You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
matrix-spec-proposals/content/_index.md

546 lines
24 KiB
Markdown

---
title: "Matrix Specification"
type: docs
weight: 10
---
Matrix defines a set of open APIs for decentralised communication,
suitable for securely publishing, persisting and subscribing to data
over a global open federation of servers with no single point of
control. Uses include Instant Messaging (IM), Voice over IP (VoIP)
signalling, Internet of Things (IoT) communication, and bridging
together existing communication silos - providing the basis of a new
open real-time communication ecosystem.
To propose a change to the Matrix Spec, see the explanations at
[Proposals for Spec Changes to Matrix](/proposals).
## Matrix APIs
The specification consists of the following parts:
* [Client-Server API](client-server-api)
* [Server-Server API](server-server-api)
* [Application Service API](application-service-api)
* [Identity Service API](identity-service-api)
* [Push Gateway API](push-gateway-api)
Additionally, this introduction page contains the key baseline
information required to understand the specific APIs, including the
sections on [room versions](#room-versions) and [overall
architecture](#architecture).
The [Appendices](/appendices) contain supplemental information not
specific to one of the above APIs.
The [Matrix Client-Server API Swagger
Viewer](https://matrix.org/docs/api/client-server/) is useful for
browsing the Client-Server API.
### Matrix versions
{{% boxes/note %}}
As of June 10th 2019, the Matrix specification is considered out of beta
-indicating that all currently released APIs are considered stable and
secure to the best of our knowledge, and the spec should contain the
complete information necessary to develop production-grade
implementations of Matrix without the need for external reference.
{{% /boxes/note %}}
Matrix 1.0 (released June 10th, 2019) consists of the following minimum
API versions:
| API/Specification | Version |
|-------------------------|---------|
| Client-Server API | r0.5.0 |
| Server-Server API | r0.1.2 |
| Application Service API | r0.1.1 |
| Identity Service API | r0.1.1 |
| Push Gateway API | r0.1.0 |
| Room Version | v5 |
## Introduction to the Matrix APIs
Matrix is a set of open APIs for open-federated Instant Messaging (IM),
Voice over IP (VoIP) and Internet of Things (IoT) communication,
designed to create and support a new global real-time communication
ecosystem. The intention is to provide an open decentralised pubsub
layer for the internet for securely persisting and
publishing/subscribing JSON objects. This specification is the ongoing
result of standardising the APIs used by the various components of the
Matrix ecosystem to communicate with one another.
The principles that Matrix attempts to follow are:
- Pragmatic Web-friendly APIs (i.e. JSON over REST)
- Keep It Simple & Stupid
- provide a simple architecture with minimal third-party
dependencies.
- Fully open:
- Fully open federation - anyone should be able to participate in
the global Matrix network
- Fully open standard - publicly documented standard with no IP or
patent licensing encumbrances
- Fully open source reference implementation - liberally-licensed
example implementations with no IP or patent licensing
encumbrances
- Empowering the end-user
- The user should be able to choose the server and clients they
use
- The user should be able to control how private their
communication is
- The user should know precisely where their data is stored
- Fully decentralised - no single points of control over conversations
or the network as a whole
- Learning from history to avoid repeating it
- Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP
and NNTP whilst trying to avoid their failings
The functionality that Matrix provides includes:
- Creation and management of fully distributed chat rooms with no
single points of control or failure
- Eventually-consistent cryptographically secure synchronisation of
room state across a global open network of federated servers and
services
- Sending and receiving extensible messages in a room with (optional)
end-to-end encryption
- Extensible user management (inviting, joining, leaving, kicking,
banning) mediated by a power-level based user privilege system.
- Extensible room state management (room naming, aliasing, topics,
bans)
- Extensible user profile management (avatars, display names, etc)
- Managing user accounts (registration, login, logout)
- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
Facebook accounts to authenticate, identify and discover users on
Matrix.
- Trusted federation of identity servers for:
- Publishing user public keys for PKI
- Mapping of 3PIDs to Matrix IDs
The end goal of Matrix is to be a ubiquitous messaging layer for
synchronising arbitrary data between sets of people, devices and
services - be that for instant messages, VoIP call setups, or any other
objects that need to be reliably and persistently pushed from A to B in
an interoperable and federated manner.
### Spec Change Proposals
To propose a change to the Matrix Spec, see the explanations at
[Proposals for Spec Changes to Matrix](/proposals).
## Architecture
Matrix defines APIs for synchronising extensible JSON objects known as
"events" between compatible clients, servers and services. Clients are
typically messaging/VoIP applications or IoT devices/hubs and
communicate by synchronising communication history with their
"homeserver" using the "Client-Server API". Each homeserver stores the
communication history and account information for all of its clients,
and shares data with the wider Matrix ecosystem by synchronising
communication history with other homeservers and their clients.
