Quick summary of joining a remote room

pull/977/head
Erik Johnston 10 years ago
parent 936d437a21
commit c481469073

@ -69,6 +69,8 @@ Rules
The following are the rules to determine if an event is authorized (this does The following are the rules to determine if an event is authorized (this does
include validation). include validation).
**TODO**: What signatures do we expect?
1. If type is ``m.room.create`` allow. 1. If type is ``m.room.create`` allow.
#. If type is ``m.room.member``: #. If type is ``m.room.member``:
@ -146,6 +148,40 @@ State Resolution
**TODO** **TODO**
Joining a room
--------------
If a user requests to join a room that the server is already in (i.e. the a
user on that server has already joined the room) then the server can simply
generate a join event and send it as normal.
If the server is not already in the room it needs to will need to join via
another server that is already in the room. This is done as a two step process.
First, the local server requests from the remote server a skeleton of a join
event. The remote does this as the local server does not have the event graph
to use to fill out the ``prev_events`` key in the new event. Critically, the
remote server does not process the event it responded with.
Once the local server has this event, it fills it out with any extra data and
signs it. Once ready the local server sends this event to a remote server
(which could be the same or different from the first remote server), this
remote server then processes the event and distributes to all the other
participating servers in that room. The local server is told about the
current state and complete auth chain for the join event. The local server
can then process the join event itself.
.. Note::
Finding which server to use to join any particular room is not specified.
Inviting a user
---------------
**TODO**
Appendix Appendix
======== ========

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