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# MSC2403: Add "knock" feature
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Many people are in invite-only rooms. Sometimes, someone wants to join such a
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room and can't, as they aren't invited. This proposal adds a feature for a
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user to indicate that they want to join a room.
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# Proposal
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This proposal implements the reserved "knock" membership type for the
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`m.room.member` state event. This state event indicates that when a user
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knocks on a room, they are asking for permission to join. It contains an
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optional "reason" parameter to specify the reason you want to join. Like
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other membership types, the parameters "displayname" and "avatar_url" are
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optional. This membership can be set from users who aren't currently in said
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room. An example for the membership would look like the following:
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```json
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{
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"membership": "knock",
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"displayname": "Alice",
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"avatar_url": "mxc://example.org/avatar",
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"reason": "I want to join this room as I really love foxes!"
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}
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```
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After a knock in a room, a member of the room can invite the knocker.
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## Restrictions
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There are restrictions to being able to set this membership.
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### Current membership
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Only users without a current membership or with their current membership
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being "leave" can knock on a room. This means that a user that is banned, has
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already knocked or is currently in the room cannot knock on it.
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### Join Rules
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This proposal introduces a new possible value for `join_rule` in
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`m.room.join_rules`: "knock". The value of `join_rule` in `m.room.join_rules`
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must be set to "knock" for a knock to succeed. This means that existing rooms
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will need to opt into allowing knocks in their rooms. Other than allowing
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knocks, "knock" is no different from the "invite" join rule.
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As we're updating the join rules, and thus the auth rules, this proposal will
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need to be introduced as part of a new room version.
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## Membership changes
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Once someone has sent a `knock` membership into the room, the membership for
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that user can be transitioned to the following possible states:
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- `invite`: In this case, the knock was accepted by someone inside the room
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and they are inviting the knocker into the room.
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- `leave`: In this case, similar to how kicks are handled, the knock has
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been rejected. Alternatively, the knocking user has rescinded their knock.
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- `ban`: In this case, the knock was rejected and the user has been prevented
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from sending further knocks.
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## Client-Server API
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Two new endpoints are introduced in the Client-Server API (similarly to
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join): `POST /_matrix/client/r0/rooms/{roomId}/knock` and `POST
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/_matrix/client/r0/knock/{roomIdOrAlias}`. These allow the client to state
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their intent to knock on a room.
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Additionally, extensions to the `GET /_matrix/client/r0/sync` endpoint are
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introduced. These allow a client to receive information about the status of
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their knock attempt.
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### `POST /_matrix/client/r0/rooms/{roomId}/knock`
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The path parameter (`roomId`) is the room on which you want to knock. It is
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required. The post body accepts an optional string parameter, `reason`, which
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is the reason you want to join the room. A request could look as follows:
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```json
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POST /_matrix/client/r0/rooms/%21d41d8cd%3Amatrix.org/knock HTTP/1.1
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Content-Type: application/json
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{
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"reason": "I want to join this room as I really love foxes!"
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}
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```
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#### Responses:
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##### Status code 200:
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The user knocked successfully. Example reply:
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```json
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{}
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```
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##### Status code 400:
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This request was invalid, e.g. bad JSON. Example reply:
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```json
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{
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"errcode": "M_UNKNOWN",
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"error": "An unknown error occurred"
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}
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```
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##### Status code 403:
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The user wasn't allowed to knock (e.g. they are banned). Error reply:
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```json
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{
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"errcode": "M_FORBIDDEN",
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"error": "The user isn't allowed to knock in this room."
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}
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```
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##### Status code 429:
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This request was rate-limited. Example reply:
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```json
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{
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"errcode": "M_LIMIT_EXCEEDED",
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"error": "Too many requests",
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"retry_after_ms": 2000
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}
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```
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### `POST /_matrix/client/r0/knock/{roomIdOrAlias}`
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The path parameter (`roomIdOrAlias`) is either the room ID or the alias of
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the room you want to knock on. Additionally several `server_name` parameters
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can be specified via the query parameters. The post body accepts an optional
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string parameter, `reason`, which is the reason you want to join the room. A
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request could look as follows:
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```json
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POST /_matrix/client/r0/knock/%23foxes%3Amatrix.org?server_name=matrix.org&server_name=elsewhere.ca HTTP/1.1
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Content-Type: application/json
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{
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"reason": "I want to join this room as I really love foxes!"
