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- **Author**: Erik Johnston
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- **Created**: 2018-07-20
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- **Updated**:
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- #1693: Clarify how to handle rejected events ─ Erik Johnston, 2018-10-30
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# State Resolution: Reloaded
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Thoughts on the next iteration of the state resolution algorithm that aims to
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mitigate currently known attacks
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# Background
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The state of a room at an event is a mapping from key to event, which is built
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up and updated by sending state events into the room. All the information about
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the room is encoded in the state, from metadata like the name and topic to
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membership of the room to security policies like bans and join rules.
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It is therefore important that─wherever possible─the view of the state of the
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room is consistent across all servers. If different servers have different
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views of the state then it can lead to the room bifurcating, due to differing
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ideas on who is in the room, who is allowed to talk, etc.
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The difficulty comes when the room DAG forks and then merges again (which can
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happen naturally if two servers send events at the same time or when a network
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partition is resolved). The state after the merge has to be resolved from the
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state of the two branches: the algorithm to resolve this is called the _state
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resolution algorithm_.
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Since the result of state resolution must be consistent across servers, the
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information that the algorithm can use is strictly limited to the information
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that will always be available to all servers (including future servers that may
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not even be in the room at that point) at any point in time where the
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resolution needs to be calculated. In particular, this has the consequence that
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the algorithm cannot use information from the room DAG, since servers are not
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required to store events for any length of time.
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**As such, the state resolution algorithm is effectively a pure function from
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sets of state to a single resolved set of state.**
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The final important property for state resolution is that it should not allow
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malicious servers to avoid moderation action by forking and merging the room
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DAG. For example, if a server gets banned and then forks the room before the
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ban, any merge back should always ensure that the ban is still in the state.
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# Current Algorithm
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The current state resolution is known to have some undesirable properties,
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which can be summarized into two separate cases:
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1. Moderation evasion ─ where an attacker can avoid e.g. bans by forking and
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joining the room DAG in particular ways.
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2. State resets ─ where a server (often innocently) sends an event that points
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to disparate parts of the graph, causing state resolution to pick old state
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rather than later versions.
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These have the following causes:
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1. Conflicting state must pass auth checks to be eligible to be picked, but the
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algorithm does not consider previous (superseded) state changes in a fork.
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For example, where Alice gives Bob power and then Bob gives Charlie power on
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one branch of a conflict, when the latter power level event is authed
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against the original power level (where Bob didn't have power), it fails.
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1. The algorithm relies on the deprecated and untrustable depth parameter to
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try and ensure that the "most recent" state is picked. Without having a copy
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of the complete room DAG the algorithm doesn't know that e.g. one topic
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event came strictly after another in the DAG. For efficiency and storage
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reasons servers are not required (or expected) to store the whole room DAG.
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1. The algorithm always accepts events where there are no conflicting
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alternatives in other forks. This means that if an admin changed the join
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rules to `private`, then new joins on forks based on parts of the DAG which
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predate that change would always be accepted without being authed against
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the join_rules event.
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# Desirable Properties
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As well as the important properties listed in the "Background" section, there
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are also some other properties that would significantly improve the experience
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of end users, though not strictly essential. These include:
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* Banning and changing power levels should "do the right thing", i.e. end
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users shouldn't have to take extra steps to make the state resolution
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produce the "right" results.
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* Minimise occurrences of "state resets". Servers will sometimes point to
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disparate parts of the room DAG (due to a variety of reasons), which ideally
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should not result in changes in the state.
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* Be efficient; state resolution can happen a lot on some large rooms. Ideally
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it would also support efficiently working on "state deltas" - i.e. the
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ability to calculate state resolution incrementally from snapshots rather
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than having to consider the full state of each fork each time a conflict is
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resolved
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# Ideas for New Algorithm
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## Auth Chain
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The _auth events_ of a given event is the set of events which justify why a
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given event is allowed to be sent into a room (e.g. an m.room.create, an
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m.room.power_levels and the sender's m.room.membership). The _auth chain_ of an
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event is its auth events and their auth events, recursively. The auth chains of
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a set of events in a given room form a DAG.
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"Auth events" are events that can appear as auth events of an event. These
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include power levels, membership etc.[^1]
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Servers in a room are required to have the full auth chain for all events that
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they have seen, and so the auth chain is available to be used by state
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resolution algorithms.
