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matrix-spec-proposals/content/client-server-api/modules/push.md

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Push Notifications

                                   +--------------------+  +-------------------+
                  Matrix HTTP      |                    |  |                   |
             Notification Protocol |   App Developer    |  |   Device Vendor   |
                                   |                    |  |                   |
           +-------------------+   | +----------------+ |  | +---------------+ |
           |                   |   | |                | |  | |               | |
           | Matrix homeserver +----->  Push Gateway  +------> Push Provider | |
           |                   |   | |                | |  | |               | |
           +-^-----------------+   | +----------------+ |  | +----+----------+ |
             |                     |                    |  |      |            |
    Matrix   |                     |                    |  |      |            |
 Client/Server API  +              |                    |  |      |            |
             |      |              +--------------------+  +-------------------+
             |   +--+-+                                           |
             |   |    <-------------------------------------------+
             +---+    |
                 |    |          Provider Push Protocol
                 +----+
          Mobile Device or Client

This module adds support for push notifications. Homeservers send notifications of events to user-configured HTTP endpoints. Users may also configure a number of rules that determine which events generate notifications. These are all stored and managed by the user's homeserver. This allows user-specific push settings to be reused between client applications.

The above diagram shows the flow of push notifications being sent to a handset where push notifications are submitted via the handset vendor, such as Apple's APNS or Google's GCM. This happens as follows:

  1. The client app signs in to a homeserver.
  2. The client app registers with its vendor's Push Provider and obtains a routing token of some kind.
  3. The mobile app uses the Client/Server API to add a 'pusher', providing the URL of a specific Push Gateway which is configured for that application. It also provides the routing token it has acquired from the Push Provider.
  4. The homeserver starts sending HTTP requests to the Push Gateway using the supplied URL. The Push Gateway relays this notification to the Push Provider, passing the routing token along with any necessary private credentials the provider requires to send push notifications.
  5. The Push Provider sends the notification to the device.

Definitions for terms used in this section are below:

Push Provider A push provider is a service managed by the device vendor which can send notifications directly to the device. Google Cloud Messaging (GCM) and Apple Push Notification Service (APNS) are two examples of push providers.

Push Gateway A push gateway is a server that receives HTTP event notifications from homeservers and passes them on to a different protocol such as APNS for iOS devices or GCM for Android devices. Clients inform the homeserver which Push Gateway to send notifications to when it sets up a Pusher.

Pusher A pusher is a worker on the homeserver that manages the sending of HTTP notifications for a user. A user can have multiple pushers: one per device.

Push Rule A push rule is a single rule that states under what conditions an event should be passed onto a push gateway and how the notification should be presented. These rules are stored on the user's homeserver. They are manually configured by the user, who can create and view them via the Client/Server API.

Push Ruleset A push ruleset scopes a set of rules according to some criteria. For example, some rules may only be applied for messages from a particular sender, a particular room, or by default. The push ruleset contains the entire set of scopes and rules.

Client behaviour

Clients MUST configure a Pusher before they will receive push notifications. There is a single API endpoint for this, as described below.

{{% http-api spec="client-server" api="pusher" %}}

Listing Notifications

A client can retrieve a list of events that it has been notified about. This may be useful so that users can see a summary of what important messages they have received.

{{% http-api spec="client-server" api="notifications" %}}

Receiving notifications

Servers MUST include the number of unread notifications in a client's /sync stream, and MUST update it as it changes. Notifications are determined by the push rules which apply to an event.

When the user updates their read receipt (either by using the API or by sending an event), notifications prior to and including that event MUST be marked as read.

Push Rules

A push rule is a single rule that states under what conditions an event should be passed onto a push gateway and how the notification should be presented. There are different "kinds" of push rules and each rule has an associated priority. Every push rule MUST have a kind and rule_id. The rule_id is a unique string within the kind of rule and its' scope: rule_ids do not need to be unique between rules of the same kind on different devices. Rules may have extra keys depending on the value of kind.

The different kinds of rule, in the order that they are checked, are:

Override Rules override The highest priority rules are user-configured overrides.

Content-specific Rules content These configure behaviour for (unencrypted) messages that match certain patterns. Content rules take one parameter: pattern, that gives the glob pattern to match against. This is treated in the same way as pattern for event_match.

