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@ -47,9 +47,26 @@ When the client requests to upgrade a known room to a known version, the server:
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1. Checks that the user has permission to send ``m.room.tombstone`` events in the room.
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2. Creates a replacement room with a ``m.room.create`` event containing a ``predecessor``
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field and the applicable ``room_version``.
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3. Replicates the power levels, privacy, topic, and other transferable state events to
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the new room. This generally excludes membership events but may include client-specified
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events and other presentation details.
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3. Replicates transferable state events to the new room. The exact details for what is
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transferred is left as an implementation detail, however the recommended state events
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to transfer are:
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* ``m.room.server_acl``
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* ``m.room.encryption``
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* ``m.room.name``
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* ``m.room.avatar``
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* ``m.room.topic``
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* ``m.room.guest_access``
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* ``m.room.history_visibility``
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* ``m.room.join_rules``
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* ``m.room.power_levels``
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Membership events should not be transferred to the new room due to technical limitations
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of servers not being able to impersonate people from other homeservers. Additionally,
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servers should not transfer state events which are sensitive to who sent them, such as
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events outside of the Matrix namespace where clients may rely on the sender to match
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certain criteria.
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4. Moves any local aliases to the new room.
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5. Sends a ``m.room.tombstone`` event to the old room to indicate that it is not intended
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to be used any further.
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@ -57,5 +74,5 @@ When the client requests to upgrade a known room to a known version, the server:
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of events and inviting new users. For example, setting ``events_default`` and ``invite``
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to the greater of ``50`` and ``users_default + 1``.
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When a user joins the new room, the server may wish to automatically transfer/replicate
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some of the user's personalized settings such as notifications, tags, etc.
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When a user joins the new room, the server should automatically transfer/replicate some of
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the user's personalized settings such as notifications, tags, etc.
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