* Neue Methoden getTextCol() & getTransBackCol(), welche nun passend für den aktuellen Spieler die Text- und Hintergrundfarbe der Textobjekte festlegt
* Einsetzen dieser Methoden in die bisherige Darstellungsmethode
* Verschnellerung der vielen Redraws bei dem switch case
* Entfernung der nun unnötigen Methode redrawArrow()
master
Zocker1999NET 8 years ago
parent 859fc88cb7
commit 3d807abb83

@ -223,6 +223,14 @@ public class Player extends Actor
} }
private Color getTextCol() {
return (getWorld().getCurrentPlayerID() == id) ? new Color(255,255,255) : new Color(0,0,0);
}
private Color getTransBackCol() {
return (getWorld().getCurrentPlayerID() == id) ? new Color(0.0f,0.0f,0.0f,0.5f) : new Color(1.0f,1.0f,1.0f,0.5f);
}
public void redrawPlayer() public void redrawPlayer()
{ {
int textSize = 20; int textSize = 20;
@ -231,8 +239,8 @@ public class Player extends Actor
n = "leererSpieler"; n = "leererSpieler";
} }
GreenfootImage statistics = new GreenfootImage(137,120); GreenfootImage statistics = new GreenfootImage(137,120);
GreenfootImage Name = new GreenfootImage(n,textSize,new Color(0,0,0),new Color(1.0f,1.0f,1.0f,0.5f)); GreenfootImage name = new GreenfootImage(n,textSize,getTextCol(),getTransBackCol());
statistics.drawImage(Name,0,0); statistics.drawImage(name,0,0);
setImage(statistics); setImage(statistics);
oDecide(statistics,textSize); oDecide(statistics,textSize);
@ -241,45 +249,27 @@ public class Player extends Actor
private void oDecide(GreenfootImage statistics,int textSize) private void oDecide(GreenfootImage statistics,int textSize)
{ {
GreenfootImage flag = new GreenfootImage("images\\BlaueArmee.jpg"); GreenfootImage flag = new GreenfootImage("images\\BlaueArmee.jpg");
redraw(statistics,flag,textSize);
switch(color) switch(color)
{ {
case 2: case 2:
flag = new GreenfootImage("images\\BlaueArmee.jpg"); flag = new GreenfootImage("images\\BlaueArmee.jpg");
redraw(statistics,flag,textSize);
break; break;
case 5: case 5:
flag = new GreenfootImage("images\\GelbeArmee.jpg"); flag = new GreenfootImage("images\\GelbeArmee.jpg");
redraw(statistics,flag,textSize);
break; break;
case 6: case 6:
flag = new GreenfootImage("images\\LilaArmee.jpg"); flag = new GreenfootImage("images\\LilaArmee.jpg");
redraw(statistics,flag,textSize);
break; break;
case 4: case 4:
flag = new GreenfootImage("images\\RoteArmee.jpg"); flag = new GreenfootImage("images\\RoteArmee.jpg");
redraw(statistics,flag,textSize);
break; break;
case 1: case 1:
flag = new GreenfootImage("images\\SchwarzeArmee.jpg"); flag = new GreenfootImage("images\\SchwarzeArmee.jpg");
redraw(statistics,flag,textSize);
break; break;
case 3: case 3:
flag = new GreenfootImage("images\\GrueneArmee.jpg"); flag = new GreenfootImage("images\\GrueneArmee.jpg");
redrawArrow(statistics,flag,textSize);
break; break;
} }
}
private void redrawArrow(GreenfootImage statistics,GreenfootImage flag, int textSize)
{
// redraw(statistics,flag,textSize);
redraw(statistics,flag,textSize); redraw(statistics,flag,textSize);
} }
@ -287,7 +277,7 @@ public class Player extends Actor
{ {
flag.scale(137,83); flag.scale(137,83);
statistics.drawImage(flag,0,textSize); statistics.drawImage(flag,0,textSize);
GreenfootImage playerStatistics = new GreenfootImage(stats[0] + "||" + stats[1] + "||" + stats[2] + "||" +stats[3] + "||" + stats[4] + "||" + stats[5],textSize,new Color(0,0,0),new Color(1.0f,1.0f,1.0f,0.5f)); GreenfootImage playerStatistics = new GreenfootImage(stats[0] + "||" + stats[1] + "||" + stats[2] + "||" +stats[3] + "||" + stats[4] + "||" + stats[5],textSize,getTextCol(),getTransBackCol());
statistics.drawImage(playerStatistics, 0, 103); statistics.drawImage(playerStatistics, 0, 103);
setImage(statistics); setImage(statistics);

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