Room-specific Rules room These rules change the behaviour of all messages for a given room. The rule_id of a room rule is always the ID of the room that it affects.

Sender-specific rules sender These rules configure notification behaviour for messages from a specific Matrix user ID. The rule_id of Sender rules is always the Matrix user ID of the user whose messages they'd apply to.

Underride rules underride These are identical to override rules, but have a lower priority than content, room and sender rules.

Rules with the same kind can specify an ordering priority. This determines which rule is selected in the event of multiple matches. For example, a rule matching "tea" and a separate rule matching "time" would both match the sentence "It's time for tea". The ordering of the rules would then resolve the tiebreak to determine which rule is executed. Only actions for highest priority rule will be sent to the Push Gateway.

Each rule can be enabled or disabled. Disabled rules never match. If no rules match an event, the homeserver MUST NOT notify the Push Gateway for that event. Homeservers MUST NOT notify the Push Gateway for events that the user has sent themselves.

Actions

All rules have an associated list of actions. An action affects if and how a notification is delivered for a matching event. The following actions are defined:

notify This causes each matching event to generate a notification.

dont_notify This prevents each matching event from generating a notification

coalesce This enables notifications for matching events but activates homeserver specific behaviour to intelligently coalesce multiple events into a single notification. Not all homeservers may support this. Those that do not support it should treat it as the notify action.

set_tweak Sets an entry in the tweaks dictionary key that is sent in the notification request to the Push Gateway. This takes the form of a dictionary with a set_tweak key whose value is the name of the tweak to set. It may also have a value key which is the value to which it should be set.

The following tweaks are defined:

  • sound: A string representing the sound to be played when this notification arrives. A value of default means to play a default sound. A device may choose to alert the user by some other means if appropriate, eg. vibration.

  • highlight: A boolean representing whether or not this message should be highlighted in the UI. This will normally take the form of presenting the message in a different colour and/or style. The UI might also be adjusted to draw particular attention to the room in which the event occurred. If a highlight tweak is given with no value, its value is defined to be true. If no highlight tweak is given at all then the value of highlight is defined to be false.

Tweaks are passed transparently through the homeserver so client applications and Push Gateways may agree on additional tweaks. For example, a tweak may be added to specify how to flash the notification light on a mobile device.

Actions that have no parameters are represented as a string. Otherwise, they are represented as a dictionary with a key equal to their name and other keys as their parameters, e.g. { "set_tweak": "sound", "value": "default" }

Conditions

override and underride rules MAY have a list of 'conditions'. All conditions must hold true for an event in order for the rule to match. A rule with no conditions always matches. The following conditions are defined:

event_match This is a glob pattern match on a field of the event. Parameters:

  • key: The dot-separated field of the event to match, e.g. content.body
  • pattern: The glob-style pattern to match against. Patterns with no special glob characters should be treated as having asterisks prepended and appended when testing the condition.

contains_display_name This matches unencrypted messages where content.body contains the owner's display name in that room. This is a separate rule because display names may change and as such it would be hard to maintain a rule that matched the user's display name. This condition has no parameters.

room_member_count This matches the current number of members in the room. Parameters:

  • is: A decimal integer optionally prefixed by one of, ==, <, >, >= or <=. A prefix of < matches rooms where the member count is strictly less than the given number and so forth. If no prefix is present, this parameter defaults to ==.

sender_notification_permission This takes into account the current power levels in the room, ensuring the sender of the event has high enough power to trigger the notification.

Parameters:

  • key: A string that determines the power level the sender must have to trigger notifications of a given type, such as room. Refer to the m.room.power_levels event schema for information about what the defaults are and how to interpret the event. The key is used to look up the power level required to send a notification type from the notifications object in the power level event content.

Unrecognised conditions MUST NOT match any events, effectively making the push rule disabled.

room, sender and content rules do not have conditions in the same way, but instead have predefined conditions. In the cases of room and sender rules, the rule_id of the rule determines its behaviour.

Predefined Rules

Homeservers can specify "server-default rules" which operate at a lower priority than "user-defined rules". The rule_id for all server-default rules MUST start with a dot (".") to identify them as "server-default". The following server-default rules are specified:

Default Override Rules

.m.rule.master

Matches all events. This can be enabled to turn off all push notifications other than those generated by override rules set by the user. By default this rule is disabled.

