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import greenfoot.*;
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/**
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Erstellt eine gegebene Anzahl an Dices's, welche dann nebeneinander eingereiht werden.
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@author Felix Stupp
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@version 15.06.2016
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*/
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public abstract class DicesList extends Actor {
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private final static int SQUARESIZE = 100; // Anpassbar
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private Dice[] dices;
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public DicesList(int count, int max, java.awt.Color bC, java.awt.Color fC) {
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setImage(new GreenfootImage(2,2));
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if(count < 1) {
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count = 1;
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} else if (count > max) {
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count = max;
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}
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for(int i = 1; i < count; i++) {
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Dice d = new Dice();
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d.setBackColor(bC);
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d.setForeColor(fC);
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d.setSizeAsSquare(SQUARESIZE);
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dices[i] = d;
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}
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}
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protected void addedToWorld(World w) {
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for(int i = 0; i < dices.length; i++) {
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w.addObject(dices[i],getX()+(SQUARESIZE*(6/5)*i),getY());
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}
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//w.removeObject(this); // Zeile auskommentieren, wenn die Debug-Phase vorbei ist.
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}
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public int[] getNumbers() {
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int[] n = new int[dices.length];
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for(int i = 0; i < dices.length; i++) {
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n[i] = dices[i].getNumber();
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}
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Utils.sortDesc(n);
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return n;
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}
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public int[] roll() {
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int[] n = new int[dices.length];
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for(int i = 0; i < dices.length; i++) {
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n[i] = dices[i].roll();
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}
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Utils.sortDesc(n);
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return n;
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}
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public void removeAll() {
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for(int i = 0; i < dices.length; i++) {
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dices[i].getWorld().removeObject(dices[i]);
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}
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getWorld().removeObject(this);
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dices = new Dice[0];
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}
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}
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