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title | weight | type |
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Client-Server API | 10 | docs |
The client-server API allows clients to send messages, control rooms and synchronise conversation history. It is designed to support both lightweight clients which store no state and lazy-load data from the server as required - as well as heavyweight clients which maintain a full local persistent copy of server state.
API Standards
The mandatory baseline for client-server communication in Matrix is
exchanging JSON objects over HTTP APIs. HTTPS is recommended for
communication, although HTTP may be supported as a fallback to support
basic HTTP clients. More efficient optional transports will in future be
supported as optional extensions - e.g. a packed binary encoding over
stream-cipher encrypted TCP socket for low-bandwidth/low-roundtrip
mobile usage. For the default HTTP transport, all API calls use a
Content-Type of application/json
. In addition, all strings MUST be
encoded as UTF-8.
Clients are authenticated using opaque access_token
strings (see Client
Authentication for details).
See also Conventions for Matrix APIs in the Appendices for conventions which all Matrix APIs are expected to follow.
Standard error response
Any errors which occur at the Matrix API level MUST return a "standard error response". This is a JSON object which looks like:
{
"errcode": "<error code>",
"error": "<error message>"
}
The error
string will be a human-readable error message, usually a
sentence explaining what went wrong.
The errcode
string will be a unique string which can be used to handle an
error message e.g. M_FORBIDDEN
. Error codes should have their namespace
first in ALL CAPS, followed by a single _
. For example, if there was a custom
namespace com.mydomain.here
, and a FORBIDDEN
code, the error code should
look like COM.MYDOMAIN.HERE_FORBIDDEN
. Error codes defined by this
specification should start M_
.
Some errcode
s define additional keys which should be present in the error
response object, but the keys error
and errcode
MUST always be present.
Errors are generally best expressed by their error code rather than the
HTTP status code returned. When encountering the error code M_UNKNOWN
,
clients should prefer the HTTP status code as a more reliable reference
for what the issue was. For example, if the client receives an error
code of M_NOT_FOUND
but the request gave a 400 Bad Request status
code, the client should treat the error as if the resource was not
found. However, if the client were to receive an error code of
M_UNKNOWN
with a 400 Bad Request, the client should assume that the
request being made was invalid.
Common error codes
These error codes can be returned by any API endpoint:
M_FORBIDDEN
Forbidden access, e.g. joining a room without permission, failed login.
M_UNKNOWN_TOKEN
The access or refresh token specified was not recognised.
An additional response parameter, soft_logout
, might be present on the
response for 401 HTTP status codes. See the soft logout
section for more information.
M_MISSING_TOKEN
No access token was specified for the request.
M_BAD_JSON
Request contained valid JSON, but it was malformed in some way, e.g.
missing required keys, invalid values for keys.
M_NOT_JSON
Request did not contain valid JSON.
M_NOT_FOUND
No resource was found for this request.
M_LIMIT_EXCEEDED
Too many requests have been sent in a short period of time. Wait a while
then try again.
M_UNKNOWN
An unknown error has occurred.
Other error codes
The following error codes are specific to certain endpoints.
.M_UNRECOGNIZED
The server did not understand the request.
M_UNAUTHORIZED
The request was not correctly authorized. Usually due to login failures.
M_USER_DEACTIVATED
The user ID associated with the request has been deactivated. Typically
for endpoints that prove authentication, such as /login
.
M_USER_IN_USE
Encountered when trying to register a user ID which has been taken.
M_INVALID_USERNAME
Encountered when trying to register a user ID which is not valid.
M_ROOM_IN_USE
Sent when the room alias given to the createRoom
API is already in
use.
M_INVALID_ROOM_STATE
Sent when the initial state given to the createRoom
API is invalid.
M_THREEPID_IN_USE
Sent when a threepid given to an API cannot be used because the same
threepid is already in use.
M_THREEPID_NOT_FOUND
Sent when a threepid given to an API cannot be used because no record
matching the threepid was found.
M_THREEPID_AUTH_FAILED
Authentication could not be performed on the third party identifier.
M_THREEPID_DENIED
The server does not permit this third party identifier. This may happen
if the server only permits, for example, email addresses from a
particular domain.
M_SERVER_NOT_TRUSTED
The client's request used a third party server, e.g. identity server,
that this server does not trust.
M_UNSUPPORTED_ROOM_VERSION
The client's request to create a room used a room version that the
server does not support.
M_INCOMPATIBLE_ROOM_VERSION
The client attempted to join a room that has a version the server does
not support. Inspect the room_version
property of the error response
for the room's version.
M_BAD_STATE
The state change requested cannot be performed, such as attempting to
unban a user who is not banned.
M_GUEST_ACCESS_FORBIDDEN
The room or resource does not permit guests to access it.
M_CAPTCHA_NEEDED
A Captcha is required to complete the request.
M_CAPTCHA_INVALID
The Captcha provided did not match what was expected.
M_MISSING_PARAM
A required parameter was missing from the request.
M_INVALID_PARAM
A parameter that was specified has the wrong value. For example, the
server expected an integer and instead received a string.
M_TOO_LARGE
The request or entity was too large.
M_EXCLUSIVE
The resource being requested is reserved by an application service, or
the application service making the request has not created the resource.
M_RESOURCE_LIMIT_EXCEEDED
The request cannot be completed because the homeserver has reached a
resource limit imposed on it. For example, a homeserver held in a shared
hosting environment may reach a resource limit if it starts using too
much memory or disk space. The error MUST have an admin_contact
field
to provide the user receiving the error a place to reach out to.
Typically, this error will appear on routes which attempt to modify
state (e.g.: sending messages, account data, etc) and not routes which
only read state (e.g.: /sync
, get account data, etc).
M_CANNOT_LEAVE_SERVER_NOTICE_ROOM
The user is unable to reject an invite to join the server notices room.
See the Server Notices module for more information.
The client-server API typically uses HTTP PUT
to submit requests with
a client-generated transaction identifier. This means that these
requests are idempotent. The scope of a transaction identifier is a
particular access token. It only serves to identify new requests
from retransmits. After the request has finished, the {txnId}
value
should be changed (how is not specified; a monotonically increasing
integer is recommended).
Some API endpoints may allow or require the use of POST
requests
without a transaction ID. Where this is optional, the use of a PUT
request is strongly recommended.
{{% http-api spec="client-server" api="versions" %}}
Web Browser Clients
It is realistic to expect that some clients will be written to be run within a web browser or similar environment. In these cases, the homeserver should respond to pre-flight requests and supply Cross-Origin Resource Sharing (CORS) headers on all requests.
Servers MUST expect that clients will approach them with OPTIONS
requests, allowing clients to discover the CORS headers. All endpoints
in this specification support the OPTIONS
method, however the server
MUST NOT perform any logic defined for the endpoints when approached
with an OPTIONS
request.
When a client approaches the server with a request, the server should respond with the CORS headers for that route. The recommended CORS headers to be returned by servers on all requests are:
Access-Control-Allow-Origin: *
Access-Control-Allow-Methods: GET, POST, PUT, DELETE, OPTIONS
Access-Control-Allow-Headers: X-Requested-With, Content-Type, Authorization
Server Discovery
In order to allow users to connect to a Matrix server without needing to explicitly specify the homeserver's URL or other parameters, clients SHOULD use an auto-discovery mechanism to determine the server's URL based on a user's Matrix ID. Auto-discovery should only be done at login time.
In this section, the following terms are used with specific meanings:
PROMPT
Retrieve the specific piece of information from the user in a way which
fits within the existing client user experience, if the client is
inclined to do so. Failure can take place instead if no good user
experience for this is possible at this point.
IGNORE
Stop the current auto-discovery mechanism. If no more auto-discovery
mechanisms are available, then the client may use other methods of
determining the required parameters, such as prompting the user, or
using default values.
FAIL_PROMPT
Inform the user that auto-discovery failed due to invalid/empty data and
PROMPT
for the parameter.
FAIL_ERROR
Inform the user that auto-discovery did not return any usable URLs. Do
not continue further with the current login process. At this point,
valid data was obtained, but no server is available to serve the client.
No further guess should be attempted and the user should make a
conscientious decision what to do next.
Well-known URI
{{% boxes/note %}}
Servers hosting the .well-known
JSON file SHOULD offer CORS headers,
as per the CORS section in this specification.
{{% /boxes/note %}}
The .well-known
method uses a JSON file at a predetermined location to
specify parameter values. The flow for this method is as follows:
- Extract the server name from the user's Matrix ID by splitting the Matrix ID at the first colon.
- Extract the hostname from the server name.
- Make a GET request to
https://hostname/.well-known/matrix/client
.- If the returned status code is 404, then
IGNORE
. - If the returned status code is not 200, or the response body is
empty, then
FAIL_PROMPT
. - Parse the response body as a JSON object
- If the content cannot be parsed, then
FAIL_PROMPT
.
- If the content cannot be parsed, then
- Extract the
base_url
value from them.homeserver
property. This value is to be used as the base URL of the homeserver.- If this value is not provided, then
FAIL_PROMPT
.
- If this value is not provided, then
- Validate the homeserver base URL:
- Parse it as a URL. If it is not a URL, then
FAIL_ERROR
. - Clients SHOULD validate that the URL points to a valid
homeserver before accepting it by connecting to the
/_matrix/client/versions
endpoint, ensuring that it does not return an error, and parsing and validating that the data conforms with the expected response format. If any step in the validation fails, thenFAIL_ERROR
. Validation is done as a simple check against configuration errors, in order to ensure that the discovered address points to a valid homeserver. - It is important to note that the
base_url
value might include a trailing/
. Consumers should be prepared to handle both cases.
