as per the big spec meeting, split specification.rst into 4 chapters. merge in specification-NOTHAVE and spec-additions.rst whilst at it.
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Matrix Specification
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====================
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WARNING
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=======
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.. WARNING::
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The Matrix specification is still very much evolving: the API is not yet frozen
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and this document is in places incomplete, stale, and may contain security
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issues. Needless to say, we have made every effort to highlight the problem
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areas that we're aware of.
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We're publishing it at this point because it's complete enough to be more than
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useful and provide a canonical reference to how Matrix is evolving. Our end
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goal is to mirror WHATWG's `Living Standard <http://wiki.whatwg.org/wiki/FAQ#What_does_.22Living_Standard.22_mean.3F>`_
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approach except right now Matrix is more in the process of being born than actually being
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living!
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.. contents:: Table of Contents
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.. sectnum::
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Matrix is a new set of open APIs for open-federated Instant Messaging and VoIP
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functionality, designed to create and support a new global real-time
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communication ecosystem on the internet. This specification is the ongoing
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result of standardising the APIs used by the various components of the Matrix
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ecosystem to communicate with one another.
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The principles that Matrix attempts to follow are:
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- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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+ provide a simple architecture with minimal third-party dependencies.
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- Fully open:
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+ Fully open federation - anyone should be able to participate in the global
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Matrix network
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+ Fully open standard - publicly documented standard with no IP or patent
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licensing encumbrances
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+ Fully open source reference implementation - liberally-licensed example
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implementations with no IP or patent licensing encumbrances
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- Empowering the end-user
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+ The user should be able to choose the server and clients they use
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+ The user should be control how private their communication is
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+ The user should know precisely where their data is stored
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- Fully decentralised - no single points of control over conversations or the
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network as a whole
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- Learning from history to avoid repeating it
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+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
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whilst trying to avoid their failings
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The functionality that Matrix provides includes:
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- Creation and management of fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure synchronisation of room
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption
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- Extensible user management (inviting, joining, leaving, kicking, banning)
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mediated by a power-level based user privilege system.
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- Extensible room state management (room naming, aliasing, topics, bans)
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- Extensible user profile management (avatars, displaynames, etc)
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- Managing user accounts (registration, login, logout)
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Trusted federation of Identity servers for:
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+ Publishing user public keys for PKI
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+ Mapping of 3PIDs to Matrix IDs
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The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
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arbitrary data between sets of people, devices and services - be that for
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instant messages, VoIP call setups, or any other objects that need to be
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reliably and persistently pushed from A to B in an interoperable and federated
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manner.
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Basis
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=====
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Architecture
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------------
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Clients transmit data to other clients through home servers (HSes). Clients do
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not communicate with each other directly.
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::
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How data flows between clients
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==============================
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{ Matrix client A } { Matrix client B }
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^ | ^ |
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| events | | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTP )---------->| |
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| Home Server | | Home Server |
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| |<--------( HTTP )-----------| |
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+------------------+ Federation +------------------+
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A "Client" typically represents a human using a web application or mobile app.
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Clients use the "Client-to-Server" (C-S) API to communicate with their home
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server, which stores their profile data and their record of the conversations
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in which they participate. Each client is associated with a user account (and
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may optionally support multiple user accounts). A user account is represented
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by a unique "User ID". This ID is namespaced to the home server which allocated
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the account and looks like::
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@localpart:domain
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The ``localpart`` of a user ID may be a user name, or an opaque ID identifying
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this user. They are case-insensitive.
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.. TODO-spec
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- Need to specify precise grammar for Matrix IDs
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A "Home Server" is a server which provides C-S APIs and has the ability to
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federate with other HSes. It is typically responsible for multiple clients.
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"Federation" is the term used to describe the sharing of data between two or
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more home servers.
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Data in Matrix is encapsulated in an "event". An event is an action within the
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system. Typically each action (e.g. sending a message) correlates with exactly
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one event. Each event has a ``type`` which is used to differentiate different
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kinds of data. ``type`` values MUST be uniquely globally namespaced following
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Java's `package naming conventions
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<http://docs.oracle.com/javase/specs/jls/se5.0/html/packages.html#7.7>`, e.g.
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``com.example.myapp.event``. The special top-level namespace ``m.`` is reserved
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for events defined in the Matrix specification. Events are usually sent in the
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context of a "Room".
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Room structure
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~~~~~~~~~~~~~~
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A room is a conceptual place where users can send and receive events. Rooms can
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be created, joined and left. Events are sent to a room, and all participants in
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that room with sufficient access will receive the event. Rooms are uniquely
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identified internally via a "Room ID", which look like::
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!opaque_id:domain
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There is exactly one room ID for each room. Whilst the room ID does contain a
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domain, it is simply for globally namespacing room IDs. The room does NOT
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reside on the domain specified. Room IDs are not meant to be human readable.
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They ARE case-sensitive.
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The following diagram shows an ``m.room.message`` event being sent in the room
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``!qporfwt:matrix.org``::
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{ @alice:matrix.org } { @bob:domain.com }
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| ^
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| |
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Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
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Event type: m.room.message Event type: m.room.message
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Content: { JSON object } Content: { JSON object }
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| |
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V |
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+------------------+ +------------------+
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| Home Server | | Home Server |
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| matrix.org |<-------Federation------->| domain.com |
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+------------------+ +------------------+
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| ................................. |
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|______| Shared State |_______|
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| Room ID: !qporfwt:matrix.org |
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| Servers: matrix.org, domain.com |
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| Members: |
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| - @alice:matrix.org |
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| - @bob:domain.com |
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|.................................|
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Federation maintains shared state between multiple home servers, such that when
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an event is sent to a room, the home server knows where to forward the event on
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to, and how to process the event. State is scoped to a single room, and
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federation ensures that all home servers have the information they need, even
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if that means the home server has to request more information from another home
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server before processing the event.
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Room Aliases
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~~~~~~~~~~~~
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Each room can also have multiple "Room Aliases", which looks like::
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#room_alias:domain
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.. TODO
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- Need to specify precise grammar for Room Aliases
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A room alias "points" to a room ID and is the human-readable label by which
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rooms are publicised and discovered. The room ID the alias is pointing to can
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be obtained by visiting the domain specified. They are case-insensitive. Note
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that the mapping from a room alias to a room ID is not fixed, and may change
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over time to point to a different room ID. For this reason, Clients SHOULD
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resolve the room alias to a room ID once and then use that ID on subsequent
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requests.
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When resolving a room alias the server will also respond with a list of servers
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that are in the room that can be used to join via.
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::
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GET
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#matrix:domain.com !aaabaa:matrix.org
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| ^
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| |
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_______V____________________|____
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| domain.com |
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| Mappings: |
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| #matrix >> !aaabaa:matrix.org |
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| #golf >> !wfeiofh:sport.com |
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| #bike >> !4rguxf:matrix.org |
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|________________________________|
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Identity
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~~~~~~~~
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Users in Matrix are identified via their user ID. However, existing ID
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namespaces can also be used in order to identify Matrix users. A Matrix
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"Identity" describes both the user ID and any other existing IDs from third
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party namespaces *linked* to their account.
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Matrix users can *link* third-party IDs (3PIDs) such as email addresses, social
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network accounts and phone numbers to their user ID. Linking 3PIDs creates a
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mapping from a 3PID to a user ID. This mapping can then be used by other Matrix
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users in order to discover other users, according to a strict set of privacy
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permissions.
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In order to ensure that the mapping from 3PID to user ID is genuine, a globally
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federated cluster of trusted "Identity Servers" (IS) are used to perform
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authentication of the 3PID. Identity servers are also used to preserve the
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mapping indefinitely, by replicating the mappings across multiple ISes.
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Usage of an IS is not required in order for a client application to be part of
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the Matrix ecosystem. However, without one clients will not be able to look up
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user IDs using 3PIDs.
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Presence
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~~~~~~~~
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.. NOTE::
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This section is a work in progress.
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Each user has the concept of presence information. This encodes the
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"availability" of that user, suitable for display on other user's clients. This
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is transmitted as an ``m.presence`` event and is one of the few events which
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are sent *outside the context of a room*. The basic piece of presence
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information is represented by the ``presence`` key, which is an enum of one of
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the following:
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- ``online`` : The default state when the user is connected to an event
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stream.
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- ``unavailable`` : The user is not reachable at this time.
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- ``offline`` : The user is not connected to an event stream.
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- ``free_for_chat`` : The user is generally willing to receive messages
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moreso than default.
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- ``hidden`` : Behaves as offline, but allows the user to see the client
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state anyway and generally interact with client features. (Not yet
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implemented in synapse).
