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684 lines
26 KiB
Markdown
# MSC2403: Add "knock" feature
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Many people are in invite-only rooms. Sometimes, someone wants to join such a
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room and can't, as they aren't invited. This proposal adds a feature for a
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user to indicate that they want to join a room.
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# Proposal
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This proposal implements the reserved "knock" membership type for the
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`m.room.member` state event. This state event indicates that when a user
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knocks on a room, they are asking for permission to join. Like all membership
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events, it contains an optional "reason" parameter to specify the reason you
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want to join. Like other membership types, the parameters "displayname" and
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"avatar_url" are optional. This membership can be sent by users who aren't
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currently in said room. An example for the membership would look like the
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following:
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```json
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{
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"membership": "knock",
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"displayname": "Alice",
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"avatar_url": "mxc://example.org/avatar",
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"reason": "I want to join this room as I really love foxes!"
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}
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```
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After a knock in a room, a member of the room can invite the knocker, or they
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can decide to reject it instead.
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## Client-Server API
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A new endpoint is introduced in the Client-Server API: `POST
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/_matrix/client/r0/knock/{roomIdOrAlias}`. This allows the client to state
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their intent to knock on a room.
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Additionally, extensions to the `GET /_matrix/client/r0/sync` endpoint are
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introduced. These allow a client to receive information about the status of
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their knock attempt.
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### `POST /_matrix/client/r0/knock/{roomIdOrAlias}`
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Or the knocking equivalent of
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[`POST
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/_matrix/client/r0/join/{roomIdOrAlias}`](https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-join-roomidoralias).
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The path parameter (`roomIdOrAlias`) is either the room ID or the alias of
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the room you want to knock on. Additionally, several `server_name` parameters
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can be specified via the query parameters. The post body accepts an optional
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string parameter, `reason`, which is the reason you want to join the room. A
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request could look as follows:
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```json
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POST /_matrix/client/r0/knock/%23foxes%3Amatrix.org?server_name=matrix.org&server_name=elsewhere.ca HTTP/1.1
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Content-Type: application/json
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{
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"reason": "I want to join this room as I really love foxes!"
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}
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```
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This endpoint requires authentication and can be rate limited.
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#### Responses:
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##### Status code 200:
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The user knocked successfully. The room ID of the knocked on room is returned. Example
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reply:
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```json
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{
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"room_id": "!ZclcEpFTORTjmWIrqH:matrix.org"
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}
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```
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##### Status code 403:
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The user wasn't allowed to knock (e.g. they are banned). Example error reply:
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```json
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{
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"errcode": "M_FORBIDDEN",
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"error": "The user isn't allowed to knock in this room."
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}
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```
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##### Status code 404:
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The room was not found. Example error reply:
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```json
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{
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"errcode": "M_NOT_FOUND",
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"error": "Unknown room."
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}
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```
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### Extensions to `GET /_matrix/client/r0/sync`
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In [the response to
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`/sync`](https://matrix.org/docs/spec/client_server/r0.6.1#get-matrix-client-r0-sync)
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is a `rooms` field. This is a dictionary which currently contains keys
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`join`, `invite` and `leave`, which each provide information to the client on
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various membership states regarding the user.
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It is proposed to add a fourth possible key to `rooms`, called `knock`. Its
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value is a mapping from room ID to room information. The room information is
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a mapping from a key `knock_state` to another mapping with key `events` being
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a list of `StrippedStateEvent`. `StrippedStateEvent`s are defined as state
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events that only contain the `sender`, `type`, `state_key` and `content`
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keys.
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Note that while `join` and `leave` keys in `/sync` use `state`, we use
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`knock_state` here. This mirrors `invite`s use of `invite_state`.
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These stripped state events contain information about the room, most notably
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the room's name and avatar. A client will need this information to show a
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nice representation of pending knocked rooms. The recommended events to
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include are the join rules, canonical alias, avatar, name and encryption
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state of the room, rather than all room state. This behaviour matches the
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information sent to remote homeservers when remote users are invited to a
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room.
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This prevents unneeded state from the room leaking out, and also speeds
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things up (think not sending over hundreds of membership events from big
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rooms).
