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@ -617,11 +617,137 @@ is at the top)::
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Suppose E3 and E4 are both ``m.room.name`` events which set the name of the
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room. What should the name of the room be at E5?
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Servers should follow the following recursively-defined algorithm to determine
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the room state at a given point on the DAG.
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Servers should follow one of the following recursively-defined algorithms,
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depending on the room version, to determine the room state at a given point on
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the DAG.
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State resolution algorithm
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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State resolution algorithm for version 2 rooms
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The room state :math:`S'(E)` after an event :math:`E` is defined in terms of
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the room state :math:`S(E)` before :math:`E`, and depends on whether
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:math:`E` is a state event or a message event:
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* If :math:`E` is a message event, then :math:`S'(E) = S(E)`.
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* If :math:`E` is a state event, then :math:`S'(E)` is :math:`S(E)`, except
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that its entry corresponding to :math:`E`'s ``event_type`` and ``state_key``
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is replaced by :math:`E`'s ``event_id``.
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The room state :math:`S(E)` before :math:`E` is the *resolution* of the set of
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states :math:`\{ S'(E_1), S'(E_2), … \}` consisting of the states after each of
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:math:`E`'s ``prev_event``\s :math:`\{ E_1, E_2, … \}`, where the resolution of
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a set of states is given in the algorithm below.
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Definitions
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+++++++++++
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The state resolution algorithm for version 2 rooms uses the following
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definitions, given the set of room states :math:`\{ S_1, S_2, \ldots \}`:
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Power events
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A *power event* is a state event with type ``m.room.power_levels`` or
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``m.room.join_rules``, or a state event with type ``m.room.member`` where the
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``membership`` is ``leave`` or ``ban`` and the ``sender`` does not match the
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``state_key``. The idea behind this is that power events are events that have
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may remove someone's ability to do something in the room.
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Unconflicted state map and conflicted state set
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The *unconflicted state map* is the state where the value of each key exists
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and is the same in each state :math:`S_i`. The *conflicted state set* is the
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set of all other state events. Note that the unconflicted state map only has
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one event per ``(event_type, state_key)``, whereas the conflicted state set
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may have multiple events.
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Auth difference
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The *auth difference* is calculated by first calculating the full auth chain
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for each state :math:`S_i`, that is the union of the auth chains for each
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event in :math:`S_i`, and then taking every event that doesn't appear in
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every auth chain. If :math:`C_i` is the full auth chain of :math:`S_i`, then
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the auth difference is :math:`\cup C_i - \cap C_i`.
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Full conflicted set
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The *full conflicted set* is the union of the conflicted state set and the
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auth difference.
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Reverse topological power ordering
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The *reverse topological power ordering* of a set of events is the
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lexicographically smallest topological ordering based on the DAG formed by
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auth events. The reverse topological power ordering is ordered from earliest
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event to latest. For comparing two topological orderings to determine which
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is the lexicographically smallest, the following comparison relation on
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events is used: for events :math:`x` and :math:`y`, :math:`x<y` if
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1. :math:`x`'s sender has *greater* power level than :math:`y`'s sender,
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when looking at their respective ``auth_event``\s; or
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2. the senders have the same power level, but :math:`x`'s
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``origin_server_ts`` is *less* than :math:`y`'s ``origin_server_ts``; or
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3. the senders have the same power level and the events have the same
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``origin_server_ts``, but :math:`x`'s ``event_id`` is *less* than
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:math:`y`'s ``event_id``.
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The reverse topological power ordering can be found by sorting the events
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using Kahn's algorithm for topological sorting, and at each step selecting,
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among all the candidate vertices, the smallest vertex using the above
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comparison relation.
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Mainline ordering
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Given an ``m.room.power_levels`` event :math:`P`, the *mainline of* :math:`P`
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is the list of events generated by starting with :math:`P` and recursively
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taking the ``m.room.power_levels`` events from the ``auth_events``, ordered
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such that :math:`P` is last. Given another event :math:`e`, the *closest
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mainline event to* :math:`e` is the first event encountered in the mainline
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when iteratively descending through the ``m.room.power_levels`` events in the
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``auth_events`` starting at :math:`e`. If no mainline event is encountered
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when iteratively descending through the ``m.room.power_levels`` events, then
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the closest mainline event to :math:`e` can be considered to be a dummy event
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that is before any other event in the mainline of :math:`P` for the purposes
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of condition 1 below.
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The *mainline ordering based on* :math:`P` of a set of events is the
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ordering, from smallest to largest, using the following comparision relation
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on events: for events :math:`x` and :math:`y`, :math:`x<y` if
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1. the closest mainline event to :math:`x` appears *before* the closest
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mainline event to :math:`y`; or
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2. the closest mainline events are the same, but :math:`x`\'s
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``origin_server_ts`` is *less* than :math:`y`\'s ``origin_server_ts``; or
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3. the closest mainline events are the same and the events have the same
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``origin_server_ts``, but :math:`x`\'s ``event_id`` is *less* than
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:math:`y`\'s ``event_id``.
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Iterative auth checks
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The *iterative auth checks algorithm* takes as input an initial room state
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and a sorted list of state events, and constructs a new room state by
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iterating through the event list and applying the state event to the room
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state if the state event is allowed by the `authorization rules`_. If the
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state event is not allowed by the authorization rules, then the event is
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ignored. If a ``(event_type, state_key)`` key that is required for checking
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the authorization rules is not present in the state, then the appropriate
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state event from the event's ``auth_events`` is used.
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Algorithm
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+++++++++
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The *resolution* of a set of states is obtained as follows:
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1. Take all *power events* and any events in their auth chains, recursively,
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that appear in the *full conflicted set* and order them by the *reverse
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topological power ordering*.
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2. Apply the *iterative auth checks algorithm* on the *unconflicted state map*
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and the list of events from the previous step to get a partially resolved
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state.
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3. Take all remaining events that weren't picked in step 1 and order them by
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the mainline ordering based on the power level in the partially resolved
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state obtained in step 2.
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4. Apply the *iterative auth checks algorithm* on the partial resolved
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state and the list of events from the previous step.
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5. Update the result by replacing any event with the event with the same key
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from the *unconflicted state map*, if such an event exists, to get the final
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resolved state.
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State resolution algorithm for version 1 rooms
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. WARNING::
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This section documents the state resolution algorithm as implemented by
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