23 KiB
MSC2403: Add "knock" feature
Many people are in invite-only rooms. Sometimes, someone wants to join such a room and can't, as they aren't invited. This proposal adds a feature for a user to indicate that they want to join a room.
Proposal
This proposal implements the reserved "knock" membership type for the
m.room.member
state event. This state event indicates that when a user
knocks on a room, they are asking for permission to join. Like all membership
events, it contains an optional "reason" parameter to specify the reason you
want to join. Like other membership types, the parameters "displayname" and
"avatar_url" are optional. This membership can be set from users who aren't
currently in said room. An example for the membership would look like the
following:
{
"membership": "knock",
"displayname": "Alice",
"avatar_url": "mxc://example.org/avatar",
"reason": "I want to join this room as I really love foxes!"
}
After a knock in a room, a member of the room can invite the knocker, or they can decide to reject it instead.
Restrictions
There are restrictions to being able to set this membership, as well as accepting or denying the knock.
Current membership
Only users without a current membership or with their current membership being "leave" can knock on a room. This means that a user that is banned, has already knocked or is currently in the room cannot knock on it.
Join Rules
This proposal makes use of the existing "knock" join rule. The value of
join_rule
in the content of the m.room.join_rules
state event for a room
must be set to "knock" for a knock to succeed. This means that existing rooms
will need to opt into allowing knocks in their rooms. Other than allowing
knocks, a join rule of "knock" is functionally equivalent to that of
"invite", except that it additionally allows external users to change their
membership to "knock" under certain conditions.
As the join rules are modified, the auth rules are as well. The current auth rules are defined by each room version. To change these rules, the implementation of this proposal must be done in a new room version. The explicit changes to the auth rules from room version 5 are:
-
Under "5. If type is
m.room.member
", the following will be added:a. If `membership` is `knock`: i. If the `join_rule` is anything other than `knock`, reject. ii. If `sender` does not match `state_key`, reject. iii. If the `sender`'s membership is not `ban`, `knock`, `invite` or `join`, allow. iv. Otherwise, reject.
Note that:
- The
sender
field in the event is set to the user ID of the knocking user, not any other user in the room that belongs to a homeserver that the knocking user is using to inject into the room DAG. This is separate from an invite membership event, where thesender
is the inviter and thestate_key
is the invitee. - a.ii is justified as one user should not be able to knock on behalf of another user.
- a.iii is justified as knocks should not be allowed if the knocking user has been banned from the room, has already knocked on the room, is invited to the room or if they are already in the room.
- Knocks are not restricted by power level like invites are. The
join_rules
are already used to enforce whether someone can or cannot knock. However, power level rules do apply when approving or denying the knock, as discussed in the Membership Changes section below.
- The
Additionally, note that redactions of knock events are not a concern, as
membership
keys are excluded from being redacted as defined by all current
room versions.
Membership changes
Once someone has sent a knock
membership into the room, the membership for
that user can be transitioned to the following possible states:
invite
: In this case, the knock was accepted by someone inside the room and they are inviting the knocker into the room.leave
: In this case, similar to how kicks are handled, the knock has been rejected. Alternatively, the knocking user has rescinded their knock.ban
: In this case, the knock was rejected and the user has been prevented from sending further knocks.
Let's talk about each one of these in more detail.
Membership change to invite
The knock has been accepted by someone in the room.
The user who is accepting the knock must have the power level to perform invites. The user's homeserver will then send an invite - over federation if necessary - to the knocking user. The knocking user may then join the room as if they had been invited normally.
The accept a knock, the client should call POST /_matrix/client/r0/rooms/{roomId}/invite
with the user ID of the knocking user in the JSON body.
If the knocking user is on another homeserver, then the homeserver of the
accepting user will call PUT /_matrix/federation/v2/invite/{roomId}/{eventId}
on the knocking homeserver to inform it that the knock has been accepted.
The knocking homeserver should assume an invite to a room it has knocked on means that its knock has been accepted, even if the invite was not explicitly related to the knock attempt.
Membership change to leave
The knock has been rejected by someone in the room, or the knocking user has rescinded their knock.
To rescind a knock, the knocking user's client must call POST /_matrix/client/r0/rooms/{roomId}/leave
.
To reject a knock, the rejecting user's client must call POST /_matrix/client/r0/rooms/{roomId}/kick
with the user ID of the knocking user in the JSON body. Rejecting a knock
over federation has a slight catch, however.