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This basic ``presence`` field applies to the user as a whole, regardless of how
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many client devices they have connected. The home server should synchronise
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this status choice among multiple devices to ensure the user gets a consistent
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experience.
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In addition, the server maintains a timestamp of the last time it saw an active
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action from the user; either sending a message to a room, or changing presence
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state from a lower to a higher level of availability (thus: changing state from
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``unavailable`` to ``online`` will count as an action for being active, whereas
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in the other direction will not). This timestamp is presented via a key called
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``last_active_ago``, which gives the relative number of miliseconds since the
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message is generated/emitted, that the user was last seen active.
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Home servers can also use the user's choice of presence state as a signal for
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how to handle new private one-to-one chat message requests. For example, it
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might decide:
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- ``free_for_chat`` : accept anything
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- ``online`` : accept from anyone in my addres book list
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- ``busy`` : accept from anyone in this "important people" group in my
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address book list
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Presence List
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+++++++++++++
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Each user's home server stores a "presence list" for that user. This stores a
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list of other user IDs the user has chosen to add to it. To be added to this
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list, the user being added must receive permission from the list owner. Once
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granted, both user's HS(es) store this information. Since such subscriptions
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are likely to be bidirectional, HSes may wish to automatically accept requests
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when a reverse subscription already exists.
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As a convenience, presence lists should support the ability to collect users
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into groups, which could allow things like inviting the entire group to a new
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("ad-hoc") chat room, or easy interaction with the profile information ACL
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implementation of the HS.
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Presence and Permissions
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++++++++++++++++++++++++
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For a viewing user to be allowed to see the presence information of a target
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user, either:
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- The target user has allowed the viewing user to add them to their presence
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list, or
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- The two users share at least one room in common
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In the latter case, this allows for clients to display some minimal sense of
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presence information in a user list for a room.
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Idle Time
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+++++++++
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.. NOTE::
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Needs specificity & detail. Not present in Synapse.
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As well as the basic ``presence`` field, the presence information can also show
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a sense of an "idle timer". This should be maintained individually by the
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user's clients, and the home server can take the highest reported time as that
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to report. When a user is offline, the home server can still report when the
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user was last seen online.
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Device Type
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+++++++++++
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.. NOTE::
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Needs specificity & detail. Not present in Synapse.
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Client devices that may limit the user experience somewhat (such as "mobile"
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devices with limited ability to type on a real keyboard or read large amounts of
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text) should report this to the home server, as this is also useful information
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to report as "presence" if the user cannot be expected to provide a good typed
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response to messages.
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Profiles
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~~~~~~~~
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.. NOTE::
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This section is a work in progress.
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.. TODO-spec
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- Metadata extensibility
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Internally within Matrix users are referred to by their user ID, which is
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typically a compact unique identifier. Profiles grant users the ability to see
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human-readable names for other users that are in some way meaningful to them.
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Additionally, profiles can publish additional information, such as the user's
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age or location.
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A Profile consists of a display name, an avatar picture, and a set of other
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metadata fields that the user may wish to publish (email address, phone
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numbers, website URLs, etc...). This specification puts no requirements on the
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display name other than it being a valid unicode string. Avatar images are not
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stored directly; instead the home server stores an ``http``-scheme URL where
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clients may fetch it from.
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API Standards
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-------------
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The mandatory baseline for communication in Matrix is exchanging JSON objects
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over RESTful HTTP APIs. HTTPS is mandated as the baseline for server-server
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(federation) communication. HTTPS is recommended for client-server
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communication, although HTTP may be supported as a fallback to support basic
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HTTP clients. More efficient optional transports for client-server
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communication will in future be supported as optional extensions - e.g. a
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packed binary encoding over stream-cipher encrypted TCP socket for
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low-bandwidth/low-roundtrip mobile usage.
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.. TODO
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We need to specify capability negotiation for extensible transports
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For the default HTTP transport, all API calls use a Content-Type of
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``application/json``. In addition, all strings MUST be encoded as UTF-8.
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Clients are authenticated using opaque ``access_token`` strings (see
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`Registration and Login`_ for details), passed as a query string parameter on
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all requests.
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.. TODO
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Need to specify any HMAC or access_token lifetime/ratcheting tricks
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Any errors which occur on the Matrix API level MUST return a "standard error
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response". This is a JSON object which looks like::
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{
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"errcode": "<error code>",
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"error": "<error message>"
|
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}
|
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|
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The ``error`` string will be a human-readable error message, usually a sentence
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explaining what went wrong. The ``errcode`` string will be a unique string
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which can be used to handle an error message e.g. ``M_FORBIDDEN``. These error
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codes should have their namespace first in ALL CAPS, followed by a single _.
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For example, if there was a custom namespace ``com.mydomain.here``, and a
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``FORBIDDEN`` code, the error code should look like
|
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``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on the
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error, but the keys ``error`` and ``errcode`` MUST always be present.
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Some standard error codes are below:
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:``M_FORBIDDEN``:
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Forbidden access, e.g. joining a room without permission, failed login.
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:``M_UNKNOWN_TOKEN``:
|
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The access token specified was not recognised.
|
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|
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:``M_BAD_JSON``:
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Request contained valid JSON, but it was malformed in some way, e.g. missing
|
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required keys, invalid values for keys.
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:``M_NOT_JSON``:
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Request did not contain valid JSON.
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:``M_NOT_FOUND``:
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No resource was found for this request.
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:``M_LIMIT_EXCEEDED``:
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Too many requests have been sent in a short period of time. Wait a while then
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try again.
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Some requests have unique error codes:
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:``M_USER_IN_USE``:
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Encountered when trying to register a user ID which has been taken.
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:``M_ROOM_IN_USE``:
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Encountered when trying to create a room which has been taken.
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:``M_BAD_PAGINATION``:
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Encountered when specifying bad pagination query parameters.
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:``M_LOGIN_EMAIL_URL_NOT_YET``:
|
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Encountered when polling for an email link which has not been clicked yet.
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The C-S API typically uses ``HTTP POST`` to submit requests. This means these
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requests are not idempotent. The C-S API also allows ``HTTP PUT`` to make
|
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requests idempotent. In order to use a ``PUT``, paths should be suffixed with
|
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``/{txnId}``. ``{txnId}`` is a unique client-generated transaction ID which
|
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identifies the request, and is scoped to a given Client (identified by that
|
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client's ``access_token``). Crucially, it **only** serves to identify new
|
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requests from retransmits. After the request has finished, the ``{txnId}``
|
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value should be changed (how is not specified; a monotonically increasing
|
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integer is recommended). It is preferable to use ``HTTP PUT`` to make sure
|
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requests to send messages do not get sent more than once should clients need to
|
||||
retransmit requests.
|
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|
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Valid requests look like::
|
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|
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POST /some/path/here?access_token=secret
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{
|
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"key": "This is a post."
|
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}
|
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|
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PUT /some/path/here/11?access_token=secret
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{
|
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"key": "This is a put with a txnId of 11."
|
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}
|
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|
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In contrast, these are invalid requests::
|
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|
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POST /some/path/here/11?access_token=secret
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{
|
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"key": "This is a post, but it has a txnId."
|
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}
|
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|
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PUT /some/path/here?access_token=secret
|
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{
|
||||
"key": "This is a put but it is missing a txnId."
|
||||
}
|
||||
|
||||
Glossary
|
||||
--------
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
Backfilling:
|
||||
The process of synchronising historic state from one home server to another,
|
||||
to backfill the event storage so that scrollback can be presented to the
|
||||
client(s). Not to be confused with pagination.
|
||||
|
||||
Context:
|
||||
A single human-level entity of interest (currently, a chat room)
|
||||
|
||||
EDU (Ephemeral Data Unit):
|
||||
A message that relates directly to a given pair of home servers that are
|
||||
exchanging it. EDUs are short-lived messages that related only to one single
|
||||
pair of servers; they are not persisted for a long time and are not forwarded
|
||||
on to other servers. Because of this, they have no internal ID nor previous
|
||||
EDUs reference chain.
|
||||
|
||||
Event:
|
||||
A record of activity that records a single thing that happened on to a context
|
||||
(currently, a chat room). These are the "chat messages" that Synapse makes
|
||||
available.
|
||||
|
||||
PDU (Persistent Data Unit):
|
||||
A message that relates to a single context, irrespective of the server that
|
||||
is communicating it. PDUs either encode a single Event, or a single State
|
||||
change. A PDU is referred to by its PDU ID; the pair of its origin server
|
||||
and local reference from that server.
