
|
|
|
|
if they had left of their own accord. In particular, the user is free to
|
|
|
|
re-join if the room is not "invite-only".
|
|
|
|
|
|
|
|
{{leaving_cs_http_api}}
|
|
|
|
|
|
|
|
{{kicking_cs_http_api}}
|
|
|
|
|
|
|
|
Banning users in a room
|
|
|
|
+++++++++++++++++++++++
|
|
|
|
A user may decide to ban another user in a room. 'Banning' forces the target
|
|
|
|
user to leave the room and prevents them from re-joining the room. A banned
|
|
|
|
user will not be treated as a joined user, and so will not be able to send or
|
|
|
|
receive events in the room. In order to ban someone, the user performing the
|
|
|
|
ban MUST have the required power level. To ban a user, a request should be made
|
|
|
|
to |/rooms/<room_id>/ban|_ with::
|
|
|
|
|
|
|
|
{
|
|
|
|
"user_id": "<user id to ban"
|
|
|
|
"reason": "string: <reason for the ban>"
|
|
|
|
}
|
|
|
|
|
|
|
|
Banning a user adjusts the banned member's membership state to ``ban``.
|
|
|
|
Like with other membership changes, a user can directly adjust the target
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member's state, by making a request to
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``/rooms/<room id>/state/m.room.member/<user id>``::
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{
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"membership": "ban"
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}
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A user must be explicitly unbanned with a request to |/rooms/<room_id>/unban|_
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before they can re-join the room or be re-invited.
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{{banning_cs_http_api}}
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Listing rooms
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~~~~~~~~~~~~~
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{{list_public_rooms_cs_http_api}}
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Profiles
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--------
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{{profile_cs_http_api}}
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Events on Change of Profile Information
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Because the profile display name and avatar information are likely to be used in
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many places of a client's display, changes to these fields cause an automatic
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propagation event to occur, informing likely-interested parties of the new
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values. This change is conveyed using two separate mechanisms:
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- a ``m.room.member`` event is sent to every room the user is a member of,
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to update the ``displayname`` and ``avatar_url``.
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- a ``m.presence`` presence status update is sent, again containing the new
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values of the ``displayname`` and ``avatar_url`` keys, in addition to the
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required ``presence`` key containing the current presence state of the user.
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Both of these should be done automatically by the homeserver when a user
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successfully changes their display name or avatar URL fields.
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Additionally, when homeservers emit room membership events for their own
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users, they should include the display name and avatar URL fields in these
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events so that clients already have these details to hand, and do not have to
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perform extra round trips to query it.
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Security
|
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--------
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Rate limiting
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~~~~~~~~~~~~~
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Homeservers SHOULD implement rate limiting to reduce the risk of being
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overloaded. If a request is refused due to rate limiting, it should return a
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standard error response of the form::
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|
|
{
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|
"errcode": "M_LIMIT_EXCEEDED",
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|
"error": "string",
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"retry_after_ms": integer (optional)
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}
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The ``retry_after_ms`` key SHOULD be included to tell the client how long they
|
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|
have to wait in milliseconds before they can try again.
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|
.. TODO-spec
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|
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
|
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|
|
homeserver come up with their own idea, causing totally unpredictable performance over
|
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|
|
federated rooms?
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|
|
.. Links through the external API docs are below
|
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|
|
.. =============================================
|
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|
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|
|
.. |/initialSync| replace:: ``/initialSync``
|
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|
|
.. _/initialSync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-initialsync
|
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|
.. |/sync| replace:: ``/sync``
|
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|
|
.. _/sync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-sync
|
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|
|
.. |/events| replace:: ``/events``
|
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|
|
.. _/events: #get-matrix-client-%CLIENT_MAJOR_VERSION%-events
|
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|
|
.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
|
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|
|
.. _/rooms/<room_id>/initialSync: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-initialsync
|
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|
|
.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
|
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|
|
.. _/rooms/<room_id>/messages: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-messages
|
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|
|
.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
|
|
|
|
.. _/rooms/<room_id>/members: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-members
|
|
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|
|
|
|
.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
|
|
|
|
.. _/rooms/<room_id>/state: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-state
|
|
|
|
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|
|
.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
|
|
|
|
.. _/rooms/<room_id>/invite: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-invite
|
|
|
|
|
|
|
|
.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
|
|
|
|
.. _/rooms/<room_id>/join: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-join
|
|
|
|
|
|
|
|
.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
|
|
|
|
.. _/rooms/<room_id>/leave: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-leave
|
|
|
|
|
|
|
|
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
|
|
|
|
.. _/rooms/<room_id>/ban: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-ban
|
|
|
|
|
|
|
|
.. |/rooms/<room_id>/unban| replace:: ``/rooms/<room_id>/unban``
|
|
|
|
.. _/rooms/<room_id>/unban: #post-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-unban
|
|
|
|
|
|
|
|
.. |/rooms/{roomId}/context/{eventId}| replace:: ``/_matrix/client/unstable/rooms/{roomId}/context/{eventId}``
|
|
|
|
.. _/rooms/{roomId}/context/{eventId}: #get-matrix-client-%CLIENT_MAJOR_VERSION%-rooms-roomid-context-eventid
|
|
|
|
|
|
|
|
.. |/account/3pid| replace:: ``/account/3pid``
|
|
|
|
.. _/account/3pid: #post-matrix-client-%CLIENT_MAJOR_VERSION%-account-3pid
|