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346 lines
21 KiB
Markdown
# MSC2746: Improved Signalling for 1:1 VoIP
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Historically, Matrix has basic support for signalling 1:1 WebRTC calls which suffer a number of shortcomings:
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* If several devices try to answer the same call, there is no way for them to determine clearly
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that the caller has set up the call with a different device, and no way for the caller to
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determine which candidate events map to which answer.
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* Hangup reasons are often incorrect.
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* There is confusion and no clear guidance on how clients should determine whether an incoming
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invite is stale or not.
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* There is no support for renegotiation of SDP, for changing ICE candidates / hold/resume
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functionality, etc.
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* There is no distinction between rejecting a call and ending it, which means that in trying
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to reject a call, a client can inadvertently cause a call that has been successfully set up
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on a different device to be hung up.
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## Proposal
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### Change the `version` field in all VoIP events to `"1"`
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The version property is changed to `"1"` in all existing VoIP events
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([`m.call.answer`](https://spec.matrix.org/v1.5/client-server-api/#mcallanswer),
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[`m.call.candidates`](https://spec.matrix.org/v1.5/client-server-api/#mcallcandidates),
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[`m.call.hangup`](https://spec.matrix.org/v1.5/client-server-api/#mcallhangup)
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[`m.call.invite`](https://spec.matrix.org/v1.5/client-server-api/#mcallinvite)). Note
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that this changes the type of the `version` field from an integer to a string, as
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described in the [Unstable Prefix](#unstable-prefix) section.
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This will be used to determine whether devices support this new version of the protocol. For example,
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clients can use this field to know whether to expect an `m.call.select_answer` event from their
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opponent. If clients see events with `version` other than `0` or `"1"` (including, for example, the numeric
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value `1`), they should treat these the same as if they had `version` == `"1"`.
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Note that this implies any and all future versions of VoIP events should be backwards-compatible.
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If it does become necessary to introduce a non backwards-compatible VoIP spec, the intention would
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be for it to simply use a separate set of event types.
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### Define the configurations of WebRTC streams and tracks
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The [spec](https://spec.matrix.org/v1.5/client-server-api/#voice-over-ip) does not currently define
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the WebRTC streams and tracks that should be sent. Under this proposal,
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clients are expected to send one stream with one track of kind `audio` (creating a
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voice call). They can optionally send a second track in the same stream of kind
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`video` (creating a video call).
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Clients implementing this specification use the first stream and will ignore any streamless tracks. Note that
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in the Javascript WebRTC API, this means `addTrack()` must be passed two parameters: a track and a stream,
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not just a track, and in a video call the stream must be the same for both audio and video track.
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A client may send other streams and tracks but the behaviour of the other party with respect to presenting
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such streams and tracks is undefined.
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This follows the existing known implementations of v0 VoIP.
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### Add `invitee` field to [`m.call.invite`](https://spec.matrix.org/v1.5/client-server-api/#mcallinvite)
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This allows for the following use cases:
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* Placing a call to a specific user in a room where other users are also present.
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* Placing a call to oneself.
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The field should be added for all invites where the target is a specific user, and should be set
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to the Matrix user ID of that user. Invites without an `invitee`
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field are defined to be intended for any member of the room other than the sender of the event.
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Clients should consider an incoming call if they see a non-expired invite event where the `invitee` field is either
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absent or equal to their user's Matrix ID, however they should evaluate whether or not to ring based on their
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user's trust relationship with the callers and/or where the call was placed. As a starting point, it is
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suggested that clients ignore call invites from users in public rooms. It is strongly recommended that
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when clients do not ring for an incoming call invite, they still display the call invite in the room and
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annotate that it was ignored.
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### Add `party_id` to all VoIP events
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Whenever a client first participates in a new call, it generates a `party_id` for itself to use for the
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duration of the call. This needs to be long enough that the chance of a collision between multiple devices
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both generating an answer at the same time generating the same party ID is vanishingly small: 8 uppercase +
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lowercase alphanumeric characters is recommended. Parties in the call are identified by the tuple of
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`(user_id, party_id)`.
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The client adds a `party_id` field containing this ID to the top-level of the content of all VoIP events
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it sends on the call, including `m.call.invite`. Clients use this to identify remote echo of their own
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events: since a user may now call themselves, they can no longer ignore events from their own user. This
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field also identifies different answers sent by different clients to an invite, and matches `m.call.candidates`
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events to their respective answer/invite.
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A client implementation may choose to use the device ID used in end-to-end cryptography for this purpose,
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or it may choose, for example, to use a different one for each call to avoid leaking information on which
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devices were used in a call (in an unencrypted room) or if a single device (ie. access token) were used to
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send signalling for more than one call party.