- Parse it as a URL. If it is not a URL, then
- If the
m.identity_server
property is present, extract thebase_url
value for use as the base URL of the identity server. Validation for this URL is done as in the step above, but using/_matrix/identity/v2
as the endpoint to connect to. If them.identity_server
property is present, but does not have abase_url
value, thenFAIL_PROMPT
.
- If the returned status code is 404, then
{{% http-api spec="client-server" api="wellknown" %}}
Client Authentication
Most API endpoints require the user to identify themselves by presenting
previously obtained credentials in the form of an access_token
query
parameter or through an Authorization Header of Bearer $access_token
.
An access token is typically obtained via the Login or
Registration processes. Access tokens
can expire; a new access token can be generated by using a refresh token.
{{% boxes/note %}} This specification does not mandate a particular format for the access token. Clients should treat it as an opaque byte sequence. Servers are free to choose an appropriate format. Server implementors may like to investigate macaroons. {{% /boxes/note %}}
Using access tokens
Access tokens may be provided in two ways, both of which the homeserver MUST support:
- Via a query string parameter,
access_token=TheTokenHere
. - Via a request header,
Authorization: Bearer TheTokenHere
.
Clients are encouraged to use the Authorization
header where possible
to prevent the access token being leaked in access/HTTP logs. The query
string should only be used in cases where the Authorization
header is
inaccessible for the client.
When credentials are required but missing or invalid, the HTTP call will
return with a status of 401 and the error code, M_MISSING_TOKEN
or
M_UNKNOWN_TOKEN
respectively. Note that an error code of M_UNKNOWN_TOKEN
could mean one of four things:
- the access token was never valid.
- the access token has been logged out.
- the access token has been soft logged out.
- {{< added-in v="1.3" >}} the access token needs to be refreshed.
When a client receives an error code of M_UNKNOWN_TOKEN
, it should:
- attempt to refresh the token, if it has a refresh token;
- if
soft_logout
is set totrue
, it can offer to re-log in the user, retaining any of the client's persisted information; - otherwise, consider the user as having been logged out.
Relationship between access tokens and devices
Client devices are closely related to access tokens and refresh tokens. Matrix servers should record which device each access token and refresh token are assigned to, so that subsequent requests can be handled correctly. When a refresh token is used to generate a new access token and refresh token, the new access and refresh tokens are now bound to the device associated with the initial refresh token.
By default, the Login and Registration
processes auto-generate a new device_id
. A client is also free to
generate its own device_id
or, provided the user remains the same,
reuse a device: in either case the client should pass the device_id
in
the request body. If the client sets the device_id
, the server will
invalidate any access and refresh tokens previously assigned to that device.
Refreshing access tokens
{{% added-in v="1.3" %}}
Access tokens can expire after a certain amount of time. Any HTTP calls that
use an expired access token will return with an error code M_UNKNOWN_TOKEN
,
preferably with soft_logout: true
. When a client receives this error and it
has a refresh token, it should attempt to refresh the access token by calling
/refresh
. Clients can also refresh their
access token at any time, even if it has not yet expired. If the token refresh
succeeds, the client should use the new token for future requests, and can
re-try previously-failed requests with the new token. When an access token is
refreshed, a new refresh token may be returned; if a new refresh token is
given, the old refresh token will be invalidated, and the new refresh token
should be used when the access token needs to be refreshed.
The old refresh token remains valid until the new access token or refresh token is used, at which point the old refresh token is revoked. This ensures that if a client fails to receive or persist the new tokens, it will be able to repeat the refresh operation.
If the token refresh fails and the error response included a soft_logout: true
property, then the client can treat it as a soft logout
and attempt to obtain a new access token by re-logging in. If the error
response does not include a soft_logout: true
property, the client should
consider the user as being logged out.
Handling of clients that do not support refresh tokens is up to the homeserver;
clients indicate their support for refresh tokens by including a
refresh_token: true
property in the request body of the
/login
and
/register
endpoints. For example, homeservers
may allow the use of non-expiring access tokens, or may expire access tokens
anyways and rely on soft logout behaviour on clients that don't support
refreshing.
Soft logout
A client can be in a "soft logout" state if the server requires
re-authentication before continuing, but does not want to invalidate the
client's session. The server indicates that the client is in a soft logout
state by including a soft_logout: true
parameter in an M_UNKNOWN_TOKEN
error response; the soft_logout
parameter defaults to false
. If the
soft_logout
parameter is omitted or is false
, this means the server has
destroyed the session and the client should not reuse it. That is, any
persisted state held by the client, such as encryption keys and device
information, must not be reused and must be discarded. If soft_logout
is
true
the client can reuse any persisted state.
{{% changed-in v="1.3" %}} A client that receives such a response can try to
refresh its access token, if it has a refresh
token available. If it does not have a refresh token available, or refreshing
fails with soft_logout: true
, the client can acquire a new access token by
specifying the device ID it is already using to the login API.
User-Interactive Authentication API
Overview
Some API endpoints require authentication that interacts with the user. The homeserver may provide many different ways of authenticating, such as user/password auth, login via a single-sign-on server (SSO), etc. This specification does not define how homeservers should authorise their users but instead defines the standard interface which implementations should follow so that ANY client can log in to ANY homeserver.
The process takes the form of one or more 'stages'. At each stage the client submits a set of data for a given authentication type and awaits a response from the server, which will either be a final success or a request to perform an additional stage. This exchange continues until the final success.
For each endpoint, a server offers one or more 'flows' that the client can use to authenticate itself. Each flow comprises a series of stages, as described above. The client is free to choose which flow it follows, however the flow's stages must be completed in order. Failing to follow the flows in order must result in an HTTP 401 response, as defined below. When all stages in a flow are complete, authentication is complete and the API call succeeds.
User-interactive API in the REST API
In the REST API described in this specification, authentication works by
the client and server exchanging JSON dictionaries. The server indicates
what authentication data it requires via the body of an HTTP 401
response, and the client submits that authentication data via the auth
request parameter.
A client should first make a request with no auth
parameter.
The homeserver returns an HTTP 401 response, with a JSON body, as follows:
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
In addition to the flows
, this object contains some extra information:
-
params
: This section contains any information that the client will need to know in order to use a given type of authentication. For each authentication type presented, that type may be present as a key in this dictionary. For example, the public part of an OAuth client ID could be given here. -
session
: This is a session identifier that the client must pass back to the homeserver, if one is provided, in subsequent attempts to authenticate in the same API call.
The client then chooses a flow and attempts to complete the first stage.
It does this by resubmitting the same request with the addition of an
auth
key in the object that it submits. This dictionary contains a
type
key whose value is the name of the authentication type that the
client is attempting to complete. It must also contain a session
key
with the value of the session key given by the homeserver, if one was
given. It also contains other keys dependent on the auth type being
attempted. For example, if the client is attempting to complete auth
type example.type.foo
, it might submit something like this:
POST /_matrix/client/v3/endpoint HTTP/1.1
Content-Type: application/json
{
"a_request_parameter": "something",
"another_request_parameter": "something else",
"auth": {
"type": "example.type.foo",
"session": "xxxxxx",
"example_credential": "verypoorsharedsecret"
}
}
If the homeserver deems the authentication attempt to be successful but
still requires more stages to be completed, it returns HTTP status 401
along with the same object as when no authentication was attempted, with
the addition of the completed
key which is an array of auth types the
client has completed successfully:
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"completed": [ "example.type.foo" ],
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
Individual stages may require more than one request to complete, in which case the response will be as if the request was unauthenticated with the addition of any other keys as defined by the auth type.
If the homeserver decides that an attempt on a stage was unsuccessful,
but the client may make a second attempt, it returns the same HTTP
status 401 response as above, with the addition of the standard
errcode
and error
fields describing the error. For example:
HTTP/1.1 401 Unauthorized
Content-Type: application/json
{
"errcode": "M_FORBIDDEN",
"error": "Invalid password",
"completed": [ "example.type.foo" ],
"flows": [
{
"stages": [ "example.type.foo", "example.type.bar" ]
},
{
"stages": [ "example.type.foo", "example.type.baz" ]
}
],
"params": {
"example.type.baz": {
"example_key": "foobar"
}
},
"session": "xxxxxx"
}
If the request fails for a reason other than authentication, the server returns an error message in the standard format. For example:
HTTP/1.1 400 Bad request
Content-Type: application/json
{
"errcode": "M_EXAMPLE_ERROR",
"error": "Something was wrong"
}
If the client has completed all stages of a flow, the homeserver performs the API call and returns the result as normal. Completed stages cannot be retried by clients, therefore servers must return either a 401 response with the completed stages, or the result of the API call if all stages were completed when a client retries a stage.
Some authentication types may be completed by means other than through the Matrix client, for example, an email confirmation may be completed when the user clicks on the link in the email. In this case, the client retries the request with an auth dict containing only the session key. The response to this will be the same as if the client were attempting to complete an auth state normally, i.e. the request will either complete or request auth, with the presence or absence of that auth type in the 'completed' array indicating whether that stage is complete.
{{% boxes/note %}}
A request to an endpoint that uses User-Interactive Authentication never
succeeds without auth. Homeservers may allow requests that don't require
auth by offering a stage with only the m.login.dummy
auth type, but they
must still give a 401 response to requests with no auth data.
