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tailscale/control/controlclient/auto.go

728 lines
17 KiB
Go

// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package controlclient
import (
"context"
"errors"
"fmt"
"net/http"
"sync"
"time"
"tailscale.com/health"
"tailscale.com/logtail/backoff"
"tailscale.com/tailcfg"
"tailscale.com/types/empty"
"tailscale.com/types/key"
"tailscale.com/types/logger"
"tailscale.com/types/netmap"
"tailscale.com/types/persist"
"tailscale.com/types/structs"
)
type LoginGoal struct {
_ structs.Incomparable
wantLoggedIn bool // true if we *want* to be logged in
token *tailcfg.Oauth2Token // oauth token to use when logging in
flags LoginFlags // flags to use when logging in
url string // auth url that needs to be visited
loggedOutResult chan<- error
}
func (g *LoginGoal) sendLogoutError(err error) {
if g.loggedOutResult == nil {
return
}
select {
case g.loggedOutResult <- err:
default:
}
}
var _ Client = (*Auto)(nil)
// Auto connects to a tailcontrol server for a node.
// It's a concrete implementation of the Client interface.
type Auto struct {
direct *Direct // our interface to the server APIs
timeNow func() time.Time
logf logger.Logf
expiry *time.Time
closed bool
newMapCh chan struct{} // readable when we must restart a map request
statusFunc func(Status) // called to update Client status; always non-nil
unregisterHealthWatch func()
mu sync.Mutex // mutex guards the following fields
paused bool // whether we should stop making HTTP requests
unpauseWaiters []chan struct{}
loggedIn bool // true if currently logged in
loginGoal *LoginGoal // non-nil if some login activity is desired
synced bool // true if our netmap is up-to-date
inPollNetMap bool // true if currently running a PollNetMap
inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
inSendStatus int // number of sendStatus calls currently in progress
state State
authCtx context.Context // context used for auth requests
mapCtx context.Context // context used for netmap requests
authCancel func() // cancel the auth context
mapCancel func() // cancel the netmap context
quit chan struct{} // when closed, goroutines should all exit
authDone chan struct{} // when closed, auth goroutine is done
mapDone chan struct{} // when closed, map goroutine is done
}
// New creates and starts a new Auto.
func New(opts Options) (*Auto, error) {
c, err := NewNoStart(opts)
if c != nil {
c.Start()
}
return c, err
}
// NewNoStart creates a new Auto, but without calling Start on it.
func NewNoStart(opts Options) (_ *Auto, err error) {
direct, err := NewDirect(opts)
if err != nil {
return nil, err
}
defer func() {
if err != nil {
direct.Close()
}
}()
if opts.Status == nil {
return nil, errors.New("missing required Options.Status")
}
if opts.Logf == nil {
opts.Logf = func(fmt string, args ...any) {}
}
if opts.TimeNow == nil {
opts.TimeNow = time.Now
}
c := &Auto{
direct: direct,
timeNow: opts.TimeNow,
logf: opts.Logf,
newMapCh: make(chan struct{}, 1),
quit: make(chan struct{}),
authDone: make(chan struct{}),
mapDone: make(chan struct{}),
statusFunc: opts.Status,
}
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
c.unregisterHealthWatch = health.RegisterWatcher(direct.ReportHealthChange)
return c, nil
}
// SetPaused controls whether HTTP activity should be paused.
//
// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
func (c *Auto) SetPaused(paused bool) {
c.mu.Lock()
defer c.mu.Unlock()
if paused == c.paused {
return
}
c.logf("setPaused(%v)", paused)
c.paused = paused
if paused {
// Only cancel the map routine. (The auth routine isn't expensive
// so it's fine to keep it running.)
c.cancelMapLocked()
} else {
for _, ch := range c.unpauseWaiters {
close(ch)
}
c.unpauseWaiters = nil
}
}
// Start starts the client's goroutines.
//
// It should only be called for clients created by NewNoStart.
func (c *Auto) Start() {
go c.authRoutine()
go c.mapRoutine()
}
// sendNewMapRequest either sends a new OmitPeers, non-streaming map request
// (to just send Hostinfo/Netinfo/Endpoints info, while keeping an existing
// streaming response open), or start a new streaming one if necessary.
