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@ -688,64 +688,8 @@ considered as a list of events. The server 'linearises' the
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eventually-consistent event graph of events into an 'event stream' at any given
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eventually-consistent event graph of events into an 'event stream' at any given
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point in time::
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point in time::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
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Clients can add to the stream by PUTing message or state events, and can read
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from the stream via the
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|/initialSync|_,
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|/events|_,
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|/rooms/<room_id>/initialSync|_, and
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|/rooms/<room_id>/messages|_
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APIs.
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For reading events, the intended flow of operation is to call
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/_matrix/client/%CLIENT_MAJOR_VERSION%/initialSync, which returns all of the
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state and the last N events in the
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event stream for each room, including ``start`` and ``end`` values describing the
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pagination of each room's event stream. For instance,
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/_matrix/client/%CLIENT_MAJOR_VERSION%/initialSync?limit=5 might return the
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events for a room in the
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rooms[0].messages.chunk[] array, with tokens describing the start and end of the
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range in rooms[0].messages.start as '1-2-3' and rooms[0].messages.end as
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'a-b-c'.
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You can visualise the range of events being returned as::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]
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^ ^
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start: '1-2-3' end: 'a-b-c'
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Now, to receive future events in real-time on the event stream, you simply GET
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/_matrix/client/%CLIENT_MAJOR_VERSION%/events with a ``from`` parameter of
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'a-b-c': in other words passing in the
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``end`` token returned by initial sync. The request blocks until new events are
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available or until your specified timeout elapses, and then returns a
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new paginatable chunk of events alongside new start and end parameters::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
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^ ^
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| end: 'x-y-z'
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start: 'a-b-c'
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To resume polling the events stream, you pass in the new ``end`` token as the
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``from`` parameter of /_matrix/client/%CLIENT_MAJOR_VERSION%/events and poll again.
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Similarly, to paginate events backwards in order to lazy-load in previous
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history from the room, you simply
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GET /_matrix/client/%CLIENT_MAJOR_VERSION%/rooms/<room_id>/messages
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specifying the ``from`` token to paginate backwards from and a limit of the number
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of messages to retrieve. For instance, calling this API with a ``from`` parameter
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of '1-2-3' and a limit of 5 would return::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
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^ ^
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start: 'u-v-w' end: '1-2-3'
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To continue paginating backwards, one calls the /messages API again, supplying
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the new ``start`` value as the ``from`` parameter.
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Types of room events
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Types of room events
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@ -775,14 +719,56 @@ namespaced for each application and reduces the risk of clashes.
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Syncing
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Syncing
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~~~~~~~
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~~~~~~~
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Clients receive new events by "long-polling" the homeserver via the events API.
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To read events, the intended flow of operation is for clients to first call the
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This involves specifying a timeout in the request which will hold
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|/sync|_ API without a ``since`` parameter. This returns the most recent
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open the HTTP connection for a short period of time waiting for new events,
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message events for each room, as well as the state of the room at the start of
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returning early if an event occurs. Only the events API supports long-polling.
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the returned timeline. The response also includes a ``next_batch`` field, which
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All events which are visible to the client will appear in the
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should be used as the value of the ``since`` parameter in the next call to
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events API. When the request returns, an ``end`` token is included in the
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``/sync``. Finally, the response includes, for each room, a ``prev_batch``
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response. This token can be used in the next request to continue where the
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field, which can be passed as a ``start`` parameter to the
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last request left off. Multiple events can be returned per long-poll.
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|/rooms/<room_id>/messages|_ API to retrieve earlier messages.
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You can visualise the range of events being returned as::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]
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^ ^
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prev_batch: '1-2-3' next_batch: 'a-b-c'
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Clients then receive new events by "long-polling" the homeserver via the
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``/sync`` API, passing the value of the ``next_batch`` field from the response
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to the previous call as the ``since`` parameter. This involves specifying a
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timeout in the request which will hold open the HTTP connection for a short
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period of time waiting for new events, returning early if an event occurs. Only
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the ``/sync`` API (and the deprecated ``/events`` API) support long-polling in
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this way.
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The response for such an incremental sync can be visualised as::
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]
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^ ^
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| next_batch: 'x-y-z'
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prev_batch: 'a-b-c'
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Normally, all new events which are visible to the client will appear in the
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response to the ``/sync`` API. However, if a large number of events arrive
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between calls to ``/sync``, a "limited" timeline is returned, containing only
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the most recent message events. A state "delta" is also returned, summarising
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any state changes in the omitted part of the timeline. The client may therefore
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end up with "gaps" in its knowledge of the message timeline. The client can
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fill these gaps using the |/rooms/<room_id>/messages|_ API. This situation
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looks like this::
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| gap |
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| <-> |
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[E0]->[E1]->[E2]->[E3]->[E4]->[E5]->[E6]->[E7]->[E8]->[E9]->[E10]
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^ ^
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prev_batch: 'd-e-f' next_batch: 'u-v-w'
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.. Warning::
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.. Warning::
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Events are ordered in this API according to the arrival time of the event on
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Events are ordered in this API according to the arrival time of the event on
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@ -791,17 +777,32 @@ last request left off. Multiple events can be returned per long-poll.
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being received (once per distinct API called). Clients SHOULD de-duplicate
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being received (once per distinct API called). Clients SHOULD de-duplicate
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events based on the event ID when this happens.
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events based on the event ID when this happens.
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.. NOTE::
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The ``/sync`` API returns a ``state`` list which is separate from the
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``timeline``. This ``state`` list allows clients to keep their model of the
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room state in sync with that on the server. In the case of an intial
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(``since``-less) sync, the ``state`` list represents the complete state of
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the room at the **start** of the returned timeline (so in the case of a
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recently-created room whose state fits entirely in the ``timeline``, the
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``state`` list will be empty).
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In the case of an incremental sync, the ``state`` list gives a delta
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between the state of the room at the ``since`` parameter and that at the
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start of the returned ``timeline``. (It will therefore be empty
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unless the timeline was ``limited``.)
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In both cases, it should be noted that the events returned in the ``state``
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list did **not** necessarily take place just before the returned
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``timeline``, so clients should not display them to the user in the timeline.
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.. TODO-spec
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.. TODO-spec
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Do we ever support streaming requests? Why not websockets?
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Do we ever support streaming requests? Why not websockets?
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When the client first logs in, they will need to initially synchronise with
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{{sync_cs_http_api}}
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their homeserver. This is achieved via the initial sync API described below.
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This API also returns an ``end`` token which can be used with the event stream.
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{{old_sync_cs_http_api}}
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{{old_sync_cs_http_api}}
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{{sync_cs_http_api}}
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Getting events for a room
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Getting events for a room
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~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -1046,7 +1047,9 @@ Leaving rooms
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A user can leave a room to stop receiving events for that room. A user must
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A user can leave a room to stop receiving events for that room. A user must
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have been invited to or have joined the room before they are eligible to leave
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have been invited to or have joined the room before they are eligible to leave
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the room. Leaving a room to which the user has been invited rejects the invite.
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the room. Leaving a room to which the user has been invited rejects the invite.
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Once a user leaves a room, it will no longer appear on the |/initialSync|_ API.
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Once a user leaves a room, it will no longer appear in the response to the
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|/sync|_ API unless it is explicitly requested via a filter with the
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``include_leave`` field set to ``true``.
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Whether or not they actually joined the room, if the room is
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Whether or not they actually joined the room, if the room is
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an "invite-only" room they will need to be re-invited before they can re-join
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an "invite-only" room they will need to be re-invited before they can re-join
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