Clients typically communicate with each other by emitting events in the
context of a virtual "room". Room data is replicated across *all of the
homeservers* whose users are participating in a given room. As such, *no
single homeserver has control or ownership over a given room*.
Homeservers model communication history as a partially ordered graph of
events known as the room's "event graph", which is synchronised with
eventual consistency between the participating servers using the
"Server-Server API". This process of synchronising shared conversation
history between homeservers run by different parties is called
"Federation". Matrix optimises for the Availability and Partitioned
properties of CAP theorem at the expense of Consistency.
For example, for client A to send a message to client B, client A
performs an HTTP PUT of the required JSON event on its homeserver (HS)
using the client-server API. A's HS appends this event to its copy of
the room's event graph, signing the message in the context of the graph
for integrity. A's HS then replicates the message to B's HS by
performing an HTTP PUT using the server-server API. B's HS authenticates
the request, validates the event's signature, authorises the event's
contents and then adds it to its copy of the room's event graph. Client
B then receives the message from his homeserver via a long-lived GET
request.
How data flows between clients:
```
{ Matrix client A } { Matrix client B }
^ | ^ |
| events | Client-Server API | events |
| V | V
+------------------+ +------------------+
| |---------( HTTPS )--------->| |
| homeserver | | homeserver |
| |<--------( HTTPS )----------| |
+------------------+ Server-Server API +------------------+
History Synchronisation
(Federation)
```
### Users
Each client is associated with a user account, which is identified in
Matrix using a unique "user ID". This ID is namespaced to the homeserver
which allocated the account and has the form:
@localpart:domain
See ['Identifier Grammar' in the
appendices](/appendices#identifier-grammar) for full details of the
structure of user IDs.
### Devices
The Matrix specification has a particular meaning for the term "device".
As a user, I might have several devices: a desktop client, some web
browsers, an Android device, an iPhone, etc. They broadly relate to a
real device in the physical world, but you might have several browsers
on a physical device, or several Matrix client applications on a mobile
device, each of which would be its own device.
Devices are used primarily to manage the keys used for end-to-end
encryption (each device gets its own copy of the decryption keys), but
they also help users manage their access - for instance, by revoking
access to particular devices.
When a user first uses a client, it registers itself as a new device.
The longevity of devices might depend on the type of client. A web
client will probably drop all of its state on logout, and create a new
device every time you log in, to ensure that cryptography keys are not
leaked to a new user. In a mobile client, it might be acceptable to
reuse the device if a login session expires, provided the user is the
same.
Devices are identified by a `device_id`, which is unique within the
scope of a given user.
A user may assign a human-readable display name to a device, to help
them manage their devices.
### Events
All data exchanged over Matrix is expressed as an "event". Typically
each client action (e.g. sending a message) correlates with exactly one
event. Each event has a `type` which is used to differentiate different
kinds of data. `type` values MUST be uniquely globally namespaced
following Java's [package naming
conventions](https://en.wikipedia.org/wiki/Java_package#Package_naming_conventions),
e.g. `com.example.myapp.event`. The special top-level namespace `m.` is
reserved for events defined in the Matrix specification - for instance
`m.room.message` is the event type for instant messages. Events are
usually sent in the context of a "Room".
{{% boxes/warning %}}
Event bodies are considered untrusted data. This means that any application using
Matrix must validate that the event body is of the expected shape/schema
before using the contents verbatim.
**It is not safe to assume that an event body will have all the expected
fields of the expected types.**
See [MSC2801](https://github.com/matrix-org/matrix-doc/pull/2801) for more
detail on why this assumption is unsafe.
{{% /boxes/warning %}}
### Event Graphs
Events exchanged in the context of a room are stored in a directed
acyclic graph (DAG) called an "event graph". The partial ordering of
this graph gives the chronological ordering of events within the room.
Each event in the graph has a list of zero or more "parent" events,
which refer to any preceding events which have no chronological
successor from the perspective of the homeserver which created the
event.
Typically an event has a single parent: the most recent message in the
room at the point it was sent. However, homeservers may legitimately
race with each other when sending messages, resulting in a single event
having multiple successors. The next event added to the graph thus will
have multiple parents. Every event graph has a single root event with no
parent.
To order and ease chronological comparison between the events within the
graph, homeservers maintain a `depth` metadata field on each event. An
event's `depth` is a positive integer that is strictly greater than the
depths of any of its parents. The root event should have a depth of 1.
Thus if one event is before another, then it must have a strictly
smaller depth.
### Room structure
A room is a conceptual place where users can send and receive events.