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}
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```
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#### Responses:
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The possible responses are the same as for the `POST
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/_matrix/client/r0/rooms/{roomId}/knock` endpoint.
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### Extensions to `GET /_matrix/client/r0/sync`
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In [the response to
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`/sync`](https://matrix.org/docs/spec/client_server/r0.6.1#get-matrix-client-r0-sync)
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is a `rooms` field. This is a dictionary which currently contains keys
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`join`, `invite` and `leave`, which each provide information to the client on
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various membership states regarding the user.
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It is proposed to add a fourth possible key to `rooms`, called `knock`. Its
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value is a mapping from room ID to room information. The room information is
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a mapping from a key `knock_state` to another mapping with key `events` being
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a list of `StrippedStateEvent`. `StrippedStateEvent`s are defined as state
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events that only contain the `sender`, `type`, `state_key` and `content`
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keys.
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These stripped state events contain information about the room, most notably
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the room's name and avatar. A client will need this information to show a
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nice representation of pending knocked rooms. The recommended events to
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include are the join rules, canonical alias, avatar, and name of the room,
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rather than all room state. This behaviour matches the information sent to
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remote servers when invited their users to a room.
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This prevents unneeded state from the room leaking out, and also speeds
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things up (think not sending over hundreds of membership events from big
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rooms).
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The following is an example of knock state coming down `/sync`.
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Request:
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```
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GET /_matrix/client/r0/sync HTTP/1.1
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Content-Type: application/json
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```
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Response:
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```json
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{
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...
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"rooms": {
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"knock": {
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"!abcdefghijklmo:example.com": {
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"knock_state": {
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"events": [
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{
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"content": {
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"join_rule": "knock"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.join_rules"
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},
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{
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"content": {
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"name": "Some cool room"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.name"
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},
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{
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"content": {
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"url": "mxc://example.com/xyz54321"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.avatar"
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},
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{
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"content": {
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"avatar_url": "mxc://example.org/abc1234",
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"displayname": "Knocking User",
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"membership": "knock"
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},
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"sender": "@knocking_user:example.org",
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"state_key": "@knocking_user:example.org",
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"type": "m.room.member",
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}
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]
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}
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}
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}
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},
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...
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}
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```
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Once a knock has been made, a user in the room can decide whether they want
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to accept or deny the knock. If they accept, they will invite the knocker,
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which the knocker will be notified about through existing flows.
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If they deny, then a leave membership event is sent in the room, and the
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knocking user will be notified through existing flows (matching the behaviour
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of when an invite is recinded).
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## Server-Server API
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Similarly to join and leave over federation, a ping-pong game with two new
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endpoints is introduced: `make_knock` and `send_knock`. Both endpoints must
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be protected via server ACLs.
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### `GET /_matrix/federation/v1/make_knock/{roomId}/{userId}`
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Asks the receiving server to return information that the sending server will
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need to prepare a knock event.
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Request format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| Path parameters:
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| roomId | string | Required. The room ID that should receive the knock.
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| userId | string | Required. The user ID the knock event will be for.
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| Query Parameters:
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| ver | [string] | The room versions the sending server has support for. Defaults to `[1]`.
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Response Format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| room_version | string | The version of the room where the server is trying to knock.
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| event | Event Template | An unsigned template event. May differ between room versions.
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#### Responses
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##### Status code 200:
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Returns a template to be used to knock on rooms. May depend on room version.
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```json
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{
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"room_version": "2",
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"event": {
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"type": "m.room.member",
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"room_id": "!somewhere:example.org",
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"content": {
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"membership": "knock"
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},
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"state_key": "@someone:example.org",
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"origin": "example.org",
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"origin_server_ts": 1549041175876,
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"sender": "@someone:example.org"
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}
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}
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```
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##### Status code 400:
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This request was invalid, e.g. bad JSON. Example reply:
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```json
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{
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"errcode": "M_INCOMPATIBLE_ROOM_VERSION",
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"error": "Your homeserver does not support the features required to join this room",
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"room_version": "3"
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}
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```
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### `PUT /_matrix/federation/v1/send_knock/{roomId}/{eventId}`
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Submits a signed knock event to the resident server for it to accept into the
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room's graph. Note that event format may differ between room versions.