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A grammar for `party_id` is defined [below](#specify-exact-grammar-for-voip-ids).
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### Introduce `m.call.select_answer`
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This event is sent by the caller's client once it has decided which other
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client to talk to, by selecting one of multiple possible incoming `m.call.answer`
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events. Its `selected_party_id` field indicates the answer it's chosen. The `call_id`
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and `party_id` of the caller is also included. If the callee's client sees a `select_answer` for an answer
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with party ID other than the one it sent, it ends the call and informs the user the call
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was answered elsewhere. It does not send any events. Media can start flowing
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before this event is seen or even sent. Clients that implement previous
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versions of this specification will ignore this event and behave as they did
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before.
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Example:
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```
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{
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"type": "m.call.select_answer",
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"content": {
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"version": "1",
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"call_id": "12345",
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"party_id": "67890",
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"selected_party_id": "111213",
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}
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}
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```
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### Introduce `m.call.reject`
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* If the `m.call.invite` event has `version` `"1"`, a client wishing to reject the call
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sends an `m.call.reject` event. This rejects the call on all devices, but if the calling
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device sees an `answer` before the `reject`, it disregards the reject event and carries on. The reject has a
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`party_id` just like an answer, and the caller sends a `select_answer` for it just like an
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answer. If another client had already sent an answer and sees the caller select the
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reject response instead of its answer, it ends the call.
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* If the `m.call.invite` event has `version` `0`, the callee sends an `m.call.hangup` event.
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Example:
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```
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{
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"type": "m.call.reject",
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"content" : {
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"version": "1",
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"call_id": "12345",
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"party_id": "67890",
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}
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}
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```
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If the calling user chooses to end the call before setup is complete, the client sends `m.call.hangup`
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as previously.
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### Clarify what actions a client may take in response to an invite
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The client may:
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* Attempt to accept the call by sending an `m.call.answer`.
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* Actively reject the call everywhere: send an `m.call.reject` as per above, which will stop the call from
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ringing on all the user's devices and the caller's client will inform them that the user has
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rejected their call.
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* Ignore the call: send no events, but stop alerting the user about the call. The user's other
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devices will continue to ring, and the caller's device will continue to indicate that the call
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is ringing, and will time the call out in the normal way if no other device responds.
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### Introduce more reason codes to [`m.call.hangup`](https://spec.matrix.org/v1.5/client-server-api/#mcallhangup)
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* `ice_timeout`: The connection failed after some media was exchanged (as opposed to current
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`ice_failed` which means no media connection could be established). Note that, in the case of
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an ICE renegotiation, a client should be sure to send `ice_timeout` rather than `ice_failed` if
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media had previously been received successfully, even if the ICE renegotiation itself failed.
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* `user_hangup`: Clients must now send this code when the user chooses to end the call, although
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for backwards compatibility with version 0, a clients should treat an absence of the `reason`
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field as `user_hangup`.
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* `user_media_failed`: The client was unable to start capturing media in such a way that it is unable
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to continue the call.
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* `user_busy`: The user is busy. Note that this exists primarily for bridging to other networks such
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as the PSTN. A Matrix client that receives a call whilst already in a call would not generally reject
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the new call unless the user had specifically chosen to do so.
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* `unknown_error`: Some other failure occurred that meant the client was unable to continue the call
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rather than the user choosing to end it.
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### Introduce `m.call.negotiate`
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This introduces SDP negotiation semantics for media pause, hold/resume, ICE restarts and voice/video
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call up/downgrading. Clients should implement & honour hold functionality as per WebRTC's
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recommendation: https://www.w3.org/TR/webrtc/#hold-functionality
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If both the invite event and the accepted answer event have `version` equal to `"1"`, either party may
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send `m.call.negotiate` with a `description` field to offer new SDP to the other party. This event has
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`call_id` with the ID of the call and `party_id` equal to the client's party ID for that call.
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The caller ignores any negotiate events with `party_id` + `user_id` tuple not equal to that of the
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answer it accepted and the callee ignores any negotiate events with `party_id` + `user_id` tuple not equal to that of the caller. Clients should use the `party_id` field to ignore the remote echo of their
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own negotiate events.
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This has a `lifetime` field as in `m.call.invite`, after which the sender of the negotiate event
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should consider the negotiation failed (timed out) and the recipient should ignore it.
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The `description` field is the same as the `offer` field in `m.call.invite` and `answer`
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field in `m.call.answer` and is an `RTCSessionDescriptionInit` object as per
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https://www.w3.org/TR/webrtc/#dom-rtcsessiondescriptioninit.