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Also note that like `invite_state`, state events from `knock_state` are
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purely for giving the user some information about the current state of the
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room that they have knocked on. If the user was previously in the room, the
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state events in `knock_state` are not intended to overwrite any historical
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state. This applies storage of state on both the homeserver and the client.
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The following is an example of knock state coming down `/sync`.
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Request:
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```
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GET /_matrix/client/r0/sync HTTP/1.1
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Content-Type: application/json
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```
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Response:
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```json
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{
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...
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"rooms": {
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"knock": {
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"!abcdefghijklmo:example.com": {
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"knock_state": {
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"events": [
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{
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"content": {
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"join_rule": "knock"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.join_rules"
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},
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{
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"content": {
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"name": "Some cool room"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.name"
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},
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{
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"content": {
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"url": "mxc://example.com/xyz54321"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.avatar"
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},
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{
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"content": {
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"avatar_url": "mxc://example.org/abc1234",
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"displayname": "Knocking User",
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"membership": "knock"
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},
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"sender": "@knocking_user:example.org",
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"state_key": "@knocking_user:example.org",
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"type": "m.room.member",
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}
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]
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}
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}
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}
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},
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...
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}
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```
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### Changes regarding the Public Rooms Directory
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A problem arises for discovery of knockable rooms. Ideally one wouldn't have
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to send their colleagues a room ID for a room that they need to knock on. One
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of these methods for room discovery is the [public rooms
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directory](https://matrix.org/docs/spec/client_server/r0.6.1#get-matrix-client-r0-publicrooms),
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which allows us to explore a list of rooms we may be able to join.
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The spec does not prevent us from adding rooms with 'knock' join_rules to the
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public rooms directory. However, a user attempting
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to join a room in the directory will not know whether to directly attempt a
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join, or to knock first. The current content of a `PublicRoomsChunk` does not
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contain this information:
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```json
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{
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"aliases": [
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"#murrays:cheese.bar"
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],
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"avatar_url": "mxc://bleeker.street/CHEDDARandBRIE",
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"guest_can_join": false,
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"name": "CHEESE",
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"num_joined_members": 37,
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"room_id": "!ol19s:bleecker.street",
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"topic": "Tasty tasty cheese",
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"world_readable": true
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}
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```
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Therefore this proposal adds `join_rule` as a new, optional field to a
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`PublicRoomsChunk`. The `join_rule` of knockable rooms will be `knock`,
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thus giving clients the information they need to attempt entry of a
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room when a client selects it. It also allows clients to display
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knockable rooms differently than publicly joinable ones.
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For backwards compatibility with old servers, the default value of
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`join_rule` is `public`.
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### Push Rules
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To help knocks be noticed earlier, it would be nice to send a push
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notification to those in the room who can act on a knock when it
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comes in, rather than everyone in the room. This would require a
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push rule to fire only when that user's power level is high enough to
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accept or reject a knock.
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With the current push rules implementation it is possible to place a
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condition on the sender's power level, but unfortunately the same does
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not exist for event recipients.
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This MSC thus does not propose any changes to push rules at this time,
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but acknowledges that it would be useful for a future MSC to address when
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the underlying push rules architecture can support it.
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## Server-Server API
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Similarly to [join](https://matrix.org/docs/spec/server_server/r0.1.4#joining-rooms)
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and [leave](https://matrix.org/docs/spec/server_server/r0.1.4#leaving-rooms-rejecting-invites)
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over federation, a ping-pong game with two new endpoints is introduced: `make_knock`
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and `send_knock`. Both endpoints must be protected via server ACLs.
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### `GET /_matrix/federation/v1/make_knock/{roomId}/{userId}`
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Asks the receiving server to return information that the sending server will
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need to prepare a knock event.
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Request format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| Path parameters:
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| roomId | string | Required. The room ID that should receive the knock.
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| userId | string | Required. The user ID the knock event will be for.
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| Query Parameters:
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| ver | [string] | Required. The room versions the sending server has support for.
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Note that `GET /_matrix/federation/v1/make_join/{roomId}/{userId}` does not make `ver`
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a required query parameter for backwards compatibility reasons. We have no such restrictions.
