Merge pull request #1610 from uhoreg/reloaded

document new state resolution algorithm
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Matthew Hodgson 6 years ago committed by GitHub
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@ -617,11 +617,137 @@ is at the top)::
Suppose E3 and E4 are both ``m.room.name`` events which set the name of the Suppose E3 and E4 are both ``m.room.name`` events which set the name of the
room. What should the name of the room be at E5? room. What should the name of the room be at E5?
Servers should follow the following recursively-defined algorithm to determine Servers should follow one of the following recursively-defined algorithms,
the room state at a given point on the DAG. depending on the room version, to determine the room state at a given point on
the DAG.
State resolution algorithm State resolution algorithm for version 2 rooms
~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The room state :math:`S'(E)` after an event :math:`E` is defined in terms of
the room state :math:`S(E)` before :math:`E`, and depends on whether
:math:`E` is a state event or a message event:
* If :math:`E` is a message event, then :math:`S'(E) = S(E)`.
* If :math:`E` is a state event, then :math:`S'(E)` is :math:`S(E)`, except
that its entry corresponding to :math:`E`'s ``event_type`` and ``state_key``
is replaced by :math:`E`'s ``event_id``.
The room state :math:`S(E)` before :math:`E` is the *resolution* of the set of
states :math:`\{ S'(E_1), S'(E_2), … \}` consisting of the states after each of
:math:`E`'s ``prev_event``\s :math:`\{ E_1, E_2, … \}`, where the resolution of
a set of states is given in the algorithm below.
Definitions
+++++++++++
The state resolution algorithm for version 2 rooms uses the following
definitions, given the set of room states :math:`\{ S_1, S_2, \ldots \}`:
Power events
A *power event* is a state event with type ``m.room.power_levels`` or
``m.room.join_rules``, or a state event with type ``m.room.member`` where the
``membership`` is ``leave`` or ``ban`` and the ``sender`` does not match the
``state_key``. The idea behind this is that power events are events that have
may remove someone's ability to do something in the room.
Unconflicted state map and conflicted state set
The *unconflicted state map* is the state where the value of each key exists
and is the same in each state :math:`S_i`. The *conflicted state set* is the
set of all other state events. Note that the unconflicted state map only has
one event per ``(event_type, state_key)``, whereas the conflicted state set
may have multiple events.
Auth difference
The *auth difference* is calculated by first calculating the full auth chain
for each state :math:`S_i`, that is the union of the auth chains for each
event in :math:`S_i`, and then taking every event that doesn't appear in
every auth chain. If :math:`C_i` is the full auth chain of :math:`S_i`, then
the auth difference is :math:`\cup C_i - \cap C_i`.
Full conflicted set
The *full conflicted set* is the union of the conflicted state set and the
auth difference.
Reverse topological power ordering
The *reverse topological power ordering* of a set of events is the
lexicographically smallest topological ordering based on the DAG formed by
auth events. The reverse topological power ordering is ordered from earliest
event to latest. For comparing two topological orderings to determine which
is the lexicographically smallest, the following comparison relation on
events is used: for events :math:`x` and :math:`y`, :math:`x<y` if
1. :math:`x`'s sender has *greater* power level than :math:`y`'s sender,
when looking at their respective ``auth_event``\s; or
2. the senders have the same power level, but :math:`x`'s
``origin_server_ts`` is *less* than :math:`y`'s ``origin_server_ts``; or
3. the senders have the same power level and the events have the same
``origin_server_ts``, but :math:`x`'s ``event_id`` is *less* than
:math:`y`'s ``event_id``.
The reverse topological power ordering can be found by sorting the events
using Kahn's algorithm for topological sorting, and at each step selecting,
among all the candidate vertices, the smallest vertex using the above
comparison relation.
Mainline ordering
Given an ``m.room.power_levels`` event :math:`P`, the *mainline of* :math:`P`
is the list of events generated by starting with :math:`P` and recursively
taking the ``m.room.power_levels`` events from the ``auth_events``, ordered
such that :math:`P` is last. Given another event :math:`e`, the *closest
mainline event to* :math:`e` is the first event encountered in the mainline
when iteratively descending through the ``m.room.power_levels`` events in the
``auth_events`` starting at :math:`e`. If no mainline event is encountered
when iteratively descending through the ``m.room.power_levels`` events, then
the closest mainline event to :math:`e` can be considered to be a dummy event
that is before any other event in the mainline of :math:`P` for the purposes
of condition 1 below.
The *mainline ordering based on* :math:`P` of a set of events is the
ordering, from smallest to largest, using the following comparision relation
on events: for events :math:`x` and :math:`y`, :math:`x<y` if
1. the closest mainline event to :math:`x` appears *before* the closest
mainline event to :math:`y`; or
2. the closest mainline events are the same, but :math:`x`\'s
``origin_server_ts`` is *less* than :math:`y`\'s ``origin_server_ts``; or
3. the closest mainline events are the same and the events have the same
``origin_server_ts``, but :math:`x`\'s ``event_id`` is *less* than
:math:`y`\'s ``event_id``.
Iterative auth checks
The *iterative auth checks algorithm* takes as input an initial room state
and a sorted list of state events, and constructs a new room state by
iterating through the event list and applying the state event to the room
state if the state event is allowed by the `authorization rules`_. If the
state event is not allowed by the authorization rules, then the event is
ignored. If a ``(event_type, state_key)`` key that is required for checking
the authorization rules is not present in the state, then the appropriate
state event from the event's ``auth_events`` is used.
Algorithm
+++++++++
The *resolution* of a set of states is obtained as follows:
1. Take all *power events* and any events in their auth chains, recursively,
that appear in the *full conflicted set* and order them by the *reverse
topological power ordering*.
2. Apply the *iterative auth checks algorithm* on the *unconflicted state map*
and the list of events from the previous step to get a partially resolved
state.
3. Take all remaining events that weren't picked in step 1 and order them by
the mainline ordering based on the power level in the partially resolved
state obtained in step 2.
4. Apply the *iterative auth checks algorithm* on the partial resolved
state and the list of events from the previous step.
5. Update the result by replacing any event with the event with the same key
from the *unconflicted state map*, if such an event exists, to get the final
resolved state.
State resolution algorithm for version 1 rooms
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.. WARNING:: .. WARNING::
This section documents the state resolution algorithm as implemented by This section documents the state resolution algorithm as implemented by

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