Events are sent to a room, and all participants in that room with
sufficient access will receive the event. Rooms are uniquely identified
internally via "Room IDs", which have the form:
!opaque_id:domain
There is exactly one room ID for each room. Whilst the room ID does
contain a domain, it is simply for globally namespacing room IDs. The
room does NOT reside on the domain specified.
See ['Identifier Grammar' in the
appendices](/appendices#identifier-grammar) for full details of the
structure of a room ID.
The following conceptual diagram shows an `m.room.message` event being
sent to the room `!qporfwt:matrix.org`:
{ @alice:matrix.org } { @bob:example.org }
| ^
| |
[HTTP POST] [HTTP GET]
Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
Event type: m.room.message Event type: m.room.message
Content: { JSON object } Content: { JSON object }
| |
V |
+------------------+ +------------------+
| homeserver | | homeserver |
| matrix.org | | example.org |
+------------------+ +------------------+
| ^
| [HTTP PUT] |
| Room ID: !qporfwt:matrix.org |
| Event type: m.room.message |
| Content: { JSON object } |
`-------> Pointer to the preceding message ------`
PKI signature from matrix.org
Transaction-layer metadata
PKI Authorization header
....................................
| Shared Data |
| State: |
| Room ID: !qporfwt:matrix.org |
| Servers: matrix.org, example.org |
| Members: |
| - @alice:matrix.org |
| - @bob:example.org |
| Messages: |
| - @alice:matrix.org |
| Content: { JSON object } |
|....................................|
Federation maintains *shared data structures* per-room between multiple
homeservers. The data is split into `message events` and `state events`.
Message events:
These describe transient 'once-off' activity in a room such as an
instant messages, VoIP call setups, file transfers, etc. They generally
describe communication activity.
State events:
These describe updates to a given piece of persistent information
('state') related to a room, such as the room's name, topic, membership,
participating servers, etc. State is modelled as a lookup table of
key/value pairs per room, with each key being a tuple of `state_key` and
`event type`. Each state event updates the value of a given key.
The state of the room at a given point is calculated by considering all
events preceding and including a given event in the graph. Where events
describe the same state, a merge conflict algorithm is applied. The
state resolution algorithm is transitive and does not depend on server
state, as it must consistently select the same event irrespective of the
server or the order the events were received in. Events are signed by
the originating server (the signature includes the parent relations,
type, depth and payload hash) and are pushed over federation to the
participating servers in a room, currently using full mesh topology.
Servers may also request backfill of events over federation from the
other servers participating in a room.
{{% boxes/note %}}
Events are not limited to the types defined in this specification. New
or custom event types can be created on a whim using the Java package
naming convention. For example, a `com.example.game.score` event can be
sent by clients and other clients would receive it through Matrix,
assuming the client has access to the `com.example` namespace.
{{% /boxes/note %}}
#### Room Aliases
Each room can also have multiple "Room Aliases", which look like:
#room_alias:domain
See ['Identifier Grammar' in the
appendices](/appendices#identifier-grammar) for full details of the
structure of a room alias.
A room alias "points" to a room ID and is the human-readable label by
which rooms are publicised and discovered. The room ID the alias is
pointing to can be obtained by visiting the domain specified. Note that
the mapping from a room alias to a room ID is not fixed, and may change
over time to point to a different room ID. For this reason, Clients
SHOULD resolve the room alias to a room ID once and then use that ID on
subsequent requests.
When resolving a room alias the server will also respond with a list of
servers that are in the room that can be used to join via.
HTTP GET
#matrix:example.org !aaabaa:matrix.org
| ^
| |
_______V____________________|____
| example.org |
| Mappings: |
| #matrix >> !aaabaa:matrix.org |
| #golf >> !wfeiofh:sport.com |
| #bike >> !4rguxf:matrix.org |
|________________________________|
### Identity
Users in Matrix are identified via their Matrix user ID. However,
existing 3rd party ID namespaces can also be used in order to identify
Matrix users. A Matrix "Identity" describes both the user ID and any
other existing IDs from third party namespaces *linked* to their
account. Matrix users can *link* third-party IDs (3PIDs) such as email
addresses, social network accounts and phone numbers to their user ID.
Linking 3PIDs creates a mapping from a 3PID to a user ID. This mapping
can then be used by Matrix users in order to discover the user IDs of
their contacts. In order to ensure that the mapping from 3PID to user ID
is genuine, a globally federated cluster of trusted "identity servers"
(IS) are used to verify the 3PID and persist and replicate the mappings.
Usage of an IS is not required in order for a client application to be
part of the Matrix ecosystem. However, without one clients will not be
able to look up user IDs using 3PIDs.