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## Unconflicted State
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The current algorithm defines the notion of "unconflicted state" to be all
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entries that for each set of state either has the same event or no entry. All
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unconflicted state entries are included in the resolved state. This is
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problematic due to the fact that any new entries introduced on forks always
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appear in the resolved state, regardless of if they would pass the checks
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applied to conflicted state.
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The new algorithm could redefine "unconflicted state" to be all entries which
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both exist and are the same in every state set (as opposed to previously where
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the entry didn't need to exist in every state set).
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## Replacing Depth
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Since depth of an event cannot be reliably calculated without possessing the
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full DAG, and cannot be trusted when provided by other servers, it can not be
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used in future versions of state resolution. A potential alternative, however,
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is to use "origin_server_ts". While it cannot be relied on to be accurate─an
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attacker can set it to arbitrary values─it has the advantage over depth that
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end users can clearly see when a server is using incorrect values. (Note that
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server clocks don't need to be particularly accurate for the ordering to still
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be more useful than other arbitrary orderings).
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It can also be assumed that in most cases the origin_server_ts for a given
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benign server will be mostly consistent. For example, if a server sends a join
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and then a leave in the vast majority of cases the leave would have a greater
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origin_server_ts.
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This makes "origin_server_ts" a good candidate to be used as a last resort to
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order events if necessary, where otherwise a different arbitrary ordering would
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be used. However, it's important that there is some other mechanism to ensure
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that malicious servers can't abuse origin_server_ts to ensure their state
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always gets picked during resolution (In the proposal below we use the auth DAG
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ordering to override users who set state with malicious origin_server_ts.)
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## Ordering and Authing
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Roughly, the current algorithm tries to ensure that moderation evasion doesn't
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happen by ordering conflicted events by depth and (re)authing them
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sequentially. The exact implementation has several issues, but the idea of
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ensuring that state events from forks still need to pass auth subject to e.g.
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bans and power level changes is a powerful one, as it reduces the utility of
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maliciously forking.
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For that to work we need to ensure that there is a suitable ordering that puts
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e.g. bans before events sent in other forks. (However events can point to old
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parts of the DAG, for a variety of reasons, and ideally in that case the
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resolved state would closely match the recent state).
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Similarly care should be taken when multiple changes to e.g. power levels happen
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in a fork. If Alice gives Bob power (A), then Bob gives Charlie power (B) and
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then Charlie, say, changes the ban level (C). If you try and resolve two state
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sets one of which has A and the other has C, C will not pass auth unless B is
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also taken into account. This case can be handled if we also consider the
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difference in auth chains between the two sets, which in the previous example
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would include B.
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(This is also the root cause of the "Hotel California" issue, where left users
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get spontaneously rejoined to rooms. This happens when a user has a sequence of
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memberships changes of the form: leave (A), join (B) and then another leave (C).
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In the current algorithm a resolution of A and C would pick A, and a resolution
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of A and B would then pick B, i.e. the join. This means that a suitably forked
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graph can reset the state to B. This is fixed if when resolving A and C we also
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consider B, since its in the auth chain of C.)
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## Power Level Ordering
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Actions that malicious servers would try and evade are actions that require
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greater power levels to perform, for example banning, reducing power level,
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etc. We define "power events" as events that have the potential to remove the
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ability of another user to do something.[^2] (Note that they are a subset of
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auth events.)
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In all these cases it is desirable for those privileged actions to take
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precedence over events in other forks. This can be achieved by first
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considering "power events", and requiring the remaining events to pass auth
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based on them.
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## Mainline
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An issue caused by servers not storing the full room DAG is that one can't tell
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how two arbitrary events are ordered. The auth chain gives a partial ordering
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to certain events, though far from complete; however, all events do contain a
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reference to the current power levels in their auth events. As such if two
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state events reference two different power levels events, and one power levels'
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auth chain references the other, then there is a strong likelihood that the
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event referencing the latter power level came after the other event.
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A "mainline" is a list of power levels events created if you pick a particular
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power levels event (usually the current resolved power level) and recursively
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follow each power level referenced in auth_events back to the first power level
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event.