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Example:
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```
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{
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"type": "m.call.negotiate",
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"content": {
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"version": "1",
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"call_id": "12345",
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"party_id": "67890",
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"lifetime": 10000,
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"description": {
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"sdp": "[some sdp]",
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"type": "offer",
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},
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}
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}
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```
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Once an `m.call.negotiate` event is received, the client must respond with another `m.call.negotiate`
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event, with the SDP answer (with `"type": "answer"`) in the `description` property.
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This MSC also proposes clarifying the `m.call.invite` and `m.call.answer` events to state that
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the `offer` and `answer` fields respectively are objects of type `RTCSessionDescriptionInit`.
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Hence the `type` field, whilst redundant in these events, is included for ease of working
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with the WebRTC API and is mandatory. Receiving clients should not attempt to validate the `type` field,
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but simply pass the object into the WebRTC API.
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### Designate one party as 'polite'
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In line with WebRTC perfect negotiation (https://w3c.github.io/webrtc-pc/#perfect-negotiation-example)
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we introduce rules to establish which party is polite in the process of renegotiation. The callee is
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always the polite party. In a glare situation, the politenes of a party is therefore determined by
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whether the inbound or outbound call is used: if a client discards its outbound call in favour of
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an inbound call, it becomes the polite party.
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### Add explicit recommendations for call event liveness.
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`m.call.invite` contains a `lifetime` field that indicates how long the offer is valid for. When
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a client receives an invite, it should use the event's `age` field in the sync response plus the
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time since it received the event from the homeserver to determine whether the invite is still valid.
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The use of the `age` field ensures that incorrect clocks on client devices don't break calls.
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If the invite is still valid *and will remain valid for long enough for the user to accept the call*,
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it should signal an incoming call. The amount of time allowed for the user to accept the call may
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vary between clients. For example, it may be longer on a locked mobile device than on an unlocked
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desktop device.
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The client should only signal an incoming call in a given room once it has completed processing the
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entire sync response and, for encrypted rooms, attempted to decrypt all encrypted events in the
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sync response for that room. This ensures that if the sync response contains subsequent events that
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indicate the call has been hung up, rejected, or answered elsewhere, the client does not signal it.
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If on startup, after processing locally stored events, the client determines that there is an invite
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that is still valid, it should still signal it but only after it has completed a sync from the homeserver.
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The minimal recommended lifetime is 90 seconds - this should give the user
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enough time to actually pick up the call.
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### Introduce recommendations for batching of ICE candidates
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Clients should aim to send a small number of candidate events, with guidelines:
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* ICE candidates which can be discovered immediately or almost immediately in the invite/answer
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event itself (eg. host candidates). If server reflexive or relay candidates can be gathered in
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a sufficiently short period of time, these should be sent here too. A delay of around 200ms is
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suggested as a starting point.
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* The client should then allow some time for further candidates to be gathered in order to batch them,
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rather than sending each candidate as it arrives. A starting point of 2 seconds after sending the
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invite or 500ms after sending the answer is suggested as a starting point (since a delay is natural
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anyway after the invite whilst the client waits for the user to accept it).
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### Mandate the end-of-candidates candidate
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Define that an ICE candidate whose value is the empty string means that no more ICE candidates will
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be sent, and mandate that clients must send such a candidate in an `m.call.candidates` message.
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The WebRTC spec requires browsers to generate such a candidate, however note that at time of writing,
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not all browsers do (Chrome does not, but does generate an `icegatheringstatechange` event). The
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client should send any remaining candidates once candidate generation finishes, ignoring timeouts above.
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This allows bridges to batch the candidates together when bridging to protocols that don't support
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trickle ICE.
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### Add DTMF
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Add that Matrix clients can send DTMF as specified by WebRTC. The WebRTC standard as of August
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2020 does not support receiving DTMF but a Matrix client can receive and interpret the DTMF sent
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in the RTP payload.
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### Specify exact grammar for VoIP IDs
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`call_id`s and the newly introduced `party_id` are explicitly defined to be between 1
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and 255 characters long, consisting of the characters `[0-9a-zA-Z._~-]`.
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(Note that this matches the grammar of 'opaque IDs' from
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[MSC1597](https://github.com/matrix-org/matrix-spec-proposals/blob/rav/proposals/id_grammar/proposals/1597-id-grammar.md#opaque-ids),
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and that of the `id` property of the
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[`m.login.sso` flow schema](https://spec.matrix.org/v1.5/client-server-api/#definition-mloginsso-flow-schema).)