//
// It should be called whenever there's something new to tell the server.
func (c *Auto) sendNewMapRequest() {
c.mu.Lock()
// If we're not already streaming a netmap, or if we're already stuck
// in a lite update, then tear down everything and start a new stream
// (which starts by sending a new map request)
if !c.inPollNetMap || c.inLiteMapUpdate || !c.loggedIn {
c.mu.Unlock()
c.cancelMapSafely()
return
}
// Otherwise, send a lite update that doesn't keep a
// long-running stream response.
defer c.mu.Unlock()
c.inLiteMapUpdate = true
ctx, cancel := context.WithTimeout(c.mapCtx, 10*time.Second)
go func() {
defer cancel()
t0 := time.Now()
err := c.direct.SendLiteMapUpdate(ctx)
d := time.Since(t0).Round(time.Millisecond)
c.mu.Lock()
c.inLiteMapUpdate = false
c.mu.Unlock()
if err == nil {
c.logf("[v1] successful lite map update in %v", d)
return
}
if ctx.Err() == nil {
c.logf("lite map update after %v: %v", d, err)
}
// Fall back to restarting the long-polling map
// request (the old heavy way) if the lite update
// failed for any reason.
c.cancelMapSafely()
}()
}
func (c *Auto) cancelAuth() {
c.mu.Lock()
if c.authCancel != nil {
c.authCancel()
}
if !c.closed {
c.authCtx, c.authCancel = context.WithCancel(context.Background())
}
c.mu.Unlock()
}
func (c *Auto) cancelMapLocked() {
if c.mapCancel != nil {
c.mapCancel()
}
if !c.closed {
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
}
}
func (c *Auto) cancelMapUnsafely() {
c.mu.Lock()
c.cancelMapLocked()
c.mu.Unlock()
}
func (c *Auto) cancelMapSafely() {
c.mu.Lock()
defer c.mu.Unlock()
c.logf("[v1] cancelMapSafely: synced=%v", c.synced)
if c.inPollNetMap {
// received at least one netmap since the last
// interruption. That means the server has already
// fully processed our last request, which might
// include UpdateEndpoints(). Interrupt it and try
// again.
c.cancelMapLocked()
} else {
// !synced means we either haven't done a netmap
// request yet, or it hasn't answered yet. So the
// server is in an undefined state. If we send
// another netmap request too soon, it might race
// with the last one, and if we're very unlucky,
// the new request will be applied before the old one,
// and the wrong endpoints will get registered. We
// have to tell the client to abort politely, only
// after it receives a response to its existing netmap
// request.
select {
case c.newMapCh <- struct{}{}:
c.logf("[v1] cancelMapSafely: wrote to channel")
default:
// if channel write failed, then there was already
// an outstanding newMapCh request. One is enough,
// since it'll always use the latest endpoints.
c.logf("[v1] cancelMapSafely: channel was full")
}
}
}
func (c *Auto) authRoutine() {
defer close(c.authDone)
bo := backoff.NewBackoff("authRoutine", c.logf, 30*time.Second)
for {
c.mu.Lock()
goal := c.loginGoal
ctx := c.authCtx
if goal != nil {
c.logf("[v1] authRoutine: %s; wantLoggedIn=%v", c.state, goal.wantLoggedIn)
} else {
c.logf("[v1] authRoutine: %s; goal=nil paused=%v", c.state, c.paused)
}
c.mu.Unlock()
select {
case <-c.quit:
c.logf("[v1] authRoutine: quit")
return
default:
}
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("authRoutine-report", err, "", nil)
}
}
if goal == nil {
health.SetAuthRoutineInError(nil)
// Wait for user to Login or Logout.
<-ctx.Done()
c.logf("[v1] authRoutine: context done.")
continue
}
if !goal.wantLoggedIn {
health.SetAuthRoutineInError(nil)
err := c.direct.TryLogout(ctx)
goal.sendLogoutError(err)
if err != nil {
report(err, "TryLogout")
bo.BackOff(ctx, err)
continue
}
// success
c.mu.Lock()
c.loggedIn = false
c.loginGoal = nil
c.state = StateNotAuthenticated
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine-wantout", nil, "", nil)
bo.BackOff(ctx, nil)
} else { // ie. goal.wantLoggedIn
c.mu.Lock()
if goal.url != "" {
c.state = StateURLVisitRequired
} else {
c.state = StateAuthenticating
}
c.mu.Unlock()
var url string
var err error
var f string
if goal.url != "" {
url, err = c.direct.WaitLoginURL(ctx, goal.url)
f = "WaitLoginURL"
} else {
url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
f = "TryLogin"
}
if err != nil {
health.SetAuthRoutineInError(err)
report(err, f)
bo.BackOff(ctx, err)
continue
}
if url != "" {
// goal.url ought to be empty here.