|
||||
|
||||
PDU ID:
|
||||
The pair of PDU Origin and PDU Reference, that together globally uniquely
|
||||
refers to a specific PDU.
|
||||
|
||||
PDU Origin:
|
||||
The name of the origin server that generated a given PDU. This may not be the
|
||||
server from which it has been received, due to the way they are copied around
|
||||
from server to server. The origin always records the original server that
|
||||
created it.
|
||||
|
||||
PDU Reference:
|
||||
A local ID used to refer to a specific PDU from a given origin server. These
|
||||
references are opaque at the protocol level, but may optionally have some
|
||||
structured meaning within a given origin server or implementation.
|
||||
|
||||
Presence:
|
||||
The concept of whether a user is currently online, how available they declare
|
||||
they are, and so on. See also: doc/model/presence
|
||||
|
||||
Profile:
|
||||
A set of metadata about a user, such as a display name, provided for the
|
||||
benefit of other users. See also: doc/model/profiles
|
||||
|
||||
Room ID:
|
||||
An opaque string (of as-yet undecided format) that identifies a particular
|
||||
room and used in PDUs referring to it.
|
||||
|
||||
Room Alias:
|
||||
A human-readable string of the form #name:some.domain that users can use as a
|
||||
pointer to identify a room; a Directory Server will map this to its Room ID
|
||||
|
||||
State:
|
||||
A set of metadata maintained about a Context, which is replicated among the
|
||||
servers in addition to the history of Events.
|
||||
|
||||
User ID:
|
||||
A string of the form @localpart:domain.name that identifies a user for
|
||||
wire-protocol purposes. The localpart is meaningless outside of a particular
|
||||
home server. This takes a human-readable form that end-users can use directly
|
||||
if they so wish, avoiding the 3PIDs.
|
||||
|
||||
Transaction:
|
||||
A message which relates to the communication between a given pair of servers.
|
||||
A transaction contains possibly-empty lists of PDUs and EDUs.
|
||||
|
||||
.. TODO
|
||||
This glossary contradicts the terms used above - especially on State Events v. "State"
|
||||
and Non-State Events v. "Events". We need better consistent names.
|
||||
|
@ -0,0 +1,580 @@
|
||||
Events
|
||||
======
|
||||
|
||||
Receiving live updates on a client
|
||||
----------------------------------
|
||||
|
||||
Clients can receive new events by long-polling the home server. This will hold
|
||||
open the HTTP connection for a short period of time waiting for new events,
|
||||
returning early if an event occurs. This is called the `Event Stream`_. All
|
||||
events which are visible to the client will appear in the event stream. When
|
||||
the request returns, an ``end`` token is included in the response. This token
|
||||
can be used in the next request to continue where the client left off.
|
||||
|
||||
.. TODO-spec
|
||||
How do we filter the event stream?
|
||||
Do we ever return multiple events in a single request? Don't we get lots of request
|
||||
setup RTT latency if we only do one event per request? Do we ever support streaming
|
||||
requests? Why not websockets?
|
||||
|
||||
When the client first logs in, they will need to initially synchronise with
|
||||
their home server. This is achieved via the |initialSync|_ API. This API also
|
||||
returns an ``end`` token which can be used with the event stream.
|
||||
|
||||
.. TODO-spec
|
||||
We *HAVE* to clarify the difference between "state events" and "non-state events" here (or somewhere like it)
|
||||
|
||||
Common event fields
|
||||
-------------------
|
||||
All events MUST have the following fields:
|
||||
|
||||
``event_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Represents the globally unique ID for this event.
|
||||
|
||||
``type``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the event type, e.g. ``m.room.message``
|
||||
|
||||
``content``
|
||||
Type:
|
||||
JSON Object.
|
||||
Description:
|
||||
Contains the content of the event. When interacting with the REST API, this is the HTTP body.
|
||||
|
||||
``room_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the ID of the room associated with this event.
|
||||
|
||||
``user_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the fully-qualified ID of the user who *sent* this event.
|
||||
|
||||
State events have the additional fields:
|
||||
|
||||
``state_key``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the state key for this state event. If there is no state key for this state event, this
|
||||
will be an empty string. The presence of ``state_key`` makes this event a state event.
|
||||
|
||||
``required_power_level``
|
||||
Type:
|
||||
Integer.
|
||||
Description:
|
||||
Contains the minimum power level a user must have before they can update this event.
|
||||
|
||||
``prev_content``
|
||||
Type:
|
||||
JSON Object.
|
||||
Description:
|
||||
Optional. Contains the previous ``content`` for this event. If there is no previous content, this
|
||||
key will be missing.
|
||||
|
||||
.. TODO-spec
|
||||
How do "age" and "ts" fit in to all this? Which do we expose?
|
||||
|
||||
|
||||
Room Events
|
||||
-----------
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
This specification outlines several standard event types, all of which are
|
||||
prefixed with ``m.``
|
||||
|
||||
``m.room.name``
|
||||
Summary:
|
||||
Set the human-readable name for the room.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "name" : "string" }``
|
||||
Example:
|
||||
``{ "name" : "My Room" }``
|
||||
Description:
|
||||
A room has an opaque room ID which is not human-friendly to read. A room
|
||||
alias is human-friendly, but not all rooms have room aliases. The room name
|
||||
is a human-friendly string designed to be displayed to the end-user. The
|
||||
room name is not *unique*, as multiple rooms can have the same room name
|
||||
set. The room name can also be set when creating a room using |createRoom|_
|
||||
with the ``name`` key.
|
||||
|
||||
``m.room.topic``
|
||||
Summary:
|
||||
Set a topic for the room.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "topic" : "string" }``
|
||||
Example:
|
||||
``{ "topic" : "Welcome to the real world." }``
|
||||
Description:
|
||||
A topic is a short message detailing what is currently being discussed in
|
||||
the room. It can also be used as a way to display extra information about
|
||||
the room, which may not be suitable for the room name. The room topic can
|
||||
also be set when creating a room using |createRoom|_ with the ``topic``
|
||||
key.
|
||||
|
||||
``m.room.member``
|
||||
Summary:
|
||||
The current membership state of a user in the room.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "membership" : "enum[ invite|join|leave|ban ]" }``
|
||||
Example:
|
||||
``{ "membership" : "join" }``
|
||||
Description:
|
||||
Adjusts the membership state for a user in a room. It is preferable to use
|
||||
the membership APIs (``/rooms/<room id>/invite`` etc) when performing
|
||||
membership actions rather than adjusting the state directly as there are a
|
||||
restricted set of valid transformations. For example, user A cannot force
|
||||
user B to join a room, and trying to force this state change directly will
|
||||
fail. See the `Rooms`_ section for how to use the membership APIs.
|
||||
|
||||
``m.room.create``
|
||||
Summary:
|
||||
The first event in the room.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "creator": "string"}``
|
||||
Example:
|
||||
``{ "creator": "@user:example.com" }``
|
||||
Description:
|
||||
This is the first event in a room and cannot be changed. It acts as the
|
||||
root of all other events.
|
||||
|
||||
``m.room.join_rules``
|
||||
Summary:
|
||||
Descripes how/if people are allowed to join.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "join_rule": "enum [ public|knock|invite|private ]" }``
|
||||
Example:
|
||||
``{ "join_rule": "public" }``
|
||||
Description:
|
||||
TODO-doc : Use docs/models/rooms.rst
|
||||
|
||||
``m.room.power_levels``
|
||||
Summary:
|
||||
Defines the power levels of users in the room.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "<user_id>": <int>, ..., "default": <int>}``
|
||||
Example:
|
||||
``{ "@user:example.com": 5, "@user2:example.com": 10, "default": 0 }``
|
||||
Description:
|
||||
If a user is in the list, then they have the associated power level.
|
||||
Otherwise they have the default level. If not ``default`` key is supplied,
|
||||
it is assumed to be 0.
|
||||
|
||||
``m.room.add_state_level``
|
||||
Summary:
|
||||
Defines the minimum power level a user needs to add state.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "level": <int> }``
|
||||
Example:
|
||||
``{ "level": 5 }``
|
||||
Description:
|
||||
To add a new piece of state to the room a user must have the given power
|
||||
level. This does not apply to updating current state, which is goverened
|
||||
by the ``required_power_level`` event key.
|
||||
|
||||
``m.room.send_event_level``
|
||||
Summary:
|
||||
Defines the minimum power level a user needs to send an event.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "level": <int> }``
|
||||
Example:
|
||||
``{ "level": 0 }``
|
||||
Description:
|
||||
To send a new event into the room a user must have at least this power
|
||||
level. This allows ops to make the room read only by increasing this level,
|
||||
or muting individual users by lowering their power level below this
|
||||
threshold.
