wgengine/magicsock: disable SIO_UDP_NETRESET on Windows

By default, Windows sets the SIO_UDP_CONNRESET and SIO_UDP_NETRESET
options on created UDP sockets. These behaviours make the UDP socket
ICMP-aware; when the system gets an ICMP message (e.g. an "ICMP Port
Unreachable" message, in the case of SIO_UDP_CONNRESET), it will cause
the underlying UDP socket to throw an error. Confusingly, this can occur
even on reads, if the same UDP socket is used to write a packet that
triggers this response.

The Go runtime disabled the SIO_UDP_CONNRESET behavior in 3114bd6, but
did not change SIO_UDP_NETRESET–probably because that socket option
isn't documented particularly well.

Various other networking code seem to disable this behaviour, such as
the Godot game engine (godotengine/godot#22332) and the Eclipse TCF
agent (link below). Others appear to work around this by ignoring the
error returned (anacrolix/dht#16, among others).

For now, until it's clear whether this ends up in the upstream Go
implementation or not, let's also disable the SIO_UDP_NETRESET in a
similar manner to SIO_UDP_CONNRESET.

Eclipse TCF agent: https://gitlab.eclipse.org/eclipse/tcf/tcf.agent/-/blob/master/agent/tcf/framework/mdep.c

Updates #10976
Updates golang/go#68614

Signed-off-by: Andrew Dunham <andrew@du.nham.ca>
Change-Id: I70a2f19855f8dec1bfb82e63f6d14fc4a22ed5c3
pull/13160/head
Andrew Dunham 2 months ago
parent db4247f705
commit e107977f75

@ -2538,6 +2538,7 @@ func (c *Conn) bindSocket(ruc *RebindingUDPConn, network string, curPortFate cur
}
}
trySetSocketBuffer(pconn, c.logf)
trySetUDPSocketOptions(pconn, c.logf)
// Success.
if debugBindSocket() {

@ -0,0 +1,13 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
//go:build !windows
package magicsock
import (
"tailscale.com/types/logger"
"tailscale.com/types/nettype"
)
func trySetUDPSocketOptions(pconn nettype.PacketConn, logf logger.Logf) {}

@ -0,0 +1,58 @@
// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
//go:build windows
package magicsock
import (
"net"
"unsafe"
"golang.org/x/sys/windows"
"tailscale.com/types/logger"
"tailscale.com/types/nettype"
)
func trySetUDPSocketOptions(pconn nettype.PacketConn, logf logger.Logf) {
c, ok := pconn.(*net.UDPConn)
if !ok {
// not a UDP connection; nothing to do
return
}
sysConn, err := c.SyscallConn()
if err != nil {
logf("trySetUDPSocketOptions: getting SyscallConn failed: %v", err)
return
}
// Similar to https://github.com/golang/go/issues/5834 (which involved
// WSAECONNRESET), Windows can return a WSAENETRESET error, even on UDP
// reads. Disable this.
const SIO_UDP_NETRESET = windows.IOC_IN | windows.IOC_VENDOR | 15
var ioctlErr error
err = sysConn.Control(func(fd uintptr) {
ret := uint32(0)
flag := uint32(0)
size := uint32(unsafe.Sizeof(flag))
ioctlErr = windows.WSAIoctl(
windows.Handle(fd),
SIO_UDP_NETRESET, // iocc
(*byte)(unsafe.Pointer(&flag)), // inbuf
size, // cbif
nil, // outbuf
0, // cbob
&ret, // cbbr
nil, // overlapped
0, // completionRoutine
)
})
if ioctlErr != nil {
logf("trySetUDPSocketOptions: could not set SIO_UDP_NETRESET: %v", ioctlErr)
}
if err != nil {
logf("trySetUDPSocketOptions: SyscallConn.Control failed: %v", err)
}
}
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