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### Specify behaviour on room leave
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If the client sees the user it is in a call with leave the room, the client should treat this
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as a hangup event for any calls that are in progress. No specific requirement is given for the
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situation where a client has sent an invite and the invitee leaves the room, but the client may
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wish to treat it as a rejection if there are no more users in the room who could answer the call
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(eg. the user is now alone or the `invitee` field was set on the invite).
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The same behaviour applies when a client is looking at historic calls.
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### Clarify that supported codecs should follow the WebRTC spec
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The Matrix spec does not mandate particular audio or video codecs, but instead defers to the
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WebRTC spec. A compliant matrix VoIP client will behave in the same way as a supported 'browser'
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in terms of what codecs it supports and what variants thereof. The latest WebRTC specification
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applies, so clients should keep up to date with new versions of the WebRTC specification whether
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or not there have been any changes to the Matrix spec.
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## Potential issues
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* The ability to call yourself makes the protocol a little more complex for clients to implement,
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and is somewhat of a special case. However, some of the necessary additions are also required for
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other features so this MSC elects to make it possible.
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* Clients must make a decision on whether to ring for any given call: defining this in the spec
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would be cumbersome and would limit clients' ability to use reputation-based systems for this
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decision in the future. However, having a call ring on one client and not the other because one
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had categorised it as a junk call and not the other would be confusing for the user.
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## Alternatives
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* This MSC does not allow for ICE negotiation before the user chooses to answer the call. This can
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make call setup faster by allowing connectivity to be established whilst the call is ringing. This
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is problematic with Matrix since any device or user could answer the call, so it is not known which
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device is going to answer before the user chooses to answer. It would also leak information on which
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of a user's devices were online.
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* We could define that the ID of a call is implicitly the event ID of the invite event rather than
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having a specific `call_id` field. This would mean that a client would be unable to know the ID of
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a call before the it received the response from sending the invite event, which could complicate
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implementations. There is probably no compelling reason to change this.
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* `m.call.select_answer` was chosen such that its name reflect the intention of the event. `m.call.ack`
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is more succinct and mirrors SIP, but this MSC opts for the more descriptive name.
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* This MSC elects to allow invites without an `invitee` field to mean a call for anyone in the room.
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This could be useful for hunt group style semantics where an incoming call causes many different
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users' phones to ring and any one of them may pick up the call. This does mean clients will need
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to not blindly ring for any call invites in any room, since this would make unsolicited calls
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easy in public rooms. We could opt to leave this out, or make it more explicit with a specific value
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for the `invitee` field.
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* `party_id` is one of many potential solutions: callees could add `answer_id`s to their events and
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callers could be identified by the lack of an `answer_id`. An explicit field on every event may be
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easier to comprehend, less error-prone and clearer in the backwards-compatibility scenario.
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* We could make `party_id`s more prescriptive, eg. the caller could always have a `party_id` of the
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empty string, the word `caller` or equal to the `call_id`, which may make debugging simpler.
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* To allow for bridging into protocols that don't support trickle ICE, this proposal requires that
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clients send an empty candidate to signal the end of candidates. This means it will be up to bridges
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to buffer the invite and edit the SDP to add the candidates once they arrive, adding complexity to
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bridges. The alternative would be a discovery mechanism so clients could know whether a callee supports
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trickle ICE before calling, and disable it if so. This would add complexity to every Matrix client as
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well as having to assume that all current clients did not, disabling trickle ICE everywhere until clients
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support the discovery mechanism. The mechanism would also have to be per-user which would make sense for
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bridged users, but not where some of a users devices support trickle ICE and some do not.
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## Security considerations
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* IP addresses remain in the room in candidates, as they did in the previous version of the spec.
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This is not ideal, but alternatives were either sending candidates over to-device messages
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(would slow down call setup because a target device would have to be established before sending
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candidates) or redacting them afterwards (the volume of events sent during calls can already
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cause rate limiting issues and this would exacerbate this).
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* Clients must take care to not ring for any call, as per the 'alternatives' section.
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## Unstable prefix
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Since VoIP events already have a 'version' field, we would ideally use a string, namespaced version during
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development, but this field is defined to be an int in version 0. This MSC proposes changing the version
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field to a string so that this namespacing can be used for future changes. Since there is no other easy way
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to namespace events whilst in development and ensure interoperability, we have chosen not to use an unstable
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prefix for this change, on the understanding that in future we will be able to use the string `version` field
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for the unstable prefix.
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For backwards compatibility, strongly typed implementations should allow for
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`version` to either be a string or the integer `0`.
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