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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Dice here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Dice extends Actor
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{
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/**
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* Act - do whatever the Dice wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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}
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Dice_Defender here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Dice_Defender extends Dice
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{
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/**
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* Act - do whatever the Dice_Defender wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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/**
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* @param Troups Anzahl der Truppen auf dem gewählten Feld
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* //@param cheat optional: Die Kleinstmöglichste Anzahl des Würfels, standardmäßig 1
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*
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*/
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public int dice(int Troups)
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{
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int dice_eyes = 0;
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return dice_eyes;
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}
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}
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@ -0,0 +1,19 @@
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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/**
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* Write a description of class Dice_Offender here.
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*
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* @author (your name)
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* @version (a version number or a date)
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*/
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public class Dice_Offender extends Dice
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{
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/**
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* Act - do whatever the Dice_Offender wants to do. This method is called whenever
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* the 'Act' or 'Run' button gets pressed in the environment.
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*/
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public void act()
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{
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// Add your action code here.
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}
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}
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