|
||||
|
||||
``m.room.ops_levels``
|
||||
Summary:
|
||||
Defines the minimum power levels that a user must have before they can
|
||||
kick and/or ban other users.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "ban_level": <int>, "kick_level": <int>, "redact_level": <int> }``
|
||||
Example:
|
||||
``{ "ban_level": 5, "kick_level": 5 }``
|
||||
Description:
|
||||
This defines who can ban and/or kick people in the room. Most of the time
|
||||
``ban_level`` will be greater than or equal to ``kick_level`` since
|
||||
banning is more severe than kicking.
|
||||
|
||||
``m.room.aliases``
|
||||
Summary:
|
||||
These state events are used to inform the room about what room aliases it
|
||||
has.
|
||||
Type:
|
||||
State event
|
||||
JSON format:
|
||||
``{ "aliases": ["string", ...] }``
|
||||
Example:
|
||||
``{ "aliases": ["#foo:example.com"] }``
|
||||
Description:
|
||||
This event is sent by a homeserver directly to inform of changes to the
|
||||
list of aliases it knows about for that room. As a special-case, the
|
||||
``state_key`` of the event is the homeserver which owns the room alias.
|
||||
For example, an event might look like::
|
||||
|
||||
{
|
||||
"type": "m.room.aliases",
|
||||
"event_id": "012345678ab",
|
||||
"room_id": "!xAbCdEfG:example.com",
|
||||
"state_key": "example.com",
|
||||
"content": {
|
||||
"aliases": ["#foo:example.com"]
|
||||
}
|
||||
}
|
||||
|
||||
The event contains the full list of aliases now stored by the home server
|
||||
that emitted it; additions or deletions are not explicitly mentioned as
|
||||
being such. The entire set of known aliases for the room is then the union
|
||||
of the individual lists declared by all such keys, one from each home
|
||||
server holding at least one alias.
|
||||
|
||||
Clients `should` check the validity of any room alias given in this list
|
||||
before presenting it to the user as trusted fact. The lists given by this
|
||||
event should be considered simply as advice on which aliases might exist,
|
||||
for which the client can perform the lookup to confirm whether it receives
|
||||
the correct room ID.
|
||||
|
||||
``m.room.message``
|
||||
Summary:
|
||||
A message.
|
||||
Type:
|
||||
Non-state event
|
||||
JSON format:
|
||||
``{ "msgtype": "string" }``
|
||||
Example:
|
||||
``{ "msgtype": "m.text", "body": "Testing" }``
|
||||
Description:
|
||||
This event is used when sending messages in a room. Messages are not
|
||||
limited to be text. The ``msgtype`` key outlines the type of message, e.g.
|
||||
text, audio, image, video, etc. Whilst not required, the ``body`` key
|
||||
SHOULD be used with every kind of ``msgtype`` as a fallback mechanism when
|
||||
a client cannot render the message. For more information on the types of
|
||||
messages which can be sent, see `m.room.message msgtypes`_.
|
||||
|
||||
``m.room.message.feedback``
|
||||
Summary:
|
||||
A receipt for a message.
|
||||
Type:
|
||||
Non-state event
|
||||
JSON format:
|
||||
``{ "type": "enum [ delivered|read ]", "target_event_id": "string" }``
|
||||
Example:
|
||||
``{ "type": "delivered", "target_event_id": "e3b2icys" }``
|
||||
Description:
|
||||
Feedback events are events sent to acknowledge a message in some way. There
|
||||
are two supported acknowledgements: ``delivered`` (sent when the event has
|
||||
been received) and ``read`` (sent when the event has been observed by the
|
||||
end-user). The ``target_event_id`` should reference the ``m.room.message``
|
||||
event being acknowledged.
|
||||
|
||||
``m.room.redaction``
|
||||
Summary:
|
||||
Indicates a previous event has been redacted.
|
||||
Type:
|
||||
Non-state event
|
||||
JSON format:
|
||||
``{ "reason": "string" }``
|
||||
Description:
|
||||
Events can be redacted by either room or server admins. Redacting an event
|
||||
means that all keys not required by the protocol are stripped off, allowing
|
||||
admins to remove offensive or illegal content that may have been attached
|
||||
to any event. This cannot be undone, allowing server owners to physically
|
||||
delete the offending data. There is also a concept of a moderator hiding a
|
||||
non-state event, which can be undone, but cannot be applied to state
|
||||
events.
|
||||
The event that has been redacted is specified in the ``redacts`` event
|
||||
level key.
|
||||
|
||||
m.room.message msgtypes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. TODO-spec
|
||||
How a client should handle unknown message types.
|
||||
|
||||
Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type
|
||||
of message being sent. Each type has their own required and optional keys, as
|
||||
outlined below:
|
||||
|
||||
``m.text``
|
||||
Required keys:
|
||||
- ``body`` : "string" - The body of the message.
|
||||
Optional keys:
|
||||
None.
|
||||
Example:
|
||||
``{ "msgtype": "m.text", "body": "I am a fish" }``
|
||||
|
||||
``m.emote``
|
||||
Required keys:
|
||||
- ``body`` : "string" - The emote action to perform.
|
||||
Optional keys:
|
||||
None.
|
||||
Example:
|
||||
``{ "msgtype": "m.emote", "body": "tries to come up with a witty explanation" }``
|
||||
|
||||
``m.image``
|
||||
Required keys:
|
||||
- ``url`` : "string" - The URL to the image.
|
||||
Optional keys:
|
||||
- ``info`` : "string" - info : JSON object (ImageInfo) - The image info for
|
||||
image referred to in ``url``.
|
||||
- ``thumbnail_url`` : "string" - The URL to the thumbnail.
|
||||
- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
|
||||
image referred to in ``thumbnail_url``.
|
||||
- ``body`` : "string" - The alt text of the image, or some kind of content
|
||||
description for accessibility e.g. "image attachment".
|
||||
|
||||
ImageInfo:
|
||||
Information about an image::
|
||||
|
||||
{
|
||||
"size" : integer (size of image in bytes),
|
||||
"w" : integer (width of image in pixels),
|
||||
"h" : integer (height of image in pixels),
|
||||
"mimetype" : "string (e.g. image/jpeg)",
|
||||
}
|
||||
|
||||
``m.audio``
|
||||
Required keys:
|
||||
- ``url`` : "string" - The URL to the audio.
|
||||
Optional keys:
|
||||
- ``info`` : JSON object (AudioInfo) - The audio info for the audio
|
||||
referred to in ``url``.
|
||||
- ``body`` : "string" - A description of the audio e.g. "Bee Gees - Stayin'
|
||||
Alive", or some kind of content description for accessibility e.g.
|
||||
"audio attachment".
|
||||
AudioInfo:
|
||||
Information about a piece of audio::
|
||||
|
||||
{
|
||||
"mimetype" : "string (e.g. audio/aac)",
|
||||
"size" : integer (size of audio in bytes),
|
||||
"duration" : integer (duration of audio in milliseconds),
|
||||
}
|
||||
|
||||
``m.video``
|
||||
Required keys:
|
||||
- ``url`` : "string" - The URL to the video.
|
||||
Optional keys:
|
||||
- ``info`` : JSON object (VideoInfo) - The video info for the video
|
||||
referred to in ``url``.
|
||||
- ``body`` : "string" - A description of the video e.g. "Gangnam style", or
|
||||
some kind of content description for accessibility e.g. "video
|
||||
attachment".
|
||||
|
||||
VideoInfo:
|
||||
Information about a video::
|
||||
|
||||
{
|
||||
"mimetype" : "string (e.g. video/mp4)",
|
||||
"size" : integer (size of video in bytes),
|
||||
"duration" : integer (duration of video in milliseconds),
|
||||
"w" : integer (width of video in pixels),
|
||||
"h" : integer (height of video in pixels),
|
||||
"thumbnail_url" : "string (URL to image)",
|
||||
"thumbanil_info" : JSON object (ImageInfo)
|
||||
}
|
||||
|
||||
``m.location``
|
||||
Required keys:
|
||||
- ``geo_uri`` : "string" - The geo URI representing the location.
|
||||
Optional keys:
|
||||
- ``thumbnail_url`` : "string" - The URL to a thumnail of the location
|
||||
being represented.
|
||||
- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the
|
||||
image referred to in ``thumbnail_url``.
|
||||
- ``body`` : "string" - A description of the location e.g. "Big Ben,
|
||||
London, UK", or some kind of content description for accessibility e.g.
|
||||
"location attachment".