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The mainline can then be used to induce an ordering on events by looking at
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where the power level referenced in their auth_events is in the mainline (or
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recursively following the chain of power level events back until one is found
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that appears in the mainline). This effectively partitions the room into
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epochs, where a new epoch is started whenever a new power level is sent.
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If this mainline ordering is combined with ordering by origin_server_ts, then
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it gives an ordering that is correct for servers that don't lie about the time,
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while giving a mechanism that can be used to deal if a server lied (by room
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admins starting a new epoch).
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The natural course of action for a room admin to take when noticing a
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user/server is misbehaving is to ban them from the room, rather than changing
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the power levels. It would therefore be useful if banning a user or server
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started a new epoch as well. This would require being able to create a mainline
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that includes power level events and bans[^3], which would suggest that power
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level and ban events would need to point to the latest ban event as well. (This
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would be significantly easier if we maintained a list of bans in a single
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event, however there is concern that would limit the number of possible bans in
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a room.)
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# Proposed Algorithm
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First we define:
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* **"State sets"** are the sets of state that the resolution algorithm tries
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to resolve, i.e. the inputs to the algorithm.
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* **"Power events"** are events that have the potential to remove the ability
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of another user to do something. These are power levels, join rules, bans
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and kicks.
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* The **"unconflicted state map"** is the state where the value of each key
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exists and is the same in every state set. The **"conflicted state map"** is
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everything else. (Note that this is subtly different to the definition used
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in the existing algorithm, which considered the merge of a present event
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with an absent event to be unconflicted rather than conflicted)
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* The "**auth difference"** is calculated by first calculating the full auth
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chain for each state set and taking every event that doesn't appear in every
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auth chain.
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* The **"full conflicted set"** is the union of the conflicted state map and
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auth difference.
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* The **"reverse topological power ordering"**[^4] of a set of events is an
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ordering of the given events, plus any events in their auth chains that
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appear in the auth difference, topologically ordered by their auth chains
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with ties broken such that x < y if:
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1. x's sender has a greater power level than y (calculated by looking at
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their respective auth events, or if
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2. x's origin_server_ts is less than y's, or if
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3. x's event_id is lexicographically less than y's
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This is also known as a lexicographical topological sort (i.e. this is the
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unique topological ordering such that for an entry x all entries after it
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must either have x in their auth chain or be greater than x as defined
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above). This can be implemented using Kahn's algorithm.
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* The **"mainline ordering"** based on a power level event P of a set of
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events is calculated as follows:
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1. Generate the list of power levels starting at P and recursively take the
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power level from its auth events. This list is called the mainline,
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ordered such that P is last.
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1. We say the "closest mainline event" of an event is the first power level
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event encountered in mainline when iteratively descending through the
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power level events in the auth events.
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1. Order the set of events such that x < y if:
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1. The closest mainline event of x appears strictly before the closest
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of y in the mainline list, or if
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1. x's origin_server_ts is less than y's, or if
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1. x's event_id lexicographically sorts before y's
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* The **"iterative auth checks"** algorithm is where given a sorted list of
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events, the auth check algorithm is applied to each event in turn. The state
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events used to auth are built up from previous events that passed the auth
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checks, starting from a base set of state. If a required auth key doesn't
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exist in the state, then the one in the event's auth_events is used if the
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auth event is not rejected. (See _Variations_ and _Attack Vectors_ below).
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The algorithm proceeds as follows:
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1. Take all power events and any events in their auth chains that appear in the
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_full_ _conflicted set_ and order them by the _reverse topological power
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ordering._
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1. Apply the _iterative auth checks_ algorithm based on the unconflicted state
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map to get a partial set of resolved state.
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1. Take all remaining events that weren't picked in step 1 and order them by
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the _mainline ordering_ based on the power level in the partially resolved
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state.
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1. Apply the _iterative auth checks algorithm_ based on the partial resolved
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state.
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1. Update the result with the _unconflicted state_ to get the final resolved
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state[^5]. (_Note_: this is different from the current algorithm, which
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considered different event types at distinct stages)
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An example python implementation can be found on github
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[here](https://github.com/matrix-org/matrix-test-state-resolution-ideas).
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Note that this works best if we also change which events to include as an
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event's auth_events. See the "Auth Events" section below.