Definition:

{
    "rule_id": ".m.rule.master",
    "default": true,
    "enabled": false,
    "conditions": [],
    "actions": [
        "dont_notify"
    ]
}

.m.rule.suppress_notices

Matches messages with a msgtype of notice.

Definition:

{
    "rule_id": ".m.rule.suppress_notices",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "event_match",
            "key": "content.msgtype",
            "pattern": "m.notice",
        }
    ],
    "actions": [
        "dont_notify",
    ]
}

.m.rule.invite_for_me

Matches any invites to a new room for this user.

Definition:

{
    "rule_id": ".m.rule.invite_for_me",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "key": "type",
            "kind": "event_match",
            "pattern": "m.room.member"
        },
        {
            "key": "content.membership",
            "kind": "event_match",
            "pattern": "invite"
        },
        {
            "key": "state_key",
            "kind": "event_match",
            "pattern": "[the user's Matrix ID]"
        }
    ],
    "actions": [
       "notify",
        {
            "set_tweak": "sound",
            "value": "default"
        }
    ]
}

.m.rule.member_event

Matches any m.room.member_event.

Definition:

{
    "rule_id": ".m.rule.member_event",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "key": "type",
            "kind": "event_match",
            "pattern": "m.room.member"
        }
    ],
    "actions": [
        "dont_notify"
    ]
}

.m.rule.contains_display_name

Matches any message whose content is unencrypted and contains the user's current display name in the room in which it was sent.

Definition:

{
    "rule_id": ".m.rule.contains_display_name",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "contains_display_name"
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "sound",
            "value": "default"
        },
        {
            "set_tweak": "highlight"
        }
    ]
}

.m.rule.tombstone

Matches any state event whose type is m.room.tombstone. This is intended to notify users of a room when it is upgraded, similar to what an @room notification would accomplish.

Definition:

{
    "rule_id": ".m.rule.tombstone",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "event_match",
            "key": "type",
            "pattern": "m.room.tombstone"
        },
        {
            "kind": "event_match",
            "key": "state_key",
            "pattern": ""
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "highlight"
        }
    ]
}

.m.rule.roomnotif

Matches any message whose content is unencrypted and contains the text @room, signifying the whole room should be notified of the event.

Definition:

{
    "rule_id": ".m.rule.roomnotif",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "event_match",
            "key": "content.body",
            "pattern": "@room"
        },
        {
            "kind": "sender_notification_permission",
            "key": "room"
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "highlight"
        }
    ]
}
Default Content Rules

.m.rule.contains_user_name

Matches any message whose content is unencrypted and contains the local part of the user's Matrix ID, separated by word boundaries.

Definition (as a content rule):

{
    "rule_id": ".m.rule.contains_user_name",
    "default": true,
    "enabled": true,
    "pattern": "[the local part of the user's Matrix ID]",
    "actions": [
        "notify",
        {
            "set_tweak": "sound",
            "value": "default"
        },
        {
            "set_tweak": "highlight"
        }
    ]
}
Default Underride Rules

.m.rule.call

Matches any incoming VOIP call.

Definition:

{
    "rule_id": ".m.rule.call",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "key": "type",
            "kind": "event_match",
            "pattern": "m.call.invite"
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "sound",
            "value": "ring"
        }
    ]
}

.m.rule.encrypted_room_one_to_one

Matches any encrypted event sent in a room with exactly two members. Unlike other push rules, this rule cannot be matched against the content of the event by nature of it being encrypted. This causes the rule to be an "all or nothing" match where it either matches all events that are encrypted (in 1:1 rooms) or none.

Definition:

{
    "rule_id": ".m.rule.encrypted_room_one_to_one",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "room_member_count",
            "is": "2"
        },
        {
            "kind": "event_match",
            "key": "type",
            "pattern": "m.room.encrypted"
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "sound",
            "value": "default"
        }
    ]
}

.m.rule.room_one_to_one

Matches any message sent in a room with exactly two members.

Definition:

{
    "rule_id": ".m.rule.room_one_to_one",
    "default": true,
    "enabled": true,
    "conditions": [
        {
            "kind": "room_member_count",
            "is": "2"
        },
        {
            "kind": "event_match",
            "key": "type",
            "pattern": "m.room.message"
        }
    ],
    "actions": [
        "notify",
        {
            "set_tweak": "sound",
            "value": "default"
        }
    ]
}

.m.rule.message

Matches all chat messages.