|
||||
|
||||
The following keys can be attached to any ``m.room.message``:
|
||||
|
||||
Optional keys:
|
||||
- ``sender_ts`` : integer - A timestamp (ms resolution) representing the
|
||||
wall-clock time when the message was sent from the client.
|
||||
|
||||
Events on Change of Profile Information
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Because the profile displayname and avatar information are likely to be used in
|
||||
many places of a client's display, changes to these fields cause an automatic
|
||||
propagation event to occur, informing likely-interested parties of the new
|
||||
values. This change is conveyed using two separate mechanisms:
|
||||
|
||||
- a ``m.room.member`` event is sent to every room the user is a member of,
|
||||
to update the ``displayname`` and ``avatar_url``.
|
||||
- a presence status update is sent, again containing the new values of the
|
||||
``displayname`` and ``avatar_url`` keys, in addition to the required
|
||||
``presence`` key containing the current presence state of the user.
|
||||
|
||||
Both of these should be done automatically by the home server when a user
|
||||
successfully changes their displayname or avatar URL fields.
|
||||
|
||||
Additionally, when home servers emit room membership events for their own
|
||||
users, they should include the displayname and avatar URL fields in these
|
||||
events so that clients already have these details to hand, and do not have to
|
||||
perform extra roundtrips to query it.
|
||||
|
||||
Voice over IP
|
||||
-------------
|
||||
Matrix can also be used to set up VoIP calls. This is part of the core
|
||||
specification, although is still in a very early stage. Voice (and video) over
|
||||
Matrix is based on the WebRTC standards.
|
||||
|
||||
Call events are sent to a room, like any other event. This means that clients
|
||||
must only send call events to rooms with exactly two participants as currently
|
||||
the WebRTC standard is based around two-party communication.
|
||||
|
||||
Events
|
||||
~~~~~~
|
||||
``m.call.invite``
|
||||
This event is sent by the caller when they wish to establish a call.
|
||||
|
||||
Required keys:
|
||||
- ``call_id`` : "string" - A unique identifier for the call
|
||||
- ``offer`` : "offer object" - The session description
|
||||
- ``version`` : "integer" - The version of the VoIP specification this
|
||||
message adheres to. This specification is version 0.
|
||||
- ``lifetime`` : "integer" - The time in milliseconds that the invite is
|
||||
valid for. Once the invite age exceeds this value, clients should discard
|
||||
it. They should also no longer show the call as awaiting an answer in the
|
||||
UI.
|
||||
|
||||
Optional keys:
|
||||
None.
|
||||
Example:
|
||||
``{ "version" : 0, "call_id": "12345", "offer": { "type" : "offer", "sdp" : "v=0\r\no=- 6584580628695956864 2 IN IP4 127.0.0.1[...]" } }``
|
||||
|
||||
``Offer Object``
|
||||
Required keys:
|
||||
- ``type`` : "string" - The type of session description, in this case
|
||||
'offer'
|
||||
- ``sdp`` : "string" - The SDP text of the session description
|
||||
|
||||
``m.call.candidates``
|
||||
This event is sent by callers after sending an invite and by the callee after
|
||||
answering. Its purpose is to give the other party additional ICE candidates to
|
||||
try using to communicate.
|
||||
|
||||
Required keys:
|
||||
- ``call_id`` : "string" - The ID of the call this event relates to
|
||||
- ``version`` : "integer" - The version of the VoIP specification this
|
||||
messages adheres to. his specification is version 0.
|
||||
- ``candidates`` : "array of candidate objects" - Array of object
|
||||
describing the candidates.
|
||||
|
||||
``Candidate Object``
|
||||
|
||||
Required Keys:
|
||||
- ``sdpMid`` : "string" - The SDP media type this candidate is intended
|
||||
for.
|
||||
- ``sdpMLineIndex`` : "integer" - The index of the SDP 'm' line this
|
||||
candidate is intended for
|
||||
- ``candidate`` : "string" - The SDP 'a' line of the candidate
|
||||
|
||||
``m.call.answer``
|
||||
|
||||
Required keys:
|
||||
- ``call_id`` : "string" - The ID of the call this event relates to
|
||||
- ``version`` : "integer" - The version of the VoIP specification this
|
||||
messages
|
||||
- ``answer`` : "answer object" - Object giving the SDK answer
|
||||
|
||||
``Answer Object``
|
||||
|
||||
Required keys:
|
||||
- ``type`` : "string" - The type of session description. 'answer' in this
|
||||
case.
|
||||
- ``sdp`` : "string" - The SDP text of the session description
|
||||
|
||||
``m.call.hangup``
|
||||
Sent by either party to signal their termination of the call. This can be sent
|
||||
either once the call has has been established or before to abort the call.
|
||||
|
||||
Required keys:
|
||||
- ``call_id`` : "string" - The ID of the call this event relates to
|
||||
- ``version`` : "integer" - The version of the VoIP specification this
|
||||
messages
|
||||
|
||||
Message Exchange
|
||||
~~~~~~~~~~~~~~~~
|
||||
A call is set up with messages exchanged as follows:
|
||||
|
||||
::
|
||||
|
||||
Caller Callee
|
||||
m.call.invite ----------->
|
||||
m.call.candidate -------->
|
||||
[more candidates events]
|
||||
User answers call
|
||||
<------ m.call.answer
|
||||
[...]
|
||||
<------ m.call.hangup
|
||||
|
||||
Or a rejected call:
|
||||
|
||||
::
|
||||
|
||||
Caller Callee
|
||||
m.call.invite ----------->
|
||||
m.call.candidate -------->
|
||||
[more candidates events]
|
||||
User rejects call
|
||||
<------- m.call.hangup
|
||||
|
||||
Calls are negotiated according to the WebRTC specification.
|
||||
|
||||
|
||||
Glare
|
||||
~~~~~
|
||||
This specification aims to address the problem of two users calling each other
|
||||
at roughly the same time and their invites crossing on the wire. It is a far
|
||||
better experience for the users if their calls are connected if it is clear
|
||||
that their intention is to set up a call with one another.
|
||||
|
||||
In Matrix, calls are to rooms rather than users (even if those rooms may only
|
||||
contain one other user) so we consider calls which are to the same room.
|
||||
|
||||
The rules for dealing with such a situation are as follows:
|
||||
|
||||
- If an invite to a room is received whilst the client is preparing to send an
|
||||
invite to the same room, the client should cancel its outgoing call and
|
||||
instead automatically accept the incoming call on behalf of the user.
|
||||
- If an invite to a room is received after the client has sent an invite to
|
||||
the same room and is waiting for a response, the client should perform a
|
||||
lexicographical comparison of the call IDs of the two calls and use the
|
||||
lesser of the two calls, aborting the greater. If the incoming call is the
|
||||
lesser, the client should accept this call on behalf of the user.
|
||||
|
||||
The call setup should appear seamless to the user as if they had simply placed
|
||||
a call and the other party had accepted. Thusly, any media stream that had been
|
||||
setup for use on a call should be transferred and used for the call that
|
||||
replaces it.
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,666 @@
|
||||
Federation API
|
||||
===============
|
||||
|
||||
Federation is the term used to describe how to communicate between Matrix home
|
||||
servers. Federation is a mechanism by which two home servers can exchange
|
||||
Matrix event messages, both as a real-time push of current events, and as a
|
||||
historic fetching mechanism to synchronise past history for clients to view. It
|
||||
uses HTTPS connections between each pair of servers involved as the underlying
|
||||
transport. Messages are exchanged between servers in real-time by active
|
||||
pushing from each server's HTTP client into the server of the other. Queries to
|
||||
fetch historic data for the purpose of back-filling scrollback buffers and the
|
||||
like can also be performed. Currently routing of messages between homeservers
|
||||
is full mesh (like email) - however, fan-out refinements to this design are
|
||||
currently under consideration.
|
||||
|
||||
There are three main kinds of communication that occur between home servers:
|
||||
|
||||
:Queries:
|
||||
These are single request/response interactions between a given pair of
|
||||
servers, initiated by one side sending an HTTPS GET request to obtain some
|
||||
information, and responded by the other. They are not persisted and contain
|
||||
no long-term significant history. They simply request a snapshot state at
|
||||
the instant the query is made.
|
||||
|
||||
:Ephemeral Data Units (EDUs):
|
||||
These are notifications of events that are pushed from one home server to
|
||||
another. They are not persisted and contain no long-term significant
|
||||
history, nor does the receiving home server have to reply to them.
|
||||
|
||||
:Persisted Data Units (PDUs):
|
||||
These are notifications of events that are broadcast from one home server to
|
||||
any others that are interested in the same "context" (namely, a Room ID).
