@ -117,15 +117,16 @@ type Client struct {
mu sync . Mutex // mutex guards the following fields
statusFunc func ( Status ) // called to update Client status
paused bool // whether we should stop making HTTP requests
unpauseWaiters [ ] chan struct { }
loggedIn bool // true if currently logged in
loginGoal * LoginGoal // non-nil if some login activity is desired
synced bool // true if our netmap is up-to-date
hostinfo * tailcfg . Hostinfo
inPollNetMap bool // true if currently running a PollNetMap
inSendStatus int // number of sendStatus calls currently in progress
state State
paused bool // whether we should stop making HTTP requests
unpauseWaiters [ ] chan struct { }
loggedIn bool // true if currently logged in
loginGoal * LoginGoal // non-nil if some login activity is desired
synced bool // true if our netmap is up-to-date
hostinfo * tailcfg . Hostinfo
inPollNetMap bool // true if currently running a PollNetMap
inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
inSendStatus int // number of sendStatus calls currently in progress
state State
authCtx context . Context // context used for auth requests
mapCtx context . Context // context used for netmap requests
@ -201,6 +202,50 @@ func (c *Client) Start() {
go c . mapRoutine ( )
}
// sendNewMapRequest either sends a new OmitPeers, non-streaming map request
// (to just send Hostinfo/Netinfo/Endpoints info, while keeping an existing
// streaming response open), or start a new streaming one if necessary.
//
// It should be called whenever there's something new to tell the server.
func ( c * Client ) sendNewMapRequest ( ) {
c . mu . Lock ( )
// If we're not already streaming a netmap, or if we're already stuck
// in a lite update, then tear down everything and start a new stream
// (which starts by sending a new map request)
if ! c . inPollNetMap || c . inLiteMapUpdate {
c . mu . Unlock ( )
c . cancelMapSafely ( )
return
}
// Otherwise, send a lite update that doesn't keep a
// long-running stream response.
defer c . mu . Unlock ( )
c . inLiteMapUpdate = true
ctx , cancel := context . WithTimeout ( c . mapCtx , 10 * time . Second )
go func ( ) {
defer cancel ( )
t0 := time . Now ( )
err := c . direct . SendLiteMapUpdate ( ctx )
d := time . Since ( t0 ) . Round ( time . Millisecond )
c . mu . Lock ( )
c . inLiteMapUpdate = false
c . mu . Unlock ( )
if err == nil {
c . logf ( "[v1] successful lite map update in %v" , d )
return
}
if ctx . Err ( ) == nil {
c . logf ( "lite map update after %v: %v" , d , err )
}
// Fall back to restarting the long-polling map
// request (the old heavy way) if the lite update
// failed for any reason.
c . cancelMapSafely ( )
} ( )
}
func ( c * Client ) cancelAuth ( ) {
c . mu . Lock ( )
if c . authCancel != nil {
@ -545,7 +590,7 @@ func (c *Client) SetHostinfo(hi *tailcfg.Hostinfo) {
c . logf ( "Hostinfo: %v" , hi )
// Send new Hostinfo to server
c . cancelMapSafely ( )
c . sendNewMapRequest ( )
}
func ( c * Client ) SetNetInfo ( ni * tailcfg . NetInfo ) {
@ -553,13 +598,12 @@ func (c *Client) SetNetInfo(ni *tailcfg.NetInfo) {
panic ( "nil NetInfo" )
}
if ! c . direct . SetNetInfo ( ni ) {
c . logf ( "[unexpected] duplicate NetInfo: %v" , ni )
return
}
c . logf ( "NetInfo: %v" , ni )
// Send new Hostinfo (which includes NetInfo) to server
c . cancelMapSafely ( )
c . sendNewMapRequest ( )
}
func ( c * Client ) sendStatus ( who string , err error , url string , nm * NetworkMap ) {
@ -636,7 +680,7 @@ func (c *Client) Logout() {
func ( c * Client ) UpdateEndpoints ( localPort uint16 , endpoints [ ] string ) {
changed := c . direct . SetEndpoints ( localPort , endpoints )
if changed {
c . cancelMapSafely ( )
c . sendNewMapRequest ( )
}
}