Definition:

{
     "rule_id": ".m.rule.message",
     "default": true,
     "enabled": true,
     "conditions": [
         {
             "kind": "event_match",
             "key": "type",
             "pattern": "m.room.message"
         }
     ],
     "actions": [
         "notify"
     ]
}

.m.rule.encrypted

Matches all encrypted events. Unlike other push rules, this rule cannot be matched against the content of the event by nature of it being encrypted. This causes the rule to be an "all or nothing" match where it either matches all events that are encrypted (in group rooms) or none.

Definition:

{
     "rule_id": ".m.rule.encrypted",
     "default": true,
     "enabled": true,
     "conditions": [
         {
             "kind": "event_match",
             "key": "type",
             "pattern": "m.room.encrypted"
         }
     ],
     "actions": [
         "notify"
     ]
}
Push Rules: API

Clients can retrieve, add, modify and remove push rules globally or per-device using the APIs below.

{{% http-api spec="client-server" api="pushrules" %}}

Push Rules: Events

When a user changes their push rules a m.push_rules event is sent to all clients in the account_data section of their next /sync request. The content of the event is the current push rules for the user.

{{% event event="m.push_rules" %}}

Examples

To create a rule that suppresses notifications for the room with ID !dj234r78wl45Gh4D:matrix.org:

curl -X PUT -H "Content-Type: application/json" "https://example.com/_matrix/client/v3/pushrules/global/room/%21dj234r78wl45Gh4D%3Amatrix.org?access_token=123456" -d \
'{
   "actions" : ["dont_notify"]
 }'

To suppress notifications for the user @spambot:matrix.org:

curl -X PUT -H "Content-Type: application/json" "https://example.com/_matrix/client/v3/pushrules/global/sender/%40spambot%3Amatrix.org?access_token=123456" -d \
'{
   "actions" : ["dont_notify"]
 }'

To always notify for messages that contain the work 'cake' and set a specific sound (with a rule_id of SSByZWFsbHkgbGlrZSBjYWtl):

curl -X PUT -H "Content-Type: application/json" "https://example.com/_matrix/client/v3/pushrules/global/content/SSByZWFsbHkgbGlrZSBjYWtl?access_token=123456" -d \
'{
   "pattern": "cake",
   "actions" : ["notify", {"set_sound":"cakealarm.wav"}]
 }'

To add a rule suppressing notifications for messages starting with 'cake' but ending with 'lie', superseding the previous rule:

curl -X PUT -H "Content-Type: application/json" "https://example.com/_matrix/client/v3/pushrules/global/content/U3BvbmdlIGNha2UgaXMgYmVzdA?access_token=123456&before=SSByZWFsbHkgbGlrZSBjYWtl" -d \
'{
   "pattern": "cake*lie",
   "actions" : ["notify"]
 }'

To add a custom sound for notifications messages containing the word 'beer' in any rooms with 10 members or fewer (with greater importance than the room, sender and content rules):

curl -X PUT -H "Content-Type: application/json" "https://example.com/_matrix/client/v3/pushrules/global/override/U2VlIHlvdSBpbiBUaGUgRHVrZQ?access_token=123456" -d \
'{
   "conditions": [
     {"kind": "event_match", "key": "content.body", "pattern": "beer" },
     {"kind": "room_member_count", "is": "<=10"}
   ],
   "actions" : [
     "notify",
     {"set_sound":"beeroclock.wav"}
   ]
 }'

Server behaviour

Push Gateway behaviour

Recommendations for APNS

The exact format for sending APNS notifications is flexible and up to the client app and its' push gateway to agree on. As APNS requires that the sender has a private key owned by the app developer, each app must have its own push gateway. It is recommended that:

  • The APNS token be base64 encoded and used as the pushkey.
  • A different app_id be used for apps on the production and sandbox APS environments.
  • APNS push gateways do not attempt to wait for errors from the APNS gateway before returning and instead to store failures and return 'rejected' responses next time that pushkey is used.

Security considerations

Clients specify the Push Gateway URL to use to send event notifications to. This URL should be over HTTPS and never over HTTP.

As push notifications will pass through a Push Provider, message content shouldn't be sent in the push itself where possible. Instead, Push Gateways should send a "sync" command to instruct the client to get new events from the homeserver directly.