|
||||
They are persisted to long-term storage and form the record of history for
|
||||
that context.
|
||||
|
||||
EDUs and PDUs are further wrapped in an envelope called a Transaction, which is
|
||||
transferred from the origin to the destination home server using an HTTP PUT
|
||||
request.
|
||||
|
||||
|
||||
Transactions
|
||||
------------
|
||||
.. WARNING::
|
||||
This section may be misleading or inaccurate.
|
||||
|
||||
The transfer of EDUs and PDUs between home servers is performed by an exchange
|
||||
of Transaction messages, which are encoded as JSON objects, passed over an HTTP
|
||||
PUT request. A Transaction is meaningful only to the pair of home servers that
|
||||
exchanged it; they are not globally-meaningful.
|
||||
|
||||
Each transaction has:
|
||||
- An opaque transaction ID.
|
||||
- A timestamp (UNIX epoch time in milliseconds) generated by its origin
|
||||
server.
|
||||
- An origin and destination server name.
|
||||
- A list of "previous IDs".
|
||||
- A list of PDUs and EDUs - the actual message payload that the Transaction
|
||||
carries.
|
||||
|
||||
``origin``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
DNS name of homeserver making this transaction.
|
||||
|
||||
``ts``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
Timestamp in milliseconds on originating homeserver when this transaction
|
||||
started.
|
||||
|
||||
``previous_ids``
|
||||
Type:
|
||||
List of strings
|
||||
Description:
|
||||
List of transactions that were sent immediately prior to this transaction.
|
||||
|
||||
``pdus``
|
||||
Type:
|
||||
List of Objects.
|
||||
Description:
|
||||
List of updates contained in this transaction.
|
||||
|
||||
::
|
||||
|
||||
{
|
||||
"transaction_id":"916d630ea616342b42e98a3be0b74113",
|
||||
"ts":1404835423000,
|
||||
"origin":"red",
|
||||
"destination":"blue",
|
||||
"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
|
||||
"pdus":[...],
|
||||
"edus":[...]
|
||||
}
|
||||
|
||||
The ``prev_ids`` field contains a list of previous transaction IDs that the
|
||||
``origin`` server has sent to this ``destination``. Its purpose is to act as a
|
||||
sequence checking mechanism - the destination server can check whether it has
|
||||
successfully received that Transaction, or ask for a retransmission if not.
|
||||
|
||||
The ``pdus`` field of a transaction is a list, containing zero or more PDUs.[*]
|
||||
Each PDU is itself a JSON object containing a number of keys, the exact details
|
||||
of which will vary depending on the type of PDU. Similarly, the ``edus`` field
|
||||
is another list containing the EDUs. This key may be entirely absent if there
|
||||
are no EDUs to transfer.
|
||||
|
||||
(* Normally the PDU list will be non-empty, but the server should cope with
|
||||
receiving an "empty" transaction.)
|
||||
|
||||
PDUs and EDUs
|
||||
-------------
|
||||
.. WARNING::
|
||||
This section may be misleading or inaccurate.
|
||||
|
||||
All PDUs have:
|
||||
- An ID
|
||||
- A context
|
||||
- A declaration of their type
|
||||
- A list of other PDU IDs that have been seen recently on that context
|
||||
(regardless of which origin sent them)
|
||||
|
||||
``context``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
Event context identifier
|
||||
|
||||
``origin``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
DNS name of homeserver that created this PDU.
|
||||
|
||||
``pdu_id``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
Unique identifier for PDU within the context for the originating homeserver
|
||||
|
||||
``ts``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
Timestamp in milliseconds on originating homeserver when this PDU was
|
||||
created.
|
||||
|
||||
``pdu_type``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
PDU event type.
|
||||
|
||||
``prev_pdus``
|
||||
Type:
|
||||
List of pairs of strings
|
||||
Description:
|
||||
The originating homeserver and PDU ids of the most recent PDUs the
|
||||
homeserver was aware of for this context when it made this PDU.
|
||||
|
||||
``depth``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
The maximum depth of the previous PDUs plus one.
|
||||
|
||||
|
||||
.. TODO-spec paul
|
||||
- Update this structure so that 'pdu_id' is a two-element [origin,ref] pair
|
||||
like the prev_pdus are
|
||||
|
||||
For state updates:
|
||||
|
||||
``is_state``
|
||||
Type:
|
||||
Boolean
|
||||
Description:
|
||||
True if this PDU is updating state.
|
||||
|
||||
``state_key``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
Optional key identifying the updated state within the context.
|
||||
|
||||
``power_level``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
The asserted power level of the user performing the update.
|
||||
|
||||
``required_power_level``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
The required power level needed to replace this update.
|
||||
|
||||
``prev_state_id``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
PDU event type.
|
||||
|
||||
``prev_state_origin``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
The PDU id of the update this replaces.
|
||||
|
||||
``user_id``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
The user updating the state.
|
||||
|
||||
::
|
||||
|
||||
{
|
||||
"pdu_id":"a4ecee13e2accdadf56c1025af232176",
|
||||
"context":"#example.green",
|
||||
"origin":"green",
|
||||
"ts":1404838188000,
|
||||
"pdu_type":"m.text",
|
||||
"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
|
||||
"content":...
|
||||
"is_state":false
|
||||
}
|
||||
|
||||
In contrast to Transactions, it is important to note that the ``prev_pdus``
|
||||
field of a PDU refers to PDUs that any origin server has sent, rather than
|
||||
previous IDs that this ``origin`` has sent. This list may refer to other PDUs
|
||||
sent by the same origin as the current one, or other origins.
|
||||
|
||||
Because of the distributed nature of participants in a Matrix conversation, it
|
||||
is impossible to establish a globally-consistent total ordering on the events.
|
||||
However, by annotating each outbound PDU at its origin with IDs of other PDUs
|
||||
it has received, a partial ordering can be constructed allowing causality
|
||||
relationships to be preserved. A client can then display these messages to the
|
||||
end-user in some order consistent with their content and ensure that no message
|
||||
that is semantically in reply of an earlier one is ever displayed before it.
|
||||
|
||||
PDUs fall into two main categories: those that deliver Events, and those that
|
||||
synchronise State. For PDUs that relate to State synchronisation, additional
|
||||
keys exist to support this:
|
||||
|
||||
::
|
||||
|
||||
{...,
|
||||
"is_state":true,
|
||||
"state_key":TODO-doc
|
||||
"power_level":TODO-doc
|
||||
"prev_state_id":TODO-doc
|
||||
"prev_state_origin":TODO-doc}
|
||||
|
||||
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
|
||||
"previous" IDs. The only mandatory fields for these are the type, origin and
|
||||
destination home server names, and the actual nested content.
|
||||
|
||||
::
|
||||
|
||||
{"edu_type":"m.presence",
|
||||
"origin":"blue",
|
||||
"destination":"orange",
|
||||
"content":...}
|
||||
|
||||
|
||||
Protocol URLs
|
||||
-------------
|
||||
.. WARNING::
|
||||
This section may be misleading or inaccurate.
|
||||
|
||||
All these URLs are namespaced within a prefix of::
|
||||
|
||||
/_matrix/federation/v1/...
|
||||
|
||||
For active pushing of messages representing live activity "as it happens"::
|
||||
|
||||
PUT .../send/:transaction_id/
|
||||
Body: JSON encoding of a single Transaction
|
||||
Response: TODO-doc
|
||||
|
||||
The transaction_id path argument will override any ID given in the JSON body.
|
||||
The destination name will be set to that of the receiving server itself. Each
|
||||
embedded PDU in the transaction body will be processed.
|
||||
|
||||
|
||||
To fetch a particular PDU::
|
||||
|
||||
GET .../pdu/:origin/:pdu_id/
|
||||
Response: JSON encoding of a single Transaction containing one PDU
|
||||
|
||||
Retrieves a given PDU from the server. The response will contain a single new
|
||||
Transaction, inside which will be the requested PDU.
|
||||
|
||||
|
||||
To fetch all the state of a given context::
|
||||
|
||||
GET .../state/:context/
|
||||
Response: JSON encoding of a single Transaction containing multiple PDUs
|
||||
|
||||
Retrieves a snapshot of the entire current state of the given context. The
|
||||
response will contain a single Transaction, inside which will be a list of PDUs
|
||||
that encode the state.
|
||||
|
||||
To backfill events on a given context::
|
||||
|
||||
GET .../backfill/:context/
|
||||
Query args: v, limit
|
||||
Response: JSON encoding of a single Transaction containing multiple PDUs
|
||||
|
||||
Retrieves a sliding-window history of previous PDUs that occurred on the given
|
||||
context. Starting from the PDU ID(s) given in the "v" argument, the PDUs that
|
||||
preceeded it are retrieved, up to a total number given by the "limit" argument.
