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@ -63,34 +63,23 @@ public abstract class GeneralMap extends World implements ButtonEvent
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private void createPlayerObjects(int playerCount)
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{
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addObject(players[0],82,110);
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if (playerCount > 1)
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{
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addObject(players[1],82,230);
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if (playerCount > 2)
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{
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addObject(players[2],82,350);
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if (playerCount > 3)
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{
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addObject(players[3],1512,110);
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if (playerCount > 4)
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{
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addObject(players[4],1512,230);
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if (playerCount > 5)
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{
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if(playerCount > 6) {
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playerCount = 6; // Um denselben Effekt wie beim Code zuvor zu erzeugen
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}
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switch (playerCount) {
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case 6:
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addObject(players[5],1512,350);
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case 5:
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addObject(players[4],1512,230);
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case 4:
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addObject(players[3],1512,110);
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case 3:
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addObject(players[2],82,350);
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case 2:
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addObject(players[1],82,230);
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}
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addObject(players[0],82,110);
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}
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}
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}
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}
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}
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/**
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Fügt alle Provinzen aus dem Array der Welt an der entsprechden Stelle zu.
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