commit
f34a62c509
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// Place your settings in this file to overwrite default and user settings.
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{
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"files.exclude": {
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"**/.git": true,
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"**/.DS_Store": true,
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"*.class": true,
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"*.ctxt": true,
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"project.greenfoot": true,
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"**/.vscode": true
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}
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}
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Menue_Button here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Button extends GUI_Interface
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{
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/**
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* Act - do whatever the Menue_Button wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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}
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@ -1,28 +0,0 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class GUI_Ingame here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class GUI_Ingame extends World
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{
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/**
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* Constructor for objects of class GUI_Ingame.
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*
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*/
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public GUI_Ingame()
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{
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// Createcells with a cell size of 1x1 pixels.
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super(1920, 1080, 1);
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addObject(Menue_Button,100,100);
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}
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}
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@ -0,0 +1,19 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class GUI_Interface here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class GUI_Interface extends Actor
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{
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/**
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* Act - do whatever the GUI_Interface wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 16 KiB |
@ -0,0 +1,19 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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|
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|
/**
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|
* Write a description of class Menue_Button here.
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|
*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Menue_Button extends Button
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{
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/**
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* Act - do whatever the Menue_Button wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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setLocation(100,38);// Add your action code here.
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}
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|
}
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@ -0,0 +1,19 @@
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|
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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|
/**
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* Write a description of class Würfel_Button_Angriff here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Roll_Button extends Button
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{
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/**
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* Act - do whatever the Würfel_Button_Angriff wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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|
*/
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|
public void act()
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|
{
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|
// Add your action code here.
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|
}
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|
}
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 19 KiB |
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 2.9 KiB |
@ -0,0 +1,8 @@
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#Greenfoot project file
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mainWindow.height=600
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mainWindow.width=800
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mainWindow.x=10
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mainWindow.y=10
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project.charset=UTF-8
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version=2.8.0
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world.lastInstantiated=GUI_Ingame
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Loading…
Reference in New Issue