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## Discussion
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Essentially, the algorithm works by producing a sorted list of all conflicted
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events (and differences in auth chains), and applies the auth checks one by
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one, building up the state as it goes. The list is produced in two parts: first
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the power events and auth dependencies are ordered by power level of the
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senders and resolved, then the remaining events are ordered using the
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"mainline" of the resolved power levels and then resolved to produce the final
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resolved state.
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(This is equivalent to linearizing the full conflicted set of events and
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reapplying the usual state updates and auth rules.)
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### Variations
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There are multiple options for what to use as the base state for _iterative
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auth checks_ algorithm; while it needs to be some variation of auth events and
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unconflicted events, it is unclear exactly which combination is best (and least
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manipulatable by malicious servers).
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Care has to be taken if we want to ensure that old auth events that appear in
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the _auth chain difference_ can't supersede unconflicted state entries.
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Due to auth chain differences being added to the resolved states during
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_iterative auth checks_, we therefore need to re-apply the unconflicted state
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at the end to ensure that they appear in the final resolved state. This feels
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like an odd fudge that shouldn't be necessary, and may point to a flaw in the
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proposed algorithm.
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### State Resets
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The proposed algorithm still has some potentially unexpected behaviour.
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One example of this is when Alice sets a topic and then gets banned. If an event
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gets created (potentially much later) that points to both before and after the
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topic and ban then the proposed algorithm will resolve and apply the ban before
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resolving the topic, causing the topic to be denied and dropped from the
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resolved state. This will result in no topic being set in the resolved state.
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### Auth Events
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The algorithm relies heavily on the ordering induced by the auth chain DAG.
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There are two types of auth events (not necessarily distinct):
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* Those that give authorization to do something
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* Those that revoke authorization to do something.
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For example, invites/joins are in the former category, leaves/kicks/bans are in
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the latter and power levels are both.
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Assuming[^6] revocations always point to (i.e., have in their auth chain) the
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authorization event that they are revoking, and authorization events point to
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revocations that they are superseding, then the algorithm will ensure that the
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authorization events are applied in order (so generally the "latest"
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authorization state would win).
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This helps ensure that e.g. an invite cannot be reused after a leave/kick,
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since the leave (revocation) would have the invite in their auth chain.
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This idea also relies on revocations replacing the state that granted
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authorization to do an action (and vice versa). For example, in the current
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model bans (basically) revoke the ability for a particular user from being able
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to join. If the user later gets unbanned and then rejoins, the join would point
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to the join rules as the authorization that lets them join, but would not
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(necessarily) point to the unban. This has the effect that if a state resolution
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happened between the new join and the ban, the unban would not be included in
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the resolution and so the join would be rejected.
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The changes to the current model that would be required to make the above
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assumptions true would be, for example:
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1. By default permissions are closed.
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1. Bans would need to be a list in either the join rules event or a separate
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event type which all membership events pointed to.
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1. Bans would only revoke the ability to join, not automatically remove users
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from the room.
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1. Change the defaults of join_rules to be closed by default
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### Efficiency and Delta State Resolution
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The current (unoptimised) implementation of the algorithm is 10x slower than
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the current algorithm, based on a single, large test case. While hopefully some
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optimisations can be made, the ability to [incrementally calculate state
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resolution via deltas](https://github.com/matrix-org/synapse/pull/3122) will
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also mitigate some of the slow down.
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Another aspect that should be considered is the amount of data that is required
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to perform the resolution. The current algorithm only requires the events for
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the conflicted set, plus the events from the unconflicted set needed to auth
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them. The proposed algorithm also requires the events in the auth chain
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difference (calculating the auth chain difference may also require more data to
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calculate).
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Delta state resolution is where if you have, say, two state sets and their
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resolution, then you can use that result to work out the new resolution where
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there has been a small change to the state sets. For the proposed algorithm, if
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the following properties hold true then the result can be found by simply
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applying steps 3 and 4 to the state deltas. The properties are:
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1. The delta contains no power events
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1. The origin_server_ts of all events in state delta are strictly greater than
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those in the previous state sets
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1. Any event that has been removed must not have been used to auth subsequent
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events (e.g. if we replaced a member event and that user had also set a
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topic)
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These properties will likely hold true for most state updates that happen in a
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room, allowing servers to use this more efficient algorithm the majority of the
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time.
