@ -2356,6 +2356,8 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
}
c . netMap = nm
heartbeatDisabled := debugEnableSilentDisco ( ) || ( c . netMap != nil && c . netMap . Debug != nil && c . netMap . Debug . EnableSilentDisco )
// Try a pass of just upserting nodes and creating missing
// endpoints. If the set of nodes is the same, this is an
// efficient alloc-free update. If the set of nodes is different,
@ -2364,6 +2366,7 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
for _ , n := range nm . Peers {
if ep , ok := c . peerMap . endpointForNodeKey ( n . Key ) ; ok {
oldDiscoKey := ep . discoKey
ep . heartbeatDisabled = heartbeatDisabled
ep . updateFromNode ( n )
c . peerMap . upsertEndpoint ( ep , oldDiscoKey ) // maybe update discokey mappings in peerMap
continue
@ -2374,6 +2377,7 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
publicKey : n . Key ,
sentPing : map [ stun . TxID ] sentPing { } ,
endpointState : map [ netip . AddrPort ] * endpointState { } ,
heartbeatDisabled : heartbeatDisabled ,
}
if ! n . DiscoKey . IsZero ( ) {
ep . discoKey = n . DiscoKey
@ -3307,6 +3311,8 @@ type endpoint struct {
isCallMeMaybeEP map [ netip . AddrPort ] bool
pendingCLIPings [ ] pendingCLIPing // any outstanding "tailscale ping" commands running
heartbeatDisabled bool // heartBeatTimer disabled for silent disco. See issue #540.
}
type pendingCLIPing struct {
@ -3502,6 +3508,11 @@ func (de *endpoint) heartbeat() {
de . heartBeatTimer = nil
if de . heartbeatDisabled {
// If control override to disable heartBeatTimer set, return early.
return
}
if ! de . canP2P ( ) {
// Cannot form p2p connections, no heartbeating necessary.
return
@ -3560,7 +3571,7 @@ func (de *endpoint) wantFullPingLocked(now mono.Time) bool {
func ( de * endpoint ) noteActiveLocked ( ) {
de . lastSend = mono . Now ( )
if de . heartBeatTimer == nil && de . canP2P ( ) {
if de . heartBeatTimer == nil && de . canP2P ( ) && ! de . heartbeatDisabled {
de . heartBeatTimer = time . AfterFunc ( heartbeatInterval , de . heartbeat )
}
}