When the knocking user is on another homeserver, the homeserver of the
rejecting user needs to send the leave
event over federation to the
knocking homeserver. However, this is a bit tricky as it is currently very
difficult to have events from a room propagate over federation when the
receiving homeserver is not in the room. This is due to the remote homeserver
being unable to verify that the event being sent is actually from a
homeserver in the room - and that the homeserver in the room had the required
power level to send it. This is a problem that currently affects other,
similar operations, such as disinviting or unbanning a federated user. In
both cases, they won't be notified as their homeserver is not in the room.
While we could send easily send the leave event as part of a generic
transaction to the remote homeserver, that homeserver would have no way to
validate the prev_events
and auth_events
that the event references. We
could send those events over as well, but those will also reference other
events that require validation and so on.
A dumb thing we could easily do here is to trust the leave event implicitly if it is sent by the homeserver we originally knocked through. We know this homeserver is (or at least was) in the room, so they're probably telling the truth. This is almost an edge case though, as while you'll knock through one homeserver in the room, there's no guarantee that the admin that denies your knock will be on the same homeserver you knocked through. Perhaps the homeserver you knocked through could listen for this and then send the event back to you - but what if it goes offline in the meantime?
As such, informing remote homeservers about the rejection of knocks over federation is de-scoped for now, and left to a future MSC which can solve this class of problem in a suitable way. Rejections should still work for the homeservers that are in the room, as they can validate the leave event for they have access to the events it references.
Membership change to ban
The knock has been rejected by someone in the room and the user has been banned, and is unable to send further knocks.
This one is fairly straightforward. Someone with the appropriate power levels in the room bans the user. This will have the same effect as rejecting the knock, and in addition prevent any further knocks by this user from being allowed into the room.
If the user is unbanned, they will be able to send a new knock which could be accepted.
To ban the user, the client should call POST /_matrix/client/r0/rooms/{roomId}/ban
with the user ID of the knocking user in the JSON body.
Informing the knocking user about the update is the same as rejecting the knock.
Client-Server API
A new endpoint is introduced in the Client-Server API: POST /_matrix/client/r0/knock/{roomIdOrAlias}
. This allows the client to state
their intent to knock on a room.
Additionally, extensions to the GET /_matrix/client/r0/sync
endpoint are
introduced. These allow a client to receive information about the status of
their knock attempt.
The newly proposed endpoint requires authentication and can be rate limited.
POST /_matrix/client/r0/knock/{roomIdOrAlias}
The path parameter (roomIdOrAlias
) is either the room ID or the alias of
the room you want to knock on. Additionally several server_name
parameters
can be specified via the query parameters. The post body accepts an optional
string parameter, reason
, which is the reason you want to join the room. A
request could look as follows:
POST /_matrix/client/r0/knock/%23foxes%3Amatrix.org?server_name=matrix.org&server_name=elsewhere.ca HTTP/1.1
Content-Type: application/json
{
"reason": "I want to join this room as I really love foxes!"
}
Responses:
Status code 200:
The user knocked successfully. Example reply:
{}
Status code 403:
The user wasn't allowed to knock (e.g. they are banned). Error reply:
{
"errcode": "M_FORBIDDEN",
"error": "The user isn't allowed to knock in this room."
}
Extensions to GET /_matrix/client/r0/sync
In the response to
/sync
is a rooms
field. This is a dictionary which currently contains keys
join
, invite
and leave
, which each provide information to the client on
various membership states regarding the user.
It is proposed to add a fourth possible key to rooms
, called knock
. Its
value is a mapping from room ID to room information. The room information is
a mapping from a key knock_state
to another mapping with key events
being
a list of StrippedStateEvent
. StrippedStateEvent
s are defined as state
events that only contain the sender
, type
, state_key
and content
keys.
Note that while join
and leave
keys in /sync
use state
, we use
knock_state
here. This mirrors invite
s use of invite_state
.
These stripped state events contain information about the room, most notably the room's name and avatar. A client will need this information to show a nice representation of pending knocked rooms. The recommended events to include are the join rules, canonical alias, avatar, name and encryption state of the room, rather than all room state. This behaviour matches the information sent to remote homeservers when invited their users to a room.
This prevents unneeded state from the room leaking out, and also speeds things up (think not sending over hundreds of membership events from big rooms).
Also note that like invite_state
, state events from knock_state
are
purely for giving the user some information about the current state of the
room that they have knocked on. If the user was previously in the room, the
state events in knock_state
are not intended to overwrite any historical
state. This applies storage of state on both the homeserver and the client.
The following is an example of knock state coming down /sync
.