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Request format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| Path parameters:
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| roomId | string | Required. The room ID that should receive the knock.
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| eventId | string | Required. The event ID for the knock event.
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The JSON body is expected to be the full event.
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Response Format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| `knock_room_state` | [StrippedStateEvent] | Required. State events providing public room metadata
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A request could look as follows:
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```json
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PUT /_matrix/federation/v1/send_knock/%21abc123%3Amatrix.org/%24abc123%3Aexample.org HTTP/1.1
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Content-Type: application/json
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{
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"sender": "@someone:example.org",
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"origin": "matrix.org",
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"origin_server_ts": 1234567890,
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"type": "m.room.member",
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"state_key": "@someone:example.org",
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"content": {
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"membership": "knock",
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"displayname": "Alice",
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"avatar_url": "mxc://example.org/avatar",
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"reason": "I want to join this room as I really love foxes!"
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}
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}
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```
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#### Response:
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##### Status code 200:
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The event was successfully accepted into the graph by the receiving
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homeserver. The response contains `StrippedStateEvent`s with room metadata
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(room name, avatar ...) that the knocking homeserver can pass to the client.
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The event types that can be sent here should match those of the `/sync`
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extensions mentioned above.
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This is loosely based on the
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[federated invite](https://matrix.org/docs/spec/server_server/r0.1.4#put-matrix-federation-v2-invite-roomid-eventid)
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request content.
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```json
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{
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"knock_room_state": [
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{
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"content": {
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"join_rule": "knock"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.join_rules"
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},
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{
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"content": {
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"name": "Some cool room"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.name"
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},
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{
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"content": {
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"url": "mxc://example.com/xyz54321"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.avatar"
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},
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{
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"content": {
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"avatar_url": "mxc://example.org/abc1234",
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"displayname": "Knocking User",
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"membership": "knock"
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},
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"sender": "@knocking_user:example.org",
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"state_key": "@knocking_user:example.org",
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"type": "m.room.member",
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}
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]
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}
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```
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# Potential issues
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This new feature would allow users to send events into rooms that they don't
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partake in. That is why this proposal adds a new join rule, in order to allow
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room admins to opt in to this behaviour.
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# Alternatives
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The two endpoints for the Client-Server API seem redundant, this MSC followed
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how JOIN is working currently: One "proper" endpoint (`/rooms/{roomId}/join`)
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and one to work properly over federation (`/join/{roomIdOrAlias}`). They
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could both be merged into one, however, as that would also affect the join
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endpoint it seems out-of-scope for this MSC.
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# Client UX recommendations
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After a knock is received in a room, it is expected to be displayed in the
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timeline, similar to other membership changes. Clients can optionally add a way
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for users of a room to review all current knocks.
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# Security considerations
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Clients must take care when implementing this feature in order to prevent
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simple abuse vectors that can be accomplished by individual users. For
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instance, when a knock occurs, clients are advised to hide the reason until
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the user interacts with the client in some way (e.g. clicking on a "show
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reason" button). The user should reveal the reason only if they choose to.
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It is recommended to not display the reason by default as else this would
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essentially allow outsiders to send messages into the room.
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It is still theoretically possible for a server admin to create many users
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with different user IDs or display names, all spelling out an abusive
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message, and then having each of them knock in order.
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Another abuse vector is allowed by the ability for users to rescind knocks.
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This is to help users in case they knocked on a room accidentally, or simply
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no longer want to join a room they've knocked on. While this is a useful
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feature, it also allows users to spam a room by knocking and rescinding their
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knocks over and over.
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In both cases, room admins should employ typical abuse mitigation tools, such
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as user bans and server ACLs. Clients are encouraged to ease employing these
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tools easy even if the offensive user or server is present not in the room.
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