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Response Format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| room_version | string | The version of the room where the server is trying to knock.
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| event | Event Template | An unsigned template event. May differ between room versions.
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#### Responses
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##### Status code 200:
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Returns a template to be used to knock on rooms. May depend on room version.
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```json
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{
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"room_version": "2",
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"event": {
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"type": "m.room.member",
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"room_id": "!somewhere:example.org",
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"content": {
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"membership": "knock"
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},
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"state_key": "@someone:example.org",
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"origin": "example.org",
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"origin_server_ts": 1549041175876,
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"sender": "@someone:example.org"
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}
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}
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```
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##### Status code 400:
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This request was invalid, e.g. bad JSON. Example reply:
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```json
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{
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"errcode": "M_INCOMPATIBLE_ROOM_VERSION",
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"error": "Your homeserver does not support the features required to join this room",
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"room_version": "3"
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}
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```
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##### Status code 403:
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This request is forbidden, e.g. the user is banned from the room. Example reply:
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```json
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{
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"errcode": "M_FORBIDDEN",
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"error": "You are not allowed to knock on this room"
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}
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```
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##### Status code 404:
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The room is unknown to the remote server. Example reply:
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```json
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{
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"errcode": "M_NOT_FOUND",
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"error": "Unknown room"
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}
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```
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### `PUT /_matrix/federation/v1/send_knock/{roomId}/{eventId}`
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Submits a signed knock event to the resident homeserver for it to accept into
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the room's graph. Note that event format may differ between room versions.
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Note that in the past all `send_*` federation endpoints were updated to `/v2`
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to remove a redundant HTTP error code from the return body. While we don't
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have the same redundancy here, we start off at `/v1` for this new endpoint
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as per
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[MSC2844](https://github.com/matrix-org/matrix-doc/pull/2844).
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Request format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| Path parameters:
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| roomId | string | Required. The room ID that should receive the knock.
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| eventId | string | Required. The event ID for the knock event.
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The JSON body is expected to be the full event.
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Response Format:
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| Parameter | Type | Description |
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|-----------|------|-------------|
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| `knock_room_state` | [StrippedStateEvent] | Required. State events providing public room metadata
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A request could look as follows:
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```json
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PUT /_matrix/federation/v1/send_knock/%21abc123%3Amatrix.org/%24abc123%3Aexample.org HTTP/1.1
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Content-Type: application/json
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{
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"sender": "@someone:example.org",
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"origin": "matrix.org",
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"origin_server_ts": 1234567890,
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"type": "m.room.member",
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"state_key": "@someone:example.org",
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"content": {
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"membership": "knock",
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"displayname": "Alice",
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"avatar_url": "mxc://example.org/avatar",
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"reason": "I want to join this room as I really love foxes!"
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}
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}
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```
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#### Response:
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##### Status code 200:
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The event was successfully accepted into the graph by the homeserver that
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received the knock. It must then send this knock into the room, before
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responding to the knocking homeserver, indicating the knock succeeded.
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The response contains `StrippedStateEvent`s with room metadata (room name,
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avatar ...) that the knocking homeserver can pass to the client. The event
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types that can be sent here should match those of the `/sync` extensions
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mentioned above.
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This is loosely based on the
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[federated invite](https://matrix.org/docs/spec/server_server/r0.1.4#put-matrix-federation-v2-invite-roomid-eventid)
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request content.
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```json
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{
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"knock_room_state": [
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{
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"content": {
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"join_rule": "knock"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.join_rules"
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},
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{
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"content": {
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"name": "Some cool room"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.name"
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},
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{
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"content": {
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"url": "mxc://example.com/xyz54321"
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},
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"sender": "@room_admin:example.com",
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"state_key": "",
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"type": "m.room.avatar"
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},
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{
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"content": {
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"avatar_url": "mxc://example.org/abc1234",
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"displayname": "Knocking User",
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"membership": "knock"
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},
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"sender": "@knocking_user:example.org",
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"state_key": "@knocking_user:example.org",
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"type": "m.room.member",
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}
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]
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}
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```
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##### Status code 403:
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This request is forbidden, e.g. the user is banned from the room. Example reply:
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```json
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{
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"errcode": "M_FORBIDDEN",
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"error": "You are not allowed to knock on this room"
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}
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```
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##### Status code 404:
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The room is unknown to the remote server. Example reply:
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```json
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{
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"errcode": "M_NOT_FOUND",
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"error": "Unknown room"
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}
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```
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## Restrictions
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There are restrictions to being able to set this membership, as well as
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accepting or denying the knock. A formal description of the changes to the auth rules is given below;
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first we summarise the semantics of the proposed changes.