|
||||
These are then returned in a new Transaction containing all of the PDUs.
|
||||
|
||||
|
||||
To stream events all the events::
|
||||
|
||||
GET .../pull/
|
||||
Query args: origin, v
|
||||
Response: JSON encoding of a single Transaction consisting of multiple PDUs
|
||||
|
||||
Retrieves all of the transactions later than any version given by the "v"
|
||||
arguments.
|
||||
|
||||
|
||||
To make a query::
|
||||
|
||||
GET .../query/:query_type
|
||||
Query args: as specified by the individual query types
|
||||
Response: JSON encoding of a response object
|
||||
|
||||
Performs a single query request on the receiving home server. The Query Type
|
||||
part of the path specifies the kind of query being made, and its query
|
||||
arguments have a meaning specific to that kind of query. The response is a
|
||||
JSON-encoded object whose meaning also depends on the kind of query.
|
||||
|
||||
Backfilling
|
||||
-----------
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO-doc
|
||||
- What it is, when is it used, how is it done
|
||||
|
||||
SRV Records
|
||||
-----------
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO-doc
|
||||
- Why it is needed
|
||||
|
||||
State Conflict Resolution
|
||||
-------------------------
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO-doc
|
||||
- How do conflicts arise (diagrams?)
|
||||
- How are they resolved (incl tie breaks)
|
||||
- How does this work with deleting current state
|
||||
|
||||
Presence
|
||||
--------
|
||||
The server API for presence is based entirely on exchange of the following
|
||||
EDUs. There are no PDUs or Federation Queries involved.
|
||||
|
||||
Performing a presence update and poll subscription request::
|
||||
|
||||
EDU type: m.presence
|
||||
|
||||
Content keys:
|
||||
push: (optional): list of push operations.
|
||||
Each should be an object with the following keys:
|
||||
user_id: string containing a User ID
|
||||
presence: "offline"|"unavailable"|"online"|"free_for_chat"
|
||||
status_msg: (optional) string of freeform text
|
||||
last_active_ago: miliseconds since the last activity by the user
|
||||
|
||||
poll: (optional): list of strings giving User IDs
|
||||
|
||||
unpoll: (optional): list of strings giving User IDs
|
||||
|
||||
The presence of this combined message is two-fold: it informs the recipient
|
||||
server of the current status of one or more users on the sending server (by the
|
||||
``push`` key), and it maintains the list of users on the recipient server that
|
||||
the sending server is interested in receiving updates for, by adding (by the
|
||||
``poll`` key) or removing them (by the ``unpoll`` key). The ``poll`` and
|
||||
``unpoll`` lists apply *changes* to the implied list of users; any existing IDs
|
||||
that the server sent as ``poll`` operations in a previous message are not
|
||||
removed until explicitly requested by a later ``unpoll``.
|
||||
|
||||
On receipt of a message containing a non-empty ``poll`` list, the receiving
|
||||
server should immediately send the sending server a presence update EDU of its
|
||||
own, containing in a ``push`` list the current state of every user that was in
|
||||
the orginal EDU's ``poll`` list.
|
||||
|
||||
Sending a presence invite::
|
||||
|
||||
EDU type: m.presence_invite
|
||||
|
||||
Content keys:
|
||||
observed_user: string giving the User ID of the user whose presence is
|
||||
requested (i.e. the recipient of the invite)
|
||||
observer_user: string giving the User ID of the user who is requesting to
|
||||
observe the presence (i.e. the sender of the invite)
|
||||
|
||||
Accepting a presence invite::
|
||||
|
||||
EDU type: m.presence_accept
|
||||
|
||||
Content keys - as for m.presence_invite
|
||||
|
||||
Rejecting a presence invite::
|
||||
|
||||
EDU type: m.presence_deny
|
||||
|
||||
Content keys - as for m.presence_invite
|
||||
|
||||
.. TODO-doc
|
||||
- Explain the timing-based roundtrip reduction mechanism for presence
|
||||
messages
|
||||
- Explain the zero-byte presence inference logic
|
||||
See also: docs/client-server/model/presence
|
||||
|
||||
Profiles
|
||||
--------
|
||||
The server API for profiles is based entirely on the following Federation
|
||||
Queries. There are no additional EDU or PDU types involved, other than the
|
||||
implicit ``m.presence`` and ``m.room.member`` events (see section below).
|
||||
|
||||
Querying profile information::
|
||||
|
||||
Query type: profile
|
||||
|
||||
Arguments:
|
||||
user_id: the ID of the user whose profile to return
|
||||
field: (optional) string giving a field name
|
||||
|
||||
Returns: JSON object containing the following keys:
|
||||
displayname: string of freeform text
|
||||
avatar_url: string containing an http-scheme URL
|
||||
|
||||
If the query contains the optional ``field`` key, it should give the name of a
|
||||
result field. If such is present, then the result should contain only a field
|
||||
of that name, with no others present. If not, the result should contain as much
|
||||
of the user's profile as the home server has available and can make public.
|
||||
|
||||
Server-Server Authentication
|
||||
----------------------------
|
||||
|
||||
.. TODO-doc
|
||||
- Why is this needed.
|
||||
- High level overview of process.
|
||||
- Transaction/PDU signing
|
||||
- How does this work with redactions? (eg hashing required keys only)
|
||||
|
||||
|
||||
|
||||
Threat Model
|
||||
------------
|
||||
|
||||
Denial of Service
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
The attacker could attempt to prevent delivery of messages to or from the
|
||||
victim in order to:
|
||||
|
||||
* Disrupt service or marketing campaign of a commercial competitor.
|
||||
* Censor a discussion or censor a participant in a discussion.
|
||||
* Perform general vandalism.
|
||||
|
||||
Threat: Resource Exhaustion
|
||||
+++++++++++++++++++++++++++
|
||||
|
||||
An attacker could cause the victims server to exhaust a particular resource
|
||||
(e.g. open TCP connections, CPU, memory, disk storage)
|
||||
|
||||
Threat: Unrecoverable Consistency Violations
|
||||
++++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could send messages which created an unrecoverable "split-brain"
|
||||
state in the cluster such that the victim's servers could no longer dervive a
|
||||
consistent view of the chatroom state.
|
||||
|
||||
Threat: Bad History
|
||||
+++++++++++++++++++
|
||||
|
||||
An attacker could convince the victim to accept invalid messages which the
|
||||
victim would then include in their view of the chatroom history. Other servers
|
||||
in the chatroom would reject the invalid messages and potentially reject the
|
||||
victims messages as well since they depended on the invalid messages.
|
||||
|
||||
.. TODO-spec
|
||||
Track trustworthiness of HS or users based on if they try to pretend they
|
||||
haven't seen recent events, and fake a splitbrain... --M
|
||||
|
||||
Threat: Block Network Traffic
|
||||
+++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to firewall traffic between the victim's server and some
|
||||
or all of the other servers in the chatroom.
|
||||
|
||||
Threat: High Volume of Messages
|
||||
+++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could send large volumes of messages to a chatroom with the victim
|
||||
making the chatroom unusable.
|
||||
|
||||
Threat: Banning users without necessary authorisation
|
||||
+++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could attempt to ban a user from a chatroom with the necessary
|
||||
authorisation.
|
||||
|
||||
Spoofing
|
||||
~~~~~~~~
|
||||
|
||||
An attacker could try to send a message claiming to be from the victim without
|
||||
the victim having sent the message in order to:
|
||||
|
||||
* Impersonate the victim while performing illict activity.
|
||||
* Obtain privileges of the victim.
|
||||
|
||||
Threat: Altering Message Contents
|
||||
+++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to alter the contents of an existing message from the
|
||||
victim.
|
||||
|
||||
Threat: Fake Message "origin" Field
|
||||
+++++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to send a new message purporting to be from the victim
|
||||
with a phony "origin" field.
|
||||
|
||||
Spamming
|
||||
~~~~~~~~
|
||||
|
||||
The attacker could try to send a high volume of solicicted or unsolicted
|
||||
messages to the victim in order to:
|
||||
|
||||
* Find victims for scams.
|
||||
* Market unwanted products.
|
||||
|
||||
Threat: Unsoliticted Messages
|
||||
+++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to send messages to victims who do not wish to receive
|
||||
them.
