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@ -513,8 +513,22 @@ in parallel. An example of a client which may not need the use of action IDs
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includes bots which operate using basic request/responses in a synchronous
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includes bots which operate using basic request/responses in a synchronous
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fashion.
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fashion.
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Inviting a user ``[Final]``
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Inviting a user ``[ONGOING]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. NOTE::
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- Clients need to know *why* they are being invited (e.g. a ``reason`` key,
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just like for kicks/bans). However, this opens up a spam vector where any
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user can send any other user a string. Do we really want to do that?
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- It may be useful to send other state information such as the room name,
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topic, etc. How is this specified in this request? Does the inviter even
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specify this, or is it a room config option which fields are shared? This
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has a lot of parallels with the published room API which exposes some state
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events. How do we prevent spam attacks via the room name/topic?
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- The spam attack vector may be something we're just going to have to deal
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with. Ultimately, we need to expose more data about the room. This data is
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going to be set by the client. Compromises like "just give the event type"
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don't really fix the problem "because.my.event.type.could.be.like.this".
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Inputs:
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Inputs:
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- User ID
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- User ID
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- Room ID
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- Room ID
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@ -722,6 +736,42 @@ Output:
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- A chunk of child events
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- A chunk of child events
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- A new chunk token for earlier child events.
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- A new chunk token for earlier child events.
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Session API ``[Draft]``
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-----------------------
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See the "Session" section in "General client changes" for more information on
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sessions.
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Starting a new session:
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Inputs:
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- User ID
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- Device ID
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- Some sort of auth (e.g. ``access_token``)
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- Desired presence status (e.g. "appear offline", "away")
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Output:
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- Session ID
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Notes:
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- This is an explicit endpoint for starting a new session. Clients typically
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will not use this API to create a new session.
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- Sessions will typically be started implicitly, whenever a session-less client
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makes a new request to any API.
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- Another form of identification e.g. ``access_token`` can be used to represent
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the user ID / device ID combination.
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- Presence is tied to the creation of a session. This endpoint can be used to
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configure the starting presence of a new session, allowing the possibility
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of an offline mode.
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Ending a session:
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Inputs:
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- Session ID
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- Some sort of auth (e.g. ``access_token``)
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Output:
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- None.
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Notes:
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- This is typically done when "going dark", e.g. closing an app.
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Capabilities API ``[ONGOING]``
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Capabilities API ``[ONGOING]``
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------------------------------
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------------------------------
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.. NOTE::
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.. NOTE::
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@ -846,20 +896,17 @@ General client changes
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These are changes which do not introduce new APIs, but are required for the new
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These are changes which do not introduce new APIs, but are required for the new
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APIs in order to fix certain issues.
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APIs in order to fix certain issues.
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Sessions ``[ONGOING]``
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Sessions ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~
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.. NOTE::
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- Offline mode? How does that work with sessions? Separate endpoint to say
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A session is a group of requests sent by the same client. Sessions time out
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"start a session only"?
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after a short amount of time without any requests. Starting a session is known
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as going "online". Its purpose is to wrap up the expiry of presence and typing
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A session is a group of requests sent within a short amount of time by the same
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notifications into a clearer scope. A session starts when the client makes any
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client. Sessions time out after a short amount of time without any requests.
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request. A session ends when the client doesn't make a request for a particular
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Starting a session is known as going "online". Its purpose is to wrap up the
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amount of time (times out). A session can also end when explicitly hitting a
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expiry of presence and typing notifications into a clearer scope. A session
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particular endpoint. This is known as going "offline". A session can also be
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starts when the client makes any request. A session ends when the client doesn't
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created by explicitly hitting a particular endpoint.
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make a request for a particular amount of time (times out). A session can also
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end when explicitly hitting a particular endpoint. This is known as going
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"offline".
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When a session starts, a session ID is sent in response to the first request the
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When a session starts, a session ID is sent in response to the first request the
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client makes. This session ID should be sent in *all* subsequent requests. If
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client makes. This session ID should be sent in *all* subsequent requests. If
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@ -869,6 +916,11 @@ response for the client to use. If the client receives a new session ID
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mid-session, it must re-establish its typing status and presence status, as they
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mid-session, it must re-establish its typing status and presence status, as they
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are linked to the session ID.
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are linked to the session ID.
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Lightweight clients who do not wish to manage their session can omit the
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session ID on their requests. The home server MUST treat these requests as
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coming from the active session in order to ensure that presence works correctly
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for these simple clients.
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Action IDs ``[ONGOING]``
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Action IDs ``[ONGOING]``
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~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~
|
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|
.. NOTE::
|
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|
.. NOTE::
|
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@ -1007,4 +1059,17 @@ Events (breaking changes; event version 2) ``[Draft]``
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the state key, etc.
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the state key, etc.
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- s/user_id/sender/g given that home servers can send events, not just users.
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- s/user_id/sender/g given that home servers can send events, not just users.
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Server-generated events ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Home servers may want to send events to their local clients or to other home
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servers e.g. for server status notifications.
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These events look like regular events but have a server domain name as the
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``sender`` and not a user ID. This can be easily detected by clients by the
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absence of a starting ``@``.
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Different types of events (e.g. EDUs, room EDUs) are detected in the same way
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as normal events (as proposed in the ``Events`` section of this document).
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