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Voice over IP
This module outlines how two users in a room can set up a Voice over IP (VoIP) call to each other. Voice and video calls are built upon the WebRTC 1.0 standard. Call signalling is achieved by sending message events to the room. In this version of the spec, only two-party communication is supported (e.g. between two peers, or between a peer and a multi-point conferencing unit). This means that clients MUST only send call events to rooms with exactly two participants.
Events
{{% event-group group_name="m.call" %}}
Client behaviour
A call is set up with message events exchanged as follows:
Caller Callee
[Place Call]
m.call.invite ----------->
m.call.candidate -------->
[..candidates..] -------->
[Answers call]
<--------------- m.call.answer
[Call is active and ongoing]
<--------------- m.call.hangup
Or a rejected call:
Caller Callee
m.call.invite ------------>
m.call.candidate --------->
[..candidates..] --------->
[Rejects call]
<-------------- m.call.hangup
Calls are negotiated according to the WebRTC specification.
Glare
"Glare" is a problem which occurs when two users call each other at roughly the same time. This results in the call failing to set up as there already is an incoming/outgoing call. A glare resolution algorithm can be used to determine which call to hangup and which call to answer. If both clients implement the same algorithm then they will both select the same call and the call will be successfully connected.
As calls are "placed" to rooms rather than users, the glare resolution algorithm outlined below is only considered for calls which are to the same room. The algorithm is as follows:
- If an
m.call.invite
to a room is received whilst the client is preparing to send anm.call.invite
to the same room:- the client should cancel its outgoing call and instead automatically accept the incoming call on behalf of the user.
- If an
m.call.invite
to a room is received after the client has sent anm.call.invite
to the same room and is waiting for a response:- the client should perform a lexicographical comparison of the call IDs of the two calls and use the lesser of the two calls, aborting the greater. If the incoming call is the lesser, the client should accept this call on behalf of the user.
The call setup should appear seamless to the user as if they had simply placed a call and the other party had accepted. This means any media stream that had been setup for use on a call should be transferred and used for the call that replaces it.
Server behaviour
The homeserver MAY provide a TURN server which clients can use to contact the remote party. The following HTTP API endpoints will be used by clients in order to get information about the TURN server.
{{% http-api spec="client-server" api="voip" %}}
Security considerations
Calls should only be placed to rooms with one other user in them. If they are placed to group chat rooms it is possible that another user will intercept and answer the call.