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### Current membership
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Only users without a current membership or with their current membership
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set to "knock" or "leave" can knock on a room. This means that a user that
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is banned, is invited or is currently in the room cannot knock on it.
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### Join Rules
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This proposal makes use of the existing "knock" join rule. The value of
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`join_rule` in the content of the `m.room.join_rules` state event for a room
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must be set to "knock" for a knock to succeed. This means that existing rooms
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will need to opt into allowing knocks in their rooms. Other than allowing
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knocks, a join rule of "knock" is functionally equivalent to that of
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"invite", except that it additionally allows external users to change their
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membership to "knock" under certain conditions.
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### Auth rules
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Each room version defines the auth rules which should be applied in that room version.
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This MSC proposes a new room version with the following changes to the [auth
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rules from room version 6](https://matrix.org/docs/spec/rooms/v6#authorization-rules-for-events):
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* Under "5. If type is `m.room.member`", insert the following after "e. If membership is `ban`":
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```
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f. If `membership` is `knock`:
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i. If the `join_rule` is anything other than `knock`, reject.
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ii. If `sender` does not match `state_key`, reject.
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iii. If the `sender`'s membership is not `ban`, `invite` or `join`, allow.
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iv. Otherwise, reject.
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```
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Note that:
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- Both the `sender` and `state_key` fields are set to the user ID of the knocking
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user. This is different to an `invite` membership event, where the `sender` is the inviter and
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the `state_key` is the invitee.
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- f.ii is justified as one user should not be able to knock on behalf of
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another user.
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- f.iii is justified as knocks should not be allowed if the knocking user
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has been banned from the room, is invited to the room or if they are already
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in the room.
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- Knocks are not restricted by power level like invites are. The `join_rules`
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are already used to enforce whether someone can or cannot knock. However,
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power level rules do apply when approving or denying the knock, as discussed
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in the Membership Changes section below.
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Additionally, note that redactions of knock events are not a concern, as
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`membership` keys are excluded from being redacted as defined by all current
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room versions.
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## Membership changes
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Once someone has sent a `knock` membership into the room, the membership for
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that user can be transitioned to the following possible states:
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- `invite`: In this case, the knock was accepted by someone inside the room
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and they are inviting the knocker into the room.
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- `leave`: In this case, similar to how kicks are handled, the knock has
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been rejected. Alternatively, the knocking user has rescinded their knock.
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- `ban`: In this case, the knock was rejected and the user has been prevented
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from sending further knocks.
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Let's talk about each one of these in more detail.
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### Membership change to `invite`
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The knock has been accepted by someone in the room.
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The user who is accepting the knock must have the power level to perform
|
|
invites. The accepting user's homeserver will then send an invite - over federation if
|
|
necessary - to the knocking user. The knocking user may then join the room as
|
|
if they had been invited normally.
|
|
|
|
To accept a knock, the client should call [`POST
|
|
/_matrix/client/r0/rooms/{roomId}/invite`](https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-invite)
|
|
with the user ID of the knocking user in the JSON body.
|
|
|
|
If the knocking user is on another homeserver, then the homeserver of the
|
|
accepting user will call [`PUT
|
|
/_matrix/federation/v2/invite/{roomId}/{eventId}`](https://matrix.org/docs/spec/server_server/r0.1.4#put-matrix-federation-v2-invite-roomid-eventid)
|
|
on the knocking homeserver to inform it that the knock has been accepted.
|
|
|
|
The knocking homeserver should assume an invite to a room it has knocked on means
|
|
that its knock has been accepted, even if the invite was not explicitly
|
|
related to the knock attempt.