{{% /boxes/note %}}
Example
At a high level, the requests made for an API call completing an auth flow with three stages will resemble the following diagram:
_______________________
| Stage 0 |
| No auth |
| ___________________ |
| |_Request_1_________| | <-- Returns "session" key which is used throughout.
|_______________________|
|
|
_________V_____________
| Stage 1 |
| type: "<auth type1>" |
| ___________________ |
| |_Request_1_________| |
|_______________________|
|
|
_________V_____________
| Stage 2 |
| type: "<auth type2>" |
| ___________________ |
| |_Request_1_________| |
| ___________________ |
| |_Request_2_________| |
| ___________________ |
| |_Request_3_________| |
|_______________________|
|
|
_________V_____________
| Stage 3 |
| type: "<auth type3>" |
| ___________________ |
| |_Request_1_________| | <-- Returns API response
|_______________________|
Authentication types
This specification defines the following auth types:
m.login.password
m.login.recaptcha
m.login.sso
m.login.email.identity
m.login.msisdn
m.login.dummy
m.login.registration_token
Password-based
Type | Description |
---|---|
m.login.password |
The client submits an identifier and secret password, both sent in plain-text. |
To use this authentication type, clients should submit an auth dict as follows:
{
"type": "m.login.password",
"identifier": {
...
},
"password": "<password>",
"session": "<session ID>"
}
where the identifier
property is a user identifier object, as
described in Identifier types.
For example, to authenticate using the user's Matrix ID, clients would submit:
{
"type": "m.login.password",
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
},
"password": "<password>",
"session": "<session ID>"
}
Alternatively reply using a 3PID bound to the user's account on the
homeserver using the /account/3pid
_ API rather than giving the user
explicitly as follows:
{
"type": "m.login.password",
"identifier": {
"type": "m.id.thirdparty",
"medium": "<The medium of the third party identifier.>",
"address": "<The third party address of the user>"
},
"password": "<password>",
"session": "<session ID>"
}
In the case that the homeserver does not know about the supplied 3PID, the homeserver must respond with 403 Forbidden.
Google ReCaptcha
Type | Description |
---|---|
m.login.recaptcha |
The user completes a Google ReCaptcha 2.0 challenge. |
To use this authentication type, clients should submit an auth dict as follows:
{
"type": "m.login.recaptcha",
"response": "<captcha response>",
"session": "<session ID>"
}
Single Sign-On
Type | Description |
---|---|
m.login.sso |
Authentication is supported by authorising with an external single sign-on provider. |
A client wanting to complete authentication using SSO should use the Fallback mechanism. See SSO during User-Interactive Authentication for more information.
Email-based (identity / homeserver)
Type | Description |
---|---|
m.login.email.identity |
Authentication is supported by authorising an email address with an identity server, or homeserver if supported. |
Prior to submitting this, the client should authenticate with an identity server (or homeserver). After authenticating, the session information should be submitted to the homeserver.
To use this authentication type, clients should submit an auth dict as follows:
{
"type": "m.login.email.identity",
"threepid_creds": {
"sid": "<identity server session id>",
"client_secret": "<identity server client secret>",
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
"id_access_token": "<access token previously registered with the identity server>"
},
"session": "<session ID>"
}
Note that id_server
(and therefore id_access_token
) is optional if
the /requestToken
request did not include them.
Phone number/MSISDN-based (identity / homeserver)
Type | Description |
---|---|
m.login.msisdn |
Authentication is supported by authorising a phone number with an identity server, or homeserver if supported. |
Prior to submitting this, the client should authenticate with an identity server (or homeserver). After authenticating, the session information should be submitted to the homeserver.
To use this authentication type, clients should submit an auth dict as follows:
{
"type": "m.login.msisdn",
"threepid_creds": {
"sid": "<identity server session id>",
"client_secret": "<identity server client secret>",
"id_server": "<url of identity server authed with, e.g. 'matrix.org:8090'>",
"id_access_token": "<access token previously registered with the identity server>"
},
"session": "<session ID>"
}
Note that id_server
(and therefore id_access_token
) is optional if
the /requestToken
request did not include them.
Dummy Auth
Type | Description |
---|---|
m.login.dummy |
Dummy authentication always succeeds and requires no extra parameters. |
The purpose of dummy authentication is to allow servers to not require any form of
User-Interactive Authentication to perform a request. It can also be
used to differentiate flows where otherwise one flow would be a subset
of another flow. e.g. if a server offers flows m.login.recaptcha
and
m.login.recaptcha, m.login.email.identity
and the client completes the
recaptcha stage first, the auth would succeed with the former flow, even
if the client was intending to then complete the email auth stage. A
server can instead send flows m.login.recaptcha, m.login.dummy
and
m.login.recaptcha, m.login.email.identity
to fix the ambiguity.
To use this authentication type, clients should submit an auth dict with just the type and session, if provided:
{
"type": "m.login.dummy",
"session": "<session ID>"
}
Token-authenticated registration
{{% added-in v="1.2" %}}
Type | Description |
---|---|
m.login.registration_token |
Registers an account with a pre-shared token for authentication |
{{% boxes/note %}}
The m.login.registration_token
authentication type is only valid on the
/register
endpoint.
{{% /boxes/note %}}
This authentication type provides homeservers the ability to allow registrations to a limited set of people instead of either offering completely open registrations or completely closed registration (where the homeserver administrators create and distribute accounts).
The token required for this authentication type is shared out of band from
Matrix and is an opaque string with maximum length of 64 characters in the
range [A-Za-z0-9._~-]
. The server can keep any number of tokens for any
length of time/validity. Such cases might be a token limited to 100 uses or
for the next 2 hours - after the tokens expire, they can no longer be used
to create accounts.
To use this authentication type, clients should submit an auth dict with just the type, token, and session:
{
"type": "m.login.registration_token",
"token": "fBVFdqVE",
"session": "<session ID>"
}
To determine if a token is valid before attempting to use it, the client can
use the /validity
API defined below. The API doesn't guarantee that a token
will be valid when used, but does avoid cases where the user finds out late
in the registration process that their token has expired.
{{% http-api spec="client-server" api="registration_tokens" %}}
Fallback
Clients cannot be expected to be able to know how to process every single login type. If a client does not know how to handle a given login type, it can direct the user to a web browser with the URL of a fallback page which will allow the user to complete that login step out-of-band in their web browser. The URL it should open is:
/_matrix/client/v3/auth/<auth type>/fallback/web?session=<session ID>
Where auth type
is the type name of the stage it is attempting and
session ID
is the ID of the session given by the homeserver.
This MUST return an HTML page which can perform this authentication stage. This page must use the following JavaScript when the authentication has been completed:
if (window.onAuthDone) {
window.onAuthDone();
} else if (window.opener && window.opener.postMessage) {
window.opener.postMessage("authDone", "*");
}
This allows the client to either arrange for the global function
onAuthDone
to be defined in an embedded browser, or to use the HTML5
cross-document
messaging API, to
receive a notification that the authentication stage has been completed.
Once a client receives the notification that the authentication stage has been completed, it should resubmit the request with an auth dict with just the session ID:
{
"session": "<session ID>"
}
Example
A client webapp might use the following JavaScript to open a popup window which will handle unknown login types:
/**
* Arguments:
* homeserverUrl: the base url of the homeserver (e.g. "https://matrix.org")
*
* apiEndpoint: the API endpoint being used (e.g.
* "/_matrix/client/v3/account/password")
*
* loginType: the loginType being attempted (e.g. "m.login.recaptcha")
*
* sessionID: the session ID given by the homeserver in earlier requests
*
* onComplete: a callback which will be called with the results of the request
*/
function unknownLoginType(homeserverUrl, apiEndpoint, loginType, sessionID, onComplete) {
var popupWindow;
var eventListener = function(ev) {
// check it's the right message from the right place.
if (ev.data !== "authDone" || ev.origin !== homeserverUrl) {
return;
}
// close the popup
popupWindow.close();
window.removeEventListener("message", eventListener);
// repeat the request
var requestBody = {
auth: {
session: sessionID,
},
};
request({
method:'POST', url:apiEndpoint, json:requestBody,
}, onComplete);
};
window.addEventListener("message", eventListener);
var url = homeserverUrl +
"/_matrix/client/v3/auth/" +
encodeURIComponent(loginType) +
"/fallback/web?session=" +
encodeURIComponent(sessionID);
popupWindow = window.open(url);
}
Identifier types
Some authentication mechanisms use a user identifier object to identify
a user. The user identifier object has a type
field to indicate the
type of identifier being used, and depending on the type, has other
fields giving the information required to identify the user as described
below.
This specification defines the following identifier types:
m.id.user
m.id.thirdparty
m.id.phone
Matrix User ID
Type | Description |
---|---|
m.id.user |
The user is identified by their Matrix ID. |
A client can identify a user using their Matrix ID. This can either be the fully qualified Matrix user ID, or just the localpart of the user ID.
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
}
Third-party ID
Type | Description |
---|---|
m.id.thirdparty |
The user is identified by a third-party identifier in canonicalised form. |
A client can identify a user using a 3PID associated with the user's
account on the homeserver, where the 3PID was previously associated
using the /account/3pid
_ API. See the 3PID
Types Appendix for a list of Third-party
ID media.
