@ -66,6 +66,8 @@ type Auto struct {
synced bool // true if our netmap is up-to-date
inPollNetMap bool // true if currently running a PollNetMap
inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
liteMapUpdateCancel func ( ) // cancels a lite map update
liteMapUpdateCancels int // how many times we've canceled a lite map update
inSendStatus int // number of sendStatus calls currently in progress
state State
@ -168,28 +170,55 @@ func (c *Auto) Start() {
func ( c * Auto ) sendNewMapRequest ( ) {
c . mu . Lock ( )
// If we're not already streaming a netmap, or if we're already stuck
// in a lite update, then tear down everything and start a new stream
// (which starts by sending a new map request)
if ! c . inPollNetMap || c . inLiteMapUpdate || ! c . loggedIn {
// If we're not already streaming a netmap, then tear down everything
// and start a new stream (which starts by sending a new map request)
if ! c . inPollNetMap || ! c . loggedIn {
c . mu . Unlock ( )
c . cancelMapSafely ( )
return
}
// If we are already in process of doing a LiteMapUpdate, cancel it and
// try a new one. If this is the 10th time we have done this
// cancelation, tear down everything and start again
if c . inLiteMapUpdate {
// Always cancel the in-flight lite map update, regardless of
// whether we cancel the streaming map request or not.
c . liteMapUpdateCancel ( )
c . inLiteMapUpdate = false
if c . liteMapUpdateCancels > 10 {
// Not making progress
c . mu . Unlock ( )
c . cancelMapSafely ( )
return
}
// Increment our cancel counter and continue below to start a
// new lite update.
c . liteMapUpdateCancels ++
}
// Otherwise, send a lite update that doesn't keep a
// long-running stream response.
defer c . mu . Unlock ( )
c . inLiteMapUpdate = true
ctx , cancel := context . WithTimeout ( c . mapCtx , 10 * time . Second )
c . liteMapUpdateCancel = cancel
go func ( ) {
defer cancel ( )
t0 := time . Now ( )
err := c . direct . SendLiteMapUpdate ( ctx )
d := time . Since ( t0 ) . Round ( time . Millisecond )
c . mu . Lock ( )
c . inLiteMapUpdate = false
c . liteMapUpdateCancel = nil
if err == nil {
c . liteMapUpdateCancels = 0
}
c . mu . Unlock ( )
if err == nil {
c . logf ( "[v1] successful lite map update in %v" , d )
return
@ -197,10 +226,13 @@ func (c *Auto) sendNewMapRequest() {
if ctx . Err ( ) == nil {
c . logf ( "lite map update after %v: %v" , d , err )
}
if ! errors . Is ( ctx . Err ( ) , context . Canceled ) {
// Fall back to restarting the long-polling map
// request (the old heavy way) if the lite update
// failed for any reason.
// failed for reasons other than the context being
// canceled.
c . cancelMapSafely ( )
}
} ( )
}
@ -237,6 +269,12 @@ func (c *Auto) cancelMapSafely() {
c . mu . Lock ( )
defer c . mu . Unlock ( )
// Always reset our lite map cancels counter if we're canceling
// everything, since we're about to restart with a new map update; this
// allows future calls to sendNewMapRequest to retry sending lite
// updates.
c . liteMapUpdateCancels = 0
c . logf ( "[v1] cancelMapSafely: synced=%v" , c . synced )
if c . inPollNetMap {