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@ -68,6 +68,18 @@ public abstract class GeneralMap extends World implements ButtonEvent
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}
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createPlayerObjects(playerList.length);
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players[2].addToStars(1);
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if ( playerList.length > 3 )
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{
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players[3].addToStars(1);
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}
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if ( playerList.length > 4 )
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{
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players[4].addToStars(2);
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}
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}
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public int currentPlayer()
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@ -286,6 +298,7 @@ public abstract class GeneralMap extends World implements ButtonEvent
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modus.setForeColor(Color.black);
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modus.setText("Kampf\nbeenden");
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} else if (status==GameStates.KAMPF) {
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giveRandomStars(players[currentPlayer]);
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status=GameStates.VERSCHIEBEN;
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savedProvince = null;
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modus.setText("Nächster\nSpieler");
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@ -600,8 +613,22 @@ public abstract class GeneralMap extends World implements ButtonEvent
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// 4. Einheiten durch Sterne
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if ( players[currentPlayer].getStars() > 0)
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{
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String toUseString = JOptionPane.showInputDialog(null, "Wieviele Sterne willst du verwenden?");
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String toUseString;
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if ( players[currentPlayer].getStars() == 1 )
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{
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toUseString = JOptionPane.showInputDialog(null, "Wieviele Sterne willst du verwenden? \n Du besitzt noch 1 Stern.");
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}
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else
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{
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toUseString = JOptionPane.showInputDialog(null, "Wieviele Sterne willst du verwenden? \n Du besitzt noch " + players[currentPlayer].getStars() + " Sterne.");
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}
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int starsToUse = Utils.StringToInt(toUseString);
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if ( starsToUse <= players[currentPlayer].getStars() )
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{
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int[] starBoni = new int [] {1,2,4,7,10,13,17,21,25,30};
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if ( starsToUse > 0 && starsToUse < 11 )
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{
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@ -612,6 +639,12 @@ public abstract class GeneralMap extends World implements ButtonEvent
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JOptionPane.showMessageDialog(null,"Ungültige Zahl. Bitte eine Zahl zwischen 0 und 10 eingeben");
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}
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}
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else
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{
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JOptionPane.showMessageDialog(null,"Du besitzt nicht die erforderliche Anzahl an Sternen! \n Verarschen kannst du jemand anderen.");
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}
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}
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return armiesToPlace;
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}
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@ -637,4 +670,30 @@ public abstract class GeneralMap extends World implements ButtonEvent
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return Utils.cutArray(savedProvinces);
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}
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}
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/**
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* Gibt einem Spieler eine zufällige Anzahl an Sternen zwischen 1 und 3.
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*
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* @param player Der Spieler, dem die Sterne gegeben werden
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*/
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protected void giveRandomStars (Player player)
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{
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double zufallszahl = Math.random();
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if ( zufallszahl <= 0.6 )
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{
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players[currentPlayer].addToStars(1);
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}
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else if ( zufallszahl <= 0.9 )
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{
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players[currentPlayer].addToStars(2);
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}
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else
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{
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players[currentPlayer].addToStars(3);
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}
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}
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}
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