Request:
GET /_matrix/client/r0/sync HTTP/1.1
Content-Type: application/json
Response:
{
...
"rooms": {
"knock": {
"!abcdefghijklmo:example.com": {
"knock_state": {
"events": [
{
"content": {
"join_rule": "knock"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.join_rules"
},
{
"content": {
"name": "Some cool room"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.name"
},
{
"content": {
"url": "mxc://example.com/xyz54321"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.avatar"
},
{
"content": {
"avatar_url": "mxc://example.org/abc1234",
"displayname": "Knocking User",
"membership": "knock"
},
"sender": "@knocking_user:example.org",
"state_key": "@knocking_user:example.org",
"type": "m.room.member",
}
]
}
}
}
},
...
}
Changes regarding the Public Rooms Directory
A problem arises for discovery of knockable rooms. Ideally one wouldn't have to send their colleagues a room ID for a room that they need to knock on. One of these methods for room discovery is the public rooms directory, which allows us to explore a list of rooms we may be able to join.
The spec does not prevent us from adding rooms with 'knock' join_rules to the
public rooms directory. However, a user attempting
to join a room in the directory will not know whether to directly attempt a
join, or to knock first. The current content of a PublicRoomsChunk
does not
contain this information:
{
"aliases": [
"#murrays:cheese.bar"
],
"avatar_url": "mxc://bleeker.street/CHEDDARandBRIE",
"guest_can_join": false,
"name": "CHEESE",
"num_joined_members": 37,
"room_id": "!ol19s:bleecker.street",
"topic": "Tasty tasty cheese",
"world_readable": true
}
Therefore this proposal adds join_rule
as a new, required field to a
PublicRoomsChunk
. The join_rule
of knockable rooms will be knock
, thus
giving clients the information they need to attempt entry of
a room when a client selects it. It also allows clients to display
knockable rooms differently than publicly joinable ones.
For backwards compatibility with old servers, if a client does not find a
join_rule
key in a chunk, then it should assume a join_rule
key with
value public
.
Server-Server API
Similarly to join and leave over federation, a ping-pong game with two new
endpoints is introduced: make_knock
and send_knock
. Both endpoints must
be protected via server ACLs.
GET /_matrix/federation/v1/make_knock/{roomId}/{userId}
Asks the receiving server to return information that the sending server will need to prepare a knock event.
Request format:
Parameter | Type | Description |
---|---|---|
Path parameters: | ||
roomId | string | Required. The room ID that should receive the knock. |
userId | string | Required. The user ID the knock event will be for. |
Query Parameters: | ||
ver | [string] | The room versions the sending server has support for. Defaults to [1] . |
Response Format:
Parameter | Type | Description |
---|---|---|
room_version | string | The version of the room where the server is trying to knock. |
event | Event Template | An unsigned template event. May differ between room versions. |
Responses
Status code 200:
Returns a template to be used to knock on rooms. May depend on room version.
{
"room_version": "2",
"event": {
"type": "m.room.member",
"room_id": "!somewhere:example.org",
"content": {
"membership": "knock"
},
"state_key": "@someone:example.org",
"origin": "example.org",
"origin_server_ts": 1549041175876,
"sender": "@someone:example.org"
}
}
Status code 400:
This request was invalid, e.g. bad JSON. Example reply:
{
"errcode": "M_INCOMPATIBLE_ROOM_VERSION",
"error": "Your homeserver does not support the features required to join this room",
"room_version": "3"
}
PUT /_matrix/federation/v2/send_knock/{roomId}/{eventId}
Submits a signed knock event to the resident homeserver for it to accept into the room's graph. Note that event format may differ between room versions.
While this is a new endpoint, we start off at v2
to align with the rest of
the /v2/send_*
endpoints. The switch from v1
to v2
occurred as part of
MSC1802 and required
that send_*
endpoints no longer return a redundant HTTP error code in
response bodies. As we do the same here, and for consistency's sake, for
send_knock
will begin at endpoint v2
as well.
Request format:
Parameter | Type | Description |
---|---|---|
Path parameters: | ||
roomId | string | Required. The room ID that should receive the knock. |
eventId | string | Required. The event ID for the knock event. |
The JSON body is expected to be the full event.
