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@ -77,7 +77,8 @@ When this is called, the server:
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```
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```
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* Assuming Alice has the powers to do so, sets the power levels in the old
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* Assuming Alice has the powers to do so, sets the power levels in the old
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room to stop people speaking. [TODO: what does this actually mean?]
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room to stop people speaking. In practice, this means setting
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`events_default` and `invite` to the greater of `50` and `users_default+1`.
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Bob's client understands the `m.room.tombstone` event, and:
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Bob's client understands the `m.room.tombstone` event, and:
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@ -91,8 +92,8 @@ Bob's client understands the `m.room.tombstone` event, and:
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[Note that if Bob is on a version of synapse which doesn't understand room
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[Note that if Bob is on a version of synapse which doesn't understand room
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versions, following the permalink will take him to a room view which churns
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versions, following the permalink will take him to a room view which churns
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for a while and eventually fails. Synapse 0.33.3 / 0.34.0 should at least
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for a while and eventually fails. Synapse 0.33.3 should at least give a
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give a sensible error code.]
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sensible error code.]
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* Optional extension: if the user is in both rooms, then the "N unread
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* Optional extension: if the user is in both rooms, then the "N unread
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messages" banner when scrolled up in the old room could be made to track
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messages" banner when scrolled up in the old room could be made to track
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@ -109,14 +110,14 @@ Bob's client also understands the `predecessor` field in the `m.room.create`, an
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* Optional extensions might include things like extending room search to
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* Optional extensions might include things like extending room search to
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work across two rooms.
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work across two rooms.
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### Summary: client changes needed
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### Client changes needed
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* Ability for an op to view the current room version and upgrade it (by
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* Ability for an op to view the current room version and upgrade it (by
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hitting `/upgrade`).
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hitting `/upgrade`).
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* Also the ability for an op to see what versions the servers in the current
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* ~~Also the ability for an op to see what versions the servers in the
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room supports (nb via a cap API) and so how many users will get locked out
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current room supports (nb via a cap API) and so how many users will get
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[XXX: really? this sounds like a pita]
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locked out~~ (This is descoped for now.)
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* Display `m.room.tombstone`s as a sticky message at the bottom of the old
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* Display `m.room.tombstone`s as a sticky message at the bottom of the old
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room (perhaps replacing the message composer input) as “This room has been
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room (perhaps replacing the message composer input) as “This room has been
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@ -125,6 +126,9 @@ Bob's client also understands the `predecessor` field in the `m.room.create`, an
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* When the user clicks the link, the client attempts to join the new room if
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* When the user clicks the link, the client attempts to join the new room if
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we are not already a member, and then switches to a view on the new room.
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we are not already a member, and then switches to a view on the new room.
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The client should supply the name of the server which sent the tombstone
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event as the `server_name` for the `/join` request.
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* If the client sees a pair of rooms with a tombstone correctly joined to the
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* If the client sees a pair of rooms with a tombstone correctly joined to the
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new room, it should hide the old one from the RoomList.
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new room, it should hide the old one from the RoomList.
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@ -144,22 +148,24 @@ Future eye-candy:
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* We should probably also show the membership list of the current room. (Perhaps?)
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* We should probably also show the membership list of the current room. (Perhaps?)
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### Problems
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## Future extensions
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### Invite-only rooms
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* If Bob is on a remote server, how does it know where to send the
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Invite-only rooms are not dealt with explicitly here; they are made tricky by
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`/make_join` for the new room?
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the fact that users in the old room won't be able to join the new room without
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an invite.
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* We could send it to the server which sent the `tombstone` evnent? (This
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For now, we are assuming that the main reasons for carrying out a room-version
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would require the client to set the `server_name` param on the `/join`
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upgrade (ie, security problems due to state resets and the like) do not apply
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request, but that seems fine)
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as strongly to invite-only rooms, and we have descoped them for now.
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* What about invite-only rooms? Users in the old room won't be able to join
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In future, we will most likely deal with them as follows:
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the new room without an invite.
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* For local users, we need to first create an invite for each user in the
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* For local users, we need to first create an invite for each user in the
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room. This is easy, if a bit high-overhead.
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room. This is easy, if a bit high-overhead.
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* For remote users:
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* For remote users:
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* Alice's server could send invites; however this is likely to give an
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* Alice's server could send invites; however this is likely to give an
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unsatisfactory UX due to servers being offline, maybe not supporting the
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unsatisfactory UX due to servers being offline, maybe not supporting the
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@ -174,6 +180,17 @@ Future eye-candy:
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the purposes of allowing users into invite-only rooms, but doesn't need
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the purposes of allowing users into invite-only rooms, but doesn't need
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to be sent to remote servers.
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to be sent to remote servers.
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### Parting users from the old room
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It's not obvious if users should stay members of the old room indefinitely
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(until they manually leave). Perhaps they should automatically leave after a
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respectful period? What if the user leaves the *new* room?
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For now, we'll assume that they stay members until they manually leave. We can
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see how that feels in practice.
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## Potential issues
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* What about clients that don't understand tombstones?
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* What about clients that don't understand tombstones?
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* I think they'll just show you two separate rooms (both with the same
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* I think they'll just show you two separate rooms (both with the same
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@ -183,9 +200,6 @@ Future eye-candy:
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* It's a shame that scrollback in the new room will show a load of joins
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* It's a shame that scrollback in the new room will show a load of joins
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before you get to the link to the old room.
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before you get to the link to the old room.
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* Do users stay members of the old room forever? Do they leave after a
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respectful period? Do they leave if the user leaves the new room?
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## Dismissed solutions
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## Dismissed solutions
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### Variations on this proposal
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### Variations on this proposal
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