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@ -6,14 +6,14 @@ Room History Visibility
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This module adds support for controlling the visibility of previous events in a
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room.
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In all cases, a user needs to join a room to view events in that room. Once they
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In all cases except ``world_readable``, a user needs to join a room to view events in that room. Once they
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have joined a room, they will gain access to a subset of events in the room. How
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this subset is chosen is controlled by the ``m.room.history_visibility`` event
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outlined below. After a user has left a room, they may seen any events which they
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were allowed to see before they left the room, but no events received after they
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left.
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The three options for the ``m.room.history_visibility`` event are:
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The four options for the ``m.room.history_visibility`` event are:
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- ``shared`` - Previous events are always accessible to newly joined members. All
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events in the room are accessible, even those sent when the member was not a part
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@ -24,6 +24,9 @@ The three options for the ``m.room.history_visibility`` event are:
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- ``joined`` - Previous events are accessible to newly joined members from the point
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they joined the room onwards. Events stop being accessible when the member's state
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changes to something other than ``join``.
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- ``world_readable`` - All events while this is the ``m.room.history_visibility`` value
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may be shared by any participating homeserver with anyone, regardless of whether
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they have ever joined the room.
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.. WARNING::
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These options are applied at the point an event is *sent*. Checks are
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@ -43,10 +46,13 @@ Client behaviour
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Clients that implement this module MUST present to the user the possible options
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for setting history visibility when creating a room.
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Clients may want to display a notice that their events may be read by non-joined
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people if the value is set to ``world_readable``.
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Server behaviour
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----------------
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By default if no ``history_visibility`` is set the visibility is assumed to be
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By default if no ``history_visibility`` is set, or if the value is not understood, the visibility is assumed to be
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``shared``. The rules governing whether a user is allowed to see an event depend
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solely on the state of the room *at that event*:
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