"identifier": {
"type": "m.id.thirdparty",
"medium": "<The medium of the third party identifier>",
"address": "<The canonicalised third party address of the user>"
}
Phone number
Type | Description |
---|---|
m.id.phone |
The user is identified by a phone number. |
A client can identify a user using a phone number associated with the
user's account, where the phone number was previously associated using
the /account/3pid
_ API. The phone number can be passed in as entered
by the user; the homeserver will be responsible for canonicalising it.
If the client wishes to canonicalise the phone number, then it can use
the m.id.thirdparty
identifier type with a medium
of msisdn
instead.
"identifier": {
"type": "m.id.phone",
"country": "<The country that the phone number is from>",
"phone": "<The phone number>"
}
The country
is the two-letter uppercase ISO-3166-1 alpha-2 country
code that the number in phone
should be parsed as if it were dialled
from.
Login
A client can obtain access tokens using the /login
API.
Note that this endpoint does not currently use the User-Interactive Authentication API.
For a simple username/password login, clients should submit a /login
request as follows:
{
"type": "m.login.password",
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
},
"password": "<password>"
}
Alternatively, a client can use a 3PID bound to the user's account on
the homeserver using the /account/3pid
_ API rather than giving the
user
explicitly, as follows:
{
"type": "m.login.password",
"identifier": {
"medium": "<The medium of the third party identifier>",
"address": "<The canonicalised third party address of the user>"
},
"password": "<password>"
}
In the case that the homeserver does not know about the supplied 3PID,
the homeserver must respond with 403 Forbidden
.
To log in using a login token, clients should submit a /login
request
as follows:
{
"type": "m.login.token",
"token": "<login token>"
}
The token
must encode the user ID, since there is no other identifying
data in the request. In the case that the token is not valid, the homeserver must
respond with 403 Forbidden
and an error code of M_FORBIDDEN
.
If the homeserver advertises m.login.sso
as a viable flow, and the
client supports it, the client should redirect the user to the
/redirect
endpoint for client login via SSO. After authentication
is complete, the client will need to submit a /login
request matching
m.login.token
.
Appservice Login
{{% added-in v="1.2" %}}
An appservice can log in by providing a valid appservice token and a user within the appservice's namespace.
{{% boxes/note %}} Appservices do not need to log in as individual users in all cases, as they can perform Identity Assertion using the appservice token. However, if the appservice needs a scoped token for a single user then they can use this API instead. {{% /boxes/note %}}
This request must be authenticated by the appservice as_token
(see Client Authentication on how to provide the token).
To use this login type, clients should submit a /login
request as follows:
{
"type": "m.login.application_service",
"identifier": {
"type": "m.id.user",
"user": "<user_id or user localpart>"
}
}
If the access token is not valid, does not correspond to an appservice
or the user has not previously been registered then the homeserver will
respond with an errcode of M_FORBIDDEN
.
If the access token does correspond to an appservice, but the user id does
not lie within its namespace then the homeserver will respond with an
errcode of M_EXCLUSIVE
.
{{% http-api spec="client-server" api="login" %}}
{{% http-api spec="client-server" api="refresh" %}}
{{% http-api spec="client-server" api="logout" %}}
Login Fallback
If a client does not recognize any or all login flows it can use the fallback login API:
GET /_matrix/static/client/login/
This returns an HTML and JavaScript page which can perform the entire
login process. The page will attempt to call the JavaScript function
window.onLogin
when login has been successfully completed.
{{% added-in v="1.1" %}} Non-credential parameters valid for the /login
endpoint can be provided as query string parameters here. These are to be
forwarded to the login endpoint during the login process. For example:
GET /_matrix/static/client/login/?device_id=GHTYAJCE
Account registration and management
{{% http-api spec="client-server" api="registration" %}}
Notes on password management
{{% boxes/warning %}}
Clients SHOULD enforce that the password provided is suitably complex.
The password SHOULD include a lower-case letter, an upper-case letter, a
number and a symbol and be at a minimum 8 characters in length. Servers
MAY reject weak passwords with an error code M_WEAK_PASSWORD
.
{{% /boxes/warning %}}
Adding Account Administrative Contact Information
A homeserver may keep some contact information for administrative use. This is independent of any information kept by any identity servers, though can be proxied (bound) to the identity server in many cases.
{{% boxes/note %}} This section deals with two terms: "add" and "bind". Where "add" (or "remove") is used, it is speaking about an identifier that was not bound to an identity server. As a result, "bind" (or "unbind") references an identifier that is found in an identity server. Note that an identifier can be added and bound at the same time, depending on context. {{% /boxes/note %}}
{{% http-api spec="client-server" api="administrative_contact" %}}
Current account information
{{% http-api spec="client-server" api="whoami" %}}
Notes on identity servers
Identity servers in Matrix store bindings (relationships) between a user's third party identifier, typically email or phone number, and their user ID. Once a user has chosen an identity server, that identity server should be used by all clients.
Clients can see which identity server the user has chosen through the
m.identity_server
account data event, as described below. Clients
SHOULD refrain from making requests to any identity server until the
presence of m.identity_server
is confirmed as (not) present. If
present, the client SHOULD check for the presence of the base_url
property in the event's content. If the base_url
is present, the
client SHOULD use the identity server in that property as the identity
server for the user. If the base_url
is missing, or the account data
event is not present, the client SHOULD use whichever default value it
normally would for an identity server, if applicable. Clients SHOULD NOT
update the account data with the default identity server when the user
is missing an identity server in their account data.
Clients SHOULD listen for changes to the m.identity_server
account
data event and update the identity server they are contacting as a
result.
If the client offers a way to set the identity server to use, it MUST
update the value of m.identity_server
accordingly. A base_url
of
null
MUST be treated as though the user does not want to use an
identity server, disabling all related functionality as a result.
Clients SHOULD refrain from populating the account data as a migration
step for users who are lacking the account data, unless the user sets
the identity server within the client to a value. For example, a user
which has no m.identity_server
account data event should not end up
with the client's default identity server in their account data, unless
the user first visits their account settings to set the identity server.
{{% event event="m.identity_server" %}}
Capabilities negotiation
A homeserver may not support certain operations and clients must be able to query for what the homeserver can and can't offer. For example, a homeserver may not support users changing their password as it is configured to perform authentication against an external system.
The capabilities advertised through this system are intended to
advertise functionality which is optional in the API, or which depend in
some way on the state of the user or server. This system should not be
used to advertise unstable or experimental features - this is better
done by the /versions
endpoint.
Some examples of what a reasonable capability could be are:
- Whether the server supports user presence.
- Whether the server supports optional features, such as the user or room directories.
- The rate limits or file type restrictions imposed on clients by the server.
Some examples of what should not be a capability are:
- Whether the server supports a feature in the
unstable
specification. - Media size limits - these are handled by the
/config
API. - Optional encodings or alternative transports for communicating with the server.
Capabilities prefixed with m.
are reserved for definition in the
Matrix specification while other values may be used by servers using the
Java package naming convention. The capabilities supported by the Matrix
specification are defined later in this section.
{{% http-api spec="client-server" api="capabilities" %}}
m.change_password
capability
This capability has a single flag, enabled
, which indicates whether or
not the user can use the /account/password
API to change their
password. If not present, the client should assume that password changes
are possible via the API. When present, clients SHOULD respect the
capability's enabled
flag and indicate to the user if they are unable
to change their password.
An example of the capability API's response for this capability is:
{
"capabilities": {
"m.change_password": {
"enabled": false
}
}
}
m.room_versions
capability
This capability describes the default and available room versions a server supports, and at what level of stability. Clients should make use of this capability to determine if users need to be encouraged to upgrade their rooms.
An example of the capability API's response for this capability is:
{
"capabilities": {
"m.room_versions": {
"default": "1",
"available": {
"1": "stable",
"2": "stable",
"3": "unstable",
"custom-version": "unstable"
}
}
}
}
This capability mirrors the same restrictions of room
versions to describe which versions are
stable and unstable. Clients should assume that the default
version is
stable
. Any version not explicitly labelled as stable
in the
available
versions is to be treated as unstable
. For example, a
version listed as future-stable
should be treated as unstable
.
The default
version is the version the server is using to create new
rooms. Clients should encourage users with sufficient permissions in a
room to upgrade their room to the default
version when the room is
using an unstable
version.
When this capability is not listed, clients should use "1"
as the
default and only stable available
room version.
m.set_displayname
capability
This capability has a single flag, enabled
, to denote whether the user
is able to change their own display name via profile endpoints. Cases for
disabling might include users mapped from external identity/directory
services, such as LDAP.
Note that this is well paired with the m.set_avatar_url
capability.
When not listed, clients should assume the user is able to change their display name.
An example of the capability API's response for this capability is:
{
"capabilities": {
"m.set_displayname": {
"enabled": false
}
}
}
m.set_avatar_url
capability
This capability has a single flag, enabled
, to denote whether the user
is able to change their own avatar via profile endpoints. Cases for
disabling might include users mapped from external identity/directory
services, such as LDAP.
Note that this is well paired with the m.set_displayname
capability.
When not listed, clients should assume the user is able to change their avatar.
An example of the capability API's response for this capability is:
{
"capabilities": {
"m.set_avatar_url": {
"enabled": false
}
}
}
m.3pid_changes
capability
This capability has a single flag, enabled
, to denote whether the user
is able to add, remove, or change 3PID associations on their account. Note
that this only affects a user's ability to use the
Admin Contact Information
API, not endpoints exposed by an Identity Service. Cases for disabling
might include users mapped from external identity/directory services,
such as LDAP.