### Profiles
Users may publish arbitrary key/value data associated with their account
- such as a human-readable display name, a profile photo URL, contact
information (email address, phone numbers, website URLs etc).
### Private User Data
Users may also store arbitrary private key/value data in their account -
such as client preferences, or server configuration settings which lack
any other dedicated API. The API is symmetrical to managing Profile
data.
## Common concepts
Various things are common throughout all of the Matrix APIs. They are
documented here.
### Namespacing
Namespacing helps prevent conflicts between multiple applications and
the specification itself. Where namespacing is used, `m.` prefixes are
used by the specification to indicate that the field is controlled by
the specification. Custom or non-specified namespaces used in the wild
MUST use the Java package naming convention to prevent conflicts.
As an example, event types defined in the specification are namespaced
under the special `m.` prefix, however any client can send a custom
event type, such as `com.example.game.score` (assuming the client has
rights to the `com.example` namespace) without needing to put the event
into the `m.` namespace.
### Timestamps
Unless otherwise stated, timestamps are measured as milliseconds since
the Unix epoch. Throughout the specification this may be referred to as
POSIX, Unix, or just "time in milliseconds".
## Room Versions
Rooms are central to how Matrix operates, and have strict rules for what
is allowed to be contained within them. Rooms can also have various
algorithms that handle different tasks, such as what to do when two or
more events collide in the underlying DAG. To allow rooms to be improved
upon through new algorithms or rules, "room versions" are employed to
manage a set of expectations for each room. New room versions are
assigned as needed.
There is no implicit ordering or hierarchy to room versions, and their
principles are immutable once placed in the specification. Although
there is a recommended set of versions, some rooms may benefit from
features introduced by other versions. Rooms move between different
versions by "upgrading" to the desired version. Due to versions not
being ordered or hierarchical, this means a room can "upgrade" from
version 2 to version 1, if it is so desired.
### Room version grammar
Room versions are used to change properties of rooms that may not be
compatible with other servers. For example, changing the rules for event
authorization would cause older servers to potentially end up in a
split-brain situation due to not understanding the new rules.
A room version is defined as a string of characters which MUST NOT
exceed 32 codepoints in length. Room versions MUST NOT be empty and
SHOULD contain only the characters `a-z`, `0-9`, `.`, and `-`.
Room versions are not intended to be parsed and should be treated as
opaque identifiers. Room versions consisting only of the characters
`0-9` and `.` are reserved for future versions of the Matrix protocol.
The complete grammar for a legal room version is:
room_version = 1*room_version_char
room_version_char = DIGIT
/ %x61-7A ; a-z
/ "-" / "."
Examples of valid room versions are:
- `1` (would be reserved by the Matrix protocol)
- `1.2` (would be reserved by the Matrix protocol)
- `1.2-beta`
- `com.example.version`
### Complete list of room versions
Room versions are divided into two distinct groups: stable and unstable.
Stable room versions may be used by rooms safely. Unstable room versions
are everything else which is either not listed in the specification or
flagged as unstable for some other reason. Versions can switch between
stable and unstable periodically for a variety of reasons, including
discovered security vulnerabilities and age.
Clients should not ask room administrators to upgrade their rooms if the
room is running a stable version. Servers SHOULD use **room version 6** as
the default room version when creating new rooms.
The available room versions are:
- [Version 1](/rooms/v1) - **Stable**. The current version of most
rooms.
- [Version 2](/rooms/v2) - **Stable**. Implements State Resolution
Version 2.
- [Version 3](/rooms/v3) - **Stable**. Introduces events whose IDs
are the event's hash.
- [Version 4](/rooms/v4) - **Stable**. Builds on v3 by using
URL-safe base64 for event IDs.
- [Version 5](/rooms/v5) - **Stable**. Introduces enforcement of
signing key validity periods.
- [Version 6](/rooms/v6) - **Stable**. Alters several
authorization rules for events.
- [Version 7](/rooms/v7) - **Stable**. Introduces knocking.
## Specification Versions
The specification for each API is versioned in the form `rX.Y.Z`.
- A change to `X` reflects a breaking change: a client implemented
against `r1.0.0` may need changes to work with a server which
supports (only) `r2.0.0`.
- A change to `Y` represents a change which is backwards-compatible
for existing clients, but not necessarily existing servers: a client
implemented against `r1.1.0` will work without changes against a
server which supports `r1.2.0`; but a client which requires `r1.2.0`
may not work correctly with a server which implements only `r1.1.0`.
- A change to `Z` represents a change which is backwards-compatible on
both sides. Typically this implies a clarification to the
specification, rather than a change which must be implemented.
## License
The Matrix specification is licensed under the [Apache License, Version
2.0](http://www.apache.org/licenses/LICENSE-2.0).