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### Full DAG
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It's worth noting that if the algorithm had access to the full room DAG that it
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would really only help by ensuring that the ordering in "reverse topological
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|
ordering" and "mainline ordering" respected the ordering induced by the DAG.
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This would help, e.g., ensure the latest topic was always picked rather than
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rely on origin_server_ts and mainline. As well as obviate the need to maintain
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a separate auth chain, and the difficulties that entails (like having to
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|
reapply the unconflicted state at the end).
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|
### Rejected Events
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Events that have been rejected due to failing auth based on the state at the
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|
event (rather than based on their auth chain) are handled as usual by the
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|
algorithm, unless otherwise specified.
|
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Note that no events rejected due to failure to auth against their auth chain
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|
should appear in the process, as they should not appear in state (the algorithm
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|
only uses events that appear in either the state sets or in the auth chain of
|
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|
the events in the state sets).
|
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|
This helps ensure that different servers' view of state is more likely to
|
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|
|
converge, since rejection state of an event may be different. This can happen if
|
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|
|
a third server gives an incorrect version of the state when a server joins a
|
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|
|
room via it (either due to being faulty or malicious). Convergence of state is a
|
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|
|
desirable property as it ensures that all users in the room have a (mostly)
|
|
|
|
consistent view of the state of the room. If the view of the state on different
|
|
|
|
servers diverges it can lead to bifurcation of the room due to e.g. servers
|
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|
|
disagreeing on who is in the room.
|
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|
|
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|
|
Intuitively, using rejected events feels dangerous, however:
|
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|
|
|
|
|
1. Servers cannot arbitrarily make up state, since they still need to pass the
|
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|
|
auth checks based on the event's auth chain (e.g. they can't grant themselves
|
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|
|
power levels if they didn't have them before).
|
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|
|
2. For a previously rejected event to pass auth there must be a set of state
|
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|
|
that allows said event. A malicious server could therefore produce a
|
|
|
|
fork where it claims the state is that particular set of state, duplicate the
|
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|
|
rejected event to point to that fork, and send the event. The
|
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|
|
duplicated event would then pass the auth checks. Ignoring rejected events
|
|
|
|
would therefore not eliminate any potential attack vectors.
|
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|
|
|
|
|
|
Rejected auth events are deliberately excluded from use in the iterative auth
|
|
|
|
checks, as auth events aren't re-authed (although non-auth events are) during
|
|
|
|
the iterative auth checks.
|
|
|
|
|
|
|
|
|
|
|
|
### Attack Vectors
|
|
|
|
|
|
|
|
The main potential attack vector that needs to be considered is in the
|
|
|
|
_iterative auth checks_ algorithm, and whether an attacker could make use of
|
|
|
|
the fact that it's based on the unconflicted state and/or auth events of the
|
|
|
|
event.
|
|
|
|
|
|
|
|
|
|
|
|
# Appendix
|
|
|
|
|
|
|
|
The following are some worked examples to illustrate some of the mechanisms in
|
|
|
|
the algorithm. In each we're interested in what happens to the topic.
|
|
|
|
|
|
|
|
|
|
|
|
## Example 1 - Mainline
|
|
|
|
|
|
|
|
The following is an example room DAG, where time flows down the page. We shall
|
|
|
|
work through resolving the state at both _Message 2_ and _Message 3_.
|
|
|
|
|
|
|
|
|
|
|
|
![alt_text](images/state-res.png)
|
|
|
|
|
|
|
|
|
|
|
|
(Note that green circles are events sent by Alice, blue circles sent by Bob and
|
|
|
|
black arrows point to previous events. The red arrows are the mainline computed
|
|
|
|
during resolution.)
|
|
|
|
|
|
|
|
First we resolve the state at _Message 2_. The conflicted event types are the
|
|
|
|
power levels and topics, and since the auth chains are the same for both state
|
|
|
|
sets the auth difference is the empty set.
|
|
|
|
|
|
|
|
Step 1: The _full conflicted set_ are the events _P2, P3, Topic 2 _and _Topic
|
|
|
|
3_, of which _P2_ and _P3_ are the only power events. Since Alice (the room
|
|
|
|
creator) has a greater power level than Bob (and neither _P2 _and _P3_ appear
|
|
|
|
in each other's auth chain), the reverse topological ordering is: [_P2, P3_].