When not listed, clients should assume the user is able to modify their 3PID associations.
An example of the capability API's response for this capability is:
{
"capabilities": {
"m.3pid_changes": {
"enabled": false
}
}
}
Filtering
Filters can be created on the server and can be passed as a parameter to APIs which return events. These filters alter the data returned from those APIs. Not all APIs accept filters.
Lazy-loading room members
Membership events often take significant resources for clients to track. In an effort to reduce the number of resources used, clients can enable "lazy-loading" for room members. By doing this, servers will attempt to only send membership events which are relevant to the client.
It is important to understand that lazy-loading is not intended to be a perfect optimisation, and that it may not be practical for the server to calculate precisely which membership events are relevant to the client. As a result, it is valid for the server to send redundant membership events to the client to ease implementation, although such redundancy should be minimised where possible to conserve bandwidth.
In terms of filters, lazy-loading is enabled by enabling
lazy_load_members
on a RoomEventFilter
(or a StateFilter
in the
case of /sync
only). When enabled, lazy-loading aware endpoints (see
below) will only include membership events for the sender
of events
being included in the response. For example, if a client makes a /sync
request with lazy-loading enabled, the server will only return
membership events for the sender
of events in the timeline, not all
members of a room.
When processing a sequence of events (e.g. by looping on /sync
or
paginating /messages
), it is common for blocks of events in the
sequence to share a similar set of senders. Rather than responses in the
sequence sending duplicate membership events for these senders to the
client, the server MAY assume that clients will remember membership
events they have already been sent, and choose to skip sending
membership events for members whose membership has not changed. These
are called 'redundant membership events'. Clients may request that
redundant membership events are always included in responses by setting
include_redundant_members
to true in the filter.
The expected pattern for using lazy-loading is currently:
- Client performs an initial /sync with lazy-loading enabled, and receives only the membership events which relate to the senders of the events it receives.
- Clients which support display-name tab-completion or other
operations which require rapid access to all members in a room
should call /members for the currently selected room, with an
?at
parameter set to the /sync response's from token. The member list for the room is then maintained by the state in subsequent incremental /sync responses. - Clients which do not support tab-completion may instead pull in
profiles for arbitrary users (e.g. read receipts, typing
notifications) on demand by querying the room state or
/profile
.
The current endpoints which support lazy-loading room members are:
API endpoints
{{% http-api spec="client-server" api="filter" %}}
Events
The model of conversation history exposed by the client-server API can be considered as a list of events. The server 'linearises' the eventually-consistent event graph of events into an 'event stream' at any given point in time:
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
Types of room events
Room events are split into two categories:
-
State events: These are events which update the metadata state of the room (e.g. room topic, room membership etc). State is keyed by a tuple of event
type
and astate_key
. State in the room with the same key-tuple will be overwritten. -
Message events: These are events which describe transient "once-off" activity in a room: typically communication such as sending an instant message or setting up a VoIP call.
This specification outlines several events, all with the event type
prefix m.
. (See Room Events for the m. event
specification.) However, applications may wish to add their own type of
event, and this can be achieved using the REST API detailed in the
following sections. If new events are added, the event type
key SHOULD
follow the Java package naming convention, e.g.
com.example.myapp.event
. This ensures event types are suitably
namespaced for each application and reduces the risk of clashes.
{{% boxes/note %}}
Events are not limited to the types defined in this specification. New
or custom event types can be created on a whim using the Java package
naming convention. For example, a com.example.game.score
event can be
sent by clients and other clients would receive it through Matrix,
assuming the client has access to the com.example
namespace.
{{% /boxes/note %}}
Room event format
The "federation" format of a room event, which is used internally by homeservers and between homeservers via the Server-Server API, depends on the "room version" in use by the room. See, for example, the definitions in room version 1 and room version 3.
However, it is unusual that a Matrix client would encounter this event format. Instead, homeservers are responsible for converting events into the format shown below so that they can be easily parsed by clients.
{{% boxes/warning %}} Event bodies are considered untrusted data. This means that any application using Matrix must validate that the event body is of the expected shape/schema before using the contents verbatim.
It is not safe to assume that an event body will have all the expected fields of the expected types.
See MSC2801 for more detail on why this assumption is unsafe. {{% /boxes/warning %}}
{{% definition path="api/client-server/definitions/client_event" %}}
Stripped state
Stripped state events are simplified state events to help a potential
joiner identify the room. These state events can only have the sender
,
type
, state_key
and content
keys present.
These stripped state events typically appear on invites, knocks, and in
other places where a user could join the room under the conditions
available (such as a restricted
room).
Clients should only use stripped state events so long as they don't have access to the proper state of the room. Once the state of the room is available, all stripped state should be discarded. In cases where the client has an archived state of the room (such as after being kicked) and the client is receiving stripped state for the room, such as from an invite or knock, then the stripped state should take precedence until fresh state can be acquired from a join.
The following state events should be represented as stripped state when possible:
m.room.create
m.room.name
m.room.avatar
m.room.topic
m.room.join_rules
m.room.canonical_alias
m.room.encryption
{{% boxes/note %}} Clients should inspect the list of stripped state events and not assume any particular event is present. The server might include events not described here as well. {{% /boxes/note %}}
{{% boxes/rationale %}} The name, avatar, topic, and aliases are presented as aesthetic information about the room, allowing users to make decisions about whether or not they want to join the room.
The join rules are given to help the client determine why it is able to potentially join. For example, annotating the room decoration with iconography consistent with the respective join rule for the room.
The create event can help identify what kind of room is being joined, as it may be a Space or other kind of room. The client might choose to render the invite in a different area of the application as a result.
Similar to join rules, the encryption information is given to help clients decorate the room with appropriate iconography or messaging. {{% /boxes/rationale %}}
{{% boxes/warning %}} Although stripped state is usually generated and provided by the server, it is still possible to be incorrect on the receiving end. The stripped state events are not signed and could theoretically be modified, or outdated due to updates not being sent. {{% /boxes/warning %}}
{{% event-fields event_type="stripped_state" %}}
Size limits
The complete event MUST NOT be larger than 65536 bytes, when formatted with the federation event format, including any signatures, and encoded as Canonical JSON.
There are additional restrictions on sizes per key:
sender
MUST NOT exceed 255 bytes (including domain).room_id
MUST NOT exceed 255 bytes.state_key
MUST NOT exceed 255 bytes.type
MUST NOT exceed 255 bytes.event_id
MUST NOT exceed 255 bytes.
Some event types have additional size restrictions which are specified in the description of the event. Additional keys have no limit other than that implied by the total 64 KiB limit on events.
Room Events
{{% boxes/note %}} This section is a work in progress. {{% /boxes/note %}}
This specification outlines several standard event types, all of which
are prefixed with m.
{{% event event="m.room.canonical_alias" %}}
{{% event event="m.room.create" %}}
{{% event event="m.room.join_rules" %}}
{{% event event="m.room.member" %}}
{{% event event="m.room.power_levels" %}}
Historical events
Some events within the m.
namespace might appear in rooms, however
they serve no significant meaning in this version of the specification.
They are:
m.room.aliases
Previous versions of the specification have more information on these events.
Syncing
To read events, the intended flow of operation is for clients to first
call the /sync
API without a since
parameter. This returns the
most recent message events for each room, as well as the state of the
room at the start of the returned timeline. The response also includes a
next_batch
field, which should be used as the value of the since
parameter in the next call to /sync
. Finally, the response includes,
for each room, a prev_batch
field, which can be passed as a start
parameter to the /rooms/<room_id>/messages
API to retrieve earlier
messages.
For example, a /sync
request might return a range of four events
E2
, E3
, E4
and E5
within a given room, omitting two prior events
E0
and E1
. This can be visualised as follows:
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
^ ^
| |
prev_batch: '1-2-3' next_batch: 'a-b-c'
Clients then receive new events by "long-polling" the homeserver via the
/sync
API, passing the value of the next_batch
field from the
response to the previous call as the since
parameter. The client
should also pass a timeout
parameter. The server will then hold open
the HTTP connection for a short period of time waiting for new events,
returning early if an event occurs. Only the /sync
API (and the
deprecated /events
API) support long-polling in this way.
Continuing the example above, an incremental sync might report
a single new event E6
. The response can be visualised as:
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]
^ ^
| |
| next_batch: 'x-y-z'
prev_batch: 'a-b-c'
Normally, all new events which are visible to the client will appear in
the response to the /sync
API. However, if a large number of events
arrive between calls to /sync
, a "limited" timeline is returned,
containing only the most recent message events. A state "delta" is also
returned, summarising any state changes in the omitted part of the
timeline. The client may therefore end up with "gaps" in its knowledge
of the message timeline. The client can fill these gaps using the
/rooms/<room_id>/messages
API.
Continuing our example, suppose we make a third /sync
request asking for
events since the last sync, by passing the next_batch
token x-y-z
as
the since
parameter. The server knows about four new events, E7
, E8
,
E9
and E10
, but decides this is too many to report at once. Instead,
the server sends a limited
response containing E8
, E9
and E10
but
omitting E7
. This forms a gap, which we can see in the visualisation:
| gap |
| <-> |
[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
^ ^ ^
| | |
since: 'x-y-z' | |
prev_batch: 'd-e-f' next_batch: 'u-v-w'
The limited response includes a state delta which describes how the state
of the room changes over the gap. This delta explains how to build the state
prior to returned timeline (i.e. at E7
) from the state the client knows
(i.e. at E6
). To close the gap, the client should make a request to
/rooms/<room_id>/messages
with the query parameters from=x-y-z
and to=d-e-f
.
{{% boxes/warning %}} Events are ordered in this API according to the arrival time of the event on the homeserver. This can conflict with other APIs which order events based on their partial ordering in the event graph. This can result in duplicate events being received (once per distinct API called). Clients SHOULD de-duplicate events based on the event ID when this happens. {{% /boxes/warning %}}
{{% boxes/note %}}
The /sync
API returns a state
list which is separate from the
timeline
. This state
list allows clients to keep their model of the
room state in sync with that on the server. In the case of an initial
(since
-less) sync, the state
list represents the complete state of
the room at the start of the returned timeline (so in the case of a
recently-created room whose state fits entirely in the timeline
, the
state
list will be empty).
In the case of an incremental sync, the state
list gives a delta
between the state of the room at the since
parameter and that at the
start of the returned timeline
. (It will therefore be empty unless the
timeline was limited
.)
In both cases, it should be noted that the events returned in the
state
list did not necessarily take place just before the returned
timeline
, so clients should not display them to the user in the
timeline.
{{% /boxes/note %}}
{{% boxes/rationale %}}
An early design of this specification made the state
list represent
the room state at the end of the returned timeline, instead of the
start. This was unsatisfactory because it led to duplication of events
between the state
list and the timeline
, but more importantly, it
made it difficult for clients to show the timeline correctly.
In particular, consider a returned timeline [M0, S1, M2], where M0 and
M2 are both messages sent by the same user, and S1 is a state event
where that user changes their displayname. If the state
list
represents the room state at the end of the timeline, the client must
take a copy of the state dictionary, and rewind S1, in order to
correctly calculate the display name for M0.
{{% /boxes/rationale %}}
{{% http-api spec="client-server" api="sync" %}}
{{% http-api spec="client-server" api="old_sync" %}}
Getting events for a room
There are several APIs provided to GET
events for a room:
{{% http-api spec="client-server" api="rooms" %}}
{{% http-api spec="client-server" api="message_pagination" %}}
{{% http-api spec="client-server" api="room_initial_sync" %}}
Sending events to a room
{{% boxes/note %}} {{% added-in v="1.3" %}}
Servers might need to post-process some events if they
relate to another event. The event's
relationship type (rel_type
) determines any restrictions which might apply,
such as the user only being able to send one event of a given type in relation
to another.
{{% /boxes/note %}}
{{% http-api spec="client-server" api="room_state" %}}
Examples
Valid requests look like:
PUT /rooms/!roomid:domain/state/m.example.event
{ "key" : "without a state key" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo
{ "key" : "with 'foo' as the state key" }
In contrast, these requests are invalid:
POST /rooms/!roomid:domain/state/m.example.event/
{ "key" : "cannot use POST here" }
PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11
{ "key" : "txnIds are not supported" }
Care should be taken to avoid setting the wrong state key
:
PUT /rooms/!roomid:domain/state/m.another.example.event/11
{ "key" : "with '11' as the state key, but was probably intended to be a txnId" }
The state_key
is often used to store state about individual users, by
using the user ID as the state_key
value. For example:
PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Aexample.org
{ "animal" : "cat", "reason": "fluffy" }
In some cases, there may be no need for a state_key
, so it can be
omitted:
PUT /rooms/!roomid:domain/state/m.room.bgd.color
{ "color": "red", "hex": "#ff0000" }
{{% http-api spec="client-server" api="room_send" %}}
Redactions
Since events are extensible it is possible for malicious users and/or
servers to add keys that are, for example offensive or illegal. Since
some events cannot be simply deleted, e.g. membership events, we instead
'redact' events. This involves removing all keys from an event that are
not required by the protocol. This stripped down event is thereafter
returned anytime a client or remote server requests it. Redacting an
event cannot be undone, allowing server owners to delete the offending
content from the databases. Servers should include a copy of the
m.room.redaction
event under unsigned
as redacted_because
when serving the redacted event to clients.
The exact algorithm to apply against an event is defined in the room version specification, as are the criteria homeservers should use when deciding whether to accept a redaction event from a remote homeserver.
When a client receives an m.room.redaction
event, it should change
the affected event in the same way a server does.
{{% boxes/note %}}
Redacted events can still affect the state of the room. When redacted,
state events behave as though their properties were simply not
specified, except those protected by the redaction algorithm. For
example, a redacted join
event will still result in the user being
considered joined. Similarly, a redacted topic does not necessarily
cause the topic to revert to what it was prior to the event - it causes
the topic to be removed from the room.
{{% /boxes/note %}}
Events
{{% event event="m.room.redaction" %}}
Client behaviour
{{% http-api spec="client-server" api="redaction" %}}
Forming relationships between events
{{% changed-in v="1.3" %}}
In some cases it is desirable to logically associate one event's contents with another event's contents — for example, when replying to a message, editing an event, or simply looking to add context for an event's purpose.
Events are related to each other in a parent/child structure, where any event can become a parent by simply having a child event point at it. Parent events do not define their children, instead relying on the children to describe their parent.
The relationship between a child and its parent event is described in the child
event's content
as m.relates_to
(defined below). A child event can point at
any other event, including another child event, to build the relationship so long
as both events are in the same room, however additional restrictions might be imposed
by the type of the relationship (the rel_type
).
{{% boxes/note %}} Child events can point at other child events, forming a chain of events. These chains can naturally take the shape of a tree if two independent children point at a single parent event, for example. {{% /boxes/note %}}
To allow the server to aggregate and find child events for a parent, the m.relates_to
key of an event MUST be included in the plaintext copy of the event. It cannot be
exclusively recorded in the encrypted payload as the server cannot decrypt the event
for processing.
{{% boxes/warning %}}
If an encrypted event contains an m.relates_to
in its payload, it should be
ignored and instead favour the plaintext m.relates_to
copy (including when there
is no plaintext copy). This is to ensure the client's behaviour matches the server's
capability to handle relationships.
{{% /boxes/warning %}}
Relationships which don't match the schema, or which break the rules of a relationship, are simply ignored. An example might be the parent and child being in different rooms, or the relationship missing properties required by the schema below. Clients handling such invalid relationships should show the events independently of each other, optionally with an error message.
{{% boxes/note %}}
While this specification describes an m.relates_to
object containing a rel_type
, there
is not currently any relationship type which uses this structure. Replies, described below,
form their relationship outside of the rel_type
as a legacy type of relationship. Future
versions of the specification might change replies to better match the relationship structures.
Custom rel_type
s can, and should, still use the schema described above for relevant
behaviour.
{{% /boxes/note %}}
m.relates_to
is defined as follows:
{{% definition path="api/client-server/definitions/m.relates_to" %}}
Relationship types
This specification describes the following relationship types:
- Rich replies (Note: does not use
rel_type
).
Aggregations
{{% added-in v="1.3" %}}
Some child events can be "aggregated" by the server, depending on their
rel_type
. This can allow a set of child events to be summarised to the client without
the client needing the child events themselves.
An example of this might be that a rel_type
requires an extra key
field which, when
appropriately specified, would mean that the client receives a total count for the number
of times that key
was used by child events.
The actual aggregation format depends on the rel_type
.
{{% boxes/note %}}
This specification does not currently describe any rel_type
s which require
aggregation. This functionality forms a framework for future extensions.
{{% /boxes/note %}}
Aggregations are sometimes automatically included by a server alongside the parent event. This is known as a "bundled aggregation" or "bundle" for simplicity. The act of doing this is "bundling".
When an event is served to the client through the APIs listed below, a m.relations
property
is included under unsigned
if the event has child events which can be aggregated and point
at it. The m.relations
property is an object keyed by rel_type
and value being the type-specific
aggregated format for that rel_type
, also known as the bundle.
For example (unimportant fields not included):
{
"event_id": "$my_event",
"unsigned": {
"m.relations": {
"org.example.possible_annotations": [
{
"key": "👍",
"origin_server_ts": 1562763768320,
"count": 3
},
{
"key": "👎",
"origin_server_ts": 1562763768320,
"count": 1
}
],
"org.example.possible_thread": {
"current_server_participated": true,
"count": 7,
"latest_event": {
"event_id": "$another_event",
"content": {
"body": "Hello world"
}
}
}
}
}
}
Note how the org.example.possible_annotations
bundle is an array compared to the
org.example.possible_thread
bundle where the server is summarising the state of
the relationship in a single object. Both are valid ways to aggregate, and their
exact types depend on the rel_type
.
{{% boxes/warning %}} State events do not currently receive bundled aggregations. This is not necessarily a deliberate design decision, and MSCs which aim to fix this are welcome. {{% /boxes/warning %}}
The endpoints where the server should include bundled aggregations are:
GET /rooms/{roomId}/messages
GET /rooms/{roomId}/context/{eventId}
GET /rooms/{roomId}/event/{eventId}
GET /rooms/{roomId}/relations/{eventId}
GET /rooms/{roomId}/relations/{eventId}/{relType}
GET /rooms/{roomId}/relations/{eventId}/{relType}/{eventType}
GET /sync
when the relevant section has alimited
value oftrue
.POST /search
for any matching events underroom_events
.
{{% boxes/note %}}
The server is not required to return bundled aggregations on deprecated endpoints
such as /initialSync
.
{{% /boxes/note %}}
While this functionality allows the client to see what was known to the server at the
time of handling, the client should continue to aggregate locally if it is aware of
the relationship type's behaviour. For example, a client might increment a count
on a parent event's bundle if it saw a new child event which referenced that parent.
The bundle provided by the server only includes child events which were known at the
time the client would receive the bundle. For example, in a single /sync
response
with the parent and multiple child events the child events would have already been
included on the parent's m.relations
field. Events received in future syncs would
need to be aggregated manually by the client.
{{% boxes/note %}} Events from ignored users do not appear in the aggregation from the server, however clients might still have events from ignored users cached. Like with normal events, clients will need to de-aggregate child events sent by ignored users to avoid them being considered in counts. Servers must additionally ensure they do not consider child events from ignored users when preparing a bundle for the client. {{% /boxes/note %}}
When a parent event is redacted, the child events which pointed to that parent remain, however when a child event is redacted then the relationship is broken. Therefore, the server needs to de-aggregate or disassociate the event once the relationship is lost. Clients with local aggregation or which handle redactions locally should do the same.
It is suggested that clients perform local echo on aggregations — for instance, aggregating a new child event into a bundle optimistically until the server returns a failure or the client gives up on sending the event, at which point the event should be de-aggregated and an error or similar shown. The client should be cautious to not aggregate an event twice if it has already optimistically aggregated the event. Clients are encouraged to take this a step further to additionally track child events which target unsent/pending events, likely using the transaction ID as a temporary event ID until a proper event ID is known.
{{% boxes/warning %}} Due to history visibility restrictions, child events might not be visible to the user if they are in a section of history the user cannot see. This means any bundles which would normally include those events will be lacking them and the client will not be able to locally aggregate the events either — relating events of importance (such as votes) should take into consideration history visibility.
Additionally, if the server is missing portions of the room history then it may not be able to accurately aggregate the events. {{% /boxes/warning %}}
Relationships API
{{% added-in v="1.3" %}}
To retrieve the child events for a parent from the server, the client can call the following endpoint.
This endpoint is particularly useful if the client has lost context on the aggregation for a parent event and needs to rebuild/verify it.
{{% boxes/note %}}
Because replies do not use rel_type
, they will not be accessible via this API.
{{% /boxes/note %}}
{{% http-api spec="client-server" api="relations" %}}
Rooms
Types
{{% added-in v="1.2" %}}
Optionally, rooms can have types to denote their intended function. A room without a type does not necessarily mean it has a specific default function, though commonly these rooms will be for conversational purposes.
Room types are best applied when a client might need to differentiate between
two different rooms, such as conversation-holding and data-holding. If a room
has a type, it is specified in the type
key of an m.room.create
event. To specify a room's type, provide it as part of creation_content
on
the create room request.
In this specification the following room types are specified:
Unspecified room types are permitted through the use of Namespaced Identifiers.
Creation
The homeserver will create an m.room.create
event when a room is
created, which serves as the root of the event graph for this room. This
event also has a creator
key which contains the user ID of the room
creator. It will also generate several other events in order to manage
permissions in this room. This includes:
-
m.room.power_levels
: Sets the power levels of users and required power levels for various actions within the room such as sending events. -
m.room.join_rules
: Whether the room is "invite-only" or not.
See Room Events for more information on these events. To create a room, a client has to use the following API.
{{% http-api spec="client-server" api="create_room" %}}
Room aliases
Servers may host aliases for rooms with human-friendly names. Aliases
take the form #friendlyname:server.name
.
As room aliases are scoped to a particular homeserver domain name, it is
likely that a homeserver will reject attempts to maintain aliases on
other domain names. This specification does not provide a way for
homeservers to send update requests to other servers. However,
homeservers MUST handle GET
requests to resolve aliases on other
servers; they should do this using the federation API if necessary.
Rooms do not store a list of all aliases present on a room, though
members of the room with relevant permissions may publish preferred
aliases through the m.room.canonical_alias
state event. The aliases in
the state event should point to the room ID they are published within,
however room aliases can and do drift to other room IDs over time.
Clients SHOULD NOT treat the aliases as accurate. They SHOULD be checked
before they are used or shared with another user. If a room appears to
have a room alias of #alias:example.com
, this SHOULD be checked to
make sure that the room's ID matches the room_id
returned from the
request.
{{% http-api spec="client-server" api="directory" %}}
Permissions
{{% boxes/note %}} This section is a work in progress. {{% /boxes/note %}}
Permissions for rooms are done via the concept of power levels - to do
any action in a room a user must have a suitable power level. Power
levels are stored as state events in a given room. The power levels
required for operations and the power levels for users are defined in
m.room.power_levels
, where both a default and specific users' power
levels can be set. By default all users have a power level of 0, other
than the room creator whose power level defaults to 100. Users can grant
other users increased power levels up to their own power level. For
example, user A with a power level of 50 could increase the power level
of user B to a maximum of level 50. Power levels for users are tracked
per-room even if the user is not present in the room. The keys contained
in m.room.power_levels
determine the levels required for certain
operations such as kicking, banning and sending state events. See
m.room.power_levels for more information.
Clients may wish to assign names to particular power levels. A suggested mapping is as follows: - 0 User - 50 Moderator - 100 Admin
Room membership
Users need to be a member of a room in order to send and receive events in that room. There are several states in which a user may be, in relation to a room:
- Unrelated (the user cannot send or receive events in the room)
- Knocking (the user has requested to participate in the room, but has not yet been allowed to)
- Invited (the user has been invited to participate in the room, but is not yet participating)
- Joined (the user can send and receive events in the room)
- Banned (the user is not allowed to join the room)
There are a few notable exceptions which allow non-joined members of the room to send events in the room:
-
Users wishing to reject an invite would send
m.room.member
events withcontent.membership
ofleave
. They must have been invited first. -
If the room allows, users can send
m.room.member
events withcontent.membership
ofknock
to knock on the room. This is a request for an invite by the user. -
To retract a previous knock, a user would send a
leave
event similar to rejecting an invite.
Some rooms require that users be invited to it before they can join;
others allow anyone to join. Whether a given room is an "invite-only"
room is determined by the room config key m.room.join_rules
. It can
have one of the following values:
public
This room is free for anyone to join without an invite.
invite
This room can only be joined if you were invited.
knock
This room can only be joined if you were invited, and allows anyone to
request an invite to the room. Note that this join rule is only available
in room versions which support knocking.
{{% added-in v="1.2" %}} restricted
This room can be joined if you were invited or if you are a member of another
room listed in the join rules. If the server cannot verify membership for any
of the listed rooms then you can only join with an invite. Note that this rule
is only expected to work in room versions which support it.
{{% added-in v="1.3" %}} knock_restricted
This room can be joined as though it was restricted
or knock
. If you
interact with the room using knocking, the knock
rule takes effect whereas
trying to join the room without an invite applies the restricted
join rule.
Note that this rule is only expected to work in room versions
which support it.
The allowable state transitions of membership are:
{{% http-api spec="client-server" api="list_joined_rooms" %}}
Joining rooms
{{% http-api spec="client-server" api="inviting" %}}
{{% http-api spec="client-server" api="joining" %}}
Knocking on rooms
{{% added-in v="1.1" %}} {{% changed-in v="1.3" %}}
{{% boxes/note %}}
As of v1.3
, it is possible to knock on a restricted room
if the room supports and is using the knock_restricted
join rule.
Note that knock_restricted
is only expected to work in room versions
which support it.
{{% /boxes/note %}}
If the join rules allow, external users to the room can /knock
on it to
request permission to join. Users with appropriate permissions within the
room can then approve (/invite
) or deny (/kick
, /ban
, or otherwise
set membership to leave
) the knock. Knocks can be retracted by calling
/leave
or otherwise setting membership to leave
.
Users who are currently in the room, already invited, or banned cannot knock on the room.
To accept another user's knock, the user must have permission to invite
users to the room. To reject another user's knock, the user must have
permission to either kick or ban users (whichever is being performed).
Note that setting another user's membership to leave
is kicking them.
The knocking homeserver should assume that an invite to the room means that the knock was accepted, even if the invite is not explicitly related to the knock.
Homeservers are permitted to automatically accept invites as a result of knocks as they should be aware of the user's intent to join the room. If the homeserver is not auto-accepting invites (or there was an unrecoverable problem with accepting it), the invite is expected to be passed down normally to the client to handle. Clients can expect to see the join event if the server chose to auto-accept.
{{% http-api spec="client-server" api="knocking" %}}
Restricted rooms
{{% added-in v="1.2" %}} {{% changed-in v="1.3" %}}
{{% boxes/note %}}
As of v1.3
, it is possible to knock on a restricted
room if the room supports and is using the knock_restricted
join rule.
Note that knock_restricted
is only expected to work in room versions
which support it.
{{% /boxes/note %}}
Restricted rooms are rooms with a join_rule
of restricted
. These rooms
are accompanied by "allow conditions" as described in the
m.room.join_rules
state event.
If the user has an invite to the room then the restrictions will not affect them. They should be able to join by simply accepting the invite.
When joining without an invite, the server MUST verify that the requesting user meets at least one of the conditions. If no conditions can be verified or no conditions are satisfied, the user will not be able to join. When the join is happening over federation, the remote server will check the conditions before accepting the join. See the Server-Server Spec for more information.
If the room is restricted
but no valid conditions are presented then the
room is effectively invite only.
The user does not need to maintain the conditions in order to stay a member of the room: the conditions are only checked/evaluated during the join process.
Conditions
Currently there is only one condition available: m.room_membership
. This
condition requires the user trying to join the room to be a joined member
of another room (specifically, the room_id
accompanying the condition). For
example, if !restricted:example.org
wanted to allow joined members of
!other:example.org
to join, !restricted:example.org
would have the following
content
for m.room.join_rules
:
{
"join_rule": "restricted",
"allow": [
{
"room_id": "!other:example.org",
"type": "m.room_membership"
}
]
}
Leaving rooms
A user can leave a room to stop receiving events for that room. A user
must have been invited to or have joined the room before they are
eligible to leave the room. Leaving a room to which the user has been
invited rejects the invite, and can retract a knock. Once a user leaves
a room, it will no longer appear in the response to the
/sync
API unless it is
explicitly requested via a filter with the include_leave
field set
to true
.
Whether or not they actually joined the room, if the room is an "invite-only" room the user will need to be re-invited before they can re-join the room.
A user can also forget a room which they have left. Rooms which have
been forgotten will never appear the response to the /sync
API,
until the user re-joins, is re-invited, or knocks.
A user may wish to force another user to leave a room. This can be done by 'kicking' the other user. To do so, the user performing the kick MUST have the required power level. Once a user has been kicked, the behaviour is the same as if they had left of their own accord. In particular, the user is free to re-join if the room is not "invite-only".
{{% http-api spec="client-server" api="leaving" %}}
{{% http-api spec="client-server" api="kicking" %}}
Banning users in a room
A user may decide to ban another user in a room. 'Banning' forces the
target user to leave the room and prevents them from re-joining the
room. A banned user will not be treated as a joined user, and so will
not be able to send or receive events in the room. In order to ban
someone, the user performing the ban MUST have the required power level.
To ban a user, a request should be made to /rooms/<room_id>/ban
with:
{
"user_id": "<user id to ban>",
"reason": "string: <reason for the ban>"
}
Banning a user adjusts the banned member's membership state to ban
.
Like with other membership changes, a user can directly adjust the
target member's state, by making a request to
/rooms/<room id>/state/m.room.member/<user id>
:
{
"membership": "ban"
}
A user must be explicitly unbanned with a request to
/rooms/<room_id>/unban
before they can re-join the room or be
re-invited.
{{% http-api spec="client-server" api="banning" %}}
Listing rooms
{{% http-api spec="client-server" api="list_public_rooms" %}}
User Data
User Directory
{{% http-api spec="client-server" api="users" %}}
Profiles
{{% http-api spec="client-server" api="profile" %}}
Events on Change of Profile Information
Because the profile display name and avatar information are likely to be used in many places of a client's display, changes to these fields cause an automatic propagation event to occur, informing likely-interested parties of the new values. This change is conveyed using two separate mechanisms:
- an
m.room.member
event (with ajoin
membership) is sent to every room the user is a member of, to update thedisplayname
andavatar_url
. - an
m.presence
presence status update is sent, again containing the new values of thedisplayname
andavatar_url
keys, in addition to the requiredpresence
key containing the current presence state of the user.
Both of these should be done automatically by the homeserver when a user successfully changes their display name or avatar URL fields.
Additionally, when homeservers emit room membership events for their own users, they should include the display name and avatar URL fields in these events so that clients already have these details to hand, and do not have to perform extra round trips to query it.
Security
Rate limiting
Homeservers SHOULD implement rate limiting to reduce the risk of being overloaded. If a request is refused due to rate limiting, it should return a standard error response of the form:
{
"errcode": "M_LIMIT_EXCEEDED",
"error": "string",
"retry_after_ms": integer (optional)
}
The retry_after_ms
key SHOULD be included to tell the client how long
they have to wait in milliseconds before they can try again.
Modules
Modules are parts of the Client-Server API which are not universal to all endpoints. Modules are strictly defined within this specification and should not be mistaken for experimental extensions or optional features. A compliant server implementation MUST support all modules and supporting specification (unless the implementation only targets clients of certain profiles, in which case only the required modules for those feature profiles MUST be implemented). A compliant client implementation MUST support all the required modules and supporting specification for the Feature Profile it targets.
Feature Profiles
Matrix supports many different kinds of clients: from embedded IoT devices to desktop clients. Not all clients can provide the same feature sets as other clients e.g. due to lack of physical hardware such as not having a screen. Clients can fall into one of several profiles and each profile contains a set of features that the client MUST support. This section details a set of "feature profiles". Clients are expected to implement a profile in its entirety in order for it to be classified as that profile.
Summary
Module / Profile | Web | Mobile | Desktop | CLI | Embedded |
---|---|---|---|---|---|
Instant Messaging | Required | Required | Required | Required | Optional |
Rich replies | Optional | Optional | Optional | Optional | Optional |
Direct Messaging | Required | Required | Required | Required | Optional |
Mentions | Required | Required | Required | Optional | Optional |
Presence | Required | Required | Required | Required | Optional |
Push Notifications | Optional | Required | Optional | Optional | Optional |
Receipts | Required | Required | Required | Required | Optional |
Fully read markers | Optional | Optional | Optional | Optional | Optional |
Typing Notifications | Required | Required | Required | Required | Optional |
VoIP | Required | Required | Required | Optional | Optional |
Ignoring Users | Required | Required | Required | Optional | Optional |
Reporting Content | Optional | Optional | Optional | Optional | Optional |
Content Repository | Required | Required | Required | Optional | Optional |
Managing History Visibility | Required | Required | Required | Required | Optional |
Server Side Search | Optional | Optional | Optional | Optional | Optional |
Room Upgrades | Required | Required | Required | Required | Optional |
Server Administration | Optional | Optional | Optional | Optional | Optional |
Event Context | Optional | Optional | Optional | Optional | Optional |
Third Party Networks | Optional | Optional | Optional | Optional | Optional |
Send-to-Device Messaging | Optional | Optional | Optional | Optional | Optional |
Device Management | Optional | Optional | Optional | Optional | Optional |
End-to-End Encryption | Optional | Optional | Optional | Optional | Optional |
Guest Accounts | Optional | Optional | Optional | Optional | Optional |
Room Previews | Optional | Optional | Optional | Optional | Optional |
Client Config | Optional | Optional | Optional | Optional | Optional |
SSO Login | Optional | Optional | Optional | Optional | Optional |
OpenID | Optional | Optional | Optional | Optional | Optional |
Stickers | Optional | Optional | Optional | Optional | Optional |
Server ACLs | Optional | Optional | Optional | Optional | Optional |
Server Notices | Optional | Optional | Optional | Optional | Optional |
Moderation policies | Optional | Optional | Optional | Optional | Optional |
Spaces | Optional | Optional | Optional | Optional | Optional |
Please see each module for more details on what clients need to implement.
Clients
Stand-alone web (Web
)
This is a web page which heavily uses Matrix for communication. Single-page web apps would be classified as a stand-alone web client, as would multi-page web apps which use Matrix on nearly every page.
Mobile (Mobile
)
This is a Matrix client specifically designed for consumption on mobile devices. This is typically a mobile app but need not be so provided the feature set can be reached (e.g. if a mobile site could display push notifications it could be classified as a mobile client).
Desktop (Desktop
)
This is a native GUI application which can run in its own environment outside a browser.
Command Line Interface (CLI
)
This is a client which is used via a text-based terminal.
Embedded (Embedded
)
This is a client which is embedded into another application or an embedded device.
Application
This is a Matrix client which is embedded in another website, e.g. using iframes. These embedded clients are typically for a single purpose related to the website in question, and are not intended to be fully-fledged communication apps.
Device
This is a client which is typically running on an embedded device such as a kettle, fridge or car. These clients tend to perform a few operations and run in a resource constrained environment. Like embedded applications, they are not intended to be fully-fledged communication systems.
{{% cs-module name="instant_messaging" %}} {{% cs-module name="rich_replies" %}} {{% cs-module name="voip_events" %}} {{% cs-module name="typing_notifications" %}} {{% cs-module name="receipts" %}} {{% cs-module name="read_markers" %}} {{% cs-module name="presence" %}} {{% cs-module name="content_repo" %}} {{% cs-module name="send_to_device" %}} {{% cs-module name="device_management" %}} {{% cs-module name="end_to_end_encryption" %}} {{% cs-module name="secrets" %}} {{% cs-module name="history_visibility" %}} {{% cs-module name="push" %}} {{% cs-module name="third_party_invites" %}} {{% cs-module name="search" %}} {{% cs-module name="guest_access" %}} {{% cs-module name="room_previews" %}} {{% cs-module name="tags" %}} {{% cs-module name="account_data" %}} {{% cs-module name="admin" %}} {{% cs-module name="event_context" %}} {{% cs-module name="sso_login" %}} {{% cs-module name="dm" %}} {{% cs-module name="ignore_users" %}} {{% cs-module name="stickers" %}} {{% cs-module name="report_content" %}} {{% cs-module name="third_party_networks" %}} {{% cs-module name="openid" %}} {{% cs-module name="server_acls" %}} {{% cs-module name="mentions" %}} {{% cs-module name="room_upgrades" %}} {{% cs-module name="server_notices" %}} {{% cs-module name="moderation_policies" %}} {{% cs-module name="spaces" %}}