wgengine: unexport some windows funcs

pull/257/head
Brad Fitzpatrick 5 years ago
parent b446de103a
commit 50aeb5b9ad

@ -72,7 +72,7 @@ func bindSocketRoute(family winipcfg.AddressFamily, device *device.Device, ourLu
return nil
}
func MonitorDefaultRoutes(device *device.Device, autoMTU bool, tun *tun.NativeTun) (*winipcfg.RouteChangeCallback, error) {
func monitorDefaultRoutes(device *device.Device, autoMTU bool, tun *tun.NativeTun) (*winipcfg.RouteChangeCallback, error) {
guid := tun.GUID()
ourLuid, err := winipcfg.InterfaceGuidToLuid(&guid)
lastLuid4 := uint64(0)
@ -237,7 +237,7 @@ func setFirewall(ifcGUID *windows.GUID) (bool, error) {
return false, nil
}
func ConfigureInterface(m *wgcfg.Config, tun *tun.NativeTun, dns []wgcfg.IP, dnsDomains []string) error {
func configureInterface(m *wgcfg.Config, tun *tun.NativeTun, dns []wgcfg.IP, dnsDomains []string) error {
const mtu = 0
guid := tun.GUID()
log.Printf("wintun GUID is %v\n", guid)

@ -40,7 +40,7 @@ func (r *winRouter) Up() error {
// MonitorDefaultRoutes handles making sure our wireguard UDP
// traffic goes through the old route, not recursively through the VPN.
var err error
r.routeChangeCallback, err = MonitorDefaultRoutes(r.wgdev, true, r.nativeTun)
r.routeChangeCallback, err = monitorDefaultRoutes(r.wgdev, true, r.nativeTun)
if err != nil {
log.Fatalf("MonitorDefaultRoutes: %v\n", err)
}
@ -48,7 +48,7 @@ func (r *winRouter) Up() error {
}
func (r *winRouter) SetRoutes(rs RouteSettings) error {
err := ConfigureInterface(rs.Cfg, r.nativeTun, rs.DNS, rs.DNSDomains)
err := configureInterface(rs.Cfg, r.nativeTun, rs.DNS, rs.DNSDomains)
if err != nil {
r.logf("ConfigureInterface: %v\n", err)
return err

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