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@ -498,6 +498,11 @@ Notes:
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- This is represented on the event stream as an event lacking a ``content``
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- This is represented on the event stream as an event lacking a ``content``
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key (for symmetry with ``prev_content``)
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key (for symmetry with ``prev_content``)
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Knocking on a room ``[TODO]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If a room has the right ``join_rule`` e.g. ``knock``, then it should be able
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to send a special knock event to ask to join the room.
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Read-up-to markers ``[Draft]``
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Read-up-to markers ``[Draft]``
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Inputs:
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Inputs:
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