|
|
|
|
|
|
|
|
Step 2: Now we apply the auth rules iteratively, _P2_ trivially passes based on
|
|
|
|
the unconflicted state, but _P3_ does not pass since after _P2_ Bob no longer
|
|
|
|
has sufficient power to set state. This results in the power levels resolving
|
|
|
|
to _P2_.
|
|
|
|
|
|
|
|
Step 3: Now we work out the mainline based on P2, which is coloured in red on
|
|
|
|
the diagram. We use the mainline to order _Topic 2_ and _Topic 3_. _Topic 2_
|
|
|
|
points to_ P1_, while the closest mainline to _Topic 3_ is also _P1_. We then
|
|
|
|
order based on the _origin_server_ts_ of the two events, let's assume that
|
|
|
|
gives us: [_Topic 2_, _Topic 3_].
|
|
|
|
|
|
|
|
Step 4: Iteratively applying the auth rules results in _Topic 2_ being allowed,
|
|
|
|
but _Topic 3 _being denied (since Bob doesn't have power to set state anymore),
|
|
|
|
so the topic is resolved to _Topic 2_.
|
|
|
|
|
|
|
|
This gives the resolved state at _Message 2_ to be _P2 _and _Topic 2_. (This is
|
|
|
|
actually the same result as the existing algorithm gives)
|
|
|
|
|
|
|
|
Now let's look at the state at _Message 3_.
|
|
|
|
|
|
|
|
Step 1: The full conflicted set are simple: _Topic 2_ and _Topic 4_. There are
|
|
|
|
no conflicted power events.
|
|
|
|
|
|
|
|
Step 2: N/A
|
|
|
|
|
|
|
|
Step 3: _Topic 2_ points to _P1_ in the mainline, and _Topic 4_ points to _P2_
|
|
|
|
in its auth events. Since _P2_ comes after _P1_ in the mainline, this gives an
|
|
|
|
ordering of [_Topic 2, Topic 4_].
|
|
|
|
|
|
|
|
Step 4: Iteratively applying the auth rules results in both topics passing the
|
|
|
|
auth checks, and so the last topic, _Topic 4_, is chosen.
|
|
|
|
|
|
|
|
This gives the resolved state at _Message 3_ to be _Topic 4_.
|
|
|
|
|
|
|
|
|
|
|
|
## Example 2 - Rejected Events
|
|
|
|
|
|
|
|
The following is an example room DAG, where time flows down the page. The event
|
|
|
|
`D` is initially rejected by the server (due to not passing auth against the
|
|
|
|
state), but does pass auth against its auth chain.
|
|
|
|
|
|
|
|
![state-res-rejected.png](images/state-res-rejected.png)
|
|
|
|
|
|
|
|
(Note that the blue lines are the power levels pointed to in the event's auth
|
|
|
|
events)
|
|
|
|
|
|
|
|
At `F` we first resolve the power levels, which results in `E`. When we then go
|
|
|
|
to resolve the topics against the partially resolved state, Bob has ops and so
|
|
|
|
the resolved state includes the topic change `D`, even though it was initially
|
|
|
|
rejected.
|
|
|
|
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
[^1]: In the current room protocol these are: the create event, power levels,
|
|
|
|
membership, join rules and third party invites. See the
|
|
|
|
[spec](https://github.com/matrix-org/matrix-doc/blob/7cb918407dc8c505c67c750578c63b43042c8425/specification/server_server_api.rst#41pdu-fields).
|
|
|
|
|
|
|
|
[^2]: In the current protocol these are: power levels, kicks, bans and join
|
|
|
|
rules.
|
|
|
|
|
|
|
|
[^3]: Future room versions may have a concept of server ban event that works
|
|
|
|
like existing bans, which would also be included
|
|
|
|
|
|
|
|
[^4]: The topology being considered here is the auth chain DAG, rather than the
|
|
|
|
room DAG, so this ordering is only applicable to events which appear in the
|
|
|
|
auth chain DAG.
|
|
|
|
|
|
|
|
[^5]: We do this so that, if we receive events with misleading auth_events, this
|
|
|
|
ensures that the unconflicted state at least is correct.
|
|
|
|
|
|
|
|
[^6]: This isn't true in the current protocol
|
|
|
|
|
|
|
|
|
|
|
|
|