|
|
|
|
Note that client or homeserver implementations are free to automatically
|
|
accept this invite given they're aware that it's the result of a previous
|
|
knock. In case of failing to auto-accept an invite on the homeserver, it's
|
|
recommended for homeservers to pass the invite down to the client so that it
|
|
may try at a later point (or reject the potentially broken invite) at the user's
|
|
discretion.
|
|
|
|
### Membership change to `leave` via rejecting a knock
|
|
|
|
The knock has been rejected by someone in the room.
|
|
|
|
To reject a knock, the rejecting user's client must call [`POST
|
|
/_matrix/client/r0/rooms/{roomId}/kick`](https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-kick)
|
|
with the user ID of the knocking user in the JSON body. Rejecting a knock
|
|
over federation has a slight catch, though.
|
|
|
|
When the knocking user is on another homeserver, the homeserver of the
|
|
rejecting user needs to send the `leave` event over federation to the
|
|
knocking homeserver. However, this is a bit tricky as it is currently very
|
|
difficult to have events from a room propagate over federation when the
|
|
receiving homeserver is not in the room. This is due to the remote homeserver
|
|
being unable to verify that the event being sent is actually from a
|
|
homeserver in the room - and that the homeserver in the room had the required
|
|
power level to send it. This is a problem that currently affects other,
|
|
similar operations, such as disinviting or unbanning a federated user. In
|
|
both cases, they won't be notified as their homeserver is not in the room.
|
|
|
|
While we could easily send the leave event as part of a generic
|
|
transaction to the remote homeserver, that homeserver would have no way to
|
|
validate the `prev_events` and `auth_events` that the event references. We
|
|
could send those events over as well, but those will also reference other
|
|
events that require validation and so on.
|
|
|
|
A simple thing we could easily do here is to trust the leave event implicitly
|
|
if it is sent by the homeserver we originally knocked through. We know this
|
|
homeserver is (or at least was) in the room, so they're probably telling the
|
|
truth. This is almost an edge case though, as while you'll knock through one
|
|
homeserver in the room, there's no guarantee that the admin that denies your
|
|
knock will be on the same homeserver you knocked through. Perhaps the
|
|
homeserver you knocked through could listen for this and then send the event
|
|
back to you - but what if it goes offline in the meantime?
|
|
|
|
As such, informing remote homeservers about the rejection of knocks over
|
|
federation is de-scoped for now, and left to a future MSC which can solve
|
|
this class of problem in a suitable way. Rejections should still work for the
|
|
homeservers that are in the room, as they can validate the leave event for
|
|
they have access to the events it references.
|
|
|
|
### Membership change to `leave` via rescinding a knock
|
|
The knocking user has rescinded their knock.
|
|
|
|
To rescind a knock, the knocking user's client must call [`POST
|
|
/_matrix/client/r0/rooms/{roomId}/leave`](https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-leave).
|
|
To rescind a knock over federation, the knocking homeserver must complete
|
|
a [`make_leave`, `send_leave` dance](
|
|
https://matrix.org/docs/spec/server_server/r0.1.4#leaving-rooms-rejecting-invites)
|
|
with a homeserver in the room.
|
|
|
|
### Membership change to `ban`
|
|
|
|
The knock has been rejected by someone in the room and the user has been
|
|
banned, and is unable to send further knocks.
|
|
|
|
This one is fairly straightforward. Someone with the appropriate power levels
|
|
in the room bans the user. This will have the same effect as rejecting the
|
|
knock, and in addition prevent any further knocks by this user from being
|
|
allowed into the room.
|
|
|
|
If the user is unbanned, they will be able to send a new knock which could be
|
|
accepted.
|
|
|
|
To ban the user, the client should call [`POST
|
|
/_matrix/client/r0/rooms/{roomId}/ban`](https://matrix.org/docs/spec/client_server/r0.6.1#post-matrix-client-r0-rooms-roomid-ban) with the user ID of the knocking user in the JSON body.
|
|
|
|
Informing the knocking user about the update is the same as rejecting the
|
|
knock.
|
|
|
|
# Potential issues
|
|
This new feature would allow users to send events into rooms that they don't
|
|
partake in. That is why this proposal enables the `knock` join rule, in
|
|
order to allow room admins to opt in to this behaviour.