// However, not all control servers get this right,
// and logging about it here just generates noise.
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: true,
flags: LoginDefault,
url: url,
}
c.state = StateURLVisitRequired
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine-url", err, url, nil)
bo.BackOff(ctx, err)
continue
}
// success
health.SetAuthRoutineInError(nil)
c.mu.Lock()
c.loggedIn = true
c.loginGoal = nil
c.state = StateAuthenticated
c.mu.Unlock()
c.sendStatus("authRoutine-success", nil, "", nil)
c.cancelMapSafely()
bo.BackOff(ctx, nil)
}
}
}
// Expiry returns the credential expiration time, or the zero time if
// the expiration time isn't known. Used in tests only.
func (c *Auto) Expiry() *time.Time {
c.mu.Lock()
defer c.mu.Unlock()
return c.expiry
}
// Direct returns the underlying direct client object. Used in tests
// only.
func (c *Auto) Direct() *Direct {
return c.direct
}
// unpausedChanLocked returns a new channel that is closed when the
// current Auto pause is unpaused.
//
// c.mu must be held
func (c *Auto) unpausedChanLocked() <-chan struct{} {
unpaused := make(chan struct{})
c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
return unpaused
}
func (c *Auto) mapRoutine() {
defer close(c.mapDone)
bo := backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second)
for {
c.mu.Lock()
if c.paused {
unpaused := c.unpausedChanLocked()
c.mu.Unlock()
c.logf("mapRoutine: awaiting unpause")
select {
case <-unpaused:
c.logf("mapRoutine: unpaused")
case <-c.quit:
c.logf("mapRoutine: quit")
return
}
continue
}
c.logf("[v1] mapRoutine: %s", c.state)
loggedIn := c.loggedIn
ctx := c.mapCtx
c.mu.Unlock()
select {
case <-c.quit:
c.logf("mapRoutine: quit")
return
default:
}
report := func(err error, msg string) {
c.logf("[v1] %s: %v", msg, err)
err = fmt.Errorf("%s: %w", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("mapRoutine1", err, "", nil)
}
}
if !loggedIn {
// Wait for something interesting to happen
c.mu.Lock()
c.synced = false
// c.state is set by authRoutine()
c.mu.Unlock()
select {
case <-ctx.Done():
c.logf("[v1] mapRoutine: context done.")
case <-c.newMapCh:
c.logf("[v1] mapRoutine: new map needed while idle.")
}
} else {
// Be sure this is false when we're not inside
// PollNetMap, so that cancelMapSafely() can notify
// us correctly.
c.mu.Lock()
c.inPollNetMap = false
c.mu.Unlock()
health.SetInPollNetMap(false)
err := c.direct.PollNetMap(ctx, func(nm *netmap.NetworkMap) {
health.SetInPollNetMap(true)
c.mu.Lock()
select {
case <-c.newMapCh:
c.logf("[v1] mapRoutine: new map request during PollNetMap. canceling.")
c.cancelMapLocked()
// Don't emit this netmap; we're
// about to request a fresh one.
c.mu.Unlock()
return
default:
}
c.synced = true
c.inPollNetMap = true
if c.loggedIn {
c.state = StateSynchronized
}
exp := nm.Expiry
c.expiry = &exp
stillAuthed := c.loggedIn
state := c.state
c.mu.Unlock()
c.logf("[v1] mapRoutine: netmap received: %s", state)
if stillAuthed {
c.sendStatus("mapRoutine-got-netmap", nil, "", nm)
}
})
health.SetInPollNetMap(false)
c.mu.Lock()
c.synced = false
c.inPollNetMap = false
if c.state == StateSynchronized {
c.state = StateAuthenticated
}
paused := c.paused
c.mu.Unlock()
if paused {
c.logf("mapRoutine: paused")
continue
}
if err != nil {
report(err, "PollNetMap")
bo.BackOff(ctx, err)
continue
}
bo.BackOff(ctx, nil)
}
}
}
func (c *Auto) AuthCantContinue() bool {
if c == nil {
return true
}
c.mu.Lock()
defer c.mu.Unlock()
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
}
func (c *Auto) SetHostinfo(hi *tailcfg.Hostinfo) {
if hi == nil {
panic("nil Hostinfo")
}
if !c.direct.SetHostinfo(hi) {
// No changes. Don't log.