Response Format:
Parameter | Type | Description |
---|---|---|
knock_room_state |
[StrippedStateEvent] | Required. State events providing public room metadata |
A request could look as follows:
PUT /_matrix/federation/v2/send_knock/%21abc123%3Amatrix.org/%24abc123%3Aexample.org HTTP/1.1
Content-Type: application/json
{
"sender": "@someone:example.org",
"origin": "matrix.org",
"origin_server_ts": 1234567890,
"type": "m.room.member",
"state_key": "@someone:example.org",
"content": {
"membership": "knock",
"displayname": "Alice",
"avatar_url": "mxc://example.org/avatar",
"reason": "I want to join this room as I really love foxes!"
}
}
Response:
Status code 200:
The event was successfully accepted into the graph by the homeserver that received the knock. It must then send this knock into the room, before responding to the knocking homeserver, indicating the knock succeeded.
The response contains StrippedStateEvent
s with room metadata (room name,
avatar ...) that the knocking homeserver can pass to the client. The event
types that can be sent here should match those of the /sync
extensions
mentioned above.
This is loosely based on the federated invite request content.
{
"knock_room_state": [
{
"content": {
"join_rule": "knock"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.join_rules"
},
{
"content": {
"name": "Some cool room"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.name"
},
{
"content": {
"url": "mxc://example.com/xyz54321"
},
"sender": "@room_admin:example.com",
"state_key": "",
"type": "m.room.avatar"
},
{
"content": {
"avatar_url": "mxc://example.org/abc1234",
"displayname": "Knocking User",
"membership": "knock"
},
"sender": "@knocking_user:example.org",
"state_key": "@knocking_user:example.org",
"type": "m.room.member",
}
]
}
Potential issues
This new feature would allow users to send events into rooms that they don't
partake in. That is why this proposal enables the a knock
join rule, in
order to allow room admins to opt in to this behaviour.
Alternatives
The two endpoints for the Client-Server API seem redundant, this MSC followed
how JOIN is working currently: One "proper" endpoint (/rooms/{roomId}/join
)
and one to work properly over federation (/join/{roomIdOrAlias}
). They
could both be merged into one, however, as that would also affect the join
endpoint it seems out-of-scope for this MSC.
Client UX recommendations
After a knock is received in a room, it is expected to be displayed in the timeline, similar to other membership changes. Clients can optionally add a way for users of a room to review all current knocks.
Security considerations
Clients must take care when implementing this feature in order to prevent simple abuse vectors that can be accomplished by individual users. For instance, when a knock occurs, clients are advised to hide the reason until the user interacts with the client in some way (e.g. clicking on a "show reason" button). The user should reveal the reason only if they choose to.
It is recommended to not display the reason by default as else this would essentially allow outsiders to send messages into the room.
It is still theoretically possible for a homeserver admin to create many users with different user IDs or display names, all spelling out an abusive message, and then having each of them knock in order.
Another abuse vector is allowed by the ability for users to rescind knocks. This is to help users in case they knocked on a room accidentally, or simply no longer want to join a room they've knocked on. While this is a useful feature, it also allows users to spam a room by knocking and rescinding their knocks over and over. Particularly note-worthy is that this will generate state events that homeservers in the room will need to process. And while join/leave state changes will do the same in a public room, the act of knocking is much lighter than the act of joining a room.
In both cases, room admins should employ typical abuse mitigation tools, such as user bans and server ACLs. Clients are encouraged to ease employing these tools easy even if the offensive user or server is not present in the room.
Unstable prefix
An unstable feature flag is not required due to this proposal's requirement of a new room version. Clients can check for a room version that includes knocking via the Client-Server API's capabilities endpoint.
The new endpoints should contain an unstable prefix during experimental implementation. The unstable counterpart for each endpoint is:
C-S knock method 1:
POST /_matrix/client/r0/rooms/{roomId}/knock
POST /_matrix/client/unstable/xyz.amorgan/rooms/{roomId}/knock
C-S knock method 2:
POST /_matrix/client/knock/{roomIdOrAlias}
POST /_matrix/client/unstable/xyz.amorgan/knock/{roomIdOrAlias}
S-S make_knock:
GET /_matrix/federation/v1/make_knock/{roomId}/{userId}
GET /_matrix/federation/unstable/xyz.amorgan/make_knock/{roomId}/{userId}
S-S send_knock:
PUT /_matrix/federation/v2/send_knock/{roomId}/{eventId}
PUT /_matrix/federation/unstable/xyz.amorgan/send_knock/{roomId}/{eventId}
And finally, an unstable prefix is added to the key that comes down /sync
,
the join rule for rooms and the content.membership
key of the member
event sent into rooms when a user has knocked successfully. Instead of
knock
, experimental implementations should use xyz.amorgan.knock
.