|
|
|
|
# Alternatives
|
|
The possibility of initiating a knock by sending EDUs between users instead of sending
|
|
a membership state event into a room has been raised. This is an ongoing discussion
|
|
occurring at https://github.com/matrix-org/matrix-doc/pull/2403/files#r573180627.
|
|
|
|
# Client UX recommendations
|
|
After a knock is received in a room, it is expected to be displayed in the
|
|
timeline, similar to other membership changes. Clients can optionally add a way
|
|
for users of a room to review all current knocks.
|
|
|
|
Please also note the recommendations for clients in the "Security considerations"
|
|
section below.
|
|
|
|
# Security considerations
|
|
Clients must take care when implementing this feature in order to prevent
|
|
simple abuse vectors that can be accomplished by individual users. For
|
|
instance, when a knock occurs, clients are advised to hide the reason until
|
|
the user interacts with the client in some way (e.g. clicking on a "show
|
|
reason" button). The user should reveal the reason only if they choose to.
|
|
|
|
It is recommended to not display the reason by default as else this would
|
|
essentially allow outsiders to send messages into the room.
|
|
|
|
It is still theoretically possible for a homeserver admin to create many users
|
|
with different user IDs or display names, all spelling out an abusive
|
|
message, and then having each of them knock in order.
|
|
|
|
Clients should also do their best to prevent impersonation attacks. Similar to
|
|
joins, users can set any displayname or avatar URL they'd like when knocking on
|
|
a room. Clients SHOULD display further information to help identify the user,
|
|
such as User ID, encryption verification status, rooms you share with the user,
|
|
etc. Care should be taken to balance the importance of preventing attacks while
|
|
avoiding overloading the user with too much information or raising false
|
|
positives.
|
|
|
|
Another abuse vector is allowed by the ability for users to rescind knocks.
|
|
This is to help users in case they knocked on a room accidentally, or simply
|
|
no longer want to join a room they've knocked on. While this is a useful
|
|
feature, it also allows users to spam a room by knocking and rescinding their
|
|
knocks over and over. Particularly note-worthy is that this will generate
|
|
state events that homeservers in the room will need to process. And while
|
|
join/leave state changes will do the same in a public room, the act of
|
|
knocking is much lighter than the act of joining a room.
|
|
|
|
In both cases, room admins should employ typical abuse mitigation tools, such
|
|
as user bans and server ACLs. Clients are encouraged to make employing these
|
|
tools easy even if the offensive user or server is not present in the room.
|
|
|
|
# Unstable prefix
|
|
|
|
An unstable feature flag is not required due to this proposal's requirement
|
|
of a new room version. Clients can check for a room version that includes
|
|
knocking via the Client-Server API's [capabilities
|
|
endpoint](https://matrix.org/docs/spec/client_server/r0.6.1#get-matrix-client-r0-capabilities).
|
|
Experimental implementation should use `xyz.amorgan.knock` as a room version identifier.
|
|
|
|
The new endpoints should contain an unstable prefix during experimental
|
|
implementation. The unstable counterpart for each endpoint is:
|
|
|
|
C-S knock:
|
|
|
|
* `POST /_matrix/client/knock/{roomIdOrAlias}`
|
|
* `POST /_matrix/client/unstable/xyz.amorgan.knock/knock/{roomIdOrAlias}`
|
|
|
|
S-S make_knock:
|
|
|
|
* `GET /_matrix/federation/v1/make_knock/{roomId}/{userId}`
|
|
* `GET /_matrix/federation/unstable/xyz.amorgan.knock/make_knock/{roomId}/{userId}`
|
|
|
|
S-S send_knock:
|
|
|
|
* `PUT /_matrix/federation/v1/send_knock/{roomId}/{eventId}`
|
|
* `PUT /_matrix/federation/unstable/xyz.amorgan.knock/send_knock/{roomId}/{eventId}`
|
|
|
|
Finally, an unstable prefix is added to the key that comes down `/sync`,
|
|
the join rule for rooms and the `content.membership` key of the member
|
|
event sent into rooms when a user has knocked successfully. Instead of
|
|
`knock`, experimental implementations should use `xyz.amorgan.knock`.
|