return
}
// Send new Hostinfo to server
c.sendNewMapRequest()
}
func (c *Auto) SetNetInfo(ni *tailcfg.NetInfo) {
if ni == nil {
panic("nil NetInfo")
}
if !c.direct.SetNetInfo(ni) {
return
}
// Send new NetInfo to server
c.sendNewMapRequest()
}
func (c *Auto) sendStatus(who string, err error, url string, nm *netmap.NetworkMap) {
c.mu.Lock()
if c.closed {
c.mu.Unlock()
return
}
state := c.state
loggedIn := c.loggedIn
synced := c.synced
c.inSendStatus++
c.mu.Unlock()
c.logf("[v1] sendStatus: %s: %v", who, state)
var p *persist.Persist
var loginFin, logoutFin *empty.Message
if state == StateAuthenticated {
loginFin = new(empty.Message)
}
if state == StateNotAuthenticated {
logoutFin = new(empty.Message)
}
if nm != nil && loggedIn && synced {
pp := c.direct.GetPersist()
p = &pp
} else {
// don't send netmap status, as it's misleading when we're
// not logged in.
nm = nil
}
new := Status{
LoginFinished: loginFin,
LogoutFinished: logoutFin,
URL: url,
Persist: p,
NetMap: nm,
State: state,
Err: err,
}
c.statusFunc(new)
c.mu.Lock()
c.inSendStatus--
c.mu.Unlock()
}
func (c *Auto) Login(t *tailcfg.Oauth2Token, flags LoginFlags) {
c.logf("client.Login(%v, %v)", t != nil, flags)
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: true,
token: t,
flags: flags,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Auto) StartLogout() {
c.logf("client.StartLogout()")
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: false,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Auto) Logout(ctx context.Context) error {
c.logf("client.Logout()")
errc := make(chan error, 1)
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: false,
loggedOutResult: errc,
}
c.mu.Unlock()
c.cancelAuth()
timer := time.NewTimer(10 * time.Second)
defer timer.Stop()
select {
case err := <-errc:
return err
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
return context.DeadlineExceeded
}
}
func (c *Auto) SetExpirySooner(ctx context.Context, expiry time.Time) error {
return c.direct.SetExpirySooner(ctx, expiry)
}
// UpdateEndpoints sets the client's discovered endpoints and sends
// them to the control server if they've changed.
//
// It does not retain the provided slice.
func (c *Auto) UpdateEndpoints(endpoints []tailcfg.Endpoint) {
changed := c.direct.SetEndpoints(endpoints)
if changed {
c.sendNewMapRequest()
}
}
func (c *Auto) Shutdown() {
c.logf("client.Shutdown()")
c.mu.Lock()
inSendStatus := c.inSendStatus
closed := c.closed
direct := c.direct
if !closed {
c.closed = true
}
c.mu.Unlock()
c.logf("client.Shutdown: inSendStatus=%v", inSendStatus)
if !closed {
c.unregisterHealthWatch()
close(c.quit)
c.cancelAuth()
<-c.authDone
c.cancelMapUnsafely()
<-c.mapDone
if direct != nil {
direct.Close()
}
c.logf("Client.Shutdown done.")
}
}
// NodePublicKey returns the node public key currently in use. This is
// used exclusively in tests.
func (c *Auto) TestOnlyNodePublicKey() key.NodePublic {
priv := c.direct.GetPersist()
return priv.PrivateNodeKey.Public()
}
func (c *Auto) TestOnlySetAuthKey(authkey string) {
c.direct.mu.Lock()
defer c.direct.mu.Unlock()
c.direct.authKey = authkey
}
func (c *Auto) TestOnlyTimeNow() time.Time {
return c.timeNow()
}
// SetDNS sends the SetDNSRequest request to the control plane server,
// requesting a DNS record be created or updated.
func (c *Auto) SetDNS(ctx context.Context, req *tailcfg.SetDNSRequest) error {
return c.direct.SetDNS(ctx, req)
}
func (c *Auto) DoNoiseRequest(req *http.Request) (*http.Response, error) {
return c.direct.DoNoiseRequest(req)
}