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---
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title: Room Version 1
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type: docs
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weight: 10
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---
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This room version is the first ever version for rooms, and contains the
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building blocks for other room versions.
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## Client considerations
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Clients which implement the redaction algorithm locally should refer to the
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[redactions](#redactions) section below.
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### Redactions
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{{% rver-fragment name="v1-redactions" %}}
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## Server implementation components
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{{% boxes/warning %}}
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The information contained in this section is strictly for server
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implementors. Applications which use the Client-Server API are generally
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unaffected by the intricacies contained here. The section above
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regarding client considerations is the resource that Client-Server API
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use cases should reference.
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{{% /boxes/warning %}}
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The algorithms defined here should only apply to version 1 rooms. Other
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algorithms may be used by other room versions, and as such servers
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should be aware of which version room they are dealing with prior to
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executing a given algorithm.
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{{% boxes/warning %}}
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Although there are many rooms using room version 1, it is known to have
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undesirable effects. Servers implementing support for room version 1
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should be aware that restrictions should be generally relaxed and that
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inconsistencies may occur.
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{{% /boxes/warning %}}
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### Redactions
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[See above](#redactions).
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### Event IDs
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{{% rver-fragment name="v1-event-ids" %}}
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### Event format
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Events in version 1 rooms have the following structure:
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{{% definition path="api/server-server/definitions/pdu" %}}
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#### Deprecated event content schemas
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{{% rver-fragment name="v1-deprecated-formatting-off-spec" %}}
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{{% rver-fragment name="v1-stringy-power-levels" %}}
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### Authorization rules
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{{% rver-fragment name="v1-auth-rules" %}}
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### State resolution
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{{% boxes/warning %}}
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Room version 1 is known to have bugs that can cause the state of rooms
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to reset to older versions of the room's state. For example this could
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mean that users who had joined the room may be removed from the room,
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admins and moderators could lose their power level, and users who have
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been banned from the room may be able to rejoin. Other state events such
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as the the room's name or topic could also reset to a previous version.
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This is fixed in the state resolution algorithm introduced in room
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version 2.
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{{% /boxes/warning %}}
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The room state *S′*(*E*) after an event *E* is defined in terms of the
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room state *S*(*E*) before *E*, and depends on whether *E* is a state
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event or a message event:
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- If *E* is a message event, then *S′(E)* = *S(E)*.
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- If *E* is a state event, then *S′(E)* is *S(E)*, except that its
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entry corresponding to the `event_type` and `state_key` of *E* is
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replaced by the `event_id` of *E*.
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The room state *S(E)* before *E* is the *resolution* of the set of
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states {*S′(E′)*, *S′(E″)*, …} after the `prev_events` {*E′*, *E″*, …}.
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of *E*.
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The *resolution* of a set of states is defined as follows. The resolved
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state is built up in a number of passes; here we use *R* to refer to the
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results of the resolution so far.
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- Start by setting *R* to the union of the states to be resolved,
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excluding any *conflicting* events.
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- First we resolve conflicts between `m.room.power_levels` events. If
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there is no conflict, this step is skipped, otherwise:
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- Assemble all the `m.room.power_levels` events from the states to
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be resolved into a list.
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- Sort the list by ascending `depth` then descending
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`sha1(event_id)`.
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- Add the first event in the list to *R*.
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- For each subsequent event in the list, check that the event
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would be allowed by the authorization rules for a room in state
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*R*. If the event would be allowed, then update *R* with the
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event and continue with the next event in the list. If it would
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not be allowed, stop and continue below with `m.room.join_rules`
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events.
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- Repeat the above process for conflicts between `m.room.join_rules`
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events.
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- Repeat the above process for conflicts between `m.room.member`
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events.
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- No other events affect the authorization rules, so for all other
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conflicts, just pick the event with the highest depth and lowest
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`sha1(event_id)` that passes authentication in *R* and add it to
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*R*.
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A *conflict* occurs between states where those states have different
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`event_ids` for the same `(event_type, state_key)`. The events thus
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affected are said to be *conflicting* events.
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### Canonical JSON
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{{% rver-fragment name="v1-canonical-json" %}}
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