Start converting the presence module. Add Rationale admonition.
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Presence
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Presence
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========
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========
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Each user has the concept of presence information. This encodes the
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Each user has presence information associated with them. This encodes the
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"availability" of that user, suitable for display on other user's clients.
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"availability" of that user, suitable for display on other clients.
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This is transmitted as an ``m.presence`` event and is one of the few events
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This is transmitted as an ``m.presence`` event and is one of the few events
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which are sent *outside the context of a room*. The basic piece of presence
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which are sent *outside the context of a room*. Their presence state is
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information is represented by the ``presence`` key, which is an enum of one
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represented by the ``presence`` key, which is an enum of one of the following:
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of the following:
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- ``online`` : The default state when the user is connected to an event
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- ``online`` : The default state when the user is connected to an event
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stream.
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stream.
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- ``unavailable`` : The user is not reachable at this time.
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- ``unavailable`` : The user is not reachable at this time e.g. they are
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- ``offline`` : The user is not connected to an event stream.
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idle.
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- ``offline`` : The user is not connected to an event stream or is
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explicitly suppressing their profile information from being sent.
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- ``free_for_chat`` : The user is generally willing to receive messages
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- ``free_for_chat`` : The user is generally willing to receive messages
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moreso than default.
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moreso than default.
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- ``hidden`` : Behaves as offline, but allows the user to see the client
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state anyway and generally interact with client features. (Not yet
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implemented in synapse).
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In addition, the server maintains a timestamp of the last time it saw a
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pro-active event from the user; either sending a message to a room, or
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changing presence state from a lower to a higher level of availability
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(thus: changing state from ``unavailable`` to ``online`` counts as a
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proactive event, whereas in the other direction it will not). This timestamp
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is presented via a key called ``last_active_ago``, which gives the relative
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number of milliseconds since the message is generated/emitted that the user
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was last seen active.
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Events
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Events
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------
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------
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{{presence_events}}
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{{presence_events}}
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Presence HTTP API
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Client behaviour
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-----------------
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----------------
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.. TODO-spec
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- Define how users receive presence invites, and how they accept/decline them
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Clients can manually set/get their presence using the HTTP APIs listed below.
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{{presence_http_api}}
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{{presence_http_api}}
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Idle timeout
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~~~~~~~~~~~~
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Clients SHOULD implement an "idle timeout". This is a timer which fires after
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a period of inactivity on the client. The definition of inactivity varies
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depending on the client. For example, web implementations may determine
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inactivity to be not moving the mouse for a certain period of time. When this
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timer fires it should set the presence state to ``unavailable``. When the user
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becomes active again (e.g. by moving the mouse) the client should set the
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presence state to ``online``. A timeout value between 1 and 5 minutes is
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recommended.
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Server behaviour
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----------------
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Propagating profile information
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Events on Change of Profile Information
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---------------------------------------
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Because the profile display name and avatar information are likely to be used in
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Because the profile display name and avatar information are likely to be used in
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many places of a client's display, changes to these fields cause an automatic
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many places of a client's display, changes to these fields SHOULD cause an
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propagation event to occur, informing likely-interested parties of the new
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automatic propagation event to occur, informing likely-interested parties of the
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values. This change is conveyed using two separate mechanisms:
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new values. One of these change mechanisms SHOULD be via ``m.presence`` events.
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These events should set ``displayname`` and ``avatar_url`` to the new values
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- a ``m.room.member`` event is sent to every room the user is a member of,
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along with the presence-specific keys. This SHOULD be done automatically by the
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to update the ``displayname`` and ``avatar_url``.
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home server when a user successfully changes their display name or avatar URL.
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- a ``m.presence`` presence status update is sent, again containing the new values of the
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``displayname`` and ``avatar_url`` keys, in addition to the required
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.. admonition:: Rationale
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``presence`` key containing the current presence state of the user.
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The intention for sending this information in ``m.presence`` is so that any
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Both of these should be done automatically by the home server when a user
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"user list" can display the *current* name/presence for a user ID outside the
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successfully changes their displayname or avatar URL fields.
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scope of a room (e.g. a user page which has a "start conversation" button).
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This is bundled into a single event to avoid "flickering" on this page which
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Additionally, when home servers emit room membership events for their own
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can occur if you received presence first and then display name later (the
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users, they should include the displayname and avatar URL fields in these
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user's name would flicker from their user ID to the display name).
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events so that clients already have these details to hand, and do not have to
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perform extra roundtrips to query it.
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Last active ago
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~~~~~~~~~~~~~~~
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The server maintains a timestamp of the last time it saw a
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pro-active event from the user. A pro-active event may be sending a message to a
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room or changing presence state to a higher level of availability. Levels of
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availability are defined from low to high as follows:
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- ``offline``
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- ``unavailable``
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- ``online``
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- ``free_for_chat``
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Based on this list, changing state from ``unavailable`` to ``online`` counts as
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a pro-active event, whereas ``online`` to ``unavailable`` does not. This
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timestamp is presented via a key called ``last_active_ago`` which gives the
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relative number of milliseconds since the pro-active event.
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Security considerations
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-----------------------
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Presence information is shared with all users who share a room with the target
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user. In large public rooms this could be undesirable.
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