|
||||
|
||||
Threat: Abusive Messages
|
||||
++++++++++++++++++++++++
|
||||
|
||||
An attacker could send abusive or threatening messages to the victim
|
||||
|
||||
Spying
|
||||
~~~~~~
|
||||
|
||||
The attacker could try to access message contents or metadata for messages sent
|
||||
by the victim or to the victim that were not intended to reach the attacker in
|
||||
order to:
|
||||
|
||||
* Gain sensitive personal or commercial information.
|
||||
* Impersonate the victim using credentials contained in the messages.
|
||||
(e.g. password reset messages)
|
||||
* Discover who the victim was talking to and when.
|
||||
|
||||
Threat: Disclosure during Transmission
|
||||
++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to expose the message contents or metadata during
|
||||
transmission between the servers.
|
||||
|
||||
Threat: Disclosure to Servers Outside Chatroom
|
||||
++++++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
An attacker could try to convince servers within a chatroom to send messages to
|
||||
a server it controls that was not authorised to be within the chatroom.
|
||||
|
||||
Threat: Disclosure to Servers Within Chatroom
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
An attacker could take control of a server within a chatroom to expose message
|
||||
contents or metadata for messages in that room.
|
||||
|
||||
|
||||
Identity Servers
|
||||
================
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO-doc Dave
|
||||
- 3PIDs and identity server, functions
|
||||
|
||||
Lawful Interception
|
||||
-------------------
|
||||
|
||||
Key Escrow Servers
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Policy Servers
|
||||
==============
|
||||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO-spec
|
||||
We should mention them in the Architecture section at least: how they fit
|
||||
into the picture.
|
||||
|
||||
Enforcing policies
|
||||
------------------
|
||||
|
||||
|
||||
|
||||
.. Links through the external API docs are below
|
||||
.. =============================================
|
||||
|
||||
.. |createRoom| replace:: ``/createRoom``
|
||||
.. _createRoom: /docs/api/client-server/#!/-rooms/create_room
|
||||
|
||||
.. |initialSync| replace:: ``/initialSync``
|
||||
.. _initialSync: /docs/api/client-server/#!/-events/initial_sync
|
||||
|
||||
.. |/rooms/<room_id>/initialSync| replace:: ``/rooms/<room_id>/initialSync``
|
||||
.. _/rooms/<room_id>/initialSync: /docs/api/client-server/#!/-rooms/get_room_sync_data
|
||||
|
||||
.. |login| replace:: ``/login``
|
||||
.. _login: /docs/api/client-server/#!/-login
|
||||
|
||||
.. |register| replace:: ``/register``
|
||||
.. _register: /docs/api/client-server/#!/-registration
|
||||
|
||||
.. |/rooms/<room_id>/messages| replace:: ``/rooms/<room_id>/messages``
|
||||
.. _/rooms/<room_id>/messages: /docs/api/client-server/#!/-rooms/get_messages
|
||||
|
||||
.. |/rooms/<room_id>/members| replace:: ``/rooms/<room_id>/members``
|
||||
.. _/rooms/<room_id>/members: /docs/api/client-server/#!/-rooms/get_members
|
||||
|
||||
.. |/rooms/<room_id>/state| replace:: ``/rooms/<room_id>/state``
|
||||
.. _/rooms/<room_id>/state: /docs/api/client-server/#!/-rooms/get_state_events
|
||||
|
||||
.. |/rooms/<room_id>/send/<event_type>| replace:: ``/rooms/<room_id>/send/<event_type>``
|
||||
.. _/rooms/<room_id>/send/<event_type>: /docs/api/client-server/#!/-rooms/send_non_state_event
|
||||
|
||||
.. |/rooms/<room_id>/state/<event_type>/<state_key>| replace:: ``/rooms/<room_id>/state/<event_type>/<state_key>``
|
||||
.. _/rooms/<room_id>/state/<event_type>/<state_key>: /docs/api/client-server/#!/-rooms/send_state_event
|
||||
|
||||
.. |/rooms/<room_id>/invite| replace:: ``/rooms/<room_id>/invite``
|
||||
.. _/rooms/<room_id>/invite: /docs/api/client-server/#!/-rooms/invite
|
||||
|
||||
.. |/rooms/<room_id>/join| replace:: ``/rooms/<room_id>/join``
|
||||
.. _/rooms/<room_id>/join: /docs/api/client-server/#!/-rooms/join_room
|
||||
|
||||
.. |/rooms/<room_id>/leave| replace:: ``/rooms/<room_id>/leave``
|
||||
.. _/rooms/<room_id>/leave: /docs/api/client-server/#!/-rooms/leave
|
||||
|
||||
.. |/rooms/<room_id>/ban| replace:: ``/rooms/<room_id>/ban``
|
||||
.. _/rooms/<room_id>/ban: /docs/api/client-server/#!/-rooms/ban
|
||||
|
||||
.. |/join/<room_alias_or_id>| replace:: ``/join/<room_alias_or_id>``
|
||||
.. _/join/<room_alias_or_id>: /docs/api/client-server/#!/-rooms/join
|
||||
|
||||
.. _`Event Stream`: /docs/api/client-server/#!/-events/get_event_stream
|
||||
|
@ -1,89 +0,0 @@
|
||||
In C-S API > Registration/Login:
|
||||
|
||||
Captcha-based
|
||||
~~~~~~~~~~~~~
|
||||
:Type:
|
||||
``m.login.recaptcha``
|
||||
:Description:
|
||||
Login is supported by responding to a captcha, in this case Google's
|
||||
Recaptcha.
|
||||
|
||||
To respond to this type, reply with::
|
||||
|
||||
{
|
||||
"type": "m.login.recaptcha",
|
||||
"challenge": "<challenge token>",
|
||||
"response": "<user-entered text>"
|
||||
}
|
||||
|
||||
The Recaptcha parameters can be obtained in Javascript by calling::
|
||||
|
||||
Recaptcha.get_challenge();
|
||||
Recaptcha.get_response();
|
||||
|
||||
The home server MUST respond with either new credentials, the next stage of the
|
||||
login process, or a standard error response.
|
||||
|
||||
|
||||
|
||||
|
||||
In Events:
|
||||
|
||||
Common event fields
|
||||
-------------------
|
||||
All events MUST have the following fields:
|
||||
|
||||
``event_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Represents the globally unique ID for this event.
|
||||
|
||||
``type``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the event type, e.g. ``m.room.message``
|
||||
|
||||
``content``
|
||||
Type:
|
||||
JSON Object.
|
||||
Description:
|
||||
Contains the content of the event. When interacting with the REST API, this is the HTTP body.
|
||||
|
||||
``room_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the ID of the room associated with this event.
|
||||
|
||||
``user_id``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the fully-qualified ID of the user who *sent* this event.
|
||||
|
||||
State events have the additional fields:
|
||||
|
||||
``state_key``
|
||||
Type:
|
||||
String.
|
||||
Description:
|
||||
Contains the state key for this state event. If there is no state key for this state event, this
|
||||
will be an empty string. The presence of ``state_key`` makes this event a state event.
|
||||
|
||||
``required_power_level``
|
||||
Type:
|
||||
Integer.
|
||||
Description:
|
||||
Contains the minimum power level a user must have before they can update this event.
|
||||
|
||||
``prev_content``
|
||||
Type:
|
||||
JSON Object.
|
||||
Description:
|
||||
Optional. Contains the previous ``content`` for this event. If there is no previous content, this
|
||||
key will be missing.
|
||||
|
||||
.. TODO-spec
|
||||
How do "age" and "ts" fit in to all this? Which do we expose?
|
@ -1,30 +0,0 @@
|
||||
Matrix Specification NOTHAVEs
|
||||
=============================
|
||||
|
||||
This document contains sections of the main specification that have been
|
||||
temporarily removed, because they specify intentions or aspirations that have
|
||||
in no way yet been implemented. Rather than outright-deleting them, they have
|
||||
been moved here so as to stand as an initial version for such time as they
|
||||
become extant.
|
||||
|
||||
|
||||
Presence
|
||||
========
|
||||
|
||||
Idle Time
|
||||
---------
|
||||
As well as the basic ``presence`` field, the presence information can also show
|
||||
a sense of an "idle timer". This should be maintained individually by the
|
||||
user's clients, and the home server can take the highest reported time as that
|
||||
to report. When a user is offline, the home server can still report when the
|
||||
user was last seen online.
|
||||
|
||||
Device Type
|
||||
-----------
|
||||
|
||||
Client devices that may limit the user experience somewhat (such as "mobile"
|
||||
devices with limited ability to type on a real keyboard or read large amounts of
|
||||
text) should report this to the home server, as this is also useful information
|
||||
to report as "presence" if the user cannot be expected to provide a good typed
|
||||
response to messages.
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue