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157 lines
6.7 KiB
ReStructuredText
Instant Messaging
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=================
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.. _module:im:
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This module adds support for sending human-readable messages to a room. It also
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adds support for associating human-readable information with the room itself
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such as a room name and topic.
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Events
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------
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{{m_room_message_event}}
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.. admonition:: Rationale
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Not all clients can display all message types. The most commonly supported
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message type is raw text. As a result, we chose to have a textual fallback
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display method represented by the ``body`` key. This means that even if the
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client cannot display a particular ``msgtype``, they can still display
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*something*, even if it is just plain text.
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{{m_room_message_feedback_event}}
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Usage of this event is discouraged for several reasons:
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- The number of feedback events will grow very quickly with the number of users
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in the room. This event provides no way to "batch" feedback, unlike the
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`receipts module`_.
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- Pairing feedback to messages gets complicated when paginating as feedback
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arrives before the message it is acknowledging.
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- There are no guarantees that the client has seen the event ID being
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acknowledged.
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.. _`receipts module`: `module:receipts`_
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{{m_room_name_event}}
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{{m_room_topic_event}}
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m.room.message msgtypes
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~~~~~~~~~~~~~~~~~~~~~~~
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Each `m.room.message`_ MUST have a ``msgtype`` key which identifies the type
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of message being sent. Each type has their own required and optional keys, as
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outlined below. If a client cannot display the given ``msgtype`` then it MUST
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display the fallback plain text ``body`` key instead.
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{{msgtype_events}}
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Client behaviour
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----------------
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Clients SHOULD verify the structure of incoming events to ensure that the
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expected keys exist and that they are of the right type. Clients can discard
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malformed events or display a placeholder message to the user. Redacted
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``m.room.message`` events MUST be removed from the client. This can either be
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replaced with placeholder text (e.g. "[REDACTED]") or the redacted message can
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be removed entirely from the messages view.
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Events which have attachments (e.g. ``m.image``, ``m.file``) SHOULD be
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uploaded using the `content repository module`_ where available. The
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resulting ``mxc://`` URI can then be used in the ``url`` key. The
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attachment SHOULD be uploaded *prior* to sending the event in order to stop a
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race condition where the recipient receives a link to a non-existent attachment.
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.. _`content repository module`: `module:content`_
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Recommendations when sending messages
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Clients can send messages using ``POST`` or ``PUT`` requests. Clients SHOULD use
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``PUT`` requests with `transaction IDs`_ to make requests idempotent. This
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ensures that messages are sent exactly once even under poor network conditions.
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Clients SHOULD retry requests using an exponential-backoff algorithm for a
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certain amount of time T. It is recommended that T is no longer than 5 minutes.
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After this time, the client should stop retrying and mark the message as "unsent".
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Users should be able to manually resend unsent messages.
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Users may type several messages at once and send them all in quick succession.
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Clients SHOULD preserve the order in which they were sent by the user. This
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means that clients should wait for the response to the previous request before
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sending the next request. This can lead to head-of-line blocking. In order to
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reduce the impact of head-of-line blocking, clients should use a queue per room
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rather than a global queue, as ordering is only relevant within a single room
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rather than between rooms.
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.. _`transaction IDs`: `sect:txn_ids`_
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Local echo
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~~~~~~~~~~
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Messages SHOULD appear immediately in the message view when a user presses the
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"send" button. This should occur even if the message is still sending. This is
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referred to as "local echo". Clients SHOULD implement "local echo" of messages.
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Clients need to be able to pair up the "remote echo" from the server with the
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"local echo" to prevent duplicate messages being displayed. Ideally this pairing
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would occur transparently to the user: the UI would not flicker as it transitions
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from local to remote. Flickering cannot be fully avoided in version 1 of the
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client-server API. Two scenarios need to be considered:
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- The client sends a message and the remote echo arrives on the event stream
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*after* the request to send the message completes.
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- The client sends a message and the remote echo arrives on the event stream
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*before* the request to send the message completes.
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In the first scenario, the client will receive an event ID when the request to
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send the message completes. This ID can be used to identify the duplicate event
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when it arrives on the event stream. However, in the second scenario, the event
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arrives before the client has obtained an event ID. This makes it impossible to
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identify it as a duplicate event. This results in the client displaying the
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message twice for a fraction of a second before the the original request to send
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the message completes. Once it completes, the client can take remedial actions
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to remove the duplicate event by looking for duplicate event IDs. Version 2 of
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the client-server API resolves this by attaching the transaction ID of the
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sending request to the event itself.
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Displaying membership information with messages
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Clients may wish to show the display name and avatar URL of the room member who
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sent a message. This can be achieved by inspecting the ``m.room.member`` event
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for that user ID.
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When a user paginates the message history, clients may wish to show the
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**historical** display name and avatar URL for a room member. This is possible
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because older ``m.room.member`` events are returned when paginating. This can
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be implemented efficiently by keeping two sets of room state: old and current.
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As new events arrive and/or the user paginates back in time, these two sets of
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state diverge from each other. New events update the current state and paginated
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events update the old state. When paginated events are processed sequentially,
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the old state represents the state of the room *at the time the event was sent*.
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This can then be used to set the historical display name and avatar URL.
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Server behaviour
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----------------
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Homeservers SHOULD enforce that ``m.room.message`` events have textual ``body``
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and ``msgtype`` keys by 400ing the request to send a message.
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Security considerations
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-----------------------
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Messages sent using this module are not encrypted. Encryption can be layered
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over the top of this module: where the plaintext format is an ``m.room.message``
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conforming to this module. This can be achieved using the `E2E module`_.
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Clients should sanitise **all keys** for unsafe HTML to prevent Cross-Site
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Scripting (XSS) attacks. This includes room names and topics.
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.. _`E2E module`: `module:e2e`_
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