Anpassung an Architektur
Hier wurden nun die bisherigen Klassen umbenannt (auch ihre Dateinamen selbst) und teilweise auch entfernt, da sie nicht der Architektur entsprachen.pull/8/head
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class GUI_Ingame here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class GUI_Ingame extends World
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{
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/**
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* Constructor for objects of class GUI_Ingame.
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*
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*/
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public GUI_Ingame()
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{
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//
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super(1920, 1080, 1);
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addObject(new Menue_Button(),100,38);
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addObject(new Würfel_Button(),100,1000);
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addObject(new Würfel_Button(),1814,1000);
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}
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}
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