control/controlknobs,wgengine/magicsock: implement SilentDisco toggle (#10195)

This change exposes SilentDisco as a control knob, and plumbs it down to
magicsock.endpoint. No changes are being made to magicsock.endpoint
disco behavior, yet.

Updates #540

Signed-off-by: Jordan Whited <jordan@tailscale.com>
Co-authored-by: Brad Fitzpatrick <bradfitz@tailscale.com>
pull/10228/head
Jordan Whited 1 year ago committed by GitHub
parent fe7f7bff4f
commit e848736927
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GPG Key ID: 4AEE18F83AFDEB23

@ -52,6 +52,10 @@ type Knobs struct {
// DisableDNSForwarderTCPRetries is whether the DNS forwarder should
// skip retrying truncated queries over TCP.
DisableDNSForwarderTCPRetries atomic.Bool
// SilentDisco is whether the node should suppress disco heartbeats to its
// peers.
SilentDisco atomic.Bool
}
// UpdateFromNodeAttributes updates k (if non-nil) based on the provided self
@ -74,6 +78,7 @@ func (k *Knobs) UpdateFromNodeAttributes(selfNodeAttrs []tailcfg.NodeCapability,
forceBackgroundSTUN = has(tailcfg.NodeAttrDebugForceBackgroundSTUN)
peerMTUEnable = has(tailcfg.NodeAttrPeerMTUEnable)
dnsForwarderDisableTCPRetries = has(tailcfg.NodeAttrDNSForwarderDisableTCPRetries)
silentDisco = has(tailcfg.NodeAttrSilentDisco)
)
if has(tailcfg.NodeAttrOneCGNATEnable) {
@ -91,6 +96,7 @@ func (k *Knobs) UpdateFromNodeAttributes(selfNodeAttrs []tailcfg.NodeCapability,
k.DisableDeltaUpdates.Store(disableDeltaUpdates)
k.PeerMTUEnable.Store(peerMTUEnable)
k.DisableDNSForwarderTCPRetries.Store(dnsForwarderDisableTCPRetries)
k.SilentDisco.Store(silentDisco)
}
// AsDebugJSON returns k as something that can be marshalled with json.Marshal
@ -109,5 +115,6 @@ func (k *Knobs) AsDebugJSON() map[string]any {
"DisableDeltaUpdates": k.DisableDeltaUpdates.Load(),
"PeerMTUEnable": k.PeerMTUEnable.Load(),
"DisableDNSForwarderTCPRetries": k.DisableDNSForwarderTCPRetries.Load(),
"SilentDisco": k.SilentDisco.Load(),
}
}

@ -4372,6 +4372,8 @@ func (b *LocalBackend) setNetMapLocked(nm *netmap.NetworkMap) {
}
b.capFileSharing = fs
b.magicConn().SetSilentDisco(b.ControlKnobs().SilentDisco.Load())
b.setDebugLogsByCapabilityLocked(nm)
// See the netns package for documentation on what this capability does.

@ -2123,6 +2123,10 @@ const (
// fixed port.
NodeAttrRandomizeClientPort NodeCapability = "randomize-client-port"
// NodeAttrSilentDisco makes the client suppress disco heartbeats to its
// peers.
NodeAttrSilentDisco NodeCapability = "silent-disco"
// NodeAttrOneCGNATEnable makes the client prefer one big CGNAT /10 route
// rather than a /32 per peer. At most one of this or
// NodeAttrOneCGNATDisable may be set; if neither are, it's automatic.

@ -440,6 +440,13 @@ func (de *endpoint) heartbeat() {
de.heartBeatTimer = time.AfterFunc(heartbeatInterval, de.heartbeat)
}
// setHeartbeatDisabled sets heartbeatDisabled to the provided value.
func (de *endpoint) setHeartbeatDisabled(v bool) {
de.mu.Lock()
defer de.mu.Unlock()
de.heartbeatDisabled = v
}
// wantFullPingLocked reports whether we should ping to all our peers looking for
// a better path.
//

@ -139,6 +139,8 @@ type Conn struct {
// logging.
noV4, noV6 atomic.Bool
silentDiscoOn atomic.Bool // whether silent disco is enabled
// noV4Send is whether IPv4 UDP is known to be unable to transmit
// at all. This could happen if the socket is in an invalid state
// (as can happen on darwin after a network link status change).
@ -1797,9 +1799,30 @@ type debugFlags struct {
}
func (c *Conn) debugFlagsLocked() (f debugFlags) {
f.heartbeatDisabled = debugEnableSilentDisco() // TODO(bradfitz): controlknobs too, later
f.heartbeatDisabled = debugEnableSilentDisco() || c.silentDiscoOn.Load()
return
}
// SetSilentDisco toggles silent disco based on v.
func (c *Conn) SetSilentDisco(v bool) {
old := c.silentDiscoOn.Swap(v)
if old == v {
return
}
c.mu.Lock()
defer c.mu.Unlock()
c.peerMap.forEachEndpoint(func(ep *endpoint) {
ep.setHeartbeatDisabled(v)
})
}
// SilentDisco returns true if silent disco is enabled, otherwise false.
func (c *Conn) SilentDisco() bool {
c.mu.Lock()
defer c.mu.Unlock()
flags := c.debugFlagsLocked()
return flags.heartbeatDisabled
}
// SetNetworkMap is called when the control client gets a new network